TheAmazingSpiderMan
Member
Is this a joke thread lol? If this came from anybody other than mr coo coo it would be credible. This guy from what I know is a fraud not even a dev
ypu are joking no? what studio on the past have made any techical concerns on a console with a official statment? come on dudeHave these studios come out with official statements or is it non technical individual staff that have said it?
Well Doom Eternal at least was certainly a game that was made with a great deal of overhead with which to scale down. It's not a game that is maxing out the higher end systems.
So no offical studio statements and only one technical role, the others are producer/designer roles?
You mean like Dice, who have no problems with it?
Dice make some of the most demanding games out there period. If they can make it work, the others can too.
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Not a developer. But this is the guy that leaked the release dates and prices for Xbox speaking about devs he's talked to. Might be an older video
1/3 reduction in Vram usage just by dropping res is great! These games targeting 1080p are also going to have lower res textures than the 4k ready SX ones, which should get things well in line. Your examples seem to have kept the texture settings the same for everything, which paints an incomplete picture.
Seeing as you are questioning their credentials based on positions within the company.
Principal engine programmer at id Software
QA at Dice known to be an xbox fan on era.
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Angel Kavazov - MobyGames
Game credits, biography, portraits and other game industry information for Angel Kavazov - MobyGameswww.mobygames.com
But called a dev on all the clickbait articles about the xbox:
Seeing as you are questioning their credentials based on positions within the company.
Principal engine programmer at id Software
QA at Dice known to be an xbox fan on era.
![]()
Angel Kavazov - MobyGames
Game credits, biography, portraits and other game industry information for Angel Kavazov - MobyGameswww.mobygames.com
But called a dev on all the clickbait articles about the xbox:
I mean it is so hard to develop for it will make next generation games look like Atari 2600 games. You figure ubisoft would want to explain why the next assassins creed looks like this.ypu are joking no? what studio on the past have made any techical concerns on a console with a official statment? come on dude
Because that id software engine programmer was the one who said xbox Series S' low ram will cause problems for minimum spec. I asked for some devs countering that and an xbox fan quoted a QA at dice who is a user on era (who has also had numerous articles mistakingly saying it's a dev quote). It's a QA. I'm sure QAs love the idea of hundreds of SKUs.Yes, here is his Linkedin page:
Why do you quote Resetera users?
These things are not mutually exclusive. He's a Playstation fan, so what? It's not illegal.
It is the opposite.Well, he has a point with this. Sony is a holy in this forum, like a religion., if you say anything about them that is not super positive some fanboys directly get triggered here.
Fanboys are always a problem in forums, and sony currently has the most (bigger userbase -> more fanboys)![]()
You feeling it to. This is big Nintendo switch pro with the 4K ready. Just takes the Xbox Series S games.Just when we thought we had all the answers... Ms goes and changes the questions.
Gavin Stevens, who is Odium here, the known X fan who was banned on Ree and the one who spread FUD here about PS5 was 13TF with his tweet, tweet tweet. What game did he make btw, anybody knows?
Fix'd that for you for more accuracy, my dearethomaz .
He still persists to this day pushing the narraative that it is RDNA "1.5" or some mysterious thing that Sony won't say.that tweet happened after he said PS5 was not RDNA 2 even with all the docs from AMD and Sony saying the opposite
He still persists to this day pushing the narraative that it is RDNA "1.5" or some mysterious thing that Sony won't say.
When Sony has stated since March: custom, based on RDNA 2.
Switch ports were handled independently in most cases. There's also a very good reason why the vast majority of games were not made for Switch, something devs can't do with Series S. Using Switch to back your argument is a bit weak.So, according to you, for example Mortal Kombat 11 or Doom Eternal were made for the Switch and then scaled up on the Xbox One X?
And obviously, the leading platform of The Witcher 3 was the Switch all along.
Maybe the Switch was the real next gen console all this time.
Switch ports were handled independently in most cases.
There's also a very good reason why the vast majority of games were not made for Switch
Ok dude, I'll stick to actual developers saying otherwise and you believe whatever it is you believe.So?
Because it's a technological super weak console with a totally different architecture than the rest. And still, they were capable to port to it.
Good thing the Series S it's a pretty good machine with the same architecture and literally designed to be scalable from the Series X.
I don't think it's a bad argument, only because it shows that even if it's older architecture and has radically lower ram, bandwith, compute capability, these ports still happen. With the XSS and XSX, they share gpu feature set (VRR, SF, Direct storage, ml upsampling), and have an API purpose built for this.Switch ports were handled independently in most cases. There's also a very good reason why the vast majority of games were not made for Switch, something devs can't do with Series S. Using Switch to back your argument is a bit weak.
So his point is if they can do it with switch, they will have a lot easier time doing it on MS platform.
Speaking of irony. Didn't you just get off a ban for warring in xbox threads?It is the opposite.
Xbox fans on this site keep spreading the same Tim Dog FUD is very topic and being corrected.
But they think Sony fans are the evil because they corrected them lol
Hypocrisy.
I did not got a ban lolSpeaking of irony. Didn't you just get off a ban for warring in xbox threads?
Agree, we as fans will have to wait to see if MS claims will become a reality. I have been impressed with their hardware team over the past few years, I admittedly give them the benefit of the doubt until proven wrong.I agree with you and think you make a very valid point. Generational switch overs have historically had three plus different platforms to target with different vendors and architectures to target. Point taken that it can be done.
I think the argument from myself and others is that the introduction of the S has muddied the general convergence we've seen toward a unified development platform that is more PC-esque and easier on developers while also making it harder to define the traditional generational leap that the cutting-edge vendors have had in the past. It's not a win for developers and not a win for gamers who want their games to push the boundaries. If you're Microsoft or a publisher, it may be good as it will provide for more revenue though.
Meaningless. I am talking about devs ability to exploit the hardware fully, not to make games that look pretty. The latter is wholly subjective.It's a game with good graphics,
Meaningless.
If you want to exploit the hardware it's called a exclusive lol. I'm not talking series s I'm talking those toaster PCs these guys support on steam.Meaningless. I am talking about devs ability to exploit the hardware fully, not to make games that look pretty. The latter is wholly subjective.
That Matt dude from ERA has said a similar thing and he hasn't been banned.
There are SNES games with "great graphics," but "looks good" and "pushes the hardware to the limit" are not the same thing.Just when I thought that graphics were important.
Yeah but I don't know that they're allowing Series' X exclusives, that's kind of the issue. It's true that Potato PC is as much of a lowest common denomenator as Series S in this case, but both are holding back the Series X, and as the gen advances, Series S will be more the issue than PC min spec.If you want to exploit the hardware it's called a exclusive lol. I'm not talking series s I'm talking those toaster PCs these guys support on steam.
A developer was banned from a forum for giving his thoughts on hardware? That is insane to me, can noone on the entire forum comment on the XSS because they also do not have dev kits?
He was probably banned for not naming names to mods who came to shake him down for information.
I had a copy of the Joker script long before release. B-Dubs came demanding I tell him the name of the person who gave it to me and where they worked, and I had to cite the California Shield Law to them to get them off my back.
That's not really a great argument since you can get banned on RetardEra for breathing.
I never said they couldn't do it, but they might have to sacrifice game design and scale for it to happen. Like I said, there's a reason why most AAA games didn't have Switch ports, it just wasn't feasible. Switch is a poor argument since most of the ports are handled by external studios and took longer to come out, this is something third party devs cannot afford next gen. Series S is far worse positioned next gen then Fat Xbox One was this gen and we all know how poorly demanding games were running on Fat by the end of this gen.I don't think it's a bad argument, only because it shows that even if it's older architecture and has radically lower ram, bandwith, compute capability, these ports still happen. With the XSS and XSX, they share gpu feature set (VRR, SF, Direct storage, ml upsampling), and have an API purpose built for this.
So his point is if they can do it with switch, they will have a lot easier time doing it on MS platform.
So?
Because it's a technological super weak as fuck console with a totally different architecture than the rest. And still, they were capable to port to it.
Good thing the Series S it's a pretty good machine with the same architecture and literally designed to be scalable from the Series X.
So you know more about development than Microsoft devs, ey?
You're going to fit that into a lesser hardware the same way it has ever been done: by compromising.
since it took a disaster of the magnitude of Halo Infinite for you to even concede a point,
However, you can continue to hope against all hope, that everything every reputable developer has ever said is wrong, and that game's for Xbox Series S are scaled down from Series X.
Compromise means: "we will make sure the game runs well on Series S and scale it up for the X later".
That's not compromise, that's lazyness.
What are you even talking about?
Don't worry, this is going to be seen with time.
That's not compromise, that's lazyness.
Compromises are when you take a game such as The Witcher 3, Mortal Kombat 11 or Doom Eternal, and make it work in a lesser hardware like the Nintendo Switch.
Obviously the compromises to do that are atrociously worse than the compromises that devs are going to have to make to run the Series X games in the Series S.
Why would they lie?![]()
Optimized for Series X|S | Xbox
Games Optimized for Xbox Series X|S will showcase unparalleled visuals.www.xbox.com
"These include new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for Xbox Series X|S."
1) Optimized for Series X;
2) This includes new titles built natively using the Xbox Series X|S development environment; and
3) X|S development environment
These are MS's own choice of words. How anyone can takes these words and believe they will target X, and downgrade to S, instead of target S, and optimize for X, is beyond my comprehension.
That's the funniest part --> at least on the top of that page they aren't lying at all. They are rather transparent actually.Why would they lie?
It is a running theme here guys like Jason Ronald are liars and idiots. Guys like him pissed off the warriors with project scorpio and then really got hate for scarlet. So any claim those guys make are a flat out lie. Series x has a sound chip liars ect.Why would they lie?
"Might" have to being the key word here. The only thing we know is MS said they worked on making a gpu that could handle next gen features at lower res. The only logical thing to do know is wait and see if they pull it off. So make as many bullish assumptions as you like but only time will tell.I never said they couldn't do it, but they might have to sacrifice game design and scale for it to happen. Like I said, there's a reason why most AAA games didn't have Switch ports, it just wasn't feasible. Switch is a poor argument since most of the ports are handled by external studios and took longer to come out, this is something third party devs cannot afford next gen. Series S is far worse positioned next gen then Fat Xbox One was this gen and we all know how poorly demanding games were running on Fat by the end of this gen.
I only said "might" because we haven't seen games yet, but we have enough industry veterans speak to know that this is likely gonna be a case."Might" have to being the key word here. The only thing we know is MS said they worked on making a gpu that could handle next gen features at lower res. The only logical thing to do know is wait and see if they pull it off. So make as many bullish assumptions as you like but only time will tell.
Btw you still haven't convinced me it's a bad argument.
"Series S is far worse positioned next gen then Fat Xbox One was this gen" this could only be considered a guess at this point as you haven't seen any games to compare
"this is something third party devs cannot afford next gen" you just made this up so another guess.
Not very compelling stuff
It's a game with good graphics, just like MK11 or TW3.
And all those games shouldn't be possible in a fucking Nintendo Switch with tech more than a generation behind the actual gen. And yet, they are there, on the Nintendo Switch; a SUPER underpowered console with a totally different architecture. Why? Because devs ported down to it.
Now compare that shitty Switch with a console with the same exact architecture and literally designed to be scalable with plenty of power in it's specs.