What would you expect from a new F-Zero?

I'm not Nintendo's management but it's pretty obvious they have the data to suggest certain franchises aren't worth their time or money in their current form. The Miyamoto quote about GX and Assault pretty much says exactly that. Both were strong efforts that should definitely qualify as nurturing their respective franchises, and both bombed pretty bad. I don't know what else there is to say. Even Sony evidently wasn't happy with their return on investment in the Wipeout series in recent years.

I'm not their management either, but the fact that Starfox Zero and other less popular games like Metroid Federation Force, Toad's Treasure Tracker or even Bayonetta and Devil's Third are published tells me that under the right circumstances they could turn things around. In other words, they have the money to make less popular games. I'm curious what the difference in development time and cost would be for a game like Starfox Zero had they used a more traditional control scheme.

F-Zero will never be a successful as Mario Kart. It doesn't have that appeal. I understand that. But Nintendo needs to get back the more hardcore gamers for these types of games to do better financially and it's not going to happen with the way they've been handling the situation.
 
I'd want the core to be classic f-zero racing.

But F-Zero doesn't sell. People only know captain falcon, honestly.

So on one end there's the classic f-zero experience, and then there's a cinematic character action game made by p* that has you racing like normal, until you character action out of your car as captain falcon and claim a bounty, shit escalates to mostly action-game as falcon's enemies try and kill him or something.


So people wanting a captain falcon game get hoodwinked into playing f-zero, and f-zero fans are satisfied.
 
Despite what Miyamoto thinks, sometimes completely iterative sequels are ok. It's not good when it releases annually or floods that console with more or less the same game. When it's been generations since the last one...it's ok for it to be basically the same but with new/different tracks. Just make another GX. Different story for the story mode. Add online multiplayer.
 
I don't know what's wrong with me, but I haven't enjoyed an F-Zero beyond the first one. I couldn't get over the cheesy VO work.

Aside from the VO work, I much preferred the flat track design of the original.
 
In my perfect world, the next F-Zero would basically be F-Zero GX with better graphics and online racing. There's no need to go messing with the formula.
 
Everything in GX + Online + Track Editor + 60FPS + 1080P + more cars/characters

Miyamoto's right in the sense that GX was an unbelievably good game and there's nothing in it I think that can be improved on. The above would probably get starfox zero style "nothing new" complaints, but it'd do me very nicely.

Yep, this is what I'd like to see. If you can't give me that, then I'd even take an HD remaster of GX with online.
 
What they should do for a new F-Zero, is make it much bigger than a standard racer.

F-Zero has a ton of awesome character that could be fleshed out and put into some sort of story along side the racing. In a way, this could be done in a much better and grander way than the Gamecube F-Zero's challenge / story mode thing.

It would be a good way to explore the characters and a universe outside of the track alone, and give players more of a personal attachment to their character of choice and their associated machine, tuning up, customisation etc.

Also - make much more use of air time, or even explore tracks with more verticality / free falling and flying through and between structures and back onto tracks.
 
I wouldn't really want online play in F-Zero. The items in Mario Kart can be frustrating, but at least they make comebacks more possible. In F-Zero one mistake probably means you're going to be bored for the next five minutes.

What I'd honestly want from a new F-Zero is a solid game at a modest price point.
 
Does OP even like F-Zero? I don't understand what I'm reading. Giant robots while racing? Tapping amiibos during gameplay???

Lop off half GX's budget and cut the unnecessary story mode, all those CG scenes, and extra music. Have grand prix with 20-30 tracks, time trial/practice mode, and multiplayer/online. Release it as a budget/eShop game. Done.


As a side note I agree that online multiplayer would probably suck, but they should do it anyway just because not implementing it would probably hurt sales more than having it and it being awful.
 
I'd like to see the Trackmania devs have a crack at making F-zero. At least we'd get the track editor finally, and they understand precision control and 60fps, even some of the aesthetic is suitable. I've said since Mario Maker took off, they should turn it into a series of "maker" games, and F-zero maker would be perfect!
 
F-Zero GX 2. That's all. I don't need or want innovation in F-Zero, because GX was perfect. It was everything I wanted from a futuristic racer.

And for the love of God, no fucking gimmicks. Please. No gyro, second screen, touch screen, etc. None of it.
 
Miyamoto didn't direct either Metroid Prime nor Star Fox Adventures, he was one of the multiple producers on each, he wasn't involved at all on Prime 2, Prime 3 or Other M, as far as I know, neither on Star Fox Assault or Command. The controls might be different but Star Fox Zero is a return to form for Star Fox. Also Metroid Prime: Federation Force is a spin-off, so yeah, and Miyamoto never mentioned on that they were thinking on changing the controls of F-Zero...

Metroid and Starfox both had their own circumstances, and looking back on their situation at the time it's hard to fault them for letting other developers use the IP. It worked for Donkey Kong on SNES and especially in those early days of GC, I think they were trying to turn things around from what happened with N64. I think they had good intentions at the time, but now, Nintendo is starting to take back over these IP. I think this is a good thing, but they're mishandling the situation.

I would consider NSMB a return to form. That doesn't mean they shouldn't try new things or that they can't make mistakes. A lot of them are good ideas, they just failed in execution. I wasn't a fan of a lot of the control decisions on Wii (ex. DKCR waggle roll) but I actually wanted them to fix the problems with them because I thought it had potential - especially if they would have included head tracking and changed the button layout on the Wii remote. Developers wanted a more traditional controller and Nintendo seemed to try and find a middle ground with the Wii U gamepad. The problem is it doesn't work. It's like trying to combine oil and water - they don't mix. This is starting to turn into a rant, but it's part of a larger pattern that's been going on with Nintendo since the Wii. There are so many different control methods and they just seem indecisive. They used to set the standard controller design and gameplay, but lately they're all over the map. The fact that they don't know what would make F-Zero great again is just another red flag to raise about their philosophy. F-Zero is already great and all the things people are talking about and saying they want are proven to work in other games and would require little to no change in the core game mechanics.
 
If F-Zero ever comes back, I expect a very divisive control scheme that ultimately kills the franchise for good.

Tilt steering and the controls are touchscreen only. You tap on a bar to set your desired speed and can drag the stylus up or down on it to raise or lower it. Tap a button to boost. Shake controller to attack.
 
Agreeing with everyone on keeping the F-Zero GX vibe but more tracks & characters, 30 player online, 60fps/1080p and a track editor.

Also, has anyone else noticed this note in the Starfox Zero First Print Edition steelbook?

Cg09ib3WYAAOnDj.jpg:large
 
Despite what Miyamoto thinks, sometimes completely iterative sequels are ok. It's not good when it releases annually or floods that console with more or less the same game. When it's been generations since the last one...it's ok for it to be basically the same but with new/different tracks. Just make another GX. Different story for the story mode. Add online multiplayer.

Yeah...I'd be alright with this.
 
No techno, just metal/rock/jazz pls. Can have electro elements but pls no Sega techno again. :)

Gameplay-wise, I want a difficulty balance between X and GX. Other than that, go nuts.
Also, no more casino themed levels.

What the hell is up with Sega and casinos?
 
Miyamoto seems to be thinking too hard about this.

We all would just like Nintendo to be as serious with this as their exclusive racer as Sony is with GT and MS is with the Forza series. That being said, I wouldn't mind a version that was a little more in depth like RR Type 4, a career mode and car enhancements, maybe get real world auto manufacturers in on it and have them submit designs (Samurai Goroh's Mitsubishi Stingray or Ford's Blue Falcon), an optional cockpit to make us feel we're actually in the vehicles, and online play.

I mean, why does it have to be zany and eccentric? Can it not just be a kick ass racer and exhilarating experience to rival any racer with a modern setting? Give us an F Zero with the polish of Drive Club (car models and weather) and they'll sell millions.
 
I expect it to not exist

Sadly, I've got to agree. While some people here are saying they need to just do a GX2, the franchise is dead enough that I don't see it making a comeback when Nintendo has racing franchises with wider market appeal (Mario Kart, period).
 
Sadly, I've got to agree. While some people here are saying they need to just do a GX2, the franchise is dead enough that I don't see it making a comeback when Nintendo has racing franchises with wider market appeal (Mario Kart, period).

I don't get the Mario Kart thing. What's bad about having different franchises in a genre aiming to do different things? Nintendo doesn't have any problem putting out a bunch of platformers or RPGs, having some different types of racing games with different appeal wouldn't be a bad thing.
 
I would like to control the yaw with tilt, and maybe have more tracks with parts where you're airborne, but I don't have any ideas to revolutionize the series. It's a racing game, honestly there's only so much that you can do.
 
I would like to control the yaw with tilt.
There's nothing motion control oriented that will work for F-Zero. Because if there's only one game in the world that needs to have the most precise 1:1, lag free controls, it's F-Zero.

A new F-Zero game could simply have an online mode. No need for more re-inventions. The formula is perfect enough.
 
There's nothing motion control oriented that will work for F-Zero. Because if there's only one game in the world that needs to have the most precise 1:1, lag free controls, it's F-Zero.

A new F-Zero game could simply have an online mode. No need for more re-inventions. The formula is perfect enough.

It always felt kind of fiddly to me with the analogue. I think motion/tilt controls that are as accurate as what the Wii U game pad offers would actually work better, and allow for more variety in tracks.

Mind you I'm only talking about the airborne sections. I don't think motion for on-track sections would work well.
 
Start with made X and GX so awesome. Make it prettier. Keep it at 60fps. Add a few more modes of play (and if you're going to bother with a Story Mode again, let me pick any character I want). Maybe add weapons, if it would be a way to spice things up in Battle Mode and the like. Make the AI at least somewhat more fair in Single Player modes.

That would be pretty much all I could ask.
 
It always felt kind of fiddly to me with the analogue.
I did felt this way with F-Zero GX.

I think F-Zero X had better controls though. It also had much better "side attack" controls that allowed you to use that move to speed through some tough turns with no loss of speed. But you needed to be very precise with your timing. A tiny amount of lag would make these tricks impossible. That's why i have a hard time reaching my skill cap in this game on a LCD screen, compared to my old CRT. Even the small amount of input lag on a game mode LCD makes a difference here.
 
Maybe add weapons
Please no. One of the reasons i like F-Zero more than Wipeout is the lack of weapons. Instead of using luck against your opponents you use your skill and try to hit them at high speeds with your vehicle's own body, to throw them out of the course or make them crash at the side rails. It's MUCH more satisfying when done right and there's also some risk involved if you screw up. It also makes the game seem more violent and ruthless, which is ironic because of the lack of weapons.
 
Battle mode, plus all of the common sense features. Having a car combat mode would give it a ton of multi-player value, and if done right, would hopefully be enough justification to Miyamoto to allow it to be made.
 
So a robot jox game starring the F-Zero crew

I just want 60FPS highspeed racing with 30 racers and crazy tracks.
Huge bonus points if there's a verhicle and track editor, the latter could be pretty smoothly operatable with a touchscreen.
 
But I don’t know, at this point, what direction we could go in with a new F-Zero.
Give it to Platinum Games and make it a stylish action game.
Kinda like Bayonetta but with Captain Falcon as the MC.
 
All I need is F-Zero GX on Virtual Console because when my Gamecube dies, I will be super pissed.

Edit: Release at least an F-Zero Collection because old consoles die and I still want to play them at full speed without frame skips.
 
I did felt this way with F-Zero GX.

I think F-Zero X had better controls though. It also had much better "side attack" controls that allowed you to use that move to speed through some tough turns with no loss of speed. But you needed to be very precise with your timing. A tiny amount of lag would make these tricks impossible. That's why i have a hard time reaching my skill cap in this game on a LCD screen, compared to my old CRT. Even the small amount of input lag on a game mode LCD makes a difference here.
Ah, fair enough. My only experience with X was playing it at a friends house almost 20 years ago. I should pick it up on the VC.
 
It's weird that Miyamoto would have a bug up his ass about a "new direction to take F-Zero" when we get New Super Mario Bros. once every generation and it has barely evolved.

If you're doing a new game once every 5-10 years, you don't actually need to change it that dramatically, and I would argue that type of thinking is what helped ruin Star Fox for so many years (and depending on who you ask, is still ruining things)

Just give me F-Zero GX 2. It's not complicated. If you really want to shake things up, just give it the track editor that F-Zero for the 64DD was going to have.

But for fuck's sake don't shove in some weird gimmick just because you think you HAVE to.
 
It's weird that Miyamoto would have a bug up his ass about a "new direction to take F-Zero" when we get New Super Mario Bros. once every generation and it has barely evolved.

If you're doing a new game once every 5-10 years, you don't actually need to change it that dramatically, and I would argue that type of thinking is what helped ruin Star Fox for so many years (and depending on who you ask, is still ruining things)

Just give me F-Zero GX 2. It's not complicated. If you really want to shake things up, just give it the track editor that F-Zero for the 64DD was going to have.

But for fuck's sake don't shove in some weird gimmick just because you think you HAVE to.

NSMB sells, it doesn't need to change. Pretty straightforward.
 
No motion controls; they lack the subtlety and finess you need for extremely tight control and turns in high-octane racing games.

Also: get the same Sega team from GX to work on it.
 
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