Which Nintendo 64 game had the BEST graphics on the system?

Man you have built up resentment over that console. You're the same guy that was trashing it in the other thread. Jesus.
It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.

Pisses all over Saturn's 3D though, doesn't it
Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.
 
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Saturn belongs to the 3DO league, not the N64 or PS1 league
Andre The Giant No GIF

3DO was an expensive piece of 1993 hardware that never got fully utilized. Saturn hardware is weaker than it in all categories.
 
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It's a shame the NeoGAF mods are too lenient on such blatant trolling, which completely derails and undermines the thread. It's not on the level of the ResetEra/Famiboards dictatorship, but in this case, some moderation would go a long way toward keeping the discussion at least somewhat reasonable.
 
That trick made the characters look good... But it sacrifices a setting by making it look like just a drawn cardboard box.
Well, yeah, it's Pokémon Stadium and there are only battles. No real point in having detailed backgrounds you can't even explore anyway.

Putting all the processing power into rendering and animating 251 unique models was the right decision.
 
Rush 2049 is a great showcase of how much the N64 evolved visually by its final years. Compared to San Francisco Rush and Rush 2, it looks dramatically cleaner and more refined — with better textures, longer draw distance, vibrant lighting, and that distinct futuristic aesthetic that still holds up. It really pushed the hardware with large, open tracks and a smooth sense of speed rarely seen on the system.

The Dreamcast version naturally looks sharper, with higher resolution and smoother performance, but the N64 version deserves a lot of credit for what it accomplished. It also refined the gameplay — tighter handling, more complex tracks, and the addition of the iconic stunt mode, which gave the game lasting appeal and personality.

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It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.


Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.


Oh well, I don't like Nintendo and the 64 was one of my favorite consoles.
 
It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.


Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.

what were you smoking? voodoo didn't release its first consumer product until the launch of the n64 and it wasn't much better. though through out the n64 life PC Cards got way better. same as every gen after.
 
Hahaha

Wtf does that mean
It means you are better off playing Ultimate Mortal Kombat 3 on SNES than Mortal Kombat Trilogy on N64 and that goes for anything 2D.

what were you smoking? voodoo didn't release its first consumer product until the launch of the n64 and it wasn't much better. though through out the n64 life PC Cards got way better. same as every gen after.
Glide sucks ass too. Amazing how it can make games look like a blurry mess relative to just software. There is a reason 3dfx went bankrupt.
 
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Could Sin & Punishment get a spot? The game's a looker and iirc it runs quite well.

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(the gif is sped up)
This game is rad, I played it years later after reading weird reviews about its alien control scheme or whatever and found it plays pretty much like the second game in a very modern setup, d-pad to move the character, analog stick for the aiming, etc., it works great and is the best N64 rail shooter.

The only thing Star Fox 64 has over this is the all-range mode so, the not rail shooter parts really.
 
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Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.
Damn wrong. Saturn was good at 3D, and the N64 had the chipset to do amazing 2D games. Sadly, the focus was on 3D and going to carts made it simply too expensive for 2D games on the N64

Banagi O and Yoshi Island had some wonderful 2D graphics
 
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It means you are better off playing Ultimate Mortal Kombat 3 on SNES than Mortal Kombat Trilogy on N64 and that goes for anything 2D.
But that doesn't mean The N64 can't do "high level 2D" ( :messenger_grinning_sweat: ) it just means MK Trilogy on the N64 was a bad port on an early 12MB cart.

There are other 2D games on N64 if you want good looking 2D graphics. Sure, there were very few of them but at that time 2D games were not as popular as 3D and cartridges were too expensive to not cater to the most common denominator. But the CPU/GPU/RAM was there for some wonderful stuff.
 
Glide sucks ass too. Amazing how it can make games look like a blurry mess relative to just software. There is a reason 3dfx went bankrupt.
I guess you weren't there.

3Dfx didn't fail because of "blurry mess", whatever that is. It failed because Nvidia beat them with better products later on. At first, 3DFx were pretty much the monopoly for 2 years, kinda like how Nvidia is now. All the other 3D cards couldn't touch Voodoo's performance. 3Dfx started going downhill after the Voodoo 3.

Also yes, i agree the early filtered graphics were shit compared to software. But what mattered the most back then was performance. With a Voodoo you could play Quake 1/2 @ 640x480 with good frame rates on regular pentium CPUs. With software you were bound to 320x240 at most, even with a brand new, super expensive Pentium 2. On top of that, the blurriness was easily fixable in some games. Both Quake and Quake 2 had console commands to remove the bilinear filter and give it a look closer to software while also keeping the performance and resolution. You could even restore the software dynamic lighting effects in Quake 1.

You just had to be a bit more involved as a user, which was something PC gamers had to be back then.
 
Damn wrong. Saturn was good at 3D, and the N64 had the chipset to do amazing 2D games. Sadly, the focus was on 3D and going to carts made it simply too expensive for 2D games on the N64

Banagi O and Yoshi Island had some wonderful 2D graphics
Saturn is embarrassing in full 3D department. Unlike software on something like Sega Model 2 there always had to be some kind of major compromises or workarounds.

Yoshi's Island is on SNES. Yoshi's Story is the trash on N64. Bangai-O has simple sprites. Urban Strike on SNES is more impressive.
 
This game is rad, I played it years later after reading weird reviews about its alien control scheme or whatever and found it plays pretty much like the second game in a very modern setup, d-pad to move the character, analog stick for the aiming, etc., it works great and is the best N64 rail shooter.

The only thing Star Fox 64 has over this is the all-range mode so, the not rail shooter parts really.

Sin and Punishment is a 2000 release, while Star Fox 64 came out in 1997. It's only logical that, with a three-year gap, S&P would showcase notable visual improvements — by that time, N64 development techniques were far more refined and the hardware was being pushed much closer to its full potential.

Why are you guys feeding the obvious trolls here? NeverYouMind don't want to contribute, just undermine the discussion.
 
There are other 2D games on N64 if you want good looking 2D graphics.
Name one 2D N64 game that could not be done on SNES.

Also yes, i agree the early filtered graphics were shit compared to software. But what mattered the most back then was performance. With a Voodoo you could play Quake 1/2 @ 640x480 with good frame rates on regular pentium CPUs. With software you were bound to 320x240 at most, even with a brand new, super expensive Pentium 2. On top of that, the blurriness was easily fixable in some games. Both Quake and Quake 2 had console commands to remove the bilinear filter and give it a look closer to software while also keeping the performance and resolution. You could even restore the software dynamic lighting effects in Quake 1.
No shit. More processing power allows higher resolutions with better performance. Voodoo cards were not cheap either (~$300).
 
Another great case is Perfect Dark. Some people love to complain about the framerate, but honestly, that's just missing the point. The game was so ambitious — pushing dynamic lighting, shadows, particle effects, and huge environments — that a perfectly smooth framerate simply wasn't realistic at the time.
The same thing could be said about Shadow of the Colussus. That game did crazy stuff on the PS2, and during some battles the frame rate dropped to what felt like (and possibly was) single digits at times.
Yet that game rarely receives the same amount of criticism for that… I can't quite put my finger on what the reason could be, though :messenger_winking:
 
Name one 2D N64 game that could not be done on SNES.
Yoshi's Story
Rakuga Kids
Bangai-o
Mischief Makers (the boss fights)
Starcraft 64
Rampage/World Tour
NBA Hangtime (arcade perfect visuals on N64, NBA Jam on SNES looks laughably downgraded)

There are more ofc, but those are i mostly remember.

How is this a conversation even? I bet you never played a single N64 game in your life, let alone the 2D ones.
 
The same thing could be said about Shadow of the Colussus. That game did crazy stuff on the PS2, and during some battles the frame rate dropped to what felt like (and possibly was) single digits at times.
Yet that game rarely receives the same amount of criticism for that… I can't quite put my finger on what the reason could be, though :messenger_winking:
Shadow of the Colossus is hilariously basic and mundane. Ride a horse and run around in the middle of barren nowhere to spot a docile colossus, climb it, poke it in its marked weak point until it goes down, and proceed to do it again. Meanwhile, in God of War II you could have an epic battle with the Colossus of Rhodes.
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Shadow of the Colossus is hilariously basic and mundane. Ride a horse and run around in the middle of barren nowhere to spot a docile colossus, climb it, poke it in its marked weak point until it goes down, and proceed to do it again. Meanwhile, in God of War II you could have an epic battle with the Colossus of Rhodes.
God forbid a game has a different atmosphere, style and pace than "press A to awesome" and "epic battles" all the time.
 
You think the 2D visuals (not gameplay) in Yoshi's Story are trash?

Dunno man... I don't think this game looks any worse than any of the Saturn's "high level" ( :messenger_grinning_sweat: ) 2D graphics games.

I mean, the lighting and reflections in some instances look even better?
Disgusted Steve Carell GIF

Looks like ClayFighter on SNES.
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It never looked like that. You need to blur it by X1000%.
It's not as horrible on real N64 with expansion pack, and the frame rate doesn't get as much of a hit as other games

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Without the expansion pack, yes, it looks way blurrier.

Interestingly, this port has some effects that are missing from the Dreamcast and PC version, such as the shining effect on the craft.
 
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Another great case is Perfect Dark. Some people love to complain about the framerate, but honestly, that's just missing the point. The game was so ambitious — pushing dynamic lighting, shadows, particle effects, and huge environments — that a perfectly smooth framerate simply wasn't realistic at the time.
Why make a game that can't even theoretically run smoothly?
To show off your fake ambitions?

First and foremost, a good game should play well.

As for Perfect Dark itself - gameplay-wise it's a piece of shit even at 1080@60. It's much worse than Medal of Honor or Syphon Filter on the PSX.
 
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I loved the look of Perfect Dark, Conker, and GoldenEye 007 back in the day. Also, I remember being blown away by the lens flare effect in Hyrule Field in Ocarina of Time. Some great memories with N64.
 
As for Perfect Dark itself - gameplay-wise it's a piece of shit even at 1080@60. It's much worse than Medal of Honor and Syphon Filter on the PSX.
I like how you underline it as if it's a fact or something.

And i also like how you compare it with games that have different design. Medal of Honor couldn't be more simplistic and linear, for instance.

All in all just some opinion which is weird and bad, in my opinion.
 
Yoshi's Story
Rakuga Kids
Bangai-o
Mischief Makers (the boss fights)
Starcraft 64
Rampage/World Tour
NBA Hangtime (arcade perfect visuals on N64, NBA Jam on SNES looks laughably downgraded)

There are more ofc, but those are i mostly remember.

How is this a conversation even? I bet you never played a single N64 game in your life, let alone the 2D ones.
None of those do anything the SNES could not do with the right approach with the exception of those with 3D elements like Rakuga Kids. The N64 Treasure games are far worse than anything they pulled off on the Genesis (which was often lacking in many departments relative to SNES). Genesis RTS titles like Herzog Zwei are proof that SNES could do something akin to Starcraft 64 (following that line of thinking). The fact that you would stoop so low as to list the bobble-headed, create-a-chump basketball sequel with the wack ass announcer as a feature of the system just proves how dire the 2D selection for N64 is.

P.S. Not only have I played N64 games but I have played several on the original hardware.
 
None of those do anything the SNES could not do with the right approach with the exception of those with 3D elements like Rakuga Kids. The N64 Treasure games are far worse than anything they pulled off on the Genesis (which was often lacking in many departments relative to SNES). Genesis RTS titles like Herzog Zwei are proof that SNES could do something akin to Starcraft 64 (following that line of thinking). The fact that you would stoop so low as to list the bobble-headed, create-a-chump basketball sequel with the wack ass announcer as a feature of the system just proves how dire the 2D selection for N64 is.

P.S. Not only have I played N64 games but I have played several on the original hardware.
I mean, i only posted Hangtime as an example of how much more capable the N64 is compared to the SNES in handling a NBA JAM arcade perfect port, with all animations, sprite details/size and everything, in comparison to the SNES.

It's incredible to me that you believe how these visuals are possible on SNES, without major downgrades. Your hate for the N64 is so strong that not only you are kidding yourself, you are even willing to expose yourself with those bad faith shit posts of yours in hopes you will kid some other person.

You are just a bad faith poster with bias against the console (as you have admitted in the past). So what are you doing in a N64 thread really?
 
Yes, apart from the much better animation, amount of frames and sprites on screen, special effects, background layers, color depth, real time lighting, frame buffer reflections, art direction, it looks exactly like Clayfighter on SNES. :messenger_poop:
Jennifer Lawrence Thumbs Up GIF

I am sure Nintendo could develop a better ClayFighter on their own hardware using their patented wooly butthole technique but it would still be equally as bad as Yoshi's Story.

I mean, i only posted Hangtime as an example of how much more capable the N64 is compared to the SNES in handling a NBA JAM arcade perfect port, with all animations, sprite details/size and everything, in comparison to the SNES.

It's incredible to me that you believe how these visuals are possible on SNES, without major downgrades. Your hate for the N64 is so strong that not only you are kidding yourself, you are even willing to expose yourself with those bad faith shit posts of yours in hopes you will kid some other person.
This thread is about graphics. While SNES could never hope to produce N64 audio quality or 3D graphics it could certainly do a bang up job with 2D sprites and animations on par with the N64 because the successor is so lacking. If you looked at 2D graphics of arcade hardware staples like CPS2 and NeoGeo of the time you would realize that N64 could not even pull off 2D graphics on par with even the worst PS1 ports.

P.S. I was originally in this thread to make a nomination and then to put in check some hyperbole but I keep getting dragged into new arguments by others. I think this thread should get back to topic.
 
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NeverYouMind NeverYouMind Can i ask, why are you in this thread? It's a N64 specific thread about the best visuals within it's own library. Even if all the games look like shit, there are still going to be some games that look better than others. It's not about comparing them with the PC or Dreamcast or PS1 or Saturn. So what are you doing in this thread if you hate the ontopic subject so much?
 
NeverYouMind NeverYouMind Can i ask, why are you in this thread? It's a N64 specific thread about the best visuals within it's own library. Even if all the games look like shit, there are still going to be some games that look better than others. It's not about comparing them with the PC or Dreamcast or PS1 or Saturn. So what are you doing in this thread if you hate the ontopic subject so much?
Wasn't there recently a similar thread about N64 visuals.

N64 graphics still look gorgeous almost 30 years later

Why have another thread about the exact same discussion, a few weeks later...?
 
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Why make a game that can't even theoretically run smoothly?
To show off your fake ambitions?

All kinds of N64 games had framerate problems, they just shouldn't have existed?

Imagine if GoldenEye cut the multiplayer mode because they weren't happy with the fps, which frankly was a disaster. Different timeline altogether. Microsoft may never even have gone after Bungie for Halo to capture the market Nintendo had just created.

Yes, sometimes you have to push forward despite limitations.
 
Saturn is embarrassing in full 3D department. Unlike software on something like Sega Model 2 there always had to be some kind of major compromises or workarounds.

Yoshi's Island is on SNES. Yoshi's Story is the trash on N64. Bangai-O has simple sprites. Urban Strike on SNES is more impressive.
I don't know why I bother with your trolling, but I never expected a home consoles to outdo the latest state of the art SEGA Arcade board costing some £16,000 quid
No home console at that time could outdo Model 2, not even the N64, unless you want to be clever and bring up transparency

Yoshi Story might not the best game, but graphically it looked stunning and was a great example of what N64 2D graphics could be like and as for your comment on Urban Strike, you're just taking the piss
 
No home console at that time could outdo Model 2, not even the N64
Yeah, even a PC with a 3D accelerator in 1997 couldn't outdo the Model 2.

This is evident with the Virtua Fighter 2 PC port (with the direct 3D patch). By default it looks more like the Saturn version but you can optionally use the Model 2 polygons and lighting, along with a higher res 2D background (there are no 3D backgrounds whatsoever). If you enable those options the game runs at, like, 10fps on a Pentium 200MMX and a Voodoo 1 card.

In 1996/97 only the Model 3 could outdo the Model 2.
 
Not saying much but Resident Evil 2 for the one year it wasn't on Dreamcast.

Indeed. A shame about the missing music, but an otherwise awesome port. Nightmare mode was great, and a good challenge after playing countless times beforehand on PS1.

N64 version looks like shit, imo. I have the PS1, DC, GC, and N64 ports and they're regularly connected to my JVC broadcast monitor. Even on a CRT, the background reduction on N64 is massively noticeable. Worst version by a long shot. The Dolby Pro Logic sound is also bollocks. It's still compressed and sounds worse. The again, the only port that had comparable sound to the PS1 original was GC. Dreamcast was only slightly more compressed. Nowhere near as bad as N64 sound.

That said. Still impressive that they got the game onto a cartridge. The blame is Nintendo for not adopting CDs. N64 would have probably had Final Fantasy ports if it weren't for that stupid design decision. Anything that had pre-rendered backgrounds, the machine was fucked and would have to compromise.
 
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Name one 2D N64 game that could not be done on SNES.


No shit. More processing power allows higher resolutions with better performance. Voodoo cards were not cheap either (~$300).
Tell me how this could be done on SNES :



There's no way you could have the same resolution or level of animation.
And this game came out in 1996, so it just scratched what you could potentially do on the system 2D wise.

Not to mention the list of nkarafo nkarafo that's already better than a lot of 2D Saturn games.
 
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Tell me how this could be done on SNES :



There's no way you could have the same resolution or level of animation.
And this game came out in 1996, so it just scratched what you could potentially do on the system 2D wise.

The music in this game… it's lovely!

And the animation is too, of course.
Anyone here played it? I remember reading reviews of it at the time, but it was Japanese only and clearly not aimed at the western market, so it scored pretty poorly. Being 2D didn't do it any favors too, of course,
 
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