What's so bad about Killzone?

Seriously? The presentation is one of the best I've ever seen, the graphics are incredible even for PC games (especially the faces), the sound design is top notch, the animations are very well done (climbing a ladder, reloading, etc... ) and the levels are well done and well thouht.

What makes it an average game? The only fault I see is the dumbass AI, but besides that, the game is awesome. Haven't tried the multiplayer yet, but the single player is much better than, say, Timesplitters 2 or Red Faction 2.
 
Littleberu said:
What makes it an average game? The only fault I see is the dumbass AI, but besides that, the game is awesome. Haven't tried the multiplayer yet, but the single player is much better than, say, Timesplitters 2 or Red Faction 2.

Well, just because it's better than two mediocre games doesn't make it anything other than mediocre itself. The FPS genre is so packed with great games (especially this year) that will appeal to just about anyone's tastes, so a game that falters in a couple areas (like Killzone) isn't really going to impress anyone.
 
Nerevar said:
Well, just because it's better than two mediocre games doesn't make it anything other than mediocre itself. The FPS genre is so packed with great games (especially this year) that will appeal to just about anyone's tastes, so a game that falters in a couple areas (like Killzone) isn't really going to impress anyone.

Well the game is much much better than Doom 3 to begin with. I won't go into the Halo 2 VS Killzone debate, but Killzone is a lot more atmospheric than Halo 2.
 
Cubsfan23 said:
It's not Halo 2. The End. Let it go.

Fuck Halo 2. Why is Halo 2 the benchmark for FPS these days? Half Life 2 kicks Halo 2 ass any time. Tsc tsc.

Ok, no kidding, Halo 2 isn't even on the same friggin platform.
 
Littleberu said:
Seriously? The presentation is one of the best I've ever seen, the graphics are incredible even for PC games (especially the faces), the sound design is top notch, the animations are very well done (climbing a ladder, reloading, etc... ) and the levels are well done and well thouht.

What makes it an average game?.

The Gameplay!
 
Keyser Soze said:
The Gameplay!

Oh, it's a FPS. Let me explain what is a FPS. It's like, you run around and shoot people. Then they die, and you pick up ammo, and kill other bad people. Sometimes, you need to take cover.
 
Littleberu said:
Oh, it's a FPS. Let me explain what is a FPS. It's like, you run around and shoot people. Then they die, and you pick up ammo, and kill other bad people. Sometimes, you need to take cover.

:lol
 
Perfect Dark and Golden Eye are still the benchmark games.

IGN dont have a clue saying Timesplitters is better than Golden Eye
 
i have xbox and ps2 and i liked Killzone a lot. don't know what everyones problem with it is. i will definitely buy it when it's $19.99


pros:
-------
+ great graphics for ps2
+ online is great
+ pretty decent story
+ nice weaponry
+ ability to change characters

cons:
----
- framerate isn't that great when firefights bust out
- enemy AI isn't the brighest around
- some odd graphical glitches


screw the haters, this game is a good choice even if you have all consoles
 
Head bobbing makes me sick, the gameplay isn't fun, AI sucks, regenerating healthbar looks like it was just tacked on, the level design isn't interesting, enemies repeat the same lines over and over, music wasn't memorable (or I don't remember music at all, most of the game is silent)


Games never make me feel sick but for some reason, this game does. The view goes all over the place when you reload, makes me sick. The thermal goggles leaves this blur around and it hurts my eyes...I don't know. Just couldn't play any more of it
 
(source amazon.com)

"First of all.....gamecube is the best.....ps2 is the second best.....and xbox is the 3rd best. Xbox is good but ps2 and gamecube kick its butt.....xbox may be a powerful system but it has horrible games.....yes, halo 2, halo, and fable are good but the other games are horrible. On the other hand.....ps2 and gamecube have about 40 good games.....ITS BEEN SAID THAT IT OVERHEATs and breaks or melts but its not true.....the only reason reviews say it overheats is because either michrosoft fanboys say it or michrosoft payed people to say it......think about.....if it really did overheat, sony would recall it or they wouldnt sell it at all.....this system rocks.....good job sony.....YOU MAKE GREAT SYSTEMS.....xbox is just jealouse because they couldnt make their system that small.....if xbox fell on you, it would give you a concusion.....and i am not a little kid.....i am actually 14 so im not a little kid like this review says, so even older kids love mario and zelda and all those great games.....and alot of xbox lovers are nerds, i mean, i read this review that said this guy bought 3 xbox's, three halo 2 games and a lan cord and hes gonna get it at 12:00 p.m. at night, i mean, what a loser "

That pretty much sums it up.....
 
Wario64 said:
Head bobbing makes me sick, the gameplay isn't fun, AI sucks, regenerating healthbar looks like it was just tacked on, the level design isn't interesting, enemies repeat the same lines over and over, music wasn't memorable (or I don't remember music at all, most of the game is silent)


Games never make me feel sick but for some reason, this game does. The view goes all over the place when you reload, makes me sick. The thermal goggles leaves this blur around and it hurts my eyes...I don't know. Just couldn't play any more of it

The music is actually awesome. You guys need to sit down and play the game again. The level design IS interesting, far more than most console FPS (where most of the time you're limited to a small track to move around).
 
i actually thought the musical score was one of the best around, i also felt the level design was above par. different strokes for different folks i guess
 
Littleberu said:
Oh, it's a FPS. Let me explain what is a FPS. It's like, you run around and shoot people. Then they die, and you pick up ammo, and kill other bad people. Sometimes, you need to take cover.

Yeah it is also good the have some variation in games. One boring generic indoor corridor level then another boring generic indoor corridor level gets tedious after a while and guards with the AI similar to the ghosts in Pac Man don’t help matters. Then there is the atmosphere which I must admit starts out brilliantly, the first level starts out extremely well but by the third any excitement that was there has just been sucked right out of the game.
 
Keyser Soze said:
Yeah it is also good the have some variation in games. One boring generic indoor corridor level then another boring generic indoor corridor level gets tedious after a while and guards with the AI similar to the ghosts in Pac Man don’t help matters. Then there is the atmosphere which I must admit starts out brilliantly, the first level starts out extremely well but by the third any excitement that was there has just been sucked right out of the game.

Variation? Do you get variation in a Sport game? No, you want to play a sport game, and you play a sport game. What kind of variation do you want? Puzzles? Puzzles in FPS generaly tend to be more boring than exciting. They usually break the mood too.

And yeah, the AI IS dumb, but does that justify all the hate the game had?
 
Ryck said:
(source amazon.com)

"First of all.....gamecube is the best.....ps2 is the second best.....and xbox is the 3rd best. Xbox is good but ps2 and gamecube kick its butt.....xbox may be a powerful system but it has horrible games.....yes, halo 2, halo, and fable are good but the other games are horrible. On the other hand.....ps2 and gamecube have about 40 good games.....ITS BEEN SAID THAT IT OVERHEATs and breaks or melts but its not true.....the only reason reviews say it overheats is because either michrosoft fanboys say it or michrosoft payed people to say it......think about.....if it really did overheat, sony would recall it or they wouldnt sell it at all.....this system rocks.....good job sony.....YOU MAKE GREAT SYSTEMS.....xbox is just jealouse because they couldnt make their system that small.....if xbox fell on you, it would give you a concusion.....and i am not a little kid.....i am actually 14 so im not a little kid like this review says, so even older kids love mario and zelda and all those great games.....and alot of xbox lovers are nerds, i mean, i read this review that said this guy bought 3 xbox's, three halo 2 games and a lan cord and hes gonna get it at 12:00 p.m. at night, i mean, what a loser "

That pretty much sums it up.....


:lol :lol :lol
All hail Amazon!
 
Littleberu said:
Fuck Halo 2. Why is Halo 2 the benchmark for FPS these days? Half Life 2 kicks Halo 2 ass any time. Tsc tsc.

Ok, no kidding, Halo 2 isn't even on the same friggin platform.

IAWTP. Halo 2 is overhyped. It is a nonsense to compare it with the best games released this year like HL2, GTA and MGS3.

Besides that, I agree that Killzone is a great game with nice art and atmosphere.
 
"And yeah, the AI IS dumb, but does that justify all the hate the game had?"

Well, if you think the definition of FPS is this :

"Let me explain what is a FPS. It's like, you run around and shoot people. Then they die, and you pick up ammo, and kill other bad people. Sometimes, you need to take cover"

then the AI is a pretty integral element of the game.

I didn't think Killzone was half as bad as the haters made out, but it's only half as good as the fanboys make out as well! ;)

The sniper mode is awesome.
The atmosphere is great.

But the AI is sucky - and that's what devalues the game the most. You feel like you are in a warzone, but it's a war against mindless spastics.

E.g. Helgast is standing there waiting to be triggered - walk into it's zone - okay, now it's triggered... um... it moves a little... chuck grenade at helgast... okay, it's spotted it ... "GRENADE!" says the Helgast.... and it proceeds to stand still, right by the grenade... perhaps we are dealing with an army of exterme S&M freaks who get off on being shot and blown up?

"Fuck Halo 2. Why is Halo 2 the benchmark for FPS these days? Half Life 2 kicks Halo 2 ass any time. Tsc tsc.
Ok, no kidding, Halo 2 isn't even on the same friggin platform."

it's the console bench mark.
Exactly the same as GT4 as the racing bench mark for all console games.
Exactly the same as Winning Eleven for all console soccer games.
Exactly the same as Zelda for console action RPGs.
etc etc...
 
Littleberu said:
Variation? Do you get variation in a Sport game? No, you want to play a sport game, and you play a sport game. What kind of variation do you want? Puzzles? Puzzles in FPS generaly tend to be more boring than exciting. They usually break the mood too.

And yeah, the AI IS dumb, but does that justify all the hate the game had?

YES!!! FPS’s are supposed to be challenging aren’t they? I might as well be shooting frikking fish in a frikken barrel, it is actually harder than playing Killzone.

Face it there are so many little things that are wrong with the game that make it terrible. Nothing is VERY wrong but the combination of all the things that could have been better make it a below average game. Also the time Sony chose to release it was absolute suicide so that did not help.

Also games are supposed to be about having fun aren’t they? I had no fun playing Killzone at all, anyone that found fun in it then well done to them but the fun is buried very deep inside this one for me. :(
 
Keyser Soze said:
YES!!! FPS’s are supposed to be challenging aren’t they? I might as well be shooting frikking fish in a frikken barrel, it is actually harder than playing Killzone.

Face it there are so many little things that are wrong with the game that make it terrible. Nothing is VERY wrong but the combination of all the things that could have been better make it a below average game. Also the time Sony chose to release it was absolute suicide so that did not help.

Also games are supposed to be about having fun aren’t they? I had no fun playing Killzone at all, anyone that found fun in it then well done to them but the fun is buried very deep inside this one for me. :(

Well you not having fun isn't what makes the game shitty. It is a good game, all the elements are there to make an enjoyable game, and I still fail to see what's so wrong about it.

The shitty level design in Halo 1 wasn't bad enough to bring the game down, I don't see why Killzone's AI could. And the game isn't that easy actually.
 
The lack of polish killed it for me. Killzone really does look like it had so much potential, but it felt super rushed and just doesn't quite deliver.

Still I find it hard to hate this game, since I can sort of see what they were aiming for, I just wish the devs had an opportunity to really like..FINISH the game.
 
Ramirez said:
The A.I. is the most important part of a single player FPS...

I really don't think so. What kind of AI do you want anyway? Do you want them to live a life on their own while youre away?

The only thing that sucks in Killzone AI is the fact that take cover ¼ of the time. The rest they just stand there waiting for you to kill them, which isn't bad considering you want to win in the end. But oh well.

This sounded like damage control, didn't it?
 
The atmosphere is top-notch. The presentation (menus and suchlike) is great. The graphics range from really nice to really awful, but the framerate is never entirely stable, the open outdoor areas all have a relatively poor draw distance, and the LOD popping is pretty terrible. Some of the animations are really well-done (mostly the first-person ones, like reloading and suchlike), but some are really awful, and seem to suffer the same LOD issues the rest of the game has (helghast soldiers 'running' around with a whole three frames of animation, less than ten feet away from you, for instance). On a related note, the ragdoll physics when you kill someone are laughable - i've had dead helghast doing handstands on a number of occasions, for some reason.

The levels are mostly well-modelled, and wonderfully atmospheric, but far too many of them are horribly linear (which is accentuated by control limitations - why can't my elite soldier climb out of a three-foot deep trench?). Speaking on controls, they feel horribly woolly and imprecise, even after i tweaked the insanely high default sensitivity down to something more reasonable, and i'd like to find out who thought the context-sensitive action system was a good way to implement simple things like jumping over things and climbing ladders, and shoot him in the face (not to mention that it uses it for melee attacks, too, which makes them almost entirely useless in anything other than a face-to-face one-on-one encounter), especially since you often have to be in a precise spot to get the damn context-sensitive action to work at all, which makes things like climbing into the static Helghast AA guns a real chore.

The weapons are for the most part nicely modelled, and sound great, but just don't feel right, somehow. The assault rifles are both horribly inaccurate, making them largely useless at even medium ranges (although the ISA one is somewhat better than the Helghast one - shame they don't provide you with enough ammo to use it as the primary weapon in most levels), and the alt-fire is pretty much useless on both of them, especially the Helghast shotgun thing, since it's only useful at point-blank range, and even then requires precise aim, which is nigh-impossible due to the crap controls, and then takes an age to reload, leaving you a sitting duck for the enemy who most likely survived your attempt at shooting his face off. The controls for the sniper rifle are awful (anyone who thinks a moving reticle in a static screen that moves the screen when it reaches the edge is a good idea needs to be shot - this also applies to people who like goldeneye/timeplitters like controls). Luger, for some reason, seems to be equipped with a submachinegun that operates more like a sniper rifle, which is just odd (and is generally given enough ammo to kill about three people). Rico's Big Gun(tm) is pretty nice, on the other hand, as is the Helghast heavy machine gun thing. The rocket launcher, on the other hand, just feels wimpy (and for some reason seems to fire from somewhere over your head).

The voice acting is great in the scripted sequences, but the combat dialogue is fucking awful, since each character seems to have a grand total of three phrases. In fact, in one of the later levels, it's downright comical, since the Helghast suddenly seem to develop Tourette's Syndrome, and start swearing randomly (and repetitively) at you.

Overall, the game just doesn't feel polished. If it was given another six months to iron out some of the glitches, try to get the framerate stable, and maybe tweak a few things here and there (not to mention giving them the chance to record some more combat dialogue), it could have been a pretty damn good game. As it is, it's merely average to decent.
 
"The shitty level design in Halo 1 wasn't bad enough to bring the game down, I don't see why Killzone's AI could. And the game isn't that easy actually."

the shitty level design was confined to the Library as far as i'm concerned.

And my personal problem with Halo was the flood rather than the level design. The Flood shifted away from the intense battles with the AI to something more akin to Serious Sam at 3 frames per second.

How far did you get in Halo , Beru?

"The only thing that sucks in Killzone AI is the fact that take cover ¼ of the time. The rest they just stand there waiting for you to kill them, which isn't bad considering you want to win in the end. But oh well. "

... here is your crown, King of Weaksauce.
 
Littleberu said:
Fuck Halo 2. Why is Halo 2 the benchmark for FPS these days? Half Life 2 kicks Halo 2 ass any time. Tsc tsc.

Ok, no kidding, Halo 2 isn't even on the same friggin platform.

IAWTP all the way. People call Killzone a generic fps, but Halo 2 is as generic as they get. Seriously, what exactly is so great about Halo 2? It's a fun shooter, but not deservant of all the praise it's getting (but then again, people DO have opinions)
 
DCharlie said:
"The shitty level design in Halo 1 wasn't bad enough to bring the game down, I don't see why Killzone's AI could. And the game isn't that easy actually."

the shitty level design was confined to the Library as far as i'm concerned.

And my personal problem with Halo was the flood rather than the level design. The Flood shifted away from the intense battles with the AI to something more akin to Serious Sam at 3 frames per second.

How far did you get in Halo , Beru?

"The only thing that sucks in Killzone AI is the fact that take cover ¼ of the time. The rest they just stand there waiting for you to kill them, which isn't bad considering you want to win in the end. But oh well. "

... here is your crown, King of Weaksauce.

How far? Finished it. Oh and I'm talking generaly here. I didn't think the level design in Halo 1 was bad at all, but it seems to be a general consensus around here.

Oh and yeah, I'm weaksauce. Thank you very much. :)

And arhra, you just saved the junior's reputation for me. I agree with most of the point in your post, but I still can't see why all those points make the game average when games like Frontline and Call of Duty got bigger score. I just can't understand.
 
DCharlie said:
"The shitty level design in Halo 1 wasn't bad enough to bring the game down, I don't see why Killzone's AI could. And the game isn't that easy actually."

the shitty level design was confined to the Library as far as i'm concerned.

And my personal problem with Halo was the flood rather than the level design. The Flood shifted away from the intense battles with the AI to something more akin to Serious Sam at 3 frames per second.

I've said it before but yeah...this is EXACTLY how I felt about HALO 1...after the Covenant, fighting the Flood was a total letdown and a retarded design choice



from my brief experiences with Killzone, everything about the game other than the actual gameplay is superb. The way the game plays out is outdated FPS fare, but the look, sound, and feel of it all is great
 
"How far? Finished it. Oh and I'm talking generaly here. I didn't think the level design in Halo 1 was bad at all, but it seems to be a general consensus around here.

Oh and yeah, I'm weaksauce. Thank you very much. "

now i'm going to use a bit of simple detective work here and guess you played it on "Raging Pussy" mode?

Seriously, go back and try it on at least Heroic - then again, sounds like you wuss out of the challenge...

perhaps you really are French?

;)
 
DCharlie said:
"How far? Finished it. Oh and I'm talking generaly here. I didn't think the level design in Halo 1 was bad at all, but it seems to be a general consensus around here.

Oh and yeah, I'm weaksauce. Thank you very much. "

now i'm going to use a bit of simple detective work here and guess you played it on "Raging Pussy" mode?

Seriously, go back and try it on at least Heroic - then again, sounds like you wuss out of the challenge...

perhaps you really are French?

;)

Well I did play it on Normal. I always play my game on Normal.
 
This is a fairly mediocre game offline. I feel bad for you...pimping it's worst aspects. Online, with the AI out of the way, and all pretense of anything but it being a rolling killfest, it's alright. The graphics and art would have been impressive if the machine could handle it. It hurts my eyes after awhile and the pop-up and such are pathetic. A solid $20 purchase, but I think enough people have played it around here, it's in no danger of being pumped up to what it isn't by fanbois.
 
Musashi Wins! said:
This is a fairly mediocre game offline. I feel bad for you...pimping it's worst aspects. Online, with the AI out of the way, and all pretense of anything but it being a rolling killfest, it's alright. The graphics and art would have been impressive if the machine could handle it. It hurts my eyes after awhile and the pop-up and such are pathetic. A solid $20 purchase, but I think enough people have played it around here, it's in no danger of being pumped up to what it isn't by fanbois.

Why the fuck are those weak insults for? I mean, we're discussing here, and I'm sharing my point of view, and you, Mr. Clever, come in, without any real arguments (contrary to some of the above posters) and at the same time call me a fanboy?

Get out of here.
 
Littleberu said:
Why the fuck are those weak insults for? I mean, we're discussing here, and I'm sharing my point of view, and you, Mr. Clever, come in, without any real arguments (contrary to some of the above posters) and at the same time call me a fanboy?

Get out of here.

I've discussed enough, probably in threads you've been in. I gave some obvious complaints, and you posed the question, not me. Maybe you shouldn't play Nancy Defensive Doll next time you start a thread about a mediocre game.
 
SantaCruZer said:
Because some stupid magazine said it would be a halo killer. It was doomed from that moment.

Halo/Halo 2 are incredibly average games, hyped to the heavens because of their relative state within the catalog of titles on the Xbox. That's not to suggest Killzone is without flaws -- it certainly is not -- but the game, albeit slightly hobbled, stands up to Halo and its sequel quite competently. The original author is correct -- the game's shoddy artificial intelligence is the only obvious blemish.
 
Musashi Wins! said:
I've discussed enough, probably in threads you've been in. I gave some obvious complaints, and you posed the question, not me. Maybe you shouldn't play Nancy Defensive Doll next time you start a thread about a mediocre game.

Nancy Defensive Doll? WTF. Stop throwing random insults around. Why shouldn't I be defensive when I think a game is pretty good when everyone else thinks it's bad? I just wanted to know what was bad about it.

And I don't see why you won't talk about a game, but still come here and making the smartass. I don't know, go do something else perhaps?
 
The game glitches Killzone had was my biggest concern. If Sony/Guerilla delayed the game ala GT4 style, it probably would have been a better game. I did like the Killzone though and it is one of my favorite PS2 games. Oh well, Killzone II is still on the way for the PS2.
 
Littleberu said:
The music is actually awesome. You guys need to sit down and play the game again. The level design IS interesting, far more than most console FPS (where most of the time you're limited to a small track to move around).

Wario64 probably loved the incoherent alien architecture erected about the Halo-verse. Repeating textures, modular level design, interchangeable maps..Yeah.
 
Ramirez said:
The A.I. is the most important part of a single player FPS...

I disagree. The AI in Call of Duty wasn't particularly striking, but that game is regarded as one of the best FPS titles released in the past decade. What you said holds zero weight.
 
"Halo/Halo 2 are incredibly average games, hyped to the heavens because of their relative state within the catalog of titles on the Xbox."

IYO.

Care to explain what makes them so average, IYO?
 
DCharlie said:
"Halo/Halo 2 are incredibly average games, hyped to the heavens because of their relative state within the catalog of titles on the Xbox."

IYO.

Care to explain what makes them so average, IYO?

Sure -- succintly, in fact. Piss poor level design, flat ambience, an uninteresting story. Of course, this is all subjective, not unlike your opinion of Killzone.
 
XS+ said:
I disagree. The AI in Call of Duty wasn't particularly striking, but that game is regarded as one of the best FPS titles released in the past decade. What you said holds zero weight.

'Not particularly striking' is a Far Cry (woops) from 'broken'.
 
XS+ said:
Sure -- succintly, in fact. Piss poor level design, flat ambience, an uninteresting story. Of course, this is all subjective, not unlike your opinion of Killzone.

Had halo have been on PS2 you would be creaming yourself with praise futami.
 
And arhra, you just saved the junior's reputation for me. I agree with most of the point in your post, but I still can't see why all those points make the game average when games like Frontline and Call of Duty got bigger score. I just can't understand.
Well, i would have rated them about the same, too - a solid 5 or 6/10 or so (single-player only - i haven't got a network adapter for my PS2, so haven't tried it online). The FPS competition on the PS2 is mediocre at best (which, imho, is generally a good thing... i'm not a big fan of the dual shock, especially for FPS controls, so i'd rather the decent FPS devs stick to the xbox ;) ). Killzone just got screwed due to being overhyped and positioned up against Halo 2 and Half-Life 2 (even if they're not on the same platform, it's still going to suffer from the comparisons). If they'd pushed it back six months or so, to give them a bit more time to finish polishing it, and hadn't had the ridiculously overblown 'Halo-Killer' hype attached, it probably would have got significantly better reviews overall.
 
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