what is the most important/influential game of the 90's?

None. With such a broad spectrum of creations it'd be impossible to scale it back down to one single title. You can't apply such reductive thinking to literature, film or theatre. You can't apply to it videogames.

However, you could potentially pull of a top ten list if you were to give it an angle such as "still influence's today's games".
 
I would say Street Fighter 2, FFIV, Doom, Tactics Ogre, Resident Evil, Metal Gear Solid, Soul Calibur, Mario 64, Zelda OoT, Tomb Raider...

It depends of the genre.
 
Draft said:
It's Quake.

If you disagree, you are ignorant to all of the things which Quake either introduced or validated.

3D engines.
3D accelerators.
Online play.
Client-server architecture.
Modding.
Brown, brown, brown.
The engine as a product.
The FPS as the dominant gaming genre.

Even goofy shit like speed runs.

Quake is the grand daddy of modern gaming.

Goddamn it, I actually forgot Quake. *sighs* Nice list of reasons, BTW.
 
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No I'd say thats because of MGS and FFVII. Both of those games seemed to lay down the groundwork for games to branch out into more cinematic told stories for better or worse. I think they are the real beginnings for actual story telling in games.

Dear jesus...

Even goofy shit like speed runs.

Quake is the grand daddy of modern gaming.

Dear jesus...
 
Around the time of Mario64's release there were a ton of companies attempting 3d platformers. That Nintendo made a particularily great one with Mario64 is not as significant as the genre creating accomplishments of DOOM. Draft's post about Quake goes even further and is an even more compelling argument when you factor in some of the ideas created there with regard to game development, such as 3D accelerators and modding.
 
Moreso than any other game, Super Mario 64 validated the the analog thumb stick and ensured that the enitre industry would adopt it as a primary control device. Playing PS1 games from that era was often an exercise in frustration. (Take the grid-based movement of Tomb Raider to the tank-like controls of Resident Evil, for example.) I think anyone who played Super Mario 64 upon its release knew that the entire industry was going to change.
 
As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.
 
Hikash Winzalf said:
I would say Street Fighter 2, FFIV, Doom, Tactics Ogre, Resident Evil, Metal Gear Solid, Soul Calibur, Mario 64, Zelda OoT, Tomb Raider...

It depends of the genre.

Sorry the OP asks you to choose one.
 
Quake - the real forefather of modern FPS's. From the outset it had - fully 3D environment, 3D enemy models, proper multiplayer support including online MP, mod support, mouselook and it later had hardware rendering added. It effectively created the "game engine" model for creating a toolset that could be used for multiple different games. Doom and Wolfenstein etc may have created the genre but Quake defined it.
 
Vinci said:
That... is actually very impressive. Most important week for gaming ever? :lol

Probably not looking at gaming from it's birth to this day, but very important indeed.

As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.

We are not looking for the "best" of anything here.
 
Shoogoo said:

Think about it, we're getting more cinematic games, and we're getting more sex in games all thanks to Plumbers Don't Wear Ties. BioWare wouldn't be trying so hard if it wasn't for it.
 
poppabk said:
Doom and Wolfenstein etc may have created the genre but Quake defined it.

Actually Quake wasn't as praised as a single player experience as Doom and Duke Nukem 3D. Multiplayer wise I accept Quake as the winner, but it's SP content was very disappointing (not counting graphics).
 
zoukka said:
Actually Quake wasn't as praised as a single player experience as Doom and Duke Nukem 3D. Multiplayer wise I accept Quake as the winner, but it's SP content was very disappointing (not counting graphics).

FPS games are not popular today because of their single-player campaigns.
 
OOT is commonly referred to by many developers as the main game that inspired them (like Rockstar with GTA3) but I'll have to go with MGS. It was the first game that truly got the ball rolling for storytelling in games. Great voice acting, movie-esque cutscenes and really awful twists are all common place in many of today's best games. I think it's important to realize that many of the games today probably wouldn't be filled with voice acting and cut scenes if it wasn't for this game and it's great success. MGS is a game was well beyond it's time with nothing rivaling it's storytelling until the next generation and Kojima is perhaps too highly regarded because of that fact.

I would also like to mention that MGS also made it clear that you can have a truly dumb story as long as your voice actors are great.

*FYI* Story is different from storytelling

Ps It's also clear that when people talk about the storytelling in MGS, they're referring to the fact that games were becoming more cinematic, don't try to play stupid.
 
Coolio McAwesome said:
Moreso than any other game, Super Mario 64 validated the the analog thumb stick and ensured that the enitre industry would adopt it as a primary control device. Playing PS1 games from that era was often an exercise in frustration. (Take the grid-based movement of Tomb Raider to the tank-like controls of Resident Evil, for example.) I think anyone who played Super Mario 64 upon its release knew that the entire industry was going to change.

this
 
Either half-life or mgs. Isn't it sad that the first decade of the 21st century is over and that the only influential game that i can think of is gta3?
 
Coolio McAwesome said:
Moreso than any other game, Super Mario 64 validated the the analog thumb stick and ensured that the enitre industry would adopt it as a primary control device. Playing PS1 games from that era was often an exercise in frustration. (Take the grid-based movement of Tomb Raider to the tank-like controls of Resident Evil, for example.) I think anyone who played Super Mario 64 upon its release knew that the entire industry was going to change.

Yeah, because analog controls didn't exist before Mario (or the N64).
 
ryan-ts said:
OOT is commonly referred to by many developers as the main game that inspired them (like Rockstar with GTA3) but I'll have to go with MGS. It was the first game that truly got the ball rolling for storytelling in games. Great voice acting, movie-esque cutscenes and really awful twists are all common place in many of today's best games. I think it's important to realize that many of the games today probably wouldn't be filled with voice acting and cut scenes if it wasn't for this game and it's great success. MGS is a game was well beyond it's time with nothing rivaling it's storytelling until the next generation and Kojima is perhaps too highly regarded because of that fact.

I would also like to mention that MGS also made it clear that you can have a truly dumb story as long as your voice actors are great.

*FYI* Story is different from storytelling

No. Just...no.
 
Okay, story MGS / FF VII people... Stop, please.

EDIT, again: If you want to argue for 'cinematic storytelling,' that's fine. Have at it. Otherwise? Hell no to the 100th power.
 
ryan-ts said:
OOT is commonly referred to by many developers as the main game that inspired them (like Rockstar with GTA3) but I'll have to go with MGS. It was the first game that truly got the ball rolling for storytelling in games. Great voice acting, movie-esque cutscenes and really awful twists are all common place in many of today's best games. I think it's important to realize that many of the games today probably wouldn't be filled with voice acting and cut scenes if it wasn't for this game and it's great success. MGS is a game was well beyond it's time with nothing rivaling it's storytelling until the next generation and Kojima is perhaps too highly regarded because of that fact.

I would also like to mention that MGS also made it clear that you can have a truly dumb story as long as your voice actors are great.

*FYI* Story is different from storytelling

What the fuck? This has to be a troll post.
 
I think there are four key titles in the FPS genre. There are others (such as COD and Half-Life) which have expanded upon what already existed, but these are, without a doubt, the influencers.

Wolfenstein pretty much defined a genre.

Quake promptly refined that genre.

Goldeneye brought that genre to consoles and casuals.

Halo proved that console FPS games could sell many multiples of millions, and is likely responsible for the genre saturation we're getting right now.
 
TheExodu5 said:
How so? His post makes perfect sense.

MGS can take credit for cutscenes, voice acting, and storytelling? PC games didn't have that years before? What?
 
Michan said:
I think there are four key titles in the FPS genre. There are others (such as COD and Half-Life) which have expanded upon what already existed, but these are, without a doubt, the influencers.

Wolfenstein pretty much defined a genre.

Quake promptly refined that genre.

Goldeneye brought that genre to consoles and casuals.

Halo proved that console FPS games could sell many multiples of millions, and is likely responsible for the genre saturation we're getting right now.

This is why I can't post on the gaming side. Halo proved that games could sell millions on consoles? Golden eye sold millions before Halo. That doesn't count? There were a billion FPS's before Halo?
 
commish said:
MGS can take credit for cutscenes, voice acting, and storytelling? PC games didn't have that years before? What?

Ignorant console gamers, anyways most of the stuff that MGS did was already done in games like Snatcher and Policenauts by Kojima, not much about it was revolutionary :)
 
Vinci said:
Okay, story MGS / FF VII people... Stop, please.

EDIT, again: If you want to argue for 'cinematic storytelling,' that's fine. Have at it. Otherwise? Hell no to the 100th power.

Cinematic storytelling was the next step in storytelling.
 
Hark said:
As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.
It doesn't matter if they had worse or better storytelling. They are the ones that brought the idea of huge and cinematic story lines to the forefront of game design.

FFVI may better then FFVII but FFVII has had the bigger influence on whats come after then FFVI could ever have.

I mean perfect example here for people that are like no FFVII and MGS aren't influential.

Wolfenstain and Doom. Wolf came first but Doom is the influential one.
 
commish said:
This is why I can't post on the gaming side. Halo proved that games could sell millions on consoles? Golden eye sold millions before Halo. That doesn't count? There were a billion FPS's before Halo?

Halo was considered the turning point in regards to perfecting the controller scheme for FPS's and making the genre mass market on consoles, and even then the FPS phenomenom was largely a Xbox/360 thing until Sony jumped on the bandwagon with the PS3.
 
TheExodu5 said:
What similar games came out in the past 13 years? Rare platformers...and Jak/Sly/Ratchet(to a far lesser extent).

Any clue how many FPSes we've had in the past 13 years? How many since Doom's release?

How is there any link between the influence of a certain game and the number of games in that genre today? I think Mario 64 was the most influential game of the decade because it was the first successful and widespread foray into 3D. I bet you the majority of gamers first ran in a circle in Mario 64 and it blew their minds as it did mine.
 
Cowie said:
Cinematic storytelling was the next step in storytelling.

It wasn't the 'next step,' it was a different branch; for it to be the 'next step,' it would actually have to offer something superior to what was available before.
 
Rahxephon91 said:
It doesn't matter if they had worse or better storytelling. They are the ones that brought the idea of huge and cinematic story lines to the forefront of game design.

FFVI may better then FFVII but FFVII has had the bigger influence on whats come after then FFVI could ever have.
Have you ever heard of the Ultima series?
 
Vinci said:
It wasn't the 'next step,' it was a different branch; for it to be the 'next step,' it would actually have to offer something superior to what was available before.

This.

Cinematic story telling had been around for, like, seventy years. In cinema.

Putting that in a video game doesn't seem particularly revolutionary to me.
 
Evlar said:
Have you ever heard of the Ultima series?
Yes.

I'm not saying FFVII and MGS did stuff that was completely new. No I doubt that. What I'm trying to say is I have a feeling that a great deal of people playing games these days really take influence from FFVII and MGS then Ultima or FFIV-FFVI.

Those 2 games were huge and sure a lot of people making games are inspired by them.
 
Zhuk said:
Halo was considered the turning point in regards to perfecting the controller scheme for FPS's and making the genre mass market on consoles, and even then the FPS phenomenom was largely a Xbox/360 thing until Sony jumped on the bandwagon with the PS3.

Are you saying it wasn't "mass market" before? Because millions of copies of console FPS's sold before Halo. Those don't count? FPS "phenomenon" was an Xbox thing even though Goldeneye alone sold 8 million copies?
 
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