Gaelyon
Member
Game design need time. Features must be tested. Some ideas work on paper then doesn't after being programmed. Level design need testing, feedback and refining. Artwork may be scrapped, redone, improved. story writing, dialog, scripts are refined over months of time, often years. Music and sound design need context and testing. Dialog recording is done in many languages, translation need final script. Motion capture takes weeks and then months of animation work and need each story scripts, each cutscene, each combat moves finals. Programing need tons of debugging, optimisation, testing of new feature, upgrades. Interface, UI, input, all need testing and feedback.That's my point
Instead of movies they should start making a TV show, shorter to make and release episodes each 3 months on game pass
The more large the team the more you need management, schedules, meetings. Working with dozens of teams spread across the globe with different time zones is a nightmare.
You can't force workload past a certain level of complexity. It doesn't work, it's counterproductive and a recipe to disaster. If it was that easy to bring 20 000 people in a large warehouse and shit an AAA game every 3 months everyone would do it...