Edit: Holy shit. I just played Virtual Console Super Mario Bros. on the CRT and it hit my mind with a nostalgia attack.
The weird part is, I've been playing digital versions of this game on and off regularly for years now. Just yesterday I played my 3DS VC copy, but this is the first time in like 20 years I've played the game on a curved screen. The motion and color saturation looked like they were from a bygone era.
I'm totally running Link to the Past on this tomorrow in preparation for Link Between Worlds. I just don't know if it's gonna be my VC copy or my SNES cart.
Also, Super Mario Sunshine running on the Wii looked just right.
My current setup has a 14" CRT sitting basically right next to a 46" LCD. I hooked the CRT back up for my older consoles and am pleased with the results. It's obvious that the CRT is just a better fit for consoles N64 and earlier (unless perhaps you own an RGB adapter, but I don't), and current-gen of course is made for modern HDTVs, but it get's a little hazy with 6th-Gen tech like the PS2 or Wii.
On the HDTV End:
+You get 480p, even for Virtual Console games
+Almost all retail Wii games are 16:9
-480p still kinda looks like crap on a big 1080p screen (even 720p games don't look that great for me)
-Added input lag (I looked up my model on a list and its says it adds about 40ms lag)
On the CRT End:
+Image quality looks like how most people probably experienced the games when they came out.
+Less input lag.
+All my Virtual Console games are 4:3.
-You lose the slight improvement of 480p.
-I don't know if retail Wii games adapt for 4:3.
And in my case, no, S-Video isn't an option for the CRT. In fact it's actually a mono TV set.
The weird part is, I've been playing digital versions of this game on and off regularly for years now. Just yesterday I played my 3DS VC copy, but this is the first time in like 20 years I've played the game on a curved screen. The motion and color saturation looked like they were from a bygone era.
I'm totally running Link to the Past on this tomorrow in preparation for Link Between Worlds. I just don't know if it's gonna be my VC copy or my SNES cart.
Also, Super Mario Sunshine running on the Wii looked just right.
My current setup has a 14" CRT sitting basically right next to a 46" LCD. I hooked the CRT back up for my older consoles and am pleased with the results. It's obvious that the CRT is just a better fit for consoles N64 and earlier (unless perhaps you own an RGB adapter, but I don't), and current-gen of course is made for modern HDTVs, but it get's a little hazy with 6th-Gen tech like the PS2 or Wii.
On the HDTV End:
+You get 480p, even for Virtual Console games
+Almost all retail Wii games are 16:9
-480p still kinda looks like crap on a big 1080p screen (even 720p games don't look that great for me)
-Added input lag (I looked up my model on a list and its says it adds about 40ms lag)
On the CRT End:
+Image quality looks like how most people probably experienced the games when they came out.
+Less input lag.
+All my Virtual Console games are 4:3.
-You lose the slight improvement of 480p.
-I don't know if retail Wii games adapt for 4:3.
And in my case, no, S-Video isn't an option for the CRT. In fact it's actually a mono TV set.