Liopleurodon
Member
What kind of games should they make for you to be happy?
Single player PC games pushing highend hardware with no delays compared to console releases.What kind of games should they make for you to be happy?
Playstation will cease to exist without GaaS and PC Ports. That's why they're doing it. 250 million dollar budget single player titles with a 20 hour shelf life four times a year doesn't generate a profit anymore.GAAS = out of business
Make good hardware with REAL exclusives no more Pc ports
*Arthands desperately wants PlayStation to go out of business for pushing Xbox into 3rd party publishing.Port the games to Nintendo Switch & Xbox
Increase the price of PS+, DualSense, PSVR2 & PS5, PS Portal
day one release onto PC
GAAS = out of business
Day one on PC would be the end of Playstation.day one release onto PC
The kind they made for the ps3.
Get the fuck out of California.
First time seeing this...BACK TO JARPAN
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Good question. Seeing as they seem to loathe what made PS2 so great, i.e. Sly Cooper, Ape Escape, SSX etc. I hope those kinds of games will make a comeback on the PS6 handheld. They can keep making their boring cinematic artsy games on the main console and have classically fun games on the little brother.What kind of games should they make for you to be happy?
Good question. Seeing as they seem to loathe what made PS2 so great, i.e. Sly Cooper, Ape Escape, SSX etc. I hope those kinds of games will make a comeback on the PS6 handheld. They can keep making their boring cinematic artsy games on the main console and have classically fun games on the little brother.
Thats the problem with media. Not just gaming. Once there's something successful, suddenly every studio or director dude tries to latch on cashing in.Stop trying to make multiplayer games, it's never been a success.
The reason they're so fixated on this is because they think they can't sustain PlayStation as a brand without games and are so worried about that sweet MTX money of CoD & Fortnite.
So stop thinking every SP game needs to be a 6 year development AAA masterpiece that you only get 15 hours of over half a century of waiting.
Don't give up these games, but have studios pivot to more A & AA titles with 2-3 year time frames. You can still have your award winning walking story shit but go back to some of PlayStations roots title wise that made the company so great.
Because once a game company goes big, it's too low brow to go back making small games.I know many Gaffers wants AAA big budget single player games to push the hardware and I don't necessarily disagree. But I would love it if Sony would invest into more smaller creative teams and deliver a diverse (yeah I know, that word is somewhat tainted) selection of games. If the budget isn't astronomical they won't need to design it by committee and/or make sure it's super mainstream to earn all the money.
IMO this industry is in dire need of new ideas and fresh takes outside of the indie scene.
But tbf it's probably difficult for a big corporation like Sony to create/hire teams without them expecting a big payday in exchange for their ideas, so budgets would balloon either way I guess.
Not sure what kind of budget Astro Bot had, but at face value it seemed to be nice quality/budget middle ground. Not that it brought many new ideas to the table, but still.
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-TLDR-
Having a plethora of medium budget must-have exclusive covering most genres/niches co-exisiting with your blockbusters would assure there's something of value for everyone on your platform.
Yeah, usually Sony just do what Xbox does but 5 years later, now Xbox have innovated themselves into a new innovative space, Sony's mask has flown off and everyone gets to see what Xbox Family & XPC owners have seen all along.The problem is Microsoft for being clueless and not competing well. Sony has no competition they can do whatever they want.
What kind of games should they make for you to be happy?
I think you're 100% correct. I enjoy capitalism as much as the next guy, but this endless need for the graph to go up-up-up to sate investors and suits is strangling to creativity.Because once a game company goes big, it's too low brow to go back making small games.
It should be a low risk move to carve out 5 guys to make a game like Balatro where even if it fails, it doesn't blow the budget. But no big company would do that. They'd either amp up and make a $10M AA indie game trying to sell it for $49.99, or just dont bother at all and have studios only focus on full budget games at $70.
Somehow a group of 5 or 10 guys can figure out how to make a game together probably compiling data from their basements to make a game that might be the next Terraria or Minecraft. But a big studio either wont or cant. Many indie games which become popular often have budget graphics. So even if the game catches fire, sells great and gets good reviews, big studios dont seem to want to get associated making indie looking games even if they can be big success. IMO, because it looks too dumb or low brow.
Nah. If they did it right with good upgrades it would increase their software sales. That's all. People still want consoles and Sony own the highend console space completely. There is no end of PlayStation now, there is only less software sold or more software sold. Every late release get low to mid sales because there is almost no hype left. 300 GOTY awards or whatever and TLOUP2 peaked at 30k ccu on Steam, down to 5k now. Everything is old news and not upgraded enough.Day one on PC would be the end of Playstation.
Ya, the top dog can get taken down. Fortnite surpassed COD years ago. And at some point someone will take down Fortnite.I think you're 100% correct. I enjoy capitalism as much as the next guy, but this endless need for the graph to go up-up-up to sate investors and suits is strangling to creativity.
It's difficult chasing trends looking for that golden goose when you're a behemoth of a company that focuses on large studios delivering graphic intensive games There's a very slim chance of them getting a product out the door until said trend is either sated or over.
But hey, maybe one of these days they'll finally get their own Fortnite game and can focus all their effort on that...and then maybe, just maybe, they'll let some of the earnings trickle down to more experimental teams. Under a subsidiary company of course.![]()