What lessons do you want Sony to learn?

I don't mind SIE pursuing GAAS to some degree, or MP games in general, because truth is that has always been part of their DNA to some extent even as far back as PS1. Motor Toon GP, Wipeout, Gran Turismo...those were games with SP components but also MP features like link-play support.

Thing is, SIE's best "GAAS" games, aside Helldivers 2, are basically single-player games with online MP components, and I don't know why they moved away from that with the GAAS initiative. I mean just look at the many examples: GT series, SOCOM, Warhawk PS3, Motorstorm, MLB The Show, Uncharted 4,Twisted Metal Black, Ghosts of Tsushima....IMO those are among their best attempts in live service, they just happen to be tied to games with meaty single-player stories and campaigns.

I think that's the best way for SIE to pursue GAAS going forward...by actively NOT pursuing GAAS as the industry knows of it today. Focus back on the single-player games, but add online multiplayer modes to them that feel like natural extensions (basically, do what Nintendo does). You can make those modes as robust as you want, monetize them how you want...but at least they aren't resulting in less single-player content that way. It's a model most of the industry seemed to move away from at the start of last gen and especially once PUBG & Fortnite took off, but I think that was a mistake.

Ironically, integrating MP content into a SP experience gives both components a better chance to succeed in the market. If the SP side doesn't appeal to someone, they might get hooked on the MP, and if the MP falters, you still sold copies due to the SP. It also probably gives more breathing room for the MP content to get produced at a more sensible pace, rather than needing shittons of expensive content several seasons a year churned out by outsourced contractors, or needing predatory pricing schemes to sustain what would've been a MP-only experience.

Just, you know, also make sure the SP content is playable offline. And at some point ,if the official servers for the MP features go offline, have a way to let the community set up private servers so they can keep playing the MP stuff online. Not only would that do a lot towards goodwill, but there's also probably ways to monetize that to some degree, at least in terms of enabling & activating the feature.

What they really should have done is just make all these games have a single player campaign from the jump and just tack on a bare bones multiplayer mode like they used to. THEN If they noticed any of the multiplayer modes from any of the games really popping, they could spin that off into something bigger.

All the wasted asset creation and dialogue/cutscenes they made for Concord was such a fucking waste of money. Classic case cart-before-the-horse.

Yeah, they should have just refined what they did during the PS3 era, in that respect. SP-focused, with more robust MP modes & features that, if they wanted, could be expanded upon in terms of MTX, storefronts, etc.

Companies in general divorcing the MP from the SP has been leading to a lot of worst GAAS titles that have to wholly rely on their MP component. But when you look at a lot of the most successful (creatively and/or commercially) MP games historically, most of them have some type of SP component to them. Even titles like Smash Bros., Mario Kart and Destiny 1 have robust SP content in them alongside MP with online functionality (which could classify them as pseudo-live service or maybe "quasi" GAAS).
 
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I just want PS2 era Sony back. I want more chances taken. I want gamer centric catering back. I want better budget management and shorter development cycles. I want less pandering. I want first party titles that are more than just cinematic. Remember Legend of Legaia? Can you imagine that game being made by Sony today? Yeah, me neither.

Just PS2 era Sony, that's all I'd want out of em. Study that period Sony, figure out what made it special, and emulate it. I know the industry has changed and that we can't go back, but it's what I'd want :/.
 
Why do you guys get off on gating people out of games?
Not gating anyone out of anything exclusives give VALUE to your purchase of that platform.

Why buy a switch if Mario Zelda etc are coming to PC PS with more powerful hardware.

You want to play the next Sony game? Buy a PlayStation.
 
FIND A NEW STORY!

I'm tired of their AAA games all having the same (front)story.

MC's loved one dies (often in a gruesome way for shock value) and the rest of the game is the character healing/coping with the emotional damage.

Horizon - Rost, TLOU - Joel's daughter, TLOU2 - Joel, Days Gone - Deacon's wife, God of War - Krato's wife, Ghost of Yotei - MC's husband, Intergalactic - TBA (probably the bald girl's girlfriend/boyfriend/alienfriend).
This is why I prefer Xbox games. Say what you want, but other than days gone and spiderman, I'd take SOT and Grounded, state of decay, halo infinite over GOW, TLOU, Horizon, replayability and gameplay are a big one for me. Days gone and spider man are "story games", yeah, but they have good gameplay loops that make replaying them a joy. Really the same for games like RD2 and Witcher 3. I find most AAA sony games, lacking in gameplay.
 
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Not gating anyone out of anything exclusives give VALUE to your purchase of that platform.

Why buy a switch if Mario Zelda etc are coming to PC PS with more powerful hardware.

You want to play the next Sony game? Buy a PlayStation.
Why do you care if a PC player can play your "exclusive"? You can still play it just fine. It seems it makes you insecure, "why did I buy a PS5, if I coulda got a PC"? But I thought consoles were for "plug and play", so why does it matter? You have no interest in a PC, right? I don't want to play a sony game, on a ps5, or use a dualsense. I'd prefer to play on my PC with an Xbox controller.



You guys are stuck in 2003 and can't get out.
 
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Single player games. I don't even mind if they are movie games lol, just please stop with the GAAS nonsense.
I don't think Sony can make single player games like they used to. They have now become some corporatized feminine company that doesn't know what their audience wants.

They think Horizon is a bigger series than it actually is. They are way to hell bent on making easy games that hold your hand….

This is why I prefer Xbox games. Say what you want, but other than days gone and spiderman, I'd take SOT and Grounded, state of decay, halo infinite over GOW, TLOU, Horizon, replayability and gameplay are a big one for me. Days gone and spider man are "story games", yeah, but they have good gameplay loops that make replaying them a joy. Really the same for games like RD2 and Witcher 3. I find most AAA sony games, lacking in gameplay.
Funny thing is gameplay is a core part of what makes PvP and multiplayer games.

I played GOW (new version) and although the axe throwing was cool I was bored after a 2 hours and forced myself to beat it 3 years later.
 
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I don't think Sony can make single player games like they used to. They have now become some corporatized feminine company that doesn't know what their audience wants.

They think Horizon is a bigger series than it actually is. They are way to hell bent on making easy games that hold your hand….


Funny thing is gameplay is a core part of what makes PvP and multiplayer games.

I played GOW (new version) and although the axe throwing was cool I was bored after a 2 hours and forced myself to beat it 3 years later.
It's funny, people call the fortnite, 2k, cod players "normies" and they are sure, but it's kinda funny the games they play, are basically all gameplay, compared to new GOD, TLOU, Horizon, GOT. Hell, I remember when astrobot came out, and r/PS5 was bitching about how hard it was. It's kinda like when Bungie was making halo, and they said, if you don't have that "3 seconds of fun", nothing else matters. If the gameplay sucks, I don't care about the story. I'll watch a movie.
 
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Sony is just working through the changes in gaming and it's natural that some of the things they try aren't going to be successful. The large games definitely take more time and money to create than they used to, so instead of going all in on GaaS as a way to pay the bills while they build the blockbuster games they should take Astro Bot's success as an example and invest in more smaller games in the AA space. A way to make more money on first party games is to release more of them and in my opinion that's a good way to do it.
 
Get the fuck out of California.
Or at least restart a proper PlayStation E3 substitute - maybe even in London, Glasgow, Edinburgh or Oxford :) , if getting out of California - so you can course correct every 12months like you used to and release the tradeshow demos and demos for everything before game launches to keep everyone part of the conversation.
 
Stop pushing GAAS. Experiment with indie tier and AA tier games again.

Force your teams to make smaller games alongside bigger games. No more "sucker punch takes 5+ years to make one new game"; instead have them experiment with some smaller ideas with smaller teams internally.
 
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More single player and less GAAS trash. Look at your profits Sony you don't need to be greedy but ironically if a lot of those cancelled GAAS resources went into single player established IP's like a days gone 2 etc their profits would actually be higher.
 
The lesson is: when I say in my Twitter that they should fire Ryan and Hulst they fucking ask how far.
What kind of games should they make for you to be happy?
The games I concur with the general sentiment: the ones from the PS3 era. Rebuild or buy everything that was destroyed in Japan and the UK. Make SCE great again!
 
I was pretty firmly in the Playstation ecosystem until about 2016. I had a PS3, Vita, then a PS4 and was a PS Plus subscriber. At that time, I felt Sony was more customer friendly with their digital library stuff. I could buy an old PS1 digital title and play it on my PS3 or Vita. Some purchases got you the PS3, Vita, and PS4 versions. PS Plus felt like a value service, with some quality titles given away each month. When I first got a PS4, I assumed the emulators for PS1, PS2, PSP, PS Vita digital titles would eventually show up.

But once Sony figured out they were going to win the PS4/Xbox generation, I feel like they pulled back on customer value initiatives and started price gating everything. The emulators to allow you to play digital games you had already bought never came. They wanted you to rebuy everything for PS4 while decreasing the value and increasing the price of PS Plus. Eventually, I felt that if I needed to rebuy digital titles anyway might was well move over to PC.

So they lost me as a customer and my $300-400 of yearly game purchases to PC/Steam. Now that they have PC titles and you can sign in with your PSN id, they now have my data point. That customer who stopped buying from the PSN store 7-8 years ago has reappeared, and is buying their first party games on Steam. My advice to them is, if you want folks to stay in your ecosystem, make it feel like a good value proposition for them to do so.
 
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