Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

Choppasmith said:
I have the feeling it'll be like TvC UAS. They'll probably use Shinkiro (or another Capcom artist) for the character/menu art, and then use Udon for Comic-Book endings.


Though speaking of Udon, I recall, just before SFIV came out, Udon said they were interested in doing an MvC comic, and that Marvel would be gauging the success of the likes of SFIV before they would give the green light. So if MvC3 is happening, I would imagine an actual comic is possible now as well.
As I remember, the MvsC2 stick didn't have the number 2 in the logo. And months before the Mvs2 for XBLA/PSN both the Capcom and the Marvel representatives who handle these licensing things said they where happy with this relationship and would like to work in another game.
 
MvsC3 is gonna be that ish. Another year to love fighting games.

I hope unlocking characters is just by buying them. I pray its not do this with that to get this bullshit. Do not want.
 
KAL2006 said:
I think they will use the low poly TvC models and the whole Capcom side from that game will return. The reason why I think they will use TvC models is because they are simple, which means they can add tons of characters.
Whether they use TvC assets or not, I still have no idea what Spaniard is referencing. I guess it would make sense to do that though, but when you look at how large the roster of fighting games like SFIV and Tekken 6 are, maybe it won't be necessary.

I think something between the relatively simple TvC models and the high-poly SFIV models would be ideal.
 
Rice-Eater said:
I don't just want Dante in the game, he has to be god tier. That would be the only way to justify the cruel injustice that Capcom characters had to deal with in MvC2.
QFT. There needs to be Vergil, Wesker, Samanouske, Talbain, Viper, Amaterasu, Zero etc. all be God tiers in the game. They should have like insane teleports and ridiculously powerful screen filling supers to rape those 8 way Marvel dashers! :lol

At least Strider was top-tier. Also there needs to be a separate Beyond Godlike tier for Jean from Godhand.
 
Dali said:
I still have no idea what Spaniard is referencing.

MvC2 has so many characters, because most of them were taken straight from previous Capcom fighting games (Street Fighter Alpha series, Marvel: Super Heroes, X-Men: Children of Atom, Darkstalkers etc,). This time, the only current-gen fighting games that Capcom has made so far are (S)SF IV and TvC. So if MvC3 was to also include 50+ characters, Capcom would need to do all of them from the scratch.
 
Yoboman said:
Marvel have been pretty boring with characters in the past ten years haven't they

Of course, I'm biased, but I think their cosmic characters have been anything but boring - Guardians of the Galaxy has been fantastic: Rocket Raccoon, Groot, Cosmo, Drax, Starlord ... now, the Earth based stuff -- yeah, I agree. I'm hoping we get some more cosmic characters in MvC3, not a lot, but maybe 2 more ... if I had to choose, I'd go Nova and Rocket :D
 
Mr_Zombie said:
MvC2 has so many characters, because most of them were taken straight from previous Capcom fighting games (Street Fighter Alpha series, Marvel: Super Heroes, X-Men: Children of Atom, Darkstalkers etc,). This time, the only current-gen fighting games that Capcom has made so far are (S)SF IV and TvC. So if MvC3 was to also include 50+ characters, Capcom would need to do all of them from the scratch.
That still doesn't clarify what he was saying about it not being PS360 due to assets? TvC models can be used on PS360. Couple that with some sort of badass shading effects and maybe some upgraded textures and the speed of the game and I don't think the low-poly nautre of the models will be a big issue, IF they felt they had to reuse them.

It's a new ballgame with 3D models. You can't compare the difficulty in getting a sprite based game up to 50+ characters with how hard it would be doing the same thing with 3D models. Yeah it's always going to be easier to reuse assets, but do you wonder why SFIV has the most fighters of any first version of a Street Fighter? Maybe has something to do with the ease of churning out fully realized 3D characters versus 2D ones.
 
Yoboman said:
Marvel have been pretty boring with characters in the past ten years haven't they

I don't care about the last decade, Carnage and Deadpool and I'll be satisfied.

Keyword CARNAGE PLEASE.

Kajiba said:
I hope unlocking characters is just by buying them. I pray its not do this with that to get this bullshit. Do not want.

Agreed. Such a shame so many people never got to experience this since many first played MVC2 when it had the sloppy Backbone port done for PSN/XBLA.
 
I don't know much about fighting game dev cycles, but assuming initial development started on this game last year, when could we realistically expect a release date?
 
Yeah I remember leaving my Dreamcast on for one of the MvC just to rack up money haha.


But yeah I don't even feel like beating the game, to unlock people. It's a tedious chore and last bosses in fighting games as of late, make me say "That's BS." rather than "Dude this guy is so efffin awesome"


"No one is safe!"
Lol my favorite fighting game boss line.
 
I know I might be out there, but I like unlocking characters, art, backgrounds, etc. in fighting games -- it's fun to me, I like the challenge -- it gives me a reason to keep playing, too. However, it shouldn't be TOO many characters ... just enough to make you play through a couple times.

Then again, I'm a big fan of unlocking endings in fighting games, too ... that gives me a reason to play through with everyone. I dislike the bare bones approach where there is no reward.
 
Dali said:
Pulling assets from? What are you talking about? Game assets? Talent? If the former then it's likely all new. I doubt they'd use the low-poly TvC models or the aesthetically challenged SFIV stuff. If the latter, why wouldn't Capcom outsource the majority of the heavy-lifting as was done with... all of their recently released fighting games.

Oh shit sorry, went to bed.

By assets I meant people, like, if Capcom is going all HD then whos making this game? Probably not Dimps, they have their hands full, and are they really just going to use the characters from Tatsunoko vs Capcom once? If they go HD they would have to redo the Capcom characters from the ground up and thats unlike Capcom :P Sorry for the confusion.

As soon as you make an HD game and not a Wii game, you need twice the time and twice the people, meaning production of this game shouldave started a loooong time ago, back when Tatsunoko was still being made ... so who is it? If its the Tatsunoko team making it, then common sense tells me they take off from where they left off with their last project and the game will follow the Tatsunoko aesthetic.

Also, just because you and a couple of others think SF IV is "aesthetically-challenged" doesnt mean a lot of other fans or Capcom thinks the same way. I think the SF IV aesthetics are amazing and most Marvel characters would look great in that style.
 
BigBadShamoo said:
Yeah I remember leaving my Dreamcast on for one of the MvC just to rack up money haha.

Man, I imported the Dreamcast game 10 years ago and I had to get a special memory card since some of those points could only be gotten by putting your VMU in the cabinet. Good times, Good times.


BigBadShamoo said:
"No one is safe!"
Lol my favorite fighting game boss line.

How many characters in modern Marvel can be as cool as that?
 
Dahbomb said:
QFT. There needs to be Vergil, Wesker, Samanouske, Talbain, Viper, Amaterasu, Zero etc. all be God tiers in the game. They should have like insane teleports and ridiculously powerful screen filling supers to rape those 8 way Marvel dashers! :lol

At least Strider was top-tier. Also there needs to be a separate Beyond Godlike tier for Jean from Godhand.

Instead of Hyper Combos, Jean gets a V-ISM bar that quadruples his speed and every move juggles.
 
Dahbomb said:
QFT. There needs to be Vergil, Wesker, Samanouske, Talbain, Viper, Amaterasu, Zero etc. all be God tiers in the game. They should have like insane teleports and ridiculously powerful screen filling supers to rape those 8 way Marvel dashers! :lol .

27ycnif.jpg
 
I highly doubt they will use TvC assests for this game, that would be fucking dumb. Its on PS3/360, use it ffs...my guess is (as the article pretty much claims) they are rendering new 3D models for the characters in a 2D fighting system just like SF4. I am glad to hear the roster is huge, simply because it increases the chances of the characters I want getting in. :D
 
God's Beard said:
I don't want Vergil unless he can passively shoot phantom blades at his opponent while he dances around with his katana.
They should make him like Strider and have his Swords be part of a hyper combo like Strider's revolving orbits or whatever they are. I mean they are basically the same, both have teleports and sword based close quarter combat. That would open up some insane combos for him.
 
the lack of any of the other 2 games in the planet360 stuff makes it looks very unlikely ... but then again they just posted very possible speculations =P
 
Platy said:
the lack of any of the other 2 games in the planet360 stuff makes it looks very unlikely ... but then again they just posted very possible speculations =P
To give them the benefit of the doubt., they were only posting about the games that are coming to 360, so if the third game is for Wii or handhelds, they wouldn't have mentioned it.
 
Everything from the PlanetXbox360.com (http://www.planetxbox360.com/article_10306/Marvel_vs_Capcom_3_is_Coming_to_Xbox_360_from_Capcom) - is absolutely true based on all of our sources and investigating journalism; we do only focus on the games Xbox 360 related but here is a list of most of the stuff Capcom is showing at the event:

Dead Rising 2 (PS3, Xbox 360, PC)
<br>Lost Planet 2 (PS3, Xbox 360, PC)
<br>Okamiden: Chisaki Taiyou (N-DS)
<br>Sengoku Basara Samurai Heroes (PS3, Wii)
<br>Super Street Fighter IV (PS3, Xbox 360)
<br>"a title that's yet to be announced, but is AAA" (PS3, Xbox 360 - Marvel v Capcom 3)
<br>Bionic Commando 2
 
Raging Spaniard said:
Oh shit sorry, went to bed.

By assets I meant people, like, if Capcom is going all HD then whos making this game? Probably not Dimps, they have their hands full, and are they really just going to use the characters from Tatsunoko vs Capcom once? If they go HD they would have to redo the Capcom characters from the ground up and thats unlike Capcom :P Sorry for the confusion.

As soon as you make an HD game and not a Wii game, you need twice the time and twice the people, meaning production of this game shouldave started a loooong time ago, back when Tatsunoko was still being made ... so who is it? If its the Tatsunoko team making it, then common sense tells me they take off from where they left off with their last project and the game will follow the Tatsunoko aesthetic.

Also, just because you and a couple of others think SF IV is "aesthetically-challenged" doesnt mean a lot of other fans or Capcom thinks the same way. I think the SF IV aesthetics are amazing and most Marvel characters would look great in that style.

MvC3 is likely going to be a high-budget, high profile release ala SF4. I don't think Capcom's 90s laziness really applies here - they know this game will be a big seller and is worth investing in.
 
tapedeck said:
I highly doubt they will use TvC assests for this game, that would be fucking dumb.
Actually it would be pretty smart. Throw some shading effects on top of the TvC models, make more detailed backgrounds, and people (and I'm including GAFers) won't notice at all.
 
Macintosh360 said:
Everything from the PlanetXbox360.com (http://www.planetxbox360.com/article_10306/Marvel_vs_Capcom_3_is_Coming_to_Xbox_360_from_Capcom) - is absolutely true based on all of our sources and investigating journalism; we do only focus on the games Xbox 360 related but here is a list of most of the stuff Capcom is showing at the event:

Dead Rising 2 (PS3, Xbox 360, PC)
<br>Lost Planet 2 (PS3, Xbox 360, PC)
<br>Okamiden: Chisaki Taiyou (N-DS)
<br>Sengoku Basara Samurai Heroes (PS3, Wii)
<br>Super Street Fighter IV (PS3, Xbox 360)
<br>"a title that's yet to be announced, but is AAA" (PS3, Xbox 360 - Marvel v Capcom 3)
<br>Bionic Commando 2
Weren't they supposed to announce 3 games? What's the third one?
 
Raging Spaniard said:
I think the SF IV aesthetics are amazing and most Marvel characters would look great in that style.

To each their own. With that said...

While I can say I do like the *idea* of the SF4 art style, I still maintain that the new aesthetic is the worst thing to happen to the series since the live action movie bearing it's name. How anyone can *like* the "missing link of evolution steroid monkey" Ryu and company is beyond my comprehension.

Regardless, it could look like shit (and if it follows the (S)SF4 aesthetic, it probably will), and if the gameplay is solid/fun, I'll still buy/play it. :D
 
corrosivefrost said:
To each their own. With that said...

While I can say I do like the *idea* of the SF4 art style, I still maintain that the new aesthetic is the worst thing to happen to the series since the live action movie bearing it's name. How anyone can *like* the "missing link of evolution steroid monkey" Ryu and company is beyond my comprehension.

Regardless, it could look like shit (and if it follows the (S)SF4 aesthetic, it probably will), and if the gameplay is solid/fun, I'll still buy/play it. :D

Eh, look at some of the old sprites, the muscle exaggeration was always there, in some cases even more extreme than in SF IV. (compare the size of Ryus arms and feet to his face in his SF 3 sprite and dont tell me that is "normal" or not gorilla like)

I think the look Ryu has in SF IV makes sense, he looks like a guy who has been beat up his whole life and fits the mold of the world warrior, rather than his pretty animu face.
 
corrosivefrost said:
To each their own. With that said...

While I can say I do like the *idea* of the SF4 art style, I still maintain that the new aesthetic is the worst thing to happen to the series since the live action movie bearing it's name. How anyone can *like* the "missing link of evolution steroid monkey" Ryu and company is beyond my comprehension.

Regardless, it could look like shit (and if it follows the (S)SF4 aesthetic, it probably will), and if the gameplay is solid/fun, I'll still buy/play it. :D

I think Ryu and the rest of the shotos (save Gouken) look a bit off, but there are tons of characters that look amazing in the SF4 style. All of the characters added after the initial arcade release look excellent.

I think SF4 looks awesome overall.
 
corrosivefrost said:
To each their own. With that said...

While I can say I do like the *idea* of the SF4 art style, I still maintain that the new aesthetic is the worst thing to happen to the series since the live action movie bearing it's name. How anyone can *like* the "missing link of evolution steroid monkey" Ryu and company is beyond my comprehension.

Regardless, it could look like shit (and if it follows the (S)SF4 aesthetic, it probably will), and if the gameplay is solid/fun, I'll still buy/play it. :D

MvC2 looks like dog shit too, honestly. The sprites look nasty they way they've been sized and the animation is actually -worse- then in the 90s Marvel fighters.
 
Pai Pai Master said:
Post 1237.

I sees, well it could very well be someone making shit up, the full 1080p thing makes it highly suspicious if you ask me. :P

Threi said:
Actually it would be pretty smart. Throw some shading effects on top of the TvC models, make more detailed backgrounds, and people (and I'm including GAFers) won't notice at all.

http://img23.imageshack.us/img23/5230/tvc.jpg
http://s159.photobucket.com/albums/...s_capcom/DolphinIL_2010-01-27_21-37-32-21.jpg

I don't see shaders helping those models.
 
Skilletor said:
I think Ryu and the rest of the shotos (save Gouken) look a bit off, but there are tons of characters that look amazing in the SF4 style. All of the characters added after the initial arcade release look excellent.

I think SF4 looks awesome overall.
Rufus.jpg


423px-Hakan_art.jpg

^ best characters evar
 
jett said:
I sees, well it could very well be someone making shit up, the full 1080p thing makes it highly suspicious if you ask me. :P



http://img23.imageshack.us/img23/5230/tvc.jpg
http://s159.photobucket.com/albums/...s_capcom/DolphinIL_2010-01-27_21-37-32-21.jpg

I don't see shaders helping those models.

Agreed, you cant take those models and sell a PS360 retail game (downloadable yes) For HD they need a geometry boost, meaning rigs would have to be redone, meaning animations would have to be redone.

Not that I wouldnt mind though.
 
there were too many X-Men (too many Mutants) and too many odd villains (Shuma-Gorath, Marrow, Blackheart) from the Marvel side in MvC2

I hope MvC3 does not keep the same roster and overhauls the Marvel side and put in better Marvel characters
 
Threi said:
I do. Look at Marvel Ultimate Alliance 1 models with shaders off and on. Makes a pretty drastic difference.

Thats a game were characters dont take a whole lot of the screen budget though, historically, fighting games always have the character models with the highest polycounts. In a game like Ultimate Alliance where characters are pretty small, you can get away with much more.
 
Raging Spaniard said:
Thats a game were characters dont take a whole lot of the screen budget though, historically, fighting games always have the character models with the highest polycounts. In a game like Ultimate Alliance where characters are pretty small, you can get away with much more.
1 on 1 fighters yes, MvC not so much.
 
Threi said:
I do. Look at Marvel Ultimate Alliance 1 models with shaders off and on. Makes a pretty drastic difference.

Yeah that game has a serious case of the uglies.

No dude, TvC quality models won't do for a PS360 game at all.
 
All I'm hoping for is an actual variety of characters from Capcom used...not half the characters are Street Fighter. Yuck. Capcom has a shit load of properties to use. I'd love to see more. So definitely hoping for a upgraded TvC engine. Got a nice variety already started. They could fill in allot of the holes then with Onimusha, Devil May Cry, Breath of Fire, Strider, God Hand(It would just be perfect!), Monster Hunter(Don't ask me how it will work!), Resident Evil, Ghost and Ghouls, Pheonix Wright(Again don't ask me how! But it would be awesome), Bionic Commando, and others :lol
 
yencid said:
http://www.rincongamer.com/imagenesNuevas/ps3/sf4/Rufus.jpg

http://images4.wikia.nocookie.net/_.../thumb/f/f7/Hakan_art.jpg/423px-Hakan_art.jpg
^ best characters evar

/shrug

I don't like those character designs, but then again I don't like the way Necro, 12, Q, Oro, Mika, Blanka, Dhalsim, Balrog, etc. look, either. I don't think that has anything to do with the art and everything to do with I think they're stupid looking characters.

KoF13 has amazing art, but I think Ikari warriors look dumb.
 
BigBadShamoo said:
Yeah I remember leaving my Dreamcast on for one of the MvC just to rack up money haha..

I did that with Capcom vs SNK.

I seriously hope there's a MvC3, the versus series was one of my favorites. I also hope they expand the roster beyond "include every character that we've already worked out with this engine". It's been so long, they should use a completely new engine right?
 
Skilletor said:
/shrug

I don't like those character designs, but then again I don't like the way Necro, 12, Q, Oro, Mika, Blanka, Dhalsim, Balrog, etc. look, either. I don't think that has anything to do with the art and everything to do with I think they're stupid looking characters.

KoF13 has amazing art, but I think Ikari warriors look dumb.

Yeah, I've never liked most of them either.

Hakan really irks me though -- he reminds me of one of those special "added for home console" type of characters that's very gimmicky. Like Gon and Dr. Boskonovitch in Tekken 3. :(
 
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