Draft said:It's Quake.
If you disagree, you are ignorant to all of the things which Quake either introduced or validated.
3D engines.
3D accelerators.
Online play.
Client-server architecture.
Modding.
Brown, brown, brown.
The engine as a product.
The FPS as the dominant gaming genre.
Even goofy shit like speed runs.
Quake is the grand daddy of modern gaming.
No I'd say thats because of MGS and FFVII. Both of those games seemed to lay down the groundwork for games to branch out into more cinematic told stories for better or worse. I think they are the real beginnings for actual story telling in games.
Even goofy shit like speed runs.
Quake is the grand daddy of modern gaming.
Hikash Winzalf said:I would say Street Fighter 2, FFIV, Doom, Tactics Ogre, Resident Evil, Metal Gear Solid, Soul Calibur, Mario 64, Zelda OoT, Tomb Raider...
It depends of the genre.
TheExodu5 said:One thing interesting to note: both Quake and Mario 64 came out one day apart.![]()
Vinci said:That... is actually very impressive. Most important week for gaming ever? :lol
Vinci said:That... is actually very impressive. Most important week for gaming ever? :lol
As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.
Shoogoo said::lol
poppabk said:Doom and Wolfenstein etc may have created the genre but Quake defined it.
zoukka said:Actually Quake wasn't as praised as a single player experience as Doom and Duke Nukem 3D. Multiplayer wise I accept Quake as the winner, but it's SP content was very disappointing (not counting graphics).
.StUnNeR H2K said:GoldenEye
Coolio McAwesome said:Moreso than any other game, Super Mario 64 validated the the analog thumb stick and ensured that the enitre industry would adopt it as a primary control device. Playing PS1 games from that era was often an exercise in frustration. (Take the grid-based movement of Tomb Raider to the tank-like controls of Resident Evil, for example.) I think anyone who played Super Mario 64 upon its release knew that the entire industry was going to change.
Coolio McAwesome said:Moreso than any other game, Super Mario 64 validated the the analog thumb stick and ensured that the enitre industry would adopt it as a primary control device. Playing PS1 games from that era was often an exercise in frustration. (Take the grid-based movement of Tomb Raider to the tank-like controls of Resident Evil, for example.) I think anyone who played Super Mario 64 upon its release knew that the entire industry was going to change.
ryan-ts said:OOT is commonly referred to by many developers as the main game that inspired them (like Rockstar with GTA3) but I'll have to go with MGS. It was the first game that truly got the ball rolling for storytelling in games. Great voice acting, movie-esque cutscenes and really awful twists are all common place in many of today's best games. I think it's important to realize that many of the games today probably wouldn't be filled with voice acting and cut scenes if it wasn't for this game and it's great success. MGS is a game was well beyond it's time with nothing rivaling it's storytelling until the next generation and Kojima is perhaps too highly regarded because of that fact.
I would also like to mention that MGS also made it clear that you can have a truly dumb story as long as your voice actors are great.
*FYI* Story is different from storytelling
jdogmoney said:No. Just...no.
ryan-ts said:OOT is commonly referred to by many developers as the main game that inspired them (like Rockstar with GTA3) but I'll have to go with MGS. It was the first game that truly got the ball rolling for storytelling in games. Great voice acting, movie-esque cutscenes and really awful twists are all common place in many of today's best games. I think it's important to realize that many of the games today probably wouldn't be filled with voice acting and cut scenes if it wasn't for this game and it's great success. MGS is a game was well beyond it's time with nothing rivaling it's storytelling until the next generation and Kojima is perhaps too highly regarded because of that fact.
I would also like to mention that MGS also made it clear that you can have a truly dumb story as long as your voice actors are great.
*FYI* Story is different from storytelling
commish said:What the fuck? This has to be a troll post.
TheExodu5 said:How so? His post makes perfect sense.
Michan said:I think there are four key titles in the FPS genre. There are others (such as COD and Half-Life) which have expanded upon what already existed, but these are, without a doubt, the influencers.
Wolfenstein pretty much defined a genre.
Quake promptly refined that genre.
Goldeneye brought that genre to consoles and casuals.
Halo proved that console FPS games could sell many multiples of millions, and is likely responsible for the genre saturation we're getting right now.
commish said:MGS can take credit for cutscenes, voice acting, and storytelling? PC games didn't have that years before? What?
Vinci said:Okay, story MGS / FF VII people... Stop, please.
EDIT, again: If you want to argue for 'cinematic storytelling,' that's fine. Have at it. Otherwise? Hell no to the 100th power.
It doesn't matter if they had worse or better storytelling. They are the ones that brought the idea of huge and cinematic story lines to the forefront of game design.Hark said:As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.
commish said:This is why I can't post on the gaming side. Halo proved that games could sell millions on consoles? Golden eye sold millions before Halo. That doesn't count? There were a billion FPS's before Halo?
TheExodu5 said:What similar games came out in the past 13 years? Rare platformers...and Jak/Sly/Ratchet(to a far lesser extent).
Any clue how many FPSes we've had in the past 13 years? How many since Doom's release?
Cowie said:Cinematic storytelling was the next step in storytelling.
Have you ever heard of the Ultima series?Rahxephon91 said:It doesn't matter if they had worse or better storytelling. They are the ones that brought the idea of huge and cinematic story lines to the forefront of game design.
FFVI may better then FFVII but FFVII has had the bigger influence on whats come after then FFVI could ever have.
Vinci said:It wasn't the 'next step,' it was a different branch; for it to be the 'next step,' it would actually have to offer something superior to what was available before.
Yes.Evlar said:Have you ever heard of the Ultima series?
Zhuk said:Halo was considered the turning point in regards to perfecting the controller scheme for FPS's and making the genre mass market on consoles, and even then the FPS phenomenom was largely a Xbox/360 thing until Sony jumped on the bandwagon with the PS3.