Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

I really hope this gets released in on PSN & XBL. I know I'll be more inclined to play it if I don't need to grab the disc.

Either way: Super Hyped. MvC2 is the reason I still have my Dreamcast plugged in. I hope I can adjust to the 360 controller.
 
Macintosh360 said:
You are right, the trailer that was shown was shown in 1080p but the game will only run 720p - sorry for the confusion!

How would you know? Do you have the video file on your computer?
 
°°ToMmY°° said:
art style isn't that hot, to be honest.

backgrounds are really good but characters needs a better anatomy in their shape (can't find the words in english, sorry).

chun-li, for example, is really bad in that regard. ken too with massive eyebrows and the muscles of hulk hogan in a charlie chaplin body.

The "Volcano" stage is on hold for you. Do you want me to transfer the call to your office, sir?

(That stage in particular screams "cliche" and "look, I'm a second rate fighting game from back in the day, something like Time Killers or Eternal Champions".)

Azrael said:
Maybe it's a sequel to Rearmed for XBLA and PSN. I can't imagine why they would want to make a sequel to the retail game.

I was just reading something about BC the other day... it was saying how the "critics" thought it was good, even though it sold for shit.
 
I hope this is true... honestly it could very well be true considering marvel vs. capcom 2's release could have been a test to see if there was enough buzz to warrant a sequel... and considering the response. Im sure this game is in the works... marvel has been talking about for 2 years now.

...

i'm not going to lie... i wish there was a Darkstalkers sequel using the SF4 engine before this game came out.

but i cant complain... the more fighters the better :D
 
I really hope that the "is this coming to Wii" will be a big NO-NO in the forums just as big no-no was demanding TVC to PS360 in its thread. That would only be fair, isnt it?

Edit: Once the official announcment if done, of course.
 
Bionic Commando Rearmed 2... FUCK YEAH.
Please Capcom, don't forget the PC versions of MvC3 and BCR2 (and confirm SSFIV too!).
 
I have a feeling that a lot of these sites with the "scoop" are just building off of what's been leaked and coming up with BS. We know its coming, I'll wait till a more reliable source comes out with info.
 
V_Arnold said:
I really hope that the "is this coming to Wii" will be a big NO-NO in the forums just as big no-no was demanding TVC to PS360 in its thread. That would only be fair, isnt it?

Edit: Once the official announcment if done, of course.
I really hope so tbh. Once platforms are announced I really don't want to hear any console wars bullshit.
 
If true, would be awesome to see BCR2, and if possible made by the team of BCR.
And obviously a MVSC3 for the HD consoles would be great.
When the embargo ends?
 
Raging Spaniard said:
Oh shit sorry, went to bed.

By assets I meant people, like, if Capcom is going all HD then whos making this game? Probably not Dimps, they have their hands full, and are they really just going to use the characters from Tatsunoko vs Capcom once?
Why does Dimps have their hands full? The bulk of the work on SFIV was done a long time ago. You think maybe Sonic 4 has them strapped? I guess it's possible, but I just don't see them sending on the troops to work on Sonic 4.

If they go HD they would have to redo the Capcom characters from the ground up and thats unlike Capcom :P Sorry for the confusion.
See, I don't see this being a necessity. Looking at the high-res emu caps, I can see myself being happy with models that look like that. As I said, they can add "HD" touches in places other than the models. Of course the backgrounds look like poo, but they looked like rudimentary shit on the Wii as well. MvC2 was never a flagship title imo. It always seemed like a minimal effort cash-in, like it's younger brother Capcom Fighting Jam, only it turned out pretty good. Why would MvC3 be much different? Why would they have to go all out with crazy SFIV animation and high-poly models just because it's on HD systems? I think the game is so fast and busy, models of a similar quality to TvC would be fine.

As soon as you make an HD game and not a Wii game, you need twice the time and twice the people, meaning production of this game shouldave started a loooong time ago, back when Tatsunoko was still being made ... so who is it? If its the Tatsunoko team making it, then common sense tells me they take off from where they left off with their last project and the game will follow the Tatsunoko aesthetic.
Again this is assuming you are making a balls-to-the-wall, blow your socks off, flagship HD game. Do you think Disgaea 3 took twice the time and twice the people of the first two? Maybe a bad example, but I don't think treating every HD game equally and making a blanket statement like double this and double that is putting it in a realistic light. It's clear you are assuming SFIV level animation and models when you make this statement.

Also, just because you and a couple of others think SF IV is "aesthetically-challenged" doesnt mean a lot of other fans or Capcom thinks the same way. I think the SF IV aesthetics are amazing and most Marvel characters would look great in that style.
I know a lot of fans don't agree and I'm sure Capcom is pleased with it seeing as how popular SFIV is.

Skilletor said:
I think Ryu and the rest of the shotos (save Gouken) look a bit off, but there are tons of characters that look amazing in the SF4 style. All of the characters added after the initial arcade release look excellent.

I think SF4 looks awesome overall.
I somewhat agree with this. SFIV is a mixed bag. Some characters look pretty good: The ones added after the initial arcade release for instance. The 3S characters look especially nice (probably because they follow their 3S design more than being a redesign in the SFIV mold). Chun li, Ken and Ryu - the series's most iconic characters - look pretty bad though and leave an overall bad taste in regards to the aesthetic.
 
yencid said:
MvC2 might not have been a flagship title but im sure they are going to treat MvC3 as one.
Agree

MvC2 came out back when Capcom farted a fighting game every 3 months, even SF3 wasn't as big as it should when you still got Alpha, EX and all those Vs games coming out at the same time.

Now however it's different so I think they will treat MvC3 as big as SF4.
 
Ploid 3.0 said:
Capcom is going to have a ball teasing us with the MVC3 roster. One character every rare moon, and they will be sure not to screw up and let another list leak.
OT, but you have the best avatar in all of GAF. Just sayin'. :D
 
TheThunder said:
Agree

MvC2 came out back when Capcom farted a fighting game every 3 months, even SF3 wasn't as big as it should when you still got Alpha, EX and all those Vs games coming out at the same time.

Now however it's different so I think they will treat MvC3 as big as SF4.

Well, the main thing is that MvC2, hell, all of the Marvel vs. games were basically "budget" projects. Capcom was just a few points shy of admitting the game was such in the "In the All About Capcom" edition from a few years back.

This time, they know the VS. series carries a lot of weight. So the more work they put in now, the easier it will be to make Capcom style "update-sequels" of off it.
 
Dali said:
Why does Dimps have their hands full? The bulk of the work on SFIV was done a long time ago. You think maybe Sonic 4 has them strapped? I guess it's possible, but I just don't see them sending on the troops to work on Sonic 4.

See, I don't see this being a necessity. Looking at the high-res emu caps, I can see myself being happy with models that look like that. As I said, they can add "HD" touches in places other than the models. Of course the backgrounds look like poo, but they looked like rudimentary shit on the Wii as well. MvC2 was never a flagship title imo. It always seemed like a minimal effort cash-in, like it's younger brother Capcom Fighting Jam, only it turned out pretty good. Why would MvC3 be much different? Why would they have to go all out with crazy SFIV animation and high-poly models just because it's on HD systems? I think the game is so fast and busy, models of a similar quality to TvC would be fine.

Again this is assuming you are making a balls-to-the-wall, blow your socks off, flagship HD game. Do you think Disgaea 3 took twice the time and twice the people of the first two? Maybe a bad example, but I don't think treating every HD game equally and making a blanket statement like double this and double that is putting it in a realistic light. It's clear you are assuming SFIV level animation and models when you make this statement.

I know a lot of fans don't agree and I'm sure Capcom is pleased with it seeing as how popular SFIV is.

Capcom in 2000 and Capcom in 2010 are completely different beats. Back in the day MvsC 2 got the same treatment their fighting games got back then, meaning: a handful of new sprites/characters, new music and new backgrounds (which were all in 3d, that was kind of a big deal back then) Marvel was also having some pretty tough times, being near bankruptcy and none of their licenses being a huge Hollywood deal (X-Men the movie wasnt even out!) The stakes are much higher now and I dont see Capcom nor Marvel treating this as a small deal, specially now that the have revived their status in the fighting genre.

So, my point, if you "port" TvC assets to PS360 as a RETAIL game without a substantial visual upgrade, then, as Capcom (and not a small company like Nippon Ichii, theyre not held under the same scrutiny) you are not doing your job well enough. There are very high expectations on what such a game would look like, and not upgrading the geometry on those TvC models would be a big mistake. Look at Capcom this gen and they have gone all out on all their big franchises, and MvC is right up there with them (mind you, I dont mind the style of TvC at all, I think its great) If they keep the assets Wii quality, then sell it as a downloadable game.

I do think you need high quality models, animations and effects for a high paced game though. I mean thats no excuse. If the art director wants a "simple" looking game then go right ahead, but thats not easier to make in any case (good example being Okami, simple looking but with a LOT of geometry underneath) To quote you directly a "balls-to-the-wall, blow your socks off, flagship HD game." is EXACTLY what Marvel vs Capcom sounds like to me, not Disgaea ;)

Dimps had a year to create 10 new characters and a handful of backgrounds for Super (which look much better than the ones in vanilla). Thats a very, very short timeframe to work with and I can say that with confidence. But yeah, assuming can be annoying so lets say Capcom/Dimps brought in a lot more people so that they could star production on MvC3 sooner ... if thats the case then yes, as long as they started a year and a half ago, and crunched a fair bit, Id say they could make it for this holiday or early next year.

Im betting on the Tatsunoko team being responsible for this game though, since they finished production a while ago and have just finished working on a versus game, that just makes sense. What we dont know is how different those two engines are (SFIV and TvC), how they can port to other systems, if the TvC team could work right away with the SF IV engine, etc, etc.

Either way as long as we get something ambitious, fresh and really good looking I dont care what system its for, I'll be happy :)
 
Yes it's Bionic Commando: Rearmed 2 and I'm guessing we won't see much from the in-game category til E3 2010, but they could change that of course!
 
Raging Spaniard said:
Capcom in 2000 and Capcom in 2010 are completely different beats. Back in the day MvsC 2 got the same treatment their fighting games got back then, meaning: a handful of new sprites/characters, new music and new backgrounds (which were all in 3d, that was kind of a big deal back then) Marvel was also having some pretty tough times, being near bankruptcy and none of their licenses being a huge Hollywood deal (X-Men the movie wasnt even out!) The stakes are much higher now and I dont see Capcom nor Marvel treating this as a small deal, specially now that the have revived their status in the fighting genre.
So why would you be surprised if this was PS360?

So, my point, if you "port" TvC assets to PS360 as a RETAIL game without a substantial visual upgrade, then, as Capcom (and not a small company like Nippon Ichii, theyre not held under the same scrutiny) you are not doing your job well enough. There are very high expectations on what such a game would look like, and not upgrading the geometry on those TvC models would be a big mistake. Look at Capcom this gen and they have gone all out on all their big franchises, and MvC is right up there with them (mind you, I dont mind the style of TvC at all, I think its great) If they keep the assets Wii quality, then sell it as a downloadable game.

I do think you need high quality models, animations and effects for a high paced game though. I mean thats no excuse. If the art director wants a "simple" looking game then go right ahead, but thats not easier to make in any case (good example being Okami, simple looking but with a LOT of geometry underneath)
That's just my personal opinion. I've already stated it, but with a the right effects I think it could look nice. The biggest issue to me would be the characters flashes for supers or tag supers. The shittiness of the models in TvC is really brought to the forefront during these flashes, to the point where a static piece of art like MvC2 is preferable.

To quote you directly a "balls-to-the-wall, blow your socks off, flagship HD game." is EXACTLY what Marvel vs Capcom sounds like to me, not Disgaea ;)
Once again why would you suggest PS360 is a long shot, then?

Dimps had a year to create 10 new characters and a handful of backgrounds for Super (which look much better than the ones in vanilla). Thats a very, very short timeframe to work with and I can say that with confidence. But yeah, assuming can be annoying so lets say Capcom/Dimps brought in a lot more people so that they could star production on MvC3 sooner ... if thats the case then yes, as long as they started a year and a half ago, and crunched a fair bit, Id say they could make it for this holiday or early next year.
As far as interviews go it seems like Dimps' involvement was mainly the programing side of things. The majority of which has been completed for some time now. So let's assume Dimps has people modeling, rigging and animating too. Surely Capcom has internal people or people outside of Dimps that are capable of doing this as well. Seems to be that was the case for SFIV.

1UP: So one thing that seems to not really get talked about by you guys is the fact that the Japanese developer Dimps helped with the making of the game. Why is that?

YO: Well, it wasn't that we were necessarily hiding that fact, but it's that we didn't really view them as an external developer in the traditional sense. Takashi Nishiyama, the guy who started Dimps and still runs the studio, used to work at Capcom years ago, and he was actually one of the developers on the original Street Fighter. After he did that game, he left Capcom and set up that studio. He still totally has Capcom blood in him, though, and we still view him as one of the team. The same goes for some of the others there. In fact, Nishiyama was one of the guys who helped make the Street Fighter 4 project happen. So the way it works is that we handle all of the art, characters, and game design within Capcom, and they handle the programming and balancing. But it really is a true Capcom game through and through, no matter how you look at it.

Im betting on the Tatsunoko team being responsible for this game though, since they finished production a while ago and have just finished working on a versus game, that just makes sense. What we dont know is how different those two engines are (SFIV and TvC), how they can port to other systems, if the TvC team could work right away with the SF IV engine, etc, etc.

Either way as long as we get something ambitious, fresh and really good looking I dont care what system its for, I'll be happy :)
That's cool. Either team is fine as long as the character design for icons like Ryu and Ken don't blow dick. But once again your sentiment seems to have shifted from one of 'shock if on PS360' to one of acceptance.
 
Another thing people don't realize is how much Marvel has changed since 2000.

In the past 10 years Spider-man, the X-men, The Hulk, The Fantastic Four, and Iron Man went from characters thought as either being 'for kids and comic geeks' to becoming block-buster franchises.

Trust me, this game is going to get a ton of special treatment.
 
I guess I have two thoughts:

-If the game is going to be on PS360, it should be a complete HD experience. Anything less is a mistake.

-I'd be surprised if Capcom has the bandwidth for that, a TvC esque experience seems more likely. On further discussion I've been convinced they might have the bandwidth after all.
 
Raging Spaniard said:
-I'd be surprised if Capcom has the bandwidth for that, a TvC esque experience seems more likely. On further discussion I've been convinced they might have the bandwidth after all.

Bandwidth? Do you mean literal bandwidth or some term for people and resources?
 
Raging Spaniard said:
I guess I have two thoughts:

-If the game is going to be on PS360, it should be a complete HD experience. Anything less is a mistake.

-I'd be surprised if Capcom has the bandwidth for that, a TvC esque experience seems more likely. On further discussion I've been convinced they might have the bandwidth after all.
Gotcha. Well it would be nice to see facial features animated with polygons instead of a plane with an animated texture. So yeah the full HD experience would be awesome, but I wouldn't complain if it didn't happen.
 
SuperAngelo64 said:
Bandwidth? Do you mean literal bandwidth or some term for people and resources?

Sorry, people and resources, its the way we talk at work :\
 
Dali said:
As far as interviews go it seems like Dimps' involvement was mainly the programing side of things. The majority of which has been completed for some time now. So let's assume Dimps has people modeling, rigging and animating too. Surely Capcom has internal people or people outside of Dimps that are capable of doing this as well. Seems to be that was the case for SFIV.
I can confirm they outsourced at least partially this stuff. I know a guy who works in a Japanese company as an animator. He worked in SFIV, but not in Capcom or Dimps.
He is the source of some SFIV stuff I leaked here (now I remember Rufus info before he was announced).
BTW at least some SSFIV characters were planned to be included in SFIV and were at least partially made during SFIV development.
 
Raging Spaniard said:
I guess I have two thoughts:

-If the game is going to be on PS360, it should be a complete HD experience. Anything less is a mistake.

-I'd be surprised if Capcom has the bandwidth for that, a TvC esque experience seems more likely. On further discussion I've been convinced they might have the bandwidth after all.

It's Marvel vs. Capcom, ans with how big Marvel is going the last few years with their movies, I'm sure they'd want Capcom to make it special...

TvC looked the way it did because of the hardware, and I'd imagine it would look much more improved than that, even if they make sure that they don't go backwards with the number of characters in a team (3v30)...

Really can't wait for this to finally be revealed, MvC2 is my favorite 2D fighter, a good bit above Super Turbo & 3rd Strike...
 
less X-Men and less obscure characters would be better

I hate Marrow, Shuma-Gorath and Blackhart as Marvel Villains when they could replace them with more noticeable villains

like fukc the X-Men and the excessive Children Of the Atom villains
 
List of "omfg how they missed on the first 2" : Punisher, Daredevil, Elektra, Thor, Anyone of the fantastic 4, Ghost Rider, Deadpool, Namor, Nightcrawler and Silver Surfer (yeah yeah god tier =P)

More underground characters that deserve a spot : Doctor Strange, Taskmaster, Man-Thing, Hawkeye, Blackcat, Red Sonja and ... Squirrel Girl


And looking at the wikipedia list of marvel villains ... dear god marvel need to learn a little from dc in the villain department =P
 
Ya know, just for once. Maybe. JUST maybe, they could do a different Morrigan stance? Do something I don't....what's the word, -different-?! :lol Same sprite for how many years? And when TvC was announced I was surely convinced we'd see a new Morrigan. Negative. Ono better make a new Darkstalkers. It's so rightfully due.
 
Platy said:
List of "omfg how they missed on the first 2" : Punisher, Daredevil, Elektra, Thor, Anyone of the fantastic 4 human torch and Mr.Fantastic, Ghost Rider, Deadpool, Namor, Nightcrawler and Silver Surfer (yeah yeah god tier =P)

More underground characters that deserve a spot : Doctor Strange, Taskmaster, Man-Thing, Hawkeye, Blackcat, Red Sonja and ... Squirrel Girl


And looking at the wikipedia list of marvel villains ... dear god marvel need to learn a little from dc in the villain department =P
I'll accept these.

CcrooK said:
Ya know, just for once. Maybe. JUST maybe, they could do a different Morrigan stance? Do something I don't....what's the word, -different-?! :lol Same sprite for how many years? And when TvC was announced I was surely convinced we'd see a new Morrigan. Negative. Ono better make a new Darkstalkers. It's so rightfully due.

Morrigan should be the only 2d character in the game. Accept no substitutes.
 
IT'S MEWJINN BAYBEE!!!!!!!!!!!!!!!

I've been waiting to use that for a while now.

But I'm still holding out until we get something. They really can't scale the roster back but they can make it better. They could go 80 if they wanted but I doubt it'll become that obscene. But all that really matters is we're one step closer to DuckTales on the VC. MOON, BITCHES!!!!!
 
Raging Spaniard said:
Capcom in 2000 and Capcom in 2010 are completely different beats. Back in the day MvsC 2 got the same treatment their fighting games got back then, meaning: a handful of new sprites/characters, new music and new backgrounds (which were all in 3d, that was kind of a big deal back then) Marvel was also having some pretty tough times, being near bankruptcy and none of their licenses being a huge Hollywood deal (X-Men the movie wasnt even out!) The stakes are much higher now and I dont see Capcom nor Marvel treating this as a small deal, specially now that the have revived their status in the fighting genre.

So, my point, if you "port" TvC assets to PS360 as a RETAIL game without a substantial visual upgrade, then, as Capcom (and not a small company like Nippon Ichii, theyre not held under the same scrutiny) you are not doing your job well enough. There are very high expectations on what such a game would look like, and not upgrading the geometry on those TvC models would be a big mistake. Look at Capcom this gen and they have gone all out on all their big franchises, and MvC is right up there with them (mind you, I dont mind the style of TvC at all, I think its great) If they keep the assets Wii quality, then sell it as a downloadable game.

I do think you need high quality models, animations and effects for a high paced game though. I mean thats no excuse. If the art director wants a "simple" looking game then go right ahead, but thats not easier to make in any case (good example being Okami, simple looking but with a LOT of geometry underneath) To quote you directly a "balls-to-the-wall, blow your socks off, flagship HD game." is EXACTLY what Marvel vs Capcom sounds like to me, not Disgaea ;)

Dimps had a year to create 10 new characters and a handful of backgrounds for Super (which look much better than the ones in vanilla). Thats a very, very short timeframe to work with and I can say that with confidence. But yeah, assuming can be annoying so lets say Capcom/Dimps brought in a lot more people so that they could star production on MvC3 sooner ... if thats the case then yes, as long as they started a year and a half ago, and crunched a fair bit, Id say they could make it for this holiday or early next year.

Im betting on the Tatsunoko team being responsible for this game though, since they finished production a while ago and have just finished working on a versus game, that just makes sense. What we dont know is how different those two engines are (SFIV and TvC), how they can port to other systems, if the TvC team could work right away with the SF IV engine, etc, etc.

Either way as long as we get something ambitious, fresh and really good looking I dont care what system its for, I'll be happy :)

What I'm wondering is that "So many characters" comment in the article. I'm a little worried we'll get a lot of shared animations and clones with this like this was a Budokai Tenkaichi game. I really hope it'll "blow me out of the water"

On the other hand, unlike TvC, Capcom's got the MvC2 cast to work with and instead of watching/reading footage to figure out moves, they can sort of "Reverse Rotoscope/Engineer" the Marvel and Capcom characters on 3D models (I'm not expecting SFIV Fluidity, but lets hope they're a little better looking than TvC's considering the console. I for one would love if they used TvC's style of closeups instead of Portrait Art

What really excites me as someone said, the fact that Marvel is WAY bigger now than a decade ago really should show in the game. I'm really hoping for an overall "package" similar to SFIV with Story Mode and fully voiced English cutscenes.

Though even this were just MvC2 with a new coat of paint and a couple character additions, I'd still get it Day 1, but I've really got a feeling that Capcom's going to blow us away with the game.
 
ReXXXSoprano said:
They could go 80 if they wanted but I doubt it'll become that obscene.

Fuck that, they totally should.

Less Street Fighters, more Capcom universe characters and hell more Marvel universe characters. Of course, the thing would be nearly as unbalanced as Marvel vs Capcom 2 if they did that.
 
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