crazy monkey
Banned
ggnoobIGN said:
I think answer to all the question is in this post.
More accurate answer would defining each genre and game.
ggnoobIGN said:
Vinci said:whine whine whine
Hark said:As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.
I included Goldeneye, but it was released over half a decade before Halo. Goldeneye was pretty much a one-hit-wonder for the industry during that time; even "Goldeneye 2," Perfect Dark, only achieved just over a quarter of the sales of its spiritual predecessor. Halo went on to have significant success, and had a monumental impact on what was looking to be a weak genre.commish said:This is why I can't post on the gaming side. Halo proved that games could sell millions on consoles? Golden eye sold millions before Halo. That doesn't count? There were a billion FPS's before Halo?
Cowie said:put your money where your mouth is, instead of going on about ideas backed with nothing but your condescending bullshit. Honestly, I'm not even that interested in this argument. I just want you to present something.
commish said:MGS can take credit for cutscenes, voice acting, and storytelling? PC games didn't have that years before? What?
soldat7 said:
commish said:Are you saying it wasn't "mass market" before? Because millions of copies of console FPS's sold before Halo. Those don't count? FPS "phenomenon" was an Xbox thing even though Goldeneye alone sold 8 million copies?
commish said:Yeah, because analog controls didn't exist before Mario (or the N64).
Thank you.Zhuk said:Yes I am saying this, outside of Goldeneye and Perfect Dark the FPS was not mass market and considered by everyone from the media to the hardcore gaming community to be a PC genre. Nobody is saying that Goldeneye wasn't popular, you have to get that idea out of your head that people are attacking Goldeneye, but it did not bring the FPS revolution that Halo did with other titles and it did not grow the genre on consoles. The FPS ruled on PC's while it was largely a fringe genre on consoles. The most common complaint was the poor control schemes of the consoles which did not fit the FPS's well and which were vastly inferior to the Mouse and Keyboard combination.
Halo showed the world how to make a console FPS right, especially with the controls which are now industry standard after this the FPS became a mainstream genre on consoles just as they are on PC's.
Man God said:I like Mario 64 as an answer because of the camera and controls. I don't really like OOT as an answer because it's just a great game. I can't think of anything it really influenced besides other games having ridiculous standards of quality. I guess Z-Targetting was copied a bit, but I don't know if that's really that influential.
Cow Mengde said:Plumber Don't Wear Ties.
I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.Zhuk said:Yes I am saying this, outside of Goldeneye and Perfect Dark the FPS was not mass market and considered by everyone from the media to the hardcore gaming community to be a PC genre. Nobody is saying that Goldeneye wasn't popular, you have to get that idea out of your head that people are attacking Goldeneye, but it did not bring the FPS revolution that Halo did with other titles and it did not grow the genre on consoles. The FPS ruled on PC's while it was largely a fringe genre on consoles. The most common complaint was the poor control schemes of the consoles which did not fit the FPS's well and which were vastly inferior to the Mouse and Keyboard combination.
Halo showed the world how to make a console FPS right, especially with the controls which are now industry standard after this the FPS became a mainstream genre on consoles just as they are on PC's.
You're right, but that doesn't make his words invalid.Evlar said:I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.
good god, for once zoukka is right about something!1zoukka said:Mario 64 of course.
Evlar said:I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.
BMX Bandit said:Quake.
Opengl client/Quakeworld were both amazing for the time. The engine was used and improved upon for many other games. It brought about the boom of the mod scene which gave us so much amazing content(Runes, Requiem, TF/MegaTF, Rally, Meta4, Rocket Arena, etc.). There are still Quakeworld servers running as well as groups writing new updates for the Quakeworld client. Certainly the most important game of the 90's.
Evlar said:Civilization.
I was hooked on TF as well. I have no idea how many hours I spent playing that with friends, but it was almost every night. Mastering priming a grenade so it would explode in someones face as you dropped a rocket at their feet was so rewardingZhuk said:I'm so glad that someone else here played QuakeworldI was obsessed with TF!
Tenks said:I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.
BMX Bandit said:I was hooked on TF as well. I have no idea how many hours I spent playing that with friends, but it was almost every night. Mastering priming a grenade so it would explode in someones face as you dropped a rocket at their feet was so rewarding.
Teetris said:Metal Gear Solid no doubt. It put videogames on the same line as Hollywood movies.
What do you mean?NIN90 said:For better or worse..?
Tenks said:It's Quake.
I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.
I remember my neighbor worked for Sierra and burned me a copy of an alpha build of Quake. For one I was amazed because it was my first time seeing a CD-R. Next was the awesomeness of Quake. Sadly the code was buggy as shit and it kept crashing. I was like 11 so I had little idea what an in-code memory allocation exception meant so I couldn't debug it.