what is the most important/influential game of the 90's?

ggnoobIGN said:
mario64_3.jpg


zelda%20oot%20main%20screen.jpg

I think answer to all the question is in this post.
More accurate answer would defining each genre and game.
 
Vinci said:
whine whine whine

put your money where your mouth is, instead of going on about ideas backed with nothing but your condescending bullshit. Honestly, I'm not even that interested in this argument. I just want you to present something.
 
Hark said:
As much as I love MGS and FF7, claiming they have better story telling than some of the top SNES RPGs seems kind of absurd. It seems like people are letting their age influence this more than anything else.

+1

FF7 while amazing and awesome for its time is no where close to either Doom/Quake or Mario64. FF6 on SNES did the same thing FF7 did(and better to some extent) in terms of story telling just with lower tech.
 
Mario 64, Street Fighter 2 and Doom are the only correct answers in this thread. They have all changed the way games are played today even outside their respected genre.

No offense to the Golden Eye and Half Life fans but they were not nearly as game changing at those 3 monsters mentioned above.

Without Mario 64 we wouldn't see 3d gaming what it is today.
 
commish said:
This is why I can't post on the gaming side. Halo proved that games could sell millions on consoles? Golden eye sold millions before Halo. That doesn't count? There were a billion FPS's before Halo?
I included Goldeneye, but it was released over half a decade before Halo. Goldeneye was pretty much a one-hit-wonder for the industry during that time; even "Goldeneye 2," Perfect Dark, only achieved just over a quarter of the sales of its spiritual predecessor. Halo went on to have significant success, and had a monumental impact on what was looking to be a weak genre.

I don't particularly enjoy the game, but it's ignorant to deny the effect the game has had on the industry as a whole. Without it, I doubt we'd be seeing as many big-budget console FPS games as we do today, and I doubt Microsoft would have reached the position it currently is in.
 
Cowie said:
put your money where your mouth is, instead of going on about ideas backed with nothing but your condescending bullshit. Honestly, I'm not even that interested in this argument. I just want you to present something.

Present something showing that cinematic storytelling wasn't the next step, just a different branch? How about the fact that since then, no game has come anywhere close story-wise or storytelling-wise to many games that came before MGS and FF VII? I'm not saying they didn't inspire a great deal of imitation and copycats - what I'm saying is they didn't offer something more compelling than what existed before, they simply lifted their storytelling from a source more easily copied (movies).

That's all they did.
 
commish said:
MGS can take credit for cutscenes, voice acting, and storytelling? PC games didn't have that years before? What?

This is about most influential right? Not who was the first or who did it best. Just which game had the most influence in regards to everything that came after it. In that regard, I'd say MGS is a perfectly valid example, since cinematic storytelling quickly became much more widespread than it was before. On consoles in particular. It was certainly around way before MGS's release, but it never got as much mainstream appeal until MGS came out so to speak.

Why are people argueing about Halo btw? It came out in 2001...
 
Lots of good choices here.

Suprised no one has mentioned Pokemon as it was the main genesis of bringing handhelds into the hearts and minds of millions and breathed new life into the seriously aging and stagnant Gameboy line.

I like FF VII as well, for solid proof that with enough well targeted advertising you can turn a niche genre into the next big thing.

I prefer DOOM over Quake in the 3D end. Quake is just a refinement as.

The DOOM engine was also used everywhere.

DOOM was really the first game with a ton of modding, and the first one with easy to use tools to do so.

DOOM also started both FPS Deathmatch and Co-op, for the most part.

Quake is a decent answer, but its more evolutionary than revolutionary.

I like Mario 64 as an answer because of the camera and controls. I don't really like OOT as an answer because it's just a great game. I can't think of anything it really influenced besides other games having ridiculous standards of quality. I guess Z-Targetting was copied a bit, but I don't know if that's really that influential.
 
commish said:
Are you saying it wasn't "mass market" before? Because millions of copies of console FPS's sold before Halo. Those don't count? FPS "phenomenon" was an Xbox thing even though Goldeneye alone sold 8 million copies?

Yes I am saying this, outside of Goldeneye and Perfect Dark the FPS was not mass market and considered by everyone from the media to the hardcore gaming community to be a PC genre. Nobody is saying that Goldeneye wasn't popular, you have to get that idea out of your head that people are attacking Goldeneye, but it did not bring the FPS revolution that Halo did with other titles and it did not grow the genre on consoles. The FPS ruled on PC's while it was largely a fringe genre on consoles. The most common complaint was the poor control schemes of the consoles which did not fit the FPS's well and which were vastly inferior to the Mouse and Keyboard combination.

Halo showed the world how to make a console FPS right, especially with the controls which are now industry standard after this the FPS became a mainstream genre on consoles just as they are on PC's.
 
commish said:
Yeah, because analog controls didn't exist before Mario (or the N64).

I realize that analog controls existed before Super Mario 64. That's not the point.

I somehow don't think Sony and Sega executives were looking toward the Vetcrex or the Atari 5200 as inspiration when they decided to adopt analog controls. Do you honestly think it was a coincidence that the entire industry suddenly decided to embrace analog control schemes at exactly the same time? Analog control schemes existed before Super Mario 64 was released, but they weren't widely adopted and certainly weren't used as the primary control method for most games.
 
Zhuk said:
Yes I am saying this, outside of Goldeneye and Perfect Dark the FPS was not mass market and considered by everyone from the media to the hardcore gaming community to be a PC genre. Nobody is saying that Goldeneye wasn't popular, you have to get that idea out of your head that people are attacking Goldeneye, but it did not bring the FPS revolution that Halo did with other titles and it did not grow the genre on consoles. The FPS ruled on PC's while it was largely a fringe genre on consoles. The most common complaint was the poor control schemes of the consoles which did not fit the FPS's well and which were vastly inferior to the Mouse and Keyboard combination.

Halo showed the world how to make a console FPS right, especially with the controls which are now industry standard after this the FPS became a mainstream genre on consoles just as they are on PC's.
Thank you.
 
Man God said:
I like Mario 64 as an answer because of the camera and controls. I don't really like OOT as an answer because it's just a great game. I can't think of anything it really influenced besides other games having ridiculous standards of quality. I guess Z-Targetting was copied a bit, but I don't know if that's really that influential.

I'd say that in this regard, OoT is as much an evolution of Mario 64 like Quake is an evolution of Doom.
 
Yeah it's gotta be Mario 64 and OOT.... Mario at least has inspired so many good (and awful movie tie-in) platformers in the last 10 years...

OOT has certainly influenced many games as well, but the 3d platformer mechanic of Mario has been adopted by more games simply because I guess it easier to pull off well.

But not necessarily easier to pull really well.
 
DOOM
- Started the whole FPS gaming culture, the fact that it's still fun to play today shows just how much of a blueprint it is for the FPS genre.

Half Life
- Took the FPS genre to the next level, the storytelling and gameplay were unmatched at that time. Showed that FPS could be more than: "Walk through a corridor and find keycards"

Street Fighter II
- When you think of fighting games you think of Street Fighter II. Turned Capcom into CAPGOD a title they still hold today.

Starcraft
- How could a game, that is still being played today by millions of fans not be on this list? One might argue that it's an evolution of Warcraft but the importance of Starcraft shouldn't be underestimated

Virtua Fighter
- Yu Suzuki and his team made the 'first fighting game to feature 3D polygons'. One hell of an achievement and another one of SEGA's milestones that might have been forgotten. It made Suzuki an important figure at SEGA and others like Namco would soon copy VF's blueprint.

Sonic the Hedgehog
- Mario is from the 80's so I have to with Sonic here. SEGA's succes made them king of the hill for short time, they broke Nintendo's gaming monopoly. The game took platforming to the next level, sure Nintendo would respond with their own Mario titles, but the competition between Mario and Sonic really brought out the best from Nintendo EAD and STI/Sonic Team. It also spawned a bunch of other furry animal platformers. Everyone wanted their own "Sonic".

Mario 64
- Sonic the Hedgehog might've been important for the 16-bit platformers but Mario 64 is unmatched. It's more or less the blueprint for 3D gaming, as much as DOOM is the blueprint for FPS gaming. Again a game that still holds up today and that's something that most if not all of these games have in common.

Zelda Ocarina of Time
- In an Edge interview Peter Molyneux said he went back to the drawing board when OOT came out. The game developers community was in shock and awe and Nintendo had outdone themselves. This is mostly proven by the fact that even their own designers say that they still haven't surpassed it.

Counter Strike
- "On June 18, 1999, the first public beta of Counter-Strike was released" this was really a breakthrough for the mod community, not to mention Valve actually published and developed newer versions.
 
Zhuk said:
Yes I am saying this, outside of Goldeneye and Perfect Dark the FPS was not mass market and considered by everyone from the media to the hardcore gaming community to be a PC genre. Nobody is saying that Goldeneye wasn't popular, you have to get that idea out of your head that people are attacking Goldeneye, but it did not bring the FPS revolution that Halo did with other titles and it did not grow the genre on consoles. The FPS ruled on PC's while it was largely a fringe genre on consoles. The most common complaint was the poor control schemes of the consoles which did not fit the FPS's well and which were vastly inferior to the Mouse and Keyboard combination.

Halo showed the world how to make a console FPS right, especially with the controls which are now industry standard after this the FPS became a mainstream genre on consoles just as they are on PC's.
I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.
 
As much as I think it's pveratted, I'd be a fool not to say Super Mario 64. Other games were highly influential in their genres (SF2, Doom, Metal Gear Solid) but Super Mario 64 was the game that changed the way games are played period. To put it bluntly Mario started this rap shit.
 
Evlar said:
I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.
You're right, but that doesn't make his words invalid.
 
Doom is certainly the first game that came to mind for me.

But yes, Mario 64 was hugely influential, and not just in its genre, either. Simply put, it showed how to do a 3rd person 3D game well.
 
Evlar said:
I've always thought Halo was on consoles because of Goldeneye and Perfect Dark. Putting it on console certainly wasn't Bungie's idea- the game was intended for Mac.

It was Bungie's idea actually, they approached Microsoft about working on the Xbox and they liked what they saw and they both decided that acquisition was the best route to take for the company and the game.
 
FFVII is my favorite game of all time. But couldn't you say that games like Chrono Trigger and FFVI were the games that took the cinematic RPG to the next level though? FFVII basically did what they did with more sophisticated technology.
 
Quake.
Opengl client/Quakeworld were both amazing for the time. The engine was used and improved upon for many other games. It brought about the boom of the mod scene which gave us so much amazing content(Runes, Requiem, TF/MegaTF, Rally, Meta4, Rocket Arena, etc.). There are still Quakeworld servers running as well as groups writing new updates for the Quakeworld client. Certainly the most important game of the 90's.
 
BMX Bandit said:
Quake.
Opengl client/Quakeworld were both amazing for the time. The engine was used and improved upon for many other games. It brought about the boom of the mod scene which gave us so much amazing content(Runes, Requiem, TF/MegaTF, Rally, Meta4, Rocket Arena, etc.). There are still Quakeworld servers running as well as groups writing new updates for the Quakeworld client. Certainly the most important game of the 90's.

I'm so glad that someone else here played Quakeworld :D I was obsessed with TF!
 
It's Quake.

I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.

I remember my neighbor worked for Sierra and burned me a copy of an alpha build of Quake. For one I was amazed because it was my first time seeing a CD-R. Next was the awesomeness of Quake. Sadly the code was buggy as shit and it kept crashing. I was like 11 so I had little idea what an in-code memory allocation exception meant so I couldn't debug it.
 
Zhuk said:
I'm so glad that someone else here played Quakeworld :D I was obsessed with TF!
I was hooked on TF as well. I have no idea how many hours I spent playing that with friends, but it was almost every night. Mastering priming a grenade so it would explode in someones face as you dropped a rocket at their feet was so rewarding :).
 
Mario 64, and FFVII influenced a lot of future games (for better or worse).

Zelda: OoT was a phenomenal game, but I don't think I can really say it influenced too many other games.
 
Tenks said:
I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.

As I stated OoT isn't as influential, but not because of this (very stupid) reason.

And Mario 64 was DEFINITELY influential. I don't know how anyone could think otherwise.
 
BMX Bandit said:
I was hooked on TF as well. I have no idea how many hours I spent playing that with friends, but it was almost every night. Mastering priming a grenade so it would explode in someones face as you dropped a rocket at their feet was so rewarding :).

I still think its the best TF ever released :D nothing brought fear in my eyes than seeing the laser dot of the sniper scope near my characters body.

oh and the intro is one of the best ever!

http://www.youtube.com/watch?v=8FVJ__rBFxk

Watch it!
 
Tenks said:
It's Quake.

I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.

I remember my neighbor worked for Sierra and burned me a copy of an alpha build of Quake. For one I was amazed because it was my first time seeing a CD-R. Next was the awesomeness of Quake. Sadly the code was buggy as shit and it kept crashing. I was like 11 so I had little idea what an in-code memory allocation exception meant so I couldn't debug it.

:lol , this post quite aptly sums up the differences in thinking. I understood all the words in this second paragraph, but in that particular order it's almost completely technobabble to me. :D

To grossly over-simplify: Quake is incredibly influential technically, whilst OoT (and to a lesser extent SM64) is influential artistically.

Also, since it's still, to those foolish enough to rate such things, one of the top contenders for Best Game of All Time, I'd say OoT is still pretty damn influential.
 
Top Bottom