What will next gen graphics look like?

bf32011-10-2412-25-44j374v.png

bf32011-10-2412-30-35t4c5n.png


Anyone expecting anything more is in for major disappointment.

No one should expect anything better than a 360 game?
 
Half-Life 2/Doom 3 look significantly better than Kameo and Perfect Dark and they had much better image quality too. 720p was low res when the gen started and it still is.
http://www.youtube.com/watch?v=bBeoGfvySJE

Dude half-life 2 on pc didn't even look as good as the 360 version. Its not until like ep2 that the pc started to get its standard up-rezed graphics. You PC only gamers drink your own koolaid so much that you make up your own alternate timeline for the most trivial of stuff.
 
I'd prefer 1080p, 4xAA (possibly 8xAF), and steady framerate at all times, be it 30 or 60fps. Somehow I suspect I'm going to be disappointed.
 
Not really, no. You guys are setting yourselves up to be let down in a big way. There's really no other way to put it.

Hell, I doubt next gen consoles will ever achieve that level of IQ (AA, AF), let alone the framerate (80+).


:lol

This thread is amazing.

Lol are you serious my man? The fact that you think an 80fps framerate is something more than a dick measuring stick for you "master race" guys tells me all I need to know about your technical expertise on this matter.

Can explain to me in purely technical facts why a next-gen console based on ,idk lets say todays top of the line pc parts(retrofitted of course), shouldn't expect to produce more than BF3 maxed out on PC?
 
Not really, no. You guys are setting yourselves up to be let down in a big way. There's really no other way to put it.

Hell, I doubt next gen consoles will ever achieve that level of IQ (AA, AF), let alone the framerate (80+).


:lol

This thread is amazing.
This game must move at 1000fps or something, because have you played Crisis, Uncharted 3, Gears of War 3?

Basically based on screenshots you're saying next gen will be only a sideways step at best or backwards at worst.
 
It's fun watching you guys clamoring for next-gen graphics while simultaneously trying to downplay what the PC has to offer. Consoles for life, amirite?
I don't think I've seen a single post doing that.

What I've seen is people complaining that high-end PC hardware is being underutilized, simply used to render console games with a couple of extra improvements instead of being used to its full potential.
 
Lol are you serious my man? The fact that you think an 80fps framerate is something more than a dick measuring stick for you "master race" guys tells me all I need to know about your technical expertise on this matter.

Can explain to me in purely technical facts why a next-gen console based on ,idk lets say todays top of the line pc parts(retrofitted of course), shouldn't expect to produce more than BF3 maxed out on PC?
You're telling me next gen consoles are going to run 600W+ power supplies? Parts that run at 80C+? The average desktop processor, just the processor, takes up more wattage than the consoles do. Even 22nm will not allow current PC hardware to be even remotely economical for use in consoles.

This game must move at 1000fps or something, because have you played Crisis, Uncharted 3, Gears of War 3?

Basically based on screenshots you're saying next gen will be only a sideways step at best or backwards at worst.
For future reference, art style != technical prowess.
 
People who think the games are not going to look better than current PC games are out of their mind. What was the best looking game on PC before the new consoles? BF2? Half Life 2? Fear? Get real. Those games look like shit compared to current console games. The artists are constantly getting better and the game designers learn new ways to make games look better.

People who say the PC version of BF3 looks better than the 360, you are right but plug your pc into an hdtv and flip between low medium and high. You don't notice the difference at all from the couch.

http://www.youtube.com/watch?v=IreUoD9v19Q
 
Well, I'd say it's going to have that amount of blooooooom at minimum for sure.

while I'm not a huge fan of their global illumination implementation it doesn't change the how impressive the number of polygons they're pushing on that 360 demo is. (running at 30fps)

It's a march 2011 gdc paper which means that it's very likely to be an indication of what lionhead is going to base future technology on, and if studios are working on next-gen games this tech is likely in use somewhere by the team.

hence why i see it as being what the start of next gen might look like.

this is also a paper by lionhead, who I wouldn't call a studio that takes the most advantage of hardware.
 
People who say the PC version of BF3 looks better than the 360, you are right but plug your pc into an hdtv and flip between low medium and high. You don't notice the difference at all from the couch.

I did just that when I still had my GTX260 and I hate to break it to you, but the difference between low and high was immense on my 42" plasma.

Distance might help hide the ugliness of console graphics, but it certainly doesn't make it look as good as PC. Sorry.
 
You're telling me next gen consoles are going to run 600W+ power supplies? Parts that run at 80C+? The average desktop processor, just the processor, takes up more wattage than the consoles do. Even 22nm will not allow current PC hardware to be even remotely economical for use in consoles..

Just no. i5 2500k, 2x4gb DDR3, GTX 560/R6870 and 2x HDD take in stress around 300W, in idle around 130W. I agree that temperatures are high [rather 60-70, not 80] for current components, but we are talking about customized design that will be out in two years.
 
People who think the games are not going to look better than current PC games are out of their mind. What was the best looking game on PC before the new consoles? BF2? Half Life 2? Fear? Get real. Those games look like shit compared to current console games. The artists are constantly getting better and the game designers learn new ways to make games look better.

People who say the PC version of BF3 looks better than the 360, you are right but plug your pc into an hdtv and flip between low medium and high. You don't notice the difference at all from the couch.

http://www.youtube.com/watch?v=IreUoD9v19Q

Haha the first comment on that clip is this

"no difference between Xbox and PC Xbox made by Microsoft if u didn't know so it uses PC software plus using the 2005 Xbox isn't fair use the 2011 version and u will see a big difference especially with the hd content installed"
 
It completely depends on whether or not hardware makers will go balls to the wall on their hardware as well as whether or not companies can afford them.

Face it, development costs have skyrocketed. Many companies can no longer afford to make the games they want with the graphical fidelity and the presentation level they need. If a really power console comes out, you may get something akin to the mid-90's 2D arcade hardware in which hardly anybody pushes the system. Also Nintendo has shown us that you don't have to go all out on graphics in order to capture a market. But then again Sony has shown that despite this some companies will still stubbornly go high end. I guess it depends which way the tide blows and how things play out.

Resolution is not everything. I'm sure most of the casual players didn't see any difference between b3 on PS3 and PC. Also, B3 on consoles looks terrifically good for a 6 years hardware.

60FPS and 1080p does matter, yes, but mostly for a PC only players.

http://www.eurogamer.net/articles/2...at-720p-comparison-gallery-comparison-gallery

and

http://www.eurogamer.net/videos/battlefield-3-ps3-vs-pc-face-off-video

If this is what current gen console hardware can do, I expect Samaritan demo at least in 720p and 30 fps:


Is this game suppose to look good or something?
 
I did just that when I still had my GTX260 and I hate to break it to you, but the difference between low and high was immense on my 42" plasma.

Distance might help hide the ugliness of console graphics, but it certainly doesn't make it look as good as PC. Sorry.

Why are you saying sorry? It looks the damn identical on my hdtv. Good for you if you are keen enough to pay attention to the minor differences. Im speaking for myself as someone who plays alot of games. If i were to show any of my friends who don't give as much of a shit about tech, they wouldn't be able to tell the differences either.
 
I hope whatever it looks like; it burns the images of UE3 out of our minds forever. How long did it take to get proper environmental shadows on that engine again? Thankfully UE4 seems to correcting the MANY mistakes of UE3.
 
People who say the PC version of BF3 looks better than the 360, you are right but plug your pc into an hdtv and flip between low medium and high. You don't notice the difference at all from the couch.

Just out of curiosity I tried this on my 50" Plasma and I can definitely tell the difference between the settings.
 
Just no. i5 2500k, 2x4gb DDR3, GTX 560 and 2x HDD take in stress around 300W, in idle around 130W. I agree that temperatures are high [rather 60-70, not 80] for current components, but we are talking about customized design that will be out in two years.

your crazy, console manufactures don't customize hardware, they just take pc parts and make a mini PC, consoles never use top of the line hardware, ever. /sarcasm

People need to stop making direct comparisons between hardware, pc's and consoles are very different. You're looking at a closed system with extremely rigid specifications and usage, versus cards designed to work in a variety of configurations with a variety of operating systems, memory requirements, etc.
 
We are going to get basically the same graphics. It's going to be the most underwhelming jump in the industry ever.
The bad news is that the games are going to get even worse, gameplay-wise.
 
http://www.youtube.com/watch?v=bBeoGfvySJE

Dude half-life 2 on pc didn't even look as good as the 360 version. Its not until like ep2 that the pc started to get its standard up-rezed graphics. You PC only gamers drink your own koolaid so much that you make up your own alternate timeline for the most trivial of stuff.

HL2 on 360 was released with Orange Box, way later than HL2 for pc. It uses the newer version of the source engine, while the PC version used the old one when it was released. No wonder it looks better.
 
Just no. i5 2500k, 2x4gb DDR3, GTX 560 and 2x HDD take in stress around 300W, in idle around 130W. I agree that temperatures are high [rather 60-70, not 80] for current components, but we are talking about customized design that will be out in two years.
Right. He said, and I quote, "top of the line", which is not the 560. If we assume he was talking about a dual-GPU solution, well...

untitledrzcwx.png


And let's not forget that power supplies are not 100% efficient. A 650W minimum is recommended for just a single 580. A die shrink is not going to bring that down anywhere near enough for it to feasible for use in consoles - there is just no way. Customizing typically means stripping shader units, and other power-related cuts. No amount of customization will bring the same performance at a level of power consumption and heat production that is acceptable for consoles, without making the chip far less powerful or capable.
 
It completely depends on whether or not hardware makers will go balls to the wall on their hardware as well as whether or not companies can afford them.

Face it, development costs have skyrocketed. Many companies can no longer afford to make the games they want with the graphical fidelity and the presentation level they need. If a really power console comes out, you may get something akin to the mid-90's 2D arcade hardware in which hardly anybody pushes the system. Also Nintendo has shown us that you don't have to go all out on graphics in order to capture a market. But then again Sony has shown that despite this some companies will still stubbornly go high end. I guess it depends which way the tide blows and how things play out.



Is this game suppose to look good or something?

On 5 year old hardware, what Naughty Dog's been able to achieve with UC3 is amazing so yes, it's suppose to look good.
 
People who think the games are not going to look better than current PC games are out of their mind. What was the best looking game on PC before the new consoles? BF2? Half Life 2? Fear? Get real. Those games look like shit compared to current console games. The artists are constantly getting better and the game designers learn new ways to make games look better.

People who say the PC version of BF3 looks better than the 360, you are right but plug your pc into an hdtv and flip between low medium and high. You don't notice the difference at all from the couch.

http://www.youtube.com/watch?v=IreUoD9v19Q


i gotta say, that comparison, aa + polygon crunch aside, very close. * except the ps3 version ultralow poly lol people.
 
We'll be lucky to even get close to BF3 on max. Buy a PC!

I don't get it? You claimed that people were comparing current console games to pc games from 2005. No one was doing that and now you've quoted a bunch of stuff that clearly shows the comparison was between launch 360 titles. So what's your point exactly?

What? Cream of the crop for 2005/06 on pc was games like Oblivion and Prey. Both of which were on par and sometimes surpassed by the console versions. Please stop with the revisionist history.


... what? You must of missed something, I replied to a post that made the claim that the launch titles "eclipsed" what the pc offered. This was not true, and that's what I stated. I never said that the opposite was true either. So what issue did you have with my post?
 
Don't expect 60fps. Sub 30 framerates will remain acceptable to MS/Sony/Nintendo so they can show the "power" of the console.

this pretty much, console developers will go for the bells and whistles, more shaders, tessellation, poly count, textures at the cost of frame per seconds and maybe true HD.
 
I have a hard time picturing a next gen console having a title looking as good as TW2 @1080p native early/midway through the consoles lifecycle ( assuming 1080p will be the de facto standard for the coming consoles ). Not necessarily saying it won't happen, just that I couldn't imagine what the game would even begin to look like.

Obligatory random tw2 shots :

witcher22011-10-0123-k4eoy.png


witcher22011-10-0211-61fxw.png


witcher22011-10-0515-6cfdl.png


witcher22011-10-0522-50e28.png
 
I'm being serious. At best it looks like The Witcher 1. I don't really see the reason to show that game of as an example of "look how great graphics look now! can you imagine the future!"



Battlefield 3? The Witcher 2?
Battlefield 3 is an example of an Xbox 360 port going all out on PC

The Witcher 2 looks basically identical on 360 besides some lighting and bokeh DOF. I suspect it is not pushing PC's to their limit, because they always had a console port in mind.

3.jpg

http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/1.jpg
http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/2.jpg

I would also have a hard time calling CDProjekt a high end technology house. Maybe high end art house. They've benefited from nobody else really using PC technology in a meaningful way, but if you had Carmack or Crytek still doing PC exclusives there would be a far larger gap and I think the Witcher 2 would be a middling PC title if developers were actually taking advantage of PC hardware.
 
Right. He said, and I quote, "top of the line", which is not the 560. If we assume he was talking about a dual-GPU solution, well...

untitledrzcwx.png


And let's not forget that power supplies are not 100% efficient. A 650W minimum is recommended for just a single 580. A die shrink is not going to bring that down anywhere near enough for it to feasible for use in consoles - there is just no way. Customizing typically means stripping shader units, and other power-related cuts. No amount of customization will bring the same performance at a level of power consumption and heat production that is acceptable for consoles, without making the chip far less powerful or capable.

He said 'retrofitted', so i think basically something that has power of 580, but is more similar to 560 in terms of wat design. And custom doesnt mean stripping down shader units, but for example audio component, cuda, RAM etc.
And no, You dont need 650W for 580, because PSU has 90%+ efficiency. And You also need to consider that without API overhead You have access to 20-30% more performance.

Battlefield 3 is an example of an Xbox 360 port going all out on PC

The Witcher 2 looks basically identical on 360 besides some lighting and bokeh DOF. I suspect it is not pushing PC's to their limit, because they always had a console port in mind.

http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/3.jpg
http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/1.jpg
http://gamingbolt.com/wp-content/gallery/witcher-2-xbox-360-vs-pc-screenshot-comparison/2.jpg

I would also have a hard time calling CDProjekt a high end technology house. They've benefited from nobody else really using PC technology in a meaningful way, but if you had Carmack or Crytek still doing PC exclusives there would be a far larger gap.

There will be less 'noticable' difference in next-gen for 'casual eyes', because with current gen power You can, even now, fake things quite good, and streaming/post processing/art help to cover lacks in technology.

And for high end PC game You can count X series, Total War series, Metro, Stalker, Arma series, Cryostatis and few more probably.
 
I'm just going to put up a couple more capture card screenshots of Battlefield 3 from Digital Foundry.

hd_001.bmpem7p4.jpg


hd_000.bmpde7xa.jpg


Honestly, if next generation just looks like Battlefield 3 PC, I don't think most people will notice the difference.
 
Right. He said, and I quote, "top of the line", which is not the 560. If we assume he was talking about a dual-GPU solution, well...

untitledrzcwx.p

You conveniently missed the most important part of your quote.

idk lets say todays top of the line pc parts(retrofitted of course)

And again like most of your master race brothers to disprove a point you go quoting pc wattages and die sizes, while you are blissfully ignorant of the actual requirements of the software you claim that a console won't be able to handle. I'll give you a hint, your precious pc games, on average don't use half of the power of your beefy cpus and gpus in a practical or productive way.
 

I don't understand...

If they/you want to compare a grainy shitty picture of a 360 game at gameboy resolution to that of a pc with the specs probably resembling/reminding of a 360 then of course they're going to look "identical".

Here is what the game actually looks on pc, using a picture from the same area basically. And for the sake of it lets both use the native resolutions. The 1200xWhatever of the 360 and I won't resize this one below :

witcher22011-10-0512-z4dua.png
 
Top Bottom