The cant beat Yoko Taro!
Literally the only character from the OP that I know is the RE4 merchant.
Exactly. This whole series has been a gold mine, and it's still going. This is just one example, but it's a big one.No memorable characters?
I dont think they can be "salty" about it since its making tones of money for Square.Agreed there...
From what I remember hearing is that some people working at SquareEnix are especially salty about 2B popularity in comparison to Lighting. Hmmm I wonder why?
See, I don't even know if this is sarcasm or not, lolYou don't know Heather from Silent Hill 3
I think the OP means new characters, Yakuza is from the 2000's so it doesn't count.There are plenty of memorable characters out there. It just all depends on what you consider memorable, and what games you're playing.
Exactly. This whole series has been a gold mine, and it's still going. This is just one example, but it's a big one.
It is hard with meSee, I don't even know if this is sarcasm or not, lol
There are games I've never played and even I know who the characters are.Never played Silent Hill though, so no.
I dont think they can "salty" about it since its making tones of money for Square.
Ah, I was mentioning Yakuza because while it's a dated series, it continued to add new (memorable IMO) characters as of the more recent games like Like a Dragon, and Infinite Wealth.I think the OP means new characters, Yakuza is from the 2000's so it doesn't count.
Today's games have a lot self inserts and representation.
Which them being unmemorable explains why they was represented before.
It is, I am still unsure.It is hard with me
Is "That chick from Silent Hill" the second pic in the OP? Boy, is that an unmemorable character design. I too know characters from games I've never played. Just not the bad examples in the OP.There are games I've never played and even I know who the characters are.
I mean even if you say "that chick from Silent Hill" I'd let you off.
You don't need to know their Surname and shit
The only other excuse would be if you've only ever own a Nintendo Console
or.......OR, you're a filthy casual
Which is pretty much the same thing.
Wait you're not one of those Gen Zers
Japanese games are also excluded as they still live happily in that eraAh, I was mentioning Yakuza because while it's a dated series, it continued to add new (memorable IMO) characters as of the more recent games like Like a Dragon, and Infinite Wealth.
Like, Ichiban for example.
And honestly, even as a SH fan, I think many would agree the two latest "games" were never meant to contain great examples of memorable characters. I don't know if anything connected to Konami will ever be able to produce such a thing ever again, lol.
It is, I am still unsure.
Is "That chick from Silent Hill" the second pic in the OP? Boy, is that an unmemorable character design. I too know characters from games I've never played. Just not the bad examples in the OP.
Don't you DARE call me a casual or Gen Zer
Such a niche reason to disqualify me. Give me another chance coach!But I'd never partner up with you in gaming quiz
Okay but you need to brush up on your gaming memorabilia, I ain't hardcore in the slightest butSuch a niche reason to disqualify me. Give me another chance coach!
Probably has more to do with being a well written character. Having nice legs and a booty are just bonuses. 2B is a very dynamic character. Anyone that hasn't played Automata probably should.if you tell me she is memorable just because “sexy” we had plenty of sexy design in Japanese games but most of them never became as popular as 2B.
The game let you purchase the Steam Achievements that you hadn't earned yet.2B is one of the most memorable characters in modern games
if you tell me she is memorable just because “sexy” we had plenty of sexy design in Japanese games but most of them never became as popular as 2B.
The only one of these characters I recall or even remotely care about is Neenah (rightmost), and that's only because I like Brunette women with glasses.You don't like these super cool characters? I find them refreshing!
Outsourcing
New generation of zoomers addicted to coom that can't even draw on paper and read a book and their favorite anime is Adventure Time
Gacha (i.e. disposable, recycled characters)
ESG money tainting every creative process
Talented devs retiring
I don't think getting older is always the case. At least in my experience.What happened was, you got older, tech got less impressive, and the gaming market got more crowded.
When you were young, Silent Hill stood out as a groundbreaking experience with advanced technology and masterful horror storytelling created by some of the top designers in gaming history. You dedicated hours of your formative years focused on these games (which were the few of what you or your family could afford to buy/rent at a given time) and you connected emotionally with the characters and events in the games.
Now, you're old. Shit isn't as novel or important to you any more, and there's WAY more shit out there at much more affordable prices (especially once AAA games bomba) to pick up. You don't spend all your life obsessing over one game. You don't identify with characters that are made primarily to sell to teens and young people today (and yet the teens and young people don't consume entertainment with as much personal investment as generations before because it's all available disposably to them.) Game development takes much longer, so the masters are only putting out one or two games per era, while the flood of available software by less accomplished design studios is bigger than ever. Graphics have evolved, and the technology to render characters is shared across all developers, making it difficult to make characters stand out while also striving for natural photorealism and motion accuracy. (Heather has a cool vest, that's unique, but is Douglas in SH3 a memorable character? All I know of him is that he had amazing beard-rendering technology on PS2, and so JPEGs of him will live on forever. Nobody will champion a game these days based on how good a beard looks.) You're not in that mindset anymore, and tastes and sales conditions have changed.
You're also ignoring the many, many, many other games which came out in the same timeframe as the games that connected with you which didn't have "memorable characters". You don't remember them, but unmemorable characters were as plentiful back in the day as now.
...Granted, a certain level of panache should be encouraged in game design. I don't think though that we need to tear down what's out there now to encourage bold new design choices.
I've noticed this a lot in media in general. It is one reason I mostly stopped watching anime. I think Hayao Miyazaki made a quote like that and ever since I heard it, I recognized it more and more in modern stories. I don't always need completely original works, but I do care about the execution. I don't have a ton of life experience which is one reason I don't think I would be a great writer despite loving stories. I think She Hulk was the worst case of this. I never hated a show so much in my life. It reminds me of the kind of vapid writing of Velma, Saints Row and such.Also, writing gone to shit.
I forgot where I read it, but to paraphrase the comment, it was that modern writing is "people not writing from experience, but from the movies and shows they've watched." Writers decades past typically lived very interesting lives of their own and they transferred these experiences onto the page. Most writers in the movie and game industry these days live very sheltered and privileged lives; they're not truth and adventure seekers. And it shows in their writing, which has become a pastiche of tropes from things that both you and I have already watched.
Hard disagree, but each their own I guess. Those are top notch and some the best characters design to meCharacter design went to shit. Just look at Tekken 8 and SF6. I have no idea what the hell they were smoking with those new characters. And even old characters brought back have been made worse in design. I think a part of it is that art work is being outsourced and no longer by an in-house character artist like once was.
It's not just characters but the stories aren't memorable either. The problem is that modern creators just aren't as good as the old creators.
I don't think getting older is always the case. At least in my experience.
I still can find a good number of memorable characters mainly due to playing story driven games and J/RPGs, but the industry seems to focus more on self-insert and customizable characters over preestablished characters with their own backgrounds, abilities, and personalities. A lot of games also create these huge open worlds with very little NPC interactions other than enemies and no party members or anything like that. The character you play as is a blank slate as a power fantasy. Again, it isn't every game, but seems like a growing trend.
Honestly, I wish developers would ease up with chasing photorealism above all else. Without good writing/dialogue, animation, and personality, it feels pointless. They feel like uncanny dolls. Stylistic games like HiFi Rush and Super Mario Wonder bring so much personality and energy due to the animations and art direction alone.
I don't agree. Some developers specifically fighting game devs like Capcom have done an excellent job at creating new characters with their new games. Juri from Street Fighter 4 is awesome. And it's not just about the character's look, Tidus's look isn't what makes him memorable it's his story. I'm playing through FF 16 now and Clive's story is so boring and generic in comparison.The old creators were in a thriving period of exploration and unique identity in fashion and design; there were some working in those times which will go down as the greatest of all time at character design, but they were also working at a time when competition was high, online ridicule/meme for bold choices was not as accessible (a weird character design now could ruin a product before it ever gets a chance to come out,) and fashion was more varied. There's not a lot of differences of fashion today if you walk out on the street, and that's reflected in the characters inhabiting products of today.
Also, generally, everything's now been done. Where can you find a culture like Harujuku that exploded into anime and games? What vintage era is left to rehash with a modern twist to reinvigorate fashion design? Is stuff like Ye's leather jogging pants really any style point to make a character more memorable? How many more buckles can you put on a FF character before buckles aren't cool anymore?
I don't agree. Some developers specifically fighting game devs like Capcom have done an excellent job at creating new characters with their new games. Juri from Street Fighter 4 is awesome. And it's not just about the character's look, Tidus's look isn't what makes him memorable it's his story. I'm playing through FF 16 now and Clive's story is so boring and generic in comparison.
All characters up to X are memorableWell, Juri was 15 years ago, but either way, there are always exceptions to somebody's rule, and people have different definitions of what's "memorable" as well as different memories of how memorable characters of their era would be. Agree that there are bold character design choices out there, that was one of my points in disagreeing with the OP over what a "memorable character" means and how it's not just lazy developers or whatever causing character design to not stick out as in year past. That said, whether bold characters penetrate into mainstream tastes is a different challenge than it was in generations past.
As far as FFX's hero being more memorable than FFXVI's, that may or may not be, but holding one product up against another (particularly one that was a zeitgeist release of a certain era in gaming and of your age/availability as a gamer, compared to a very different market value and cultural appeal for the the Final Fantasy franchise) over 20 years apart, and using those two products as evidence of a complete generational change, that's not really a conclusive analysis. I can name the main heroes of Final Fantasy 7,8 and 10 easily, but I can't off the top of my head remember anybody from 9 or 12 (I remember the 12 guy had a Michael Jackson nose...) so was there a vanguard change in character design in between each of those games or were some Final Fantasies just more successful than others? And I don't know if kids these days will one day have nostalgia for Clive the way that we do for Titus or whoever we liked when we were younger, but the means of consumption and the style of storytelling has changed; kids of the future won't be like we once were.
(Who is "memorable" and who is not in this mix?
Is there a difference-maker in how they achieved "memorability",
or did some just click at the time under the director's choices and others faltered?)
Thats fair. I can't believe it's been 15 years since SSF 4, I never played 5 or 6 so I am not too familiar with the new characters in those games. The culture has changed a lot but at least for me it hasn't changed how I feel about games. I didn't love FF X because of all the attention it got when it was originally released, I love it because it was a great game and great games are memorable. I agree, that younger gamers are a lot different than us older gamers but I think that's why games are made the way they are today. This new generation of gamers grew up on TikTok and social media, this has taught them that entertainment is disposable. You watch a viral video, maybe share it with your friends then a week or two later you will never think about it ever again, that's how modern games feel to me. I'll play through FF 16 once like I did FF 15 and I will never think of it again.Well, Juri was 15 years ago, but either way, there are always exceptions to somebody's rule, and people have different definitions of what's "memorable" as well as different memories of how memorable characters of their era would be. Agree that there are bold character design choices out there, that was one of my points in disagreeing with the OP over what a "memorable character" means and how it's not just lazy developers or whatever causing character design to not stick out as in year past. That said, whether bold characters penetrate into mainstream tastes is a different challenge than it was in generations past.
As far as FFX's hero being more memorable than FFXVI's, that may or may not be, but holding one product up against another (particularly one that was a zeitgeist release of a certain era in gaming and of your age/availability as a gamer, compared to a very different market value and cultural appeal for the the Final Fantasy franchise) over 20 years apart, and using those two products as evidence of a complete generational change, that's not really a conclusive analysis. I can name the main heroes of Final Fantasy 7,8 and 10 easily, but I can't off the top of my head remember anybody from 9 or 12 (I remember the 12 guy had a Michael Jackson nose...) so was there a vanguard change in character design in between each of those games or were some Final Fantasies just more successful than others? And I don't know if kids these days will one day have nostalgia for Clive the way that we do for Titus or whoever we liked when we were younger, but the means of consumption and the style of storytelling has changed; kids of the future won't be like we once were.
(Who is "memorable" and who is not in this mix?
Is there a difference-maker in how they achieved "memorability",
or did some just click at the time under the director's choices and others faltered?)
As we speak of memorable characters. This is what peak anime character looks like.
As we speak of memorable characters. This is what peak anime character looks like.