You are playing MH to grind for pats to make stronger gear, thats entire core of MH and even then the latest games they made that so much easier. For example in World you can equip your Palico with plunderblade which gets you even more parts….I hunted Kulve Taroth MR version two times in my recent playthrough and I have managed to get 6 of his super rare mantels thanks to plunderblade.
I get that. But with more than 3 players there's no Palico and we ended up having to kill some monster 8+ times to get the materials we wanted which is just tedious (it stops being fun like the third time in a row you hunt the same monster).
And there's a lot of time wasted having to upgrade a bunch of crap around the base that's completely unnecessary IMO. Instead of doing like a dozen quests to upgrade the botanical research lab why can't I just buy megapotions and shock traps and flashpods and all the other consumable stuff?
And why do I have to go look for minerals and bones and other crap instead of just being able to craft gear with monster materials? how are the 10 minutes wasted getting that stuff enhancing the game?
And the main story is constantly adding filler like having you gather tracks before unlocking the next monster, for literally no reason other than to fill up time.
Like I get it, eventually you are done with the story, have everything upgraded and enough crafting materials to never have to worry about any of this again. And I know fans see the story as a tutorial and not the real game or whatever. But then we are entering the territory of "trust me bro, it gets great after 40 hours" which is a crappy argument. And if the good part of the game is the one where you can just focus on hunting the monsters you want and don't have to deal with all the unnecessary tediousness outside of it, then why add all that stuff to the game in the first place?