What the heck is wrong with Mario in DDR?

GDJustin

stuck my tongue deep inside Atlus' cookies
The other thread descended into madness after about 15 posts, so I thought another (hopefully more civilized) discussion couldn't hurt. If the mods disagree they can lock/merge.

Anyway, so many of you are up in arms about it, freaking out about nintendo being "one step above parody" blah blah blah. But I don't see what the big deal is. What's important is that DDR is coming to the GCN for the first time. That's a pretty big announcement. DDR on the GCN, when 2005 was looking more and more bleak for the system, it gets another moderately big selling point, and it came very unexpectedly. Who gives a shit if it has a Nintendo spin on it? What does that hurt?

These same people who are quick to pounce on Nintendo for whoring out their franchises will enter a thread 2 minutes later and explain that nintendo systems fail because people only want to buy nintendo games on it. 3rd parties get ignored. Mario in DDR makes perfect sense to me. As long as it was used APPROPRIATELY (NBA Street I'm looking at you) I wouldn't have a problem with a ton of 3rd party games on a nintendo system borrowing from that license.
 
I love this! Not really because it's Mario, but because it's Dance Dance Revolution on the Gamecube, which I've wanted for quite a while.

The Mario theme means we will probably get Nintendo themes like those in Donkey Konga, as well as normal songs. While this mightn't mean much to non-Nintendo fans, you can bet a lot of people will get a kick out of it, including me. So I don't see the inclusion of Mario as a cynical tagging on. In fact, I think it'll make it more fun for a lot of people.

I'm very very happy about this. I hope the PAL conversion is quick.
 
Miyamoto could turn water into wine, and people would complain that wine is too mature and not mainstream.
 
radioheadrule83 said:
I love this! Not really because it's Mario, but because it's Dance Dance Revolution on the Gamecube, which I've wanted for quite a while.

My thoughts exactly.
 
Its sad that they have to whore out their characters to get any kind of 3rd party support. It just seems a bit desperate IMO.
 
Oh man! I always wanted this game on the GC! (I only have a GC so you could see why)

Hey, why not a Mario spin on DDR? It's a cooky game, unlike NBA Street.
 
How many Nintendo fans made fun of DDR in the past for being 'a formulatic, excessively milked franchise by Konami' ?
 
I'd suggest that one potentially bad thing about it is that it reinforces a notion that GC isn't an appropriate place for games in their own right - they need to be Nintendoed up (with an undertone of 'kiddied up') for the target audience.

If I didn't have other platforms to play it on, I'd want a straight-up vanilla DDR for Gamecube, and I'd be slightly disappointed by this release (though not as disappointed as if there had been no DDR release). As it is, I'll buy other versions in preference to it.
 
These same people who are quick to pounce on Nintendo for whoring out their franchises will enter a thread 2 minutes later and explain that nintendo systems fail because people only want to buy nintendo games on it.

There in lies the "problem" as I see it. It just reenforces the fact all Nintendo fans buy are Nintendo games or games with Nintendo characters in them. In of itself adding Mario to NBA Street and DDR is nothing, but if this works, it could be the start of a much bigger trend... The Mario Revloution.
 
I think the biggest problem it shows is Nintendo's demographics:

They cannot sell the same game that PS2 and Xbox sell to thier owners. They have to change it to match the much, much younger demographic. Beyond the demographic, many Nintendo fans also seem to be looking at the Gamecube as exclusively being a Nintendo content platform and won't buy the games unless they can get a little "Nintendo" in every package.

These sorts of things DO NOT inspire third parties to publish on your platform. They have an idea to create a game at it's inception and I guarantee you it does not include having Nintendo characters in it. So, the only games that qualify are derivations of existing franchises to which Nintendo characters are simply tacked on to gain some sales.

More than anything, I think it shows that Nintendo, long term, has no place in the console manufacturing business.
 
Miyamoto could turn water into wine, and people would complain that wine is too mature and not mainstream.

Yeah, but that bottle of wine would have Mario label. Heaven forbid they do something without Mario.
 
AirBrian said:
So did Nintendo approach Konami, or did Konami approach Nintendo?
Can't it be both? With the various third party collaborations of the past several years, it doesn't strike me as unlikely that there would be a dialogue about which strengths/properties of Nintendo and the other company could be used in fun and profitable ways.
 
teiresias said:
Yeah, but that bottle of wine would have Mario label. Heaven forbid they do something without Mario.

Pikmin, Animal Crossing, Wario Ware (yes I know wario existed as a character before, but this became a new franchise in its own right).

What other publisher has created 3 new IPs this gen and turned them into successful franchises?
 
My concern is that this will be TOO Nintendo-fied.

Lemme explain. When Nintendo put Link in SCII, it was still SCII but with the added bonus of having Link as a playable character. With Nintendo putting Mario characters in NBA Street V.3, it's still NBASV3 but with the added bonus of Mario characters. My immediate reaction to seeing the news of the GC version of this, was "crap, it's a Mario central DDR game" not DDR with the added bonus of Mario. Hell they're calling it 'Dance Dance Revolution with Mario.'

DDR has always had a variety of different songs from Japan, Europe, and the U.S. to bolster its song list. DDR MAX 2 had somewhere in the range of 70 odd songs or something. If this version turns out to be too Nintendo-fied, in that there are only Nintendo remixes ad nauseum, and Mario appears in the background for every song dancing, I probably won't be as into it as the regular DDR mixes. Even if they throw some oldies in as a bonus, but doing a 10 foot Heavy MAX with Mario dancing in the background just seems kinda stupid.

Last night, I said that the whole concept was just plain silly, but after having a night's sleep I take that back. The GC is getting DDR which is good. Hopefully it's not gonna be Mario and Co.'s DDR tracklist, but instead will be mostly DDR tracks with a few Nintendo-themed songs thrown in the mix.
 
You know a lot of people are whining about Nintendo "whoring" their characters to 3rd parties simply to make some game sales, but guess what they do it because there is a demand for those characters. What do I mean by this? I'm not exactly sure, but let me try and rationalize here. Nintendo is the ONLY one of the main consoles that has true mascots. Donkey Kong, Mario, Luigi, Bowser, Princess Peach, Yoshi, Samus Aran, Fox McCloud, Link, Zelda, Kirby, all pokemon, etc..... all of these characters are notorious with the franchise.

What do you expect Nintendo to do? Stop making games that focus on their characters simply because Sony and Microsoft are yet to get themselves some real mascots? Crash was cool for awhile, but nobody could really want a bandicoot to represent it's gamers. Master Chief, while cool, is still no true mascot. Nintendo looks at their character licences and says to themselves, 'Wow these characters are raking in LOADS of cash, how about we keep giving the audience what they love and keep producing games with them in them?' The fact that many of you anti-nintendo guys are trying to avoid is that the demand for Mario to shoot some hoops is there, and the demand to see Donkey Kong bang on a barrel is there. People want their fix of nintendo madness and they keep on dishing it out. I just can't stand people against the system complaining about this shit.

Reply to this post however you want, I'm just a gamer trying to make some sense on a forum that doesn't welcome rational thought into it's topics.
 
radioheadrule83 said:
I love this! Not really because it's Mario, but because it's Dance Dance Revolution on the Gamecube, which I've wanted for quite a while.

The Mario theme means we will probably get Nintendo themes like those in Donkey Konga, as well as normal songs. While this mightn't mean much to non-Nintendo fans, you can bet a lot of people will get a kick out of it, including me. So I don't see the inclusion of Mario as a cynical tagging on. In fact, I think it'll make it more fun for a lot of people.

I'm very very happy about this. I hope the PAL conversion is quick.

I agree. People should stop complaining about Mario being "milked." If it's fun, then who cares?
 
GMUNYIFan said:
You know a lot of people are whining about Nintendo "whoring" their characters to 3rd parties simply to make some game sales, but guess what they do it because there is a demand for those characters. What do I mean by this? I'm not exactly sure, but let me try and rationalize here. Nintendo is the ONLY one of the main consoles that has true mascots. Donkey Kong, Mario, Luigi, Bowser, Princess Peach, Yoshi, Samus Aran, Fox McCloud, Link, Zelda, Kirby, all pokemon, etc..... all of these characters are notorious with the franchise.

What do you expect Nintendo to do? Stop making games that focus on their characters simply because Sony and Microsoft are yet to get themselves some real mascots? Crash was cool for awhile, but nobody could really want a bandicoot to represent it's gamers. Master Chief, while cool, is still no true mascot. Nintendo looks at their character licences and says to themselves, 'Wow these characters are raking in LOADS of cash, how about we keep giving the audience what they love and keep producing games with them in them?' The fact that many of you anti-nintendo guys are trying to avoid is that the demand for Mario to shoot some hoops is there, and the demand to see Donkey Kong bang on a barrel is there. People want their fix of nintendo madness and they keep on dishing it out. I just can't stand people against the system complaining about this shit.

Reply to this post however you want, I'm just a gamer trying to make some sense on a forum that doesn't welcome rational thought into it's topics.

IAWTP

This is why I liked Mario Golf better than HSGFore because Mario & gang are familiar characters that you like to find in your [Nintendo GameCube] games. Unless the other characters would look human (Tiger Woods, Beach Spikers, etc...), playing with SD generic characters is kinda bleh.

The NBA Street appearance is a bit odd but I'll really worry when Mario will be a driver in the next NFSU.
 
IAmtheFMan said:
My concern is that this will be TOO Nintendo-fied.

Lemme explain. When Nintendo put Link in SCII, it was still SCII but with the added bonus of having Link as a playable character. With Nintendo putting Mario characters in NBA Street V.3, it's still NBASV3 but with the added bonus of Mario characters. My immediate reaction to seeing the news of the GC version of this, was "crap, it's a Mario central DDR game" not DDR with the added bonus of Mario. Hell they're calling it 'Dance Dance Revolution with Mario.'

I share your fear and wish on how it turns out, but I must say my initial impression was the opposite. Your thought was "Oh no, Mario is actually in the title!?" whereas my thought was "Great, Dance Dance Revolution is in the title!" as opposed to Donkey Konga being an entirely new drum game from Namco.
 
Seriously, I don't mind Mario being in a DDR game. And I don't mind the Nintendo All-Stars in NBA Street Vol 3. Have you seen that footage? It looks hilarious, and it'll make for a lot of fun.
 
JoshuaJSlone said:
Can't it be both? With the various third party collaborations of the past several years, it doesn't strike me as unlikely that there would be a dialogue about which strengths/properties of Nintendo and the other company could be used in fun and profitable ways.
Sure. People have this image of Nintendo on their knees begging Konami to release a game on GCN, having to “whore” out Mario for Konami to agree. My point is that we don’t know how this happened, who approached who, and why it happened. Maybe after seeing some success with Donkey Konga, Nintendo wanted to do this. Or maybe since the DDR franchise has been stale lately and there isn’t a DDR on GCN yet, Konami wanted to do this. But again, we don’t know. I just find it laughable that people have come to the conclusion that is a sign of desperation by Nintendo without knowing all the facts.
 
Deg said:
Nintendo should seriously not do anything.

meaning what exactly? They should forget about the past 20+ years of making quality systems and games? They should forget about the BILLIONS of dollars their company has raked in over those years? Should they stop doing this because of your bitching, or because of the bitching of a few people that can't afford to own all 3 consoles? No? Then do everyone a favor and don't speak unless you got something intelligent to add to this post.
 
SantaCruZer said:
:lol I bet that Nintendo would be flamed even if they didn't excist anymore.

You have no idea how true that statement is. People hate nintendo when they don't produce anything, yet seem to hate them even more when they do produce stuff. It's a lose - lose situation for them.
 
SantaCruZer said:
:lol I bet that Nintendo would be flamed even if they didn't excist anymore.

Yeah, again my problem has less to do with the fact that they included Mario in the game. I wouldn't care less if there were an option in RE4 where all the villagers were turned into Mario's and screamed "Oh No!" after you shot each one. Why? Because that'd be a bonus.

With this, you're taking an established game, and making Mario the main attraction. Now a character that had nothing to do with this game is now front row center, apparently, integral to the game. Funny, considering that they took out all the characters dancing in the BG since DDR MAX.

Again, I may be jumping the gun but it seems more like "Mario does DDR" rather than "DDR with Mario."

The GC is my favorite system this gen, and I always have supported Nintendo, but I still don't know how to feel about this.

Also, how many people that do or don't have a problem with this actually DDR on a regular basis? I'd be interested to see.
 
I used to DDR all the time, I was one of the true fanatics of the games. Then it cooled down for awhile and after beating all levels on the extreme difficulties I stopped playing. This I feel will definitely awake the DDR player and Nintendo lover inside me.
 
I still DDR fairly regularly, and I don't see much of a problem with this game. I see it as more of a move to expand the DDR audience in Japan, which hasn't seen a lot of new stuff in a while (Ultramix doesn't really count - hey, this is Japan we're talking about).
 
People who want a standard DDR game at home already have a PS2 by now. Like the EyeToy-enabled DDR Extreme, this is another way of injecting some freshness into a series that badly needs it.
 
sonycowboy said:
They cannot sell the same game that PS2 and Xbox sell to thier owners. They have to change it to match the much, much younger demographic.

I don't believe that's true. But it is the message that this sort of thing puts across, intentionally or not.
 
I think the biggest problem it shows is Nintendo's demographics:

They cannot sell the same game that PS2 and Xbox sell to thier owners. They have to change it to match the much, much younger demographic. Beyond the demographic, many Nintendo fans also seem to be looking at the Gamecube as exclusively being a Nintendo content platform and won't buy the games unless they can get a little "Nintendo" in every package.

These sorts of things DO NOT inspire third parties to publish on your platform. They have an idea to create a game at it's inception and I guarantee you it does not include having Nintendo characters in it. So, the only games that qualify are derivations of existing franchises to which Nintendo characters are simply tacked on to gain some sales.

More than anything, I think it shows that Nintendo, long term, has no place in the console manufacturing business.

:lol Other than the bolded part, I agree with this all the way. Nintendo is in some bad shape if they need Mario in every game to get it's own fans to buy a new game.

Street 3 was going to be a great game no matter what, right? But it took Mario to be thrown in to get people interested. That's cool and all because more people end up playing Street BUT it's also a bad thing. Nintendo fans should be buying good games regardless of Mario and crew.
 
GDJustin said:
What other publisher has created 3 new IPs this gen and turned them into successful franchises?
What other publisher even comes close to using the same single IP over and over again? Maybe EA with all the Bond games, but it still can't touch Mario.
 
GDJustin said:
Pikmin, Animal Crossing, Wario Ware (yes I know wario existed as a character before, but this became a new franchise in its own right).

What other publisher has created 3 new IPs this gen and turned them into successful franchises?

:lol :lol :lol

Nintendo:
--------------------
GCN PIKMIN NINTENDO OF AMERICA Dec-01 659,148
GCN PIKMIN 2 NINTENDO OF AMERICA Sep-04 193,661 Can this still be considered successful :lol
GCN ANIMAL CROSSING NINTENDO OF AMERICA Sep-02 799,043
GBA WARIOWARE INC: MEGA NINTENDO OF AMERICA May-03 220,266 Not particularly successful and certainly CAN NOT be considered a new IP under any stretch
GCN WARIOWARE INC: PARTY NINTENDO OF AMERICA Apr-04 95,823 Ditto

Sony:
----------------------------------------------
PS2 ATV OFF ROAD FURY SONY COMPUTER ENT. (SONY) Feb-01 1,658,186
PS2 JAK AND DAXTER:LEGACY SONY COMPUTER ENT. (SONY) Dec-01 1,636,624
PS2 SOCOM:SEALS W/HEADSET SONY COMPUTER ENT. (SONY) Aug-02 1,416,490
PS2 SOCOM II: NAVY SEALS SONY COMPUTER ENT. (SONY) Nov-03 1,270,252
PS2 ATV OFF ROAD FURY 2 SONY COMPUTER ENT. (SONY) Nov-02 1,235,347
PS2 RATCHET & CLANK SONY COMPUTER ENT. (SONY) Nov-02 974,517
PS2 JAK II SONY COMPUTER ENT. (SONY) Oct-03 953,917
PS2 THE GETAWAY SONY COMPUTER ENT. (SONY) Jan-03 942,272
PS2 SOCOM W/O HEADSET SONY COMPUTER ENT. (SONY) Apr-03 810,441
PS2 RATCHET & CLANK:GOING SONY COMPUTER ENT. (SONY) Nov-03 724,820
PS2 DARK CLOUD SONY COMPUTER ENT. (SONY) May-01 656,343
PS2 SLY COOPER & THIEVIUS SONY COMPUTER ENT. (SONY) Sep-02 611,160
PS2 EYE TOY SONY COMPUTER ENT. (SONY) Nov-03 601,873
PS2 JET LI: RISE TO HONOR SONY COMPUTER ENT. (SONY) Feb-04 346,691
PS2 DARK CLOUD 2 SONY COMPUTER ENT. (SONY) Feb-03 265,247
PS2 SLY 2:BAND OF THIEVES SONY COMPUTER ENT. (SONY) Sep-04 235,510
PS2 RATCHET & CLANK: UP SONY COMPUTER ENT. (SONY) Nov-04 207,518
PS2 WAR OF THE MONSTERS SONY COMPUTER ENT. (SONY) Jan-03 193,679
PS2 ICO SONY COMPUTER ENT. (SONY) Sep-01 180,093
PS2 JAK 3 SONY COMPUTER ENT. (SONY) Nov-04 177,335

Microsoft:
----------------------------
XBX HALO MICROSOFT Nov-01 3,786,126
XBX HALO 2 MICROSOFT Nov-04 1,777,697
XBX HALO 2 LIMITED ED MICROSOFT Nov-04 1,489,406
XBX PROJECT GOTHAM RACING MICROSOFT Nov-01 1,188,735
XBX FABLE MICROSOFT Sep-04 775,702
XBX NFL FEVER 2002 MICROSOFT Oct-01 589,139
XBX FUZION FRENZY MICROSOFT Oct-01 542,624
XBX AMPED: SNOWBOARDING MICROSOFT Nov-01 542,370
XBX PROJECT GOTHAM 2 MICROSOFT Nov-03 485,591
XBX BRUTE FORCE MICROSOFT May-03 466,688
XBX CRIMSON SKIES: HIGH MICROSOFT Oct-03 383,005
XBX NFL FEVER 2003 MICROSOFT Aug-02 347,336
XBX BLOOD WAKE MICROSOFT Dec-01 333,148
XBX RALLISPORT CHALLENGE MICROSOFT Mar-02 292,674
XBX TOP SPIN MICROSOFT Oct-03 260,632

CAPCOM
--------------------------------------------
DEVIL MAY CRY CAPCOM USA Oct-01 1,074,339
ONIMUSHA WARLORDS CAPCOM USA Mar-01 782,578
ONIMUSHA 2: SAMURAI CAPCOM USA Aug-02 444,159
DEVIL MAY CRY 2 CAPCOM USA Jan-03 441,625
MAXIMO:GHOST TO GLORY CAPCOM USA Feb-02 277,516
VIEWTIFUL JOE CAPCOM USA Oct-03 274,134

EA:
----------------------------------------------
PS2 NBA STREET ELECTRONIC ARTS Jun-01 1,648,001
PS2 NBA STREET VOL 2 ELECTRONIC ARTS Apr-03 1,186,266
PS2 NFL STREET ELECTRONIC ARTS Jan-04 732,365
PS2 DEF JAM VENDETTA ELECTRONIC ARTS Mar-03 680,877
PS2 FIGHT NIGHT 2004 ELECTRONIC ARTS Mar-04 672,123
PS2 SSX TRICKY ELECTRONIC ARTS Nov-01 637,105
PS2 SSX ELECTRONIC ARTS Oct-00 626,473
PS2 SSX 3 ELECTRONIC ARTS Oct-03 580,049
XBX NBA STREET VOL 2 ELECTRONIC ARTS Apr-03 404,440
PS2 TY TASMANIAN TIGER ELECTRONIC ARTS Oct-02 397,763
GCN SSX TRICKY ELECTRONIC ARTS Nov-01 345,005
XBX FIGHT NIGHT 2004 ELECTRONIC ARTS Mar-04 305,916
GCN NBA STREET ELECTRONIC ARTS Feb-02 263,732
GCN NBA STREET VOL 2 ELECTRONIC ARTS Apr-03 253,264

Take-Two
------------------------------------------------------
PS2 MAX PAYNE ROCKSTAR GAMES (TAKE 2) Dec-01 1,572,563
PS2 MIDNIGHT CLUB:STREET ROCKSTAR GAMES (TAKE 2) Oct-00 1,549,135
PS2 MIDNIGHT CLUB II ROCKSTAR GAMES (TAKE 2) Apr-03 788,466
XBX MAX PAYNE ROCKSTAR GAMES (TAKE 2) Dec-01 745,177
PS2 STATE OF EMERGENCY ROCKSTAR GAMES (TAKE 2) Feb-02 680,611
PS2 SMUGGLER'S RUN ROCKSTAR GAMES (TAKE 2) Oct-00 560,843
PS2 MANHUNT ROCKSTAR GAMES (TAKE 2) Nov-03 432,670
PS2 MAX PAYNE 2: FALL MAX ROCKSTAR GAMES (TAKE 2) Dec-03 380,670
PS2 RED DEAD REVOLVER ROCKSTAR GAMES (TAKE 2) May-04 357,100
XBX MAX PAYNE 2: FALL MAX ROCKSTAR GAMES (TAKE 2) Nov-03 276,954
XBX MIDNIGHT CLUB II ROCKSTAR GAMES (TAKE 2) Jun-03 234,522
XBX RED DEAD REVOLVER ROCKSTAR GAMES (TAKE 2) May-04 194,523
PS2 SMUGGLER'S RUN 2 ROCKSTAR GAMES (TAKE 2) Oct-01 171,116
PS2 CONFLICT:DESERT STORM GOTHAM GAMES (TAKE 2) Sep-02 657,667
XBX CONFLICT:DESERT STORM GOTHAM GAMES (TAKE 2) Sep-02 319,402
PS2 CONFLICT: DESERT II GOTHAM GAMES (TAKE 2) Oct-03 268,734
PS2 CELEBRITY DEATH MATCH GOTHAM GAMES (TAKE 2) Oct-03 232,400
XBX CONFLICT: DESERT II GOTHAM GAMES (TAKE 2) Oct-03 153,873
 
Sho Nuff said:
Wasn't there some Disney DDR game on the N64? Or is that just some dream I had?
Not a dream; there was an N64 Disney game, Japan only, I believe.
I think the Saturn is the only recent console not to get a DDR game.


Looks like the decent into madness has begun.
 
Not a dream; there was an N64 Disney game, Japan only, I believe.
I think the Saturn is the only recent console not to get a DDR game.

Wow, so did they just have MIDI tracks for everything or did they have a giganto cartridge?
 
Man, look at the Dark Cloud sales versus Dark Cloud 2's. I mean, I knew the original sold more, since it came out when PS2 had dick for games. But, God.. People suck so bad.
 
Yeah, Sony has had a lot of very successful original IPs. Jak, Ratchett, SOCOM, ATV Off-Road, The Getaway....all of which have sold better than Pikmin, AC, or Wario Ware.

Sly Cooper at over 600K? I'm not exactly inclined to believe that, unless 90% of the were sold as Greatest Hits. I remember it doing pretty poorly on initial release.

Microsoft is not so great with original IPs, but there's at least Halo and Fable. A lot of their stuff has done better than Wario and Pikmin 2.

EA has the entire EA BIG catalog....all of which has been successful.
 
Sho Nuff said:
Wasn't there some Disney DDR game on the N64? Or is that just some dream I had?

they had it on the PS1 also, that's why I don't see what the big deal is with slapping Mario onto it, its the same thing
 
border said:
Yeah, Sony has had a lot of very successful original IPs. Jak, Ratchett, SOCOM, ATV Off-Road, The Getaway....all of which have sold better than Pikmin, AC, or Wario Ware.

Sly Cooper at over 600K? I'm not exactly inclined to believe that, unless 90% of the were sold as Greatest Hits. I remember it doing pretty poorly on initial release.

Greatest Hits was berry berry good to Sly: :D

PS2 SLY COOPER & THIEVIUS SONY COMPUTER ENT. (SONY) Sep-02 611,160
Sep 2002 18,242
31,828
28,832
105,228
31,724
26,702
20,836
14,580
7,295
6,945
4,478
3,984
34,282 (Greatest Hits)
22,440
34,567
87,028
22,433
25,849
18,669
8,433
5,846
7,410
6,383
7,873
11,350
8,065
9,858
 
Sho Nuff said:
Wow, so did they just have MIDI tracks for everything or did they have a giganto cartridge?
There were only 22 songs, so they didn't need a lot of space. They just probably compressed what they had and fit everything into a 32MB cartridge.
 
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