ii Stryker
Banned
I'll tell you as a programmer there is no such thing as perfect ai. You can simulate a character doing actions close to reality but a perfect ai would assume the character has its own actions and motives something not possible.
Also there's no real defination to the best ai in a game. If an ai is perfect, you wouldn't be able to beat it because it'll beat you every time. A perfect ai should technically see you from miles away and pull a headshot on you. Fear is considered to have good ai but what it really boils down to is FUN ai. Genius enemies < Fun enmies.
Ai has nothing to do with how much code you put. Crysis ai was probably the most complicated but it doesn't mean its the best by any means.
Nowhere in my comment did I say the AI had to be perfect.
For the most part games used to benchmark visuals often have the most dull SP gameplay.
All I'm saying is next gen developers need to put forth equal effort into gameplay and GFX.
I know this thread is about gfx, but to me the real opportunity next gen will be making games like Skyrim environmentally interactive and as densely populated as Assassins Creed with AI that's believably competent and doesn't spend 10 minutes hung up on the environment.