kikonawa
Member
and it looks like a wet dog..They put Witcher 3 on the Nintendo switch. 3gb of slow ass ram.... It's going to be ok
and it looks like a wet dog..They put Witcher 3 on the Nintendo switch. 3gb of slow ass ram.... It's going to be ok
Agree. I'm afraid MS doesn't give a shit about a generation full of Craigs if it's financially sound.Craig is the result of that.
I doubt Microsoft wants a generation full of Craigs but... whi knows at this point.
Maybe series s games will look like wet dog... If one is concerned with that then I suggest they don't buy it.and it looks like a wet dog..
Then we have games which won't be native 4k on XSX or PS5, wondering how low devs will be willing to go on Series S? UE5 tech demo was already 1440p on PS5... sub 1080p games down the line on the next gen Series S? I think so.
Ah you mean the Pro Xbox totally unbiased casually featured devs?
Sorry I stopped swallowing MS marketing BS long time ago.
You can easily upscale 900p or even 720p to 1080p and 99% of Xbox Series S buyers wouldn't even care or notice the difference.
The minimum spec requires 8GB RAM on a PC + a GTX 780 (minimum 3GB VRAM at 288GB/s) . What makes you think that the 8 GB @ 224 GB/s + 2GB @ 56 GB/s ram on the Series S doesn't imply that at least some optimisation is needed?Minimum requirements for Control =>
Intel Core i5-4690, 8GB RAM, GTX 780
I don't think there will be many issues if low-end PC's are still like this for Remedy games.
I still think Remedy is making a PS5 exclusive game. I wonder if this developer working on this unannounced game is only making it for PS5 (PC too maybe.)
Maybe he didn't see the Series S until it went public.
Agree. I'm afraid MS doesn't give a shit about a generation full of Craigs if it's financially sound.
Em....CrossfireX for Xbox, though. So, i'm surprised by Remedy dev tweet
Series x once fable comes out. Never series s lol .Lolol the hunt continues. Do you plan on buying an Xbox series s?
If it were me, I'd say it's more a hamper on the creativity side. You always have that box in the back of your mind.Probably the memory. 8GB feels to little to be split between GPU/CPU, but I'm not a dev.
More work.
consoles used to be about optimizing for a single spec profile. Now it's just looking more and more like PC.
I see you GThose suits at Microsoft just took a shit on next gen in their greed for both price and power. They always talked about how they wanted to do away generations and here is their shitty plan. It has been proven time and again how weak base consoles limit what can be done to stronger consoles. The SeX will never reach its full potential. Looks like Sony exclusives will be the only true representation of next gen. Buy more developers Sony! Secure more 3rd party exclusivity! Developers please boycott having to deal with this shitty machine so it gets removed from the market!
Incapable why though? That's the point. What can be designed on the X that cannot be scaled back to the S. I have yet to hear one example of this pink unicorn.1) The issue is less the ease of down scaling, and far more the knowledge that original design will always include the ability to downscale. A lot of people want games that current gen and/or 4TF are literally incapable of. They aren't worried about the cake's frosting color or texture. They want a whole new cake.
2) I see a lot of comments about concern trolling. I think that misses the mark too. People are outright mad because they know their 3rd party PS5 and Series X games will be designed to run on 4 TF even after cross generation dies off.
I'm not a dev, but I've been gaming since Atari. There have been thousands, if not millions of games released on a then current generation system that a prior generation system couldn't run, either realistically or at all. I'll concede that Series S is more of an in the middle thing and not a prior generation game. But its still less than 1/2 the graphical power of PS5, and a third of the power of Series X. There is no way anyone will convince me that the top software engineers cannot do more with 10 and 12 TF absolute, than 10 and 12 as long as they also work on 4. I don't care how much marketing talking points claims otherwise. We are still in the generation that started with talking points about cloud power making up for weaker hardware. I don't think it takes much reaching to see the marketing spin when it comes to down scaling. Probably accurate in a sense, but omitting that every 3rd platform and Series X game has to be designed for down scaling from day 1, rendering 4 TF the baseline.Incapable why though? That's the point. What can be designed on the X that cannot be scaled back to the S. I have yet to hear one example of this pink unicorn.
It is basically a new platform you need to work on optimizations and fix bugs.
That is basically the boring and a bit costly part of the game development.
Time and costs really scares developers.
Series x once fable comes out. Never series s lol .
Even if it's not as bad as another console it's still extra work and costs for what will be likely lowest userbase.
But you are only talking about graphics which can be scaled.I'm not a dev, but I've been gaming since Atari. There have been thousands, if not millions of games released on a then current generation system that a prior generation system couldn't run, either realistically or at all. I'll concede that Series S is more of an in the middle thing and not a prior generation game. But its still less than 1/2 the graphical power of PS5, and a third of the power of Series X. There is no way anyone will convince me that the top software engineers cannot do more with 10 and 12 TF absolute, than 10 and 12 as long as they also work on 4. I don't care how much marketing talking points claims otherwise. We are still in the generation that started with talking points about cloud power making up for weaker hardware. I don't think it takes much reaching to see the marketing spin when it comes to down scaling. Probably accurate in a sense, but omitting that every 3rd platform and Series X game has to be designed for down scaling from day 1, rendering 4 TF the baseline.
Easier said than done... I file the how "easy and painless it is to scale" under the same category as digital gaming will pass savings onto consumers and MTX/GaaS do not affect game design and gameplay negatively.But you are only talking about graphics which can be scaled.
The only scenario that I could see where this would look attractive to me is if the trend of my daughter being interested in video games continues to grow. My switch seems to satisfy her... for now. I realize you aren't looking for advice but do you think it would be pretty chill to let the people that are genuinely excited for this announcement have their moment of fun and pull back a little on the negativity. Sony about to announce some cool shit too. We are all going to get what we want. We are all here for the same thing, to enjoy our toys. Hope you have a goodnight.Series x once fable comes out. Never series s lol .
But you are only talking about graphics which can be scaled.
Because a PC with 8GB of RAM uses way more memory than a console.The minimum spec requires 8GB RAM on a PC + a GTX 780 (minimum 3GB VRAM at 288GB/s) . What makes you think that the 8 GB @ 224 GB/s + 2GB @ 56 GB/s ram on the Series S doesn't imply that at least some optimisation is needed?
Yikes.Stop accusing devs. These are big third party publishers where these individual devs in there get nothing from either sony or ms. Stop being an armchair dev on gaf and listen to actual devsIt's scaled down to the target resolution of 1080p/1440p. For those resolutions you don't need more than 10 GB of RAM with higher bandwidths to achieve the target resolutions.
So having less bandwidth on Ram not a issue plus they will use SSD as VRAM as well.
Plus Next infinity ward game will be on PC supporting wide range of hardware specs.
Also how come devs with Sony marketing deal are the only ones speaking out?
That 6GB isn't reserved for the OS, just a part of it.I think the 8GB is fine compared to the X's 10GB for game data, the smaller output buffer size will require less memory. I'm wondering why the OS memory size is so much different? 6GB vs 2GB, what more can the X do in terms of OS features?
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The GPU more or less scales with the graphic options (less pixels, draw distance, worse shadows, etc.) but the memory bandwidth is less clear. While the image buffers will be smaller, everything else is the same. The models, assets, etc. all have to be moved around in memory and is the same on both S and X, so we have a bottleneck on the S. You might see 60fps on X and 30fps on S.
The power gap is too big to just make the same game at lower resolution.
A lot of assets will need to be different between platforms, and that's a fucking hell.
you think Sony is going to lose $200+/$100+? That's not happening.As a marketing standpoint, they have done terrible.
It will generate a lot of confusion on which console does what, they should have named the X as Pro, which is essentially what it is, the S model should have a cd tray and not limited to digital purchases only. Its a huge shot in the foot to make you buy the X model, just because it has a cd tray at 499$, since most people wont really care for higher resolutions because most people dont have 4k tvs.
And considering the performance difference between both consoles could hinder both consoles at the long term.
I wouldnt be surprised if PS5 came out at 299$/399$, and if that happens it would once again destroy the Xbox.