what is the most important/influential game of the 90's?

SomeDude said:
FFVII is my favorite game of all time. But couldn't you say that games like Chrono Trigger and FFVI were the games that took the cinematic RPG to the next level though? FFVII basically did what they did with more sophisticated technology.


the thing is, as great as both games were, FFVI and CT weren't terribly 'important' or 'influential'- as the OP asks.

FFVII was. Love it or hate it. It's absolutely undeniable.

What it was able to do with the combination of pre-rendered backgrounds, fully 3D characters, and FMV really expanded the way RPG stories had been told in the past. It made it more 'alive', both the backgrounds and characters. Emotions were conveyed a lot better. It wasn't just sprites bowing their heads or twirling in the air.
But let's look at the real reasons it was so important/influential:

It was an absolute key factor in allowing the upstart Sony PlayStation to gain so much momentum in Japan that generation- and because of its ridiculous success it helped motivate Hori and ENIX to bring the Dragon Quest series over to the PS family. It also showed a US marketing blitz that was pretty rare (in the West) at the time for a video game- especially an RPG. Hell, it was the first video game trailer I saw in front of a movie. It actually excited Western gamers to try this game out (albeit through a bit of advertising trickery :D)- and they did- millions of them.

-It paved the way for JRPGs to saturate the Western market in the late '90s and into the new century.
-It expanded a third party company (Squaresoft) into MEGASTAR status on a worldwide level- where people would buy a game just because it had the 'Squaresoft' logo on it and you saw "from the makers of Final Fantasy" tagged on everything. Would this have been such a huge selling point to the Western mass-market in, say, 1993?
People actually believed the wild rumors going around in 1998 that Square was working on its own console. That's how big they got. Because of FFVII. Let's also not forget the confidence it gave the company (and Columbia Pictures) to sink $200+ million on a massive-release animated motion picture. Forget for a moment that it bombed- just consider that this project at that pricetag was even considered. It's amazing.

Is FFVII "the most important/influential game of the '90s"? Personally it was for me. On a completely objective level- I don't think so.... but putting FFVI and/or CT even anywhere fucking near it on an important/influential scale is just wrong... and I don't mean to say that to offend anyone.
 
Mario 64. When I was a kid and I played it for the first time, I knew that we were in for some changes. There was before Mario 64 and after Mario 64.

While Mario 64 may not have invented 3D gaming, it became the standard for it. Designing the N64 controller around the game was no mistake. Mario 64 became the bar that every other game was measured against in the mid to late 90's. It made early 3D grid-based movement games embarrassing by comparison.
 
Tenks said:
It's Quake.

I don't understand the OoT / Mario64 nominations. Great games, sure, but far from influentional in my opinion. The Quake model is still being used to this day. OoT is very similar to other Zeldas just done in a 3d plane. I don't see how you can nominate something as being the most influential game of the 90's if it's influence does not extend to the current generation.

I remember my neighbor worked for Sierra and burned me a copy of an alpha build of Quake. For one I was amazed because it was my first time seeing a CD-R. Next was the awesomeness of Quake. Sadly the code was buggy as shit and it kept crashing. I was like 11 so I had little idea what an in-code memory allocation exception meant so I couldn't debug it.

WTF? How can one not see the influence that either game had on current generations? I mean I could understand if you were a youngin in 96 or something, but you had a buddy that worked on Quake, so I think it's safe to assume you were at least in your late teens at that time.

How can you not see the influence of those two games is beyond me, simply put every game you play today where the characters can move in a 3D plane takes influence from the game. I guess you could say Tomb Raider also did the whole 3D thing at around the same time, but the movement was jerky and grid base as opposed to the smoothness Mario offered. As for Zelda, that was essentially Mario 65 done in a more mature settinhg, showcasing that 3D games didn't have to be platformers to work. Also Z-Targeting has been copied many times, for both targeting and quick camera control.
 
The correct answer is Ultima Underworld. It was when he saw Looking Glass' tech for Underworld in 1990 that John Carmack was first inspired to create his own ray tracing engine, which resulted in Catacomb 3D, Wolfenstein 3D, and the birth of the FPS as it is known today.
 
Man God said:
I prefer DOOM over Quake in the 3D end. Quake is just a refinement as.

The DOOM engine was also used everywhere.

DOOM was really the first game with a ton of modding, and the first one with easy to use tools to do so.

DOOM also started both FPS Deathmatch and Co-op, for the most part.

Quake is a decent answer, but its more evolutionary than revolutionary.
Although it introduced most of the concepts, Doom's lack of real 3D means it is one step removed from all modern FPS games. You won't see much of Doom in modern games, but Quake's influence (online multi, 3D environment, mouse look, CTF, team deathmatch, team fortress) lives on.
 
Zhuk said:
I still think its the best TF ever released :D
I completely agree. I tried to like TF2, but I really couldn't get into it...I was always ending up missing what they removed from the original :(.
 
I'd have to agree with Doom. There are a lot of games that did other things well, but I think they were derived from Doom/Wolfenstein ultimately. Doom was the first title to really break out and define the FPS though, so I have to give it to Doom.

I also have to say the for RPG's FF7 had an enormous impact on everything, and still does today. I think Doom is more relevant to what's happening today though.
 
Most influential, assuming it INFLUENCED ie had a tangable affect on other games in its genre and other games of the time I'd pick:

1. SM64
2. Doom
3. FFVII
4. Super Metroid
5. MGS
 
Probably Doom. It's influence is still readily apparent today, looking at the current market and popular titles.

And FFVIIs influence can't be denied. Seems there are people who just didn't like the game trying to discredit it, but what it did for the PSX and the genre isn't something you can just brush off with whining.
 
Mario 64 is the most influential.

Doom influenced a genre, but Mario 64 influenced 3D gaming on consoles. Bigger influence, imho.
 
Mario 64 was one of the first open 3D games to throw linearity out the window (in level and game design) and instead use goals for progressing. The 3D camera was also quite innovative (moving and pointing independently from the character). I don't know if it was the most influential, but it did more than set the standard for 3D platformers.

Metal Gear Solid did nothing at all, cinematically, that hadn't been done before years prior. Half-Life, however, did. That is, in-game scripted events with no cutscenes or breaks in the gameplay. It wasn't the first, though. Out of this World, Super Metroid, and probably many other games did it to similar effect.

iD's games and GTA are good contenders, as those genres are among the biggest in the '00s.

Also anyone that says Resident Evil...

 
People seem to be confusing influential with revolutionary in this thread. Just because some game that hardly anybody heard of or played did something first doesn't mean that it was in any way influential. That there were other games before Mario 64 that used the analog stick, for example, is irrelevant to this argument.
 
Draft said:
It's Quake.

If you disagree, you are ignorant to all of the things which Quake either introduced or validated.

3D engines.
3D accelerators.
Online play.
Client-server architecture.
Modding.
Brown, brown, brown.
The engine as a product.
The FPS as the dominant gaming genre.

Even goofy shit like speed runs.

Quake is the grand daddy of modern gaming.


This is easily the best answer in the whole thread. DOOM was very revolutionary, but the things that Quake added to the table can be seen in almost all games these days.

If it wasn't for Quake, we wouldn't have the idea of a pre-created engine so developers could focus more on the content of the game instead of spending time creating an in-depth engine.

The Modeling is extremely important as well. The Quake engine had portability in that you could easily change the attributes to fit your game.. which traces into what a lot of developers do now. It can save many a resource.

Client-Server is the model used for almost every high-budget, highly-populated online gaming arena. If it wasn't for this idea, we wouldn't have these massive lobbies/matchmaking/stat tracking/etc.

Sure, Half-Life (for example) was a great game, but if it wasn't for all of these points that Quake brought to the table, it would not have existed in the same light as it does now.

Oddly enough, I'm not even a Quake fan, but it's hard not to see that it's an EXTREMELY influential game who's overall model is still being followed today.

EDIT: I understand that DOOM (and maybe some others) had it's own engine that was licensed, but not in the same capacity and ability to modify that Quake had.
 
ITT: Platformer fans, RPG fans, FPS fans, fighting games fans and etcetera whine that their influential game was the most influential of all.
 
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And a couple of other games of course, depends on the genre. ;)
 
On one hand, it's impossible to understate DOOM's vast influence on game design and its role in popularizing 3D action gaming. Even Nintendo took a look at DOOM when they started seriously working on 3D.

And then there's Quake, the game that essentially defined 3D rendering and networking to this day. It's also where the concept of modding really took off, which has been the genesis of much of modern gaming.

Hard to decide between them.
 
BMX Bandit said:
I completely agree. I tried to like TF2, but I really couldn't get into it...I was always ending up missing what they removed from the original :(.
It's because TF2 is vastly inferior to it's predecessors. Everyone knows this.
 
It may not be the #1 most influential game of the 90s, but Ii can't believe nobody has even mentioned Everquest.

(Though props to the one person who at least mentioned UO)
 
I think it would be very difficult to argue that it isn't Quake. It virtually kick-started online gaming (Gamespy, the program, was originally Quakespy). Modern shooters would be better off pilfering even more from it.
 
Brashnir said:
It may not be the #1 most influential game of the 90s, but Ii can't believe nobody has even mentioned Everquest.

(Though props to the one person who at least mentioned UO)
No discredit to Everquest, but I dont believe its influence was felt across the industry as a whole.
 
Zhuk said:
Ignorant console gamers, anyways most of the stuff that MGS did was already done in games like Snatcher and Policenauts by Kojima, not much about it was revolutionary :)

Zhuk said:
Halo was considered the turning point in regards to perfecting the controller scheme for FPS's and making the genre mass market on consoles, and even then the FPS phenomenom was largely a Xbox/360 thing until Sony jumped on the bandwagon with the PS3.

Seriously, dont compute.
Unless you think Halo didn't anything "revolutionary" in consoles, aside control scheme and MP. Just like MGS with it's voice-acting, story and cinematics.
 
quake (accelerators, online play), doom (fps's), street fighter 2 (almost all 2d fighters and arcades in general) ... even myst has a spot for hooking the non gamer adult crowd

as much as i want to say street fighter 2 or mario 64 or goldeneye or zelda oot... its between doom and quake

really
 
Pokemon single-handedly changed the face of handheld gaming. It was suddenly like, "woah, check it out, the Game Boy can do so much more than Tetris and watered down NES games."

Not to mention it pretty much created its own genre, which it rules to this day. There are plenty of other monster training games, but there is nothing on the same level of detail and scope as Pokemon.
 
Final Fantasy VII, Metal Gear Solid and Halo.

All three set out trends of jrpgs, stealth games and the hundreds of FPS's on consoles nowadays.
 
CookieChip said:
Seriously, dont compute.
Unless you think Halo didn't anything "revolutionary" in consoles, aside control scheme and MP. Just like MGS with it's voice-acting, story and cinematics.

Two posts about two different issues, comparing them is stupid.

Go play Snatcher and Policenauts before saying that MGS was revolutionary.
 
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