What is it about the Xbox Series S that worries developers?

Well Doom Eternal at least was certainly a game that was made with a great deal of overhead with which to scale down. It's not a game that is maxing out the higher end systems.

It's a game with good graphics, just like MK11 or TW3.

And all those games shouldn't be possible in a fucking Nintendo Switch with tech more than a generation behind the actual gen. And yet, they are there, on the Nintendo Switch; a SUPER underpowered console with a totally different architecture. Why? Because devs ported down to it.

Now compare that shitty Switch with a console with the same exact architecture and literally designed to be scalable with plenty of power in it's specs.
 
So no offical studio statements and only one technical role, the others are producer/designer roles?

Seeing as you are questioning their credentials based on positions within the company.


Principal engine programmer at id Software


You mean like Dice, who have no problems with it?

Dice make some of the most demanding games out there period. If they can make it work, the others can too.

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QA at Dice known to be an xbox fan on era.


But called a dev on all the clickbait articles about the xbox:

 
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1/3 reduction in Vram usage just by dropping res is great! These games targeting 1080p are also going to have lower res textures than the 4k ready SX ones, which should get things well in line. Your examples seem to have kept the texture settings the same for everything, which paints an incomplete picture.

So, a forever cross-gen in 2020 on for them?
 
Seeing as you are questioning their credentials based on positions within the company.


Principal engine programmer at id Software




QA at Dice known to be an xbox fan on era.


But called a dev on all the clickbait articles about the xbox:



Yes, here is his Linkedin page:


Why do you quote Resetera users?
 
Seeing as you are questioning their credentials based on positions within the company.


Principal engine programmer at id Software




QA at Dice known to be an xbox fan on era.


But called a dev on all the clickbait articles about the xbox:



Battlefield and "scaling fine" is pretty hilarious in retrospect. Especially with the likes of IdTech as a barometer for FPS scaling.
 
ypu are joking no? what studio on the past have made any techical concerns on a console with a official statment? come on dude
I mean it is so hard to develop for it will make next generation games look like Atari 2600 games. You figure ubisoft would want to explain why the next assassins creed looks like this.


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The guy says something wrong (let's not use the FUD word).
He is called out by people.
He blames GAF fans.

Never changes Odion.

Edit - To put context that tweet happened after he said PS5 was not RDNA 2 even with all the docs from AMD and Sony saying the opposite.
 
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Yes, here is his Linkedin page:


Why do you quote Resetera users?
Because that id software engine programmer was the one who said xbox Series S' low ram will cause problems for minimum spec. I asked for some devs countering that and an xbox fan quoted a QA at dice who is a user on era (who has also had numerous articles mistakingly saying it's a dev quote). It's a QA. I'm sure QAs love the idea of hundreds of SKUs.
 
These things are not mutually exclusive. He's a Playstation fan, so what? It's not illegal.

Which has no bearing on his knowledge, expertise and the validity of his claims. Unless you want to offer a rebuttal to his take, which, hey, I would be the first to welcome. :messenger_sunglasses:
 
Well, he has a point with this. Sony is a holy in this forum, like a religion. ;), if you say anything about them that is not super positive some fanboys directly get triggered here.
Fanboys are always a problem in forums, and sony currently has the most (bigger userbase -> more fanboys) ;)
It is the opposite.

Xbox fans on this site keep spreading the same Tim Dog FUD is very topic and being corrected.

But they think Sony fans are the evil because they corrected them lol

Hypocrisy.
 
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that tweet happened after he said PS5 was not RDNA 2 even with all the docs from AMD and Sony saying the opposite
He still persists to this day pushing the narraative that it is RDNA "1.5" or some mysterious thing that Sony won't say.
When Sony has stated since March: custom, based on RDNA 2.
 
He still persists to this day pushing the narraative that it is RDNA "1.5" or some mysterious thing that Sony won't say.
When Sony has stated since March: custom, based on RDNA 2.

I took a week ban arguing with that fake dev and calling him out, he did not even know Ps4 had PRT and we tried to explain to him in simple words.

Some people are delusional.
 
So, according to you, for example Mortal Kombat 11 or Doom Eternal were made for the Switch and then scaled up on the Xbox One X?

And obviously, the leading platform of The Witcher 3 was the Switch all along.

Maybe the Switch was the real next gen console all this time.
Switch ports were handled independently in most cases. There's also a very good reason why the vast majority of games were not made for Switch, something devs can't do with Series S. Using Switch to back your argument is a bit weak.
 
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Switch ports were handled independently in most cases.

So?

There's also a very good reason why the vast majority of games were not made for Switch

Because it's a technological super weak as fuck console with a totally different architecture than the rest. And still, they were capable to port to it.

Good thing the Series S it's a pretty good machine with the same architecture and literally designed to be scalable from the Series X.
 
So?



Because it's a technological super weak console with a totally different architecture than the rest. And still, they were capable to port to it.

Good thing the Series S it's a pretty good machine with the same architecture and literally designed to be scalable from the Series X.
Ok dude, I'll stick to actual developers saying otherwise and you believe whatever it is you believe.
 
Switch ports were handled independently in most cases. There's also a very good reason why the vast majority of games were not made for Switch, something devs can't do with Series S. Using Switch to back your argument is a bit weak.
I don't think it's a bad argument, only because it shows that even if it's older architecture and has radically lower ram, bandwith, compute capability, these ports still happen. With the XSS and XSX, they share gpu feature set (VRR, SF, Direct storage, ml upsampling), and have an API purpose built for this.

So his point is if they can do it with switch, they will have a lot easier time doing it on MS platform.
 
So his point is if they can do it with switch, they will have a lot easier time doing it on MS platform.

I agree with you and think you make a very valid point. Generational switch overs have historically had three plus different platforms to target with different vendors and architectures to target. Point taken that it can be done.

I think the argument from myself and others is that the introduction of the S has muddied the general convergence we've seen toward a unified development platform that is more PC-esque and easier on developers while also making it harder to define the traditional generational leap that the cutting-edge vendors have had in the past. It's not a win for developers and not a win for gamers who want their games to push the boundaries. If you're Microsoft or a publisher, it may be good as it will provide for more revenue though.
 
It is the opposite.

Xbox fans on this site keep spreading the same Tim Dog FUD is very topic and being corrected.

But they think Sony fans are the evil because they corrected them lol

Hypocrisy.
Speaking of irony. Didn't you just get off a ban for warring in xbox threads?
 
Speaking of irony. Didn't you just get off a ban for warring in xbox threads?
I did not got a ban lol
I left the site by myself for over a month (since July to around end of August).

My last ban was in June I guess because I was not stopping to correct FUD news... Mods wanted to be to let it go to not derail the thread (I have two bans for that same reason that I keep replying every time the FUDder quote me... the first time was trying to put some reason on Dynamite and after on Nikana).
 
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I agree with you and think you make a very valid point. Generational switch overs have historically had three plus different platforms to target with different vendors and architectures to target. Point taken that it can be done.

I think the argument from myself and others is that the introduction of the S has muddied the general convergence we've seen toward a unified development platform that is more PC-esque and easier on developers while also making it harder to define the traditional generational leap that the cutting-edge vendors have had in the past. It's not a win for developers and not a win for gamers who want their games to push the boundaries. If you're Microsoft or a publisher, it may be good as it will provide for more revenue though.
Agree, we as fans will have to wait to see if MS claims will become a reality. I have been impressed with their hardware team over the past few years, I admittedly give them the benefit of the doubt until proven wrong.
 
Meaningless. I am talking about devs ability to exploit the hardware fully, not to make games that look pretty. The latter is wholly subjective.
If you want to exploit the hardware it's called a exclusive lol. I'm not talking series s I'm talking those toaster PCs these guys support on steam.
 
Just when I thought that graphics were important.
There are SNES games with "great graphics," but "looks good" and "pushes the hardware to the limit" are not the same thing.

If you want to exploit the hardware it's called a exclusive lol. I'm not talking series s I'm talking those toaster PCs these guys support on steam.
Yeah but I don't know that they're allowing Series' X exclusives, that's kind of the issue. It's true that Potato PC is as much of a lowest common denomenator as Series S in this case, but both are holding back the Series X, and as the gen advances, Series S will be more the issue than PC min spec.
 
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A developer was banned from a forum for giving his thoughts on hardware? That is insane to me, can noone on the entire forum comment on the XSS because they also do not have dev kits?

He's pretending that he is developer like Kirby Louise is doing

He was probably banned for not naming names to mods who came to shake him down for information.

I had a copy of the Joker script long before release. B-Dubs came demanding I tell him the name of the person who gave it to me and where they worked, and I had to cite the California Shield Law to them to get them off my back.

No, was banned because hostility and console warring

That's not really a great argument since you can get banned on RetardEra for breathing.

Yes, you can. But that post of his 3 months ago about XSS was pretty hostile
 
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I don't think it's a bad argument, only because it shows that even if it's older architecture and has radically lower ram, bandwith, compute capability, these ports still happen. With the XSS and XSX, they share gpu feature set (VRR, SF, Direct storage, ml upsampling), and have an API purpose built for this.

So his point is if they can do it with switch, they will have a lot easier time doing it on MS platform.
I never said they couldn't do it, but they might have to sacrifice game design and scale for it to happen. Like I said, there's a reason why most AAA games didn't have Switch ports, it just wasn't feasible. Switch is a poor argument since most of the ports are handled by external studios and took longer to come out, this is something third party devs cannot afford next gen. Series S is far worse positioned next gen then Fat Xbox One was this gen and we all know how poorly demanding games were running on Fat by the end of this gen.
 
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So?



Because it's a technological super weak as fuck console with a totally different architecture than the rest. And still, they were capable to port to it.

Good thing the Series S it's a pretty good machine with the same architecture and literally designed to be scalable from the Series X.

Man, since it took a disaster of the magnitude of Halo Infinite for you to even concede a point, then I won't get my hopes up.

However, you can continue to hope against all hope, that everything every reputable developer has ever said is wrong, and that game's for Xbox Series S are scaled down from Series X.

So you know more about development than Microsoft devs, ey?



You're going to fit that into a lesser hardware the same way it has ever been done: by compromising.

Define that word for me, please. You know what the answer to that is? Compromise means: "we will make sure the game runs well on Series S and scale it up for the X later".

Series S is MS's next gen console man. Why do you insist on pulling a Don Quixote?
 
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since it took a disaster of the magnitude of Halo Infinite for you to even concede a point,

What are you even talking about?

However, you can continue to hope against all hope, that everything every reputable developer has ever said is wrong, and that game's for Xbox Series S are scaled down from Series X.

Don't worry, this is going to be seen with time.

Compromise means: "we will make sure the game runs well on Series S and scale it up for the X later".

That's not compromise, that's lazyness.

Compromises are when you take a game such as The Witcher 3, Mortal Kombat 11 or Doom Eternal, and make it work in a lesser hardware like the Nintendo Switch.

Obviously the compromises to do that are atrociously worse than the compromises that devs are going to have to make to run the Series X games in the Series S.
 
That's not compromise, that's lazyness.

Projects and companies have limited resources and time, not to mention that with too much risk the whole project goes boom. It's not laziness, it's just how the world works, you are not going to create completely different versions when you can just create one that runs well on the cheap machine and increase some parameters for the bigger one.

Even MS leakers that are big fans of MS are telling you this. Actual senior developers from ID are telling you this. That's why I call you Don Quixote.
 
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What are you even talking about?



Don't worry, this is going to be seen with time.



That's not compromise, that's lazyness.

Compromises are when you take a game such as The Witcher 3, Mortal Kombat 11 or Doom Eternal, and make it work in a lesser hardware like the Nintendo Switch.

Obviously the compromises to do that are atrociously worse than the compromises that devs are going to have to make to run the Series X games in the Series S.

"These include new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for Xbox Series X|S."

1) Optimized for Series X;
2) This includes new titles built natively using the Xbox Series X|S development environment; and
3) X|S development environment

These are MS's own choice of words. How anyone can takes these words and believe they will target X, and downgrade to S, instead of target S, and optimize for X, is beyond my comprehension.
 

"These include new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for Xbox Series X|S."

1) Optimized for Series X;
2) This includes new titles built natively using the Xbox Series X|S development environment; and
3) X|S development environment

These are MS's own choice of words. How anyone can takes these words and believe they will target X, and downgrade to S, instead of target S, and optimize for X, is beyond my comprehension.
Why would they lie?
 
Why would they lie?
It is a running theme here guys like Jason Ronald are liars and idiots. Guys like him pissed off the warriors with project scorpio and then really got hate for scarlet. So any claim those guys make are a flat out lie. Series x has a sound chip liars ect.
 
I never said they couldn't do it, but they might have to sacrifice game design and scale for it to happen. Like I said, there's a reason why most AAA games didn't have Switch ports, it just wasn't feasible. Switch is a poor argument since most of the ports are handled by external studios and took longer to come out, this is something third party devs cannot afford next gen. Series S is far worse positioned next gen then Fat Xbox One was this gen and we all know how poorly demanding games were running on Fat by the end of this gen.
"Might" have to being the key word here. The only thing we know is MS said they worked on making a gpu that could handle next gen features at lower res. The only logical thing to do know is wait and see if they pull it off. So make as many bullish assumptions as you like but only time will tell.

Btw you still haven't convinced me it's a bad argument.
"Series S is far worse positioned next gen then Fat Xbox One was this gen" this could only be considered a guess at this point as you haven't seen any games to compare

"this is something third party devs cannot afford next gen" you just made this up so another guess.

Not very compelling stuff
 
"Might" have to being the key word here. The only thing we know is MS said they worked on making a gpu that could handle next gen features at lower res. The only logical thing to do know is wait and see if they pull it off. So make as many bullish assumptions as you like but only time will tell.

Btw you still haven't convinced me it's a bad argument.
"Series S is far worse positioned next gen then Fat Xbox One was this gen" this could only be considered a guess at this point as you haven't seen any games to compare

"this is something third party devs cannot afford next gen" you just made this up so another guess.

Not very compelling stuff
I only said "might" because we haven't seen games yet, but we have enough industry veterans speak to know that this is likely gonna be a case.


It's not a guess lol, Series S is the weakest console Microsoft ever released at the begining of a generation. It's. A. Fact.
 
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It's a game with good graphics, just like MK11 or TW3.

And all those games shouldn't be possible in a fucking Nintendo Switch with tech more than a generation behind the actual gen. And yet, they are there, on the Nintendo Switch; a SUPER underpowered console with a totally different architecture. Why? Because devs ported down to it.

Now compare that shitty Switch with a console with the same exact architecture and literally designed to be scalable with plenty of power in it's specs.

One thing I have read developers saying is that it's not impossible to scale down the games, but it won't happen just in the sense of resolution, graphical fidelity will be affected to, just like the Switch...
 
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