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Who else struggles to get into Monster Hunter?

Fbh

Member
You are playing MH to grind for pats to make stronger gear, thats entire core of MH and even then the latest games they made that so much easier. For example in World you can equip your Palico with plunderblade which gets you even more parts….I hunted Kulve Taroth MR version two times in my recent playthrough and I have managed to get 6 of his super rare mantels thanks to plunderblade.

I get that. But with more than 3 players there's no Palico and we ended up having to kill some monster 8+ times to get the materials we wanted which is just tedious (it stops being fun like the third time in a row you hunt the same monster).
And there's a lot of time wasted having to upgrade a bunch of crap around the base that's completely unnecessary IMO. Instead of doing like a dozen quests to upgrade the botanical research lab why can't I just buy megapotions and shock traps and flashpods and all the other consumable stuff?
And why do I have to go look for minerals and bones and other crap instead of just being able to craft gear with monster materials? how are the 10 minutes wasted getting that stuff enhancing the game?
And the main story is constantly adding filler like having you gather tracks before unlocking the next monster, for literally no reason other than to fill up time.

Like I get it, eventually you are done with the story, have everything upgraded and enough crafting materials to never have to worry about any of this again. And I know fans see the story as a tutorial and not the real game or whatever. But then we are entering the territory of "trust me bro, it gets great after 40 hours" which is a crappy argument. And if the good part of the game is the one where you can just focus on hunting the monsters you want and don't have to deal with all the unnecessary tediousness outside of it, then why add all that stuff to the game in the first place?
 

amigastar

Member
I don't know actually if i would dislike it i'm just not interested in trying out the game.
I've played the Monster Hunter game on the 3DS but i didn't play it for very long.
 
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Sometimes it's like that.

I don't like playing Metal Gear and I legitimately don't understand how to play old PC games like Baldurs Gate or stuff like Civ and C&C.

I like those games all the same though. I just recognize that they aren't for me :(
 
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It's Capcom's Phantasy Star Online.
...That was supposed to be Deep Down.



ron-simmons-damn.gif


I had locked that memory far away and now you've brought it back to the surface.
 
I personally found the portable games way more fun than what I played in world. (although I didn't play much of world).

The quests were shorter. Some were just collecting items and material.
Monster hunter freedom 2 was my first game, follwed by unite, both on psp.
I was originally kinda pissed that mh didn't come to the vita and went to 3ds instead.
I got one and monster hunter 3 and 4 ultimate were good on there.

Monster hunter gernerations on switch is like a mega version of older style mh, before rise came out.
I like Rise, its a fun game.

I'd like world too, if i had more time.
The portable games also scaled to the number of players. MH world I am not sure does that. It seemed like bosses had way more hit points in world.
 
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DavidGzz

Gold Member
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.

I'm not too interested in dinos, anime, sharpening my weapons mid combat, long single monster battles, a furry companion, etc. I tried too cause I love Capcom and I love Dragon's Dogma, but it isn't for me either.
 
Got it after I played Souls Sacrifice Delta on PS Vita. I tried it before with Freedom Unite and Tri but it never clicked, but now it's one of my favority series.
Now that is a game I haven't heard of in a while Soul Sacrifice delta (and the og) were amazing games! Sucks that we didn't get ps4 versions. (maybe they had a ps3 one?)
That was back before Sony gave up on Japan, so sad so many games stuck on portables. PSP was a treasure trove of awesome games and psvita had a handful.
It really sucked how only freedom unite was on vita for monster hunter. The device at the time felt made for it, and Nintendo blocked them.
 
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MagiusNecros

Gilgamesh Fan Annoyance
...That was supposed to be Deep Down.



ron-simmons-damn.gif


I had locked that memory far away and now you've brought it back to the surface.

Deep Down was part of the Capcom Online Games division responsible for MH Frontier and Dragon's Dogma Online. When they shut it down Deep Down was also canceled. And I believe Megaman Online was scrapped and retooled later into Megaman DIVE.
 

Ceadeus

Member
If you think World and Wilds are tedious, be glad you never played Freedom 1&2 and Unite solo on the PSP.

There have been so many QoL improvements in the latest games you can almost close your eyes and still win.
 
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Aenima

Member
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.
MH Wilds looks like the perfect entry for new players. All the hunts i did so far i killed the monsters under 10 minutes. Overal the game feels easier and more acessible. This is for the main story quests i did so far. Endgame should have more challenging and longer battles.

What's the point of this game? Essentially bounty hunting monsters? I assume there isn't really a structured story, missions, etc.
There is a main story with quest, side quests, etc. Its not always about hunting monsters but its all about studing the local wildlife and flora. So some quests can take you fishing, gathering small creatures or some kind of flora.
The main loop of the game is killing or capturing monsters to get crafting materials so you can craft new weapons and armor so you can go hunt bigger monsters. As the monsters have elemental attacks and elemental weaknesses, to fight some of the hardest monster you might have to craft a weapon that is strong against that monster and use armor that protects against its elemental attacks. This is usually the endgame loop, just hunting certain monsters to craft especific weapons and armors to make it easier to kill the hardest monsters.
 
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Aenima

Member
If you think World and Wilds are tedious, be glad you never played Freedom 1&2 and Unite solo on the PSP.

There have been so many QoL improvements in the latest games you can almost close your eyes and still win.
Thats where i starter. Playing Monster Hunter on the PSP solo was 50% fighting the monster and 50% fighting the game controls. MH Words made de game much more acessible and MH Wilds make it even better. MH Wilds controls identical to Worlds but the focus mode alows you to redirect the attacks mid combo so instead of keep missing the monster and swinging at the wind, you can actually hit the monster.

Its still a very deep game with alot of items and stuff that can overwealm new players, but now fighting the monsters are much more enjoyable. Everething else is just a matter of time to learn all the game mechanics like traping monsters and so on.
 
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You're supposed to feel like a group of cavemen with spears taking on a vastly physically superior being. You have to rely on your tactics and group support to make it. You're not really supposed to be a ninja moving around flawlessy, though a few classes basically do that.

Those were the old days. The recent MH entries has you doing cirque du soleil type acrobatics while damaging the monster in 10 different ways.
 

MagiusNecros

Gilgamesh Fan Annoyance
Those were the old days. The recent MH entries has you doing cirque du soleil type acrobatics while damaging the monster in 10 different ways.
The old days of Hammer gets head, Swords get tail, everyone else gets body are over. Not to mention come prepared with Paintballs(monster tracking, without it monsters don't appear on the map at all), Tranqs, Dung Bombs, buffs from consumables, sleep bombs, bring potions and lifepowders, code of conduct regarding attacks that cause tripping, shelling or sweeping attacks on players being used to save a player from eating a monster attack because of the knockback, the works.

And like PSO positioning was important as well as understanding Sharpness, Raw damage, monster hardness and knowing when a monster is enraged, exhausted or close to death. Ah and the old over committal on attacks. Ah and armor differences between Blademasters and Gunners.

Very technical game. Much easier now.
 

Hollywood Hitman

Gold Member
MH Wilds looks like the perfect entry for new players. All the hunts i did so far i likked the monsters under 10 minutes. Overal the game feels easier and more acessible. This is for the main story quests i did so far. Endgame should have more challenging and longer battles.


There is a main story with quest, side quests, etc. Its not always about hunting monsters but its all about studing the local wildlife and flora. So some quests can take you fishing, gathering small creatures or some kind of flora.
The main loop of the game is killing or capturing monsters to get crafting materials so you can craft new weapons and armor so you can go hunt bigger monsters. As the monsters have elemental attacks and elemental weaknesses, to fight some of the hardest monster you might have to craft a weapon that is strong against that monster and use armor that protects against its elemental attacks. This is usually the endgame loop, just hunting certain monsters to craft especific weapons and armors to make it easier to kill the hardest monsters.

Yea that's why I think my plan is to bang the platinum out since there's a finish line there and if I end up enjoying it that's great and if I find the enjoyment I'll keep at it but if it doesn't truly click then I hopefully can muster the plat and roll out.
 

Ceadeus

Member
Thats where i starter. Playing Monster Hunter on the PSP solo was 50% fighting the monster and 50% fighting the game controls. MH Words made de game much more acessible and MH Wilds make it even better. MH Wilds controls identical to Worlds but the focus mode alows you to redirect the attacks mid combo so instead of keep missing the monster and swinging at the wind, you can actually hit the monster.

Its still a very deep game with alot of items and stuff that can overwealm new players, but now fighting the monsters are much more enjoyable. Everething else is just a matter of time to learn all the game mechanics like traping monsters and so on.
Also now it's MUCH quicker. You hunt and gather one after another and without as many loading as before. The item pouch is wide and traps are easier to craft...well everything is just easier to get. Still very fun nonetheless !
 
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Sorta kinda. It has big beast type things I hate fighting the most in souls games, so not a fan of that or the stuff leading up to the "hunt". It's a lot of bullshit I just don't care about beyond the actual fighting.
 

DryvBy

Member
I get that I may not like the game, but the people that put in 500 hours each time? The gameplay is barely an improvement from PS2 era games with all of its roughness.

Then again, there's people that buy Harvest Moon games every year and I don't understand that even more.
 

StereoVsn

Gold Member
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.
Yep, been trying since MH on PSP and PS3, but it just never clicks. I basically finally admitted after World they this is just not the series for me.
 

Valonquar

Member
They basically took the formula of Phantasy Star Online. Set it in a jungle, and added insane amounts of crafting mats. So instead of running Ruins 328490328409 times for a spread needle and rare mag, you run the same Rath mission 3223924233232 times for rare mats to craft a full set of armor\weapons. I very much want to like Monster Hunter, but just can't seem to get into the groove they have with it.
 

fallingdove

Member
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.
I really liked Monster Hunter World but the game really only clicked after friends/family pushed me into playing it for a dozen hours, but I am with you OP.

I am really struggling to find the motivation to play another mission based monster game with next to no story and 100% sponge and level grind.
 

poodaddy

Member
I don't struggle to get into them, I simply hate them. Tried Monster Hunter on 3DS many years ago, bounced off it incredibly quickly, just utterly abhor that type of game. Not everything is for everyone.
 

TransTrender

Gold Member
I gave World about 5 hours before hanging it up.
Single player only, no online.
I get the appeal but it wasn't for me. Combat and stuff was fine.
Outside of the actual monster killing I didn't enjoy all the different tracking 'spreadsheets', the incremental crafting mechanics, and the frantic pace of field pickup notifications. It was too OCD.
 
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Jesb

Member
I never played a monster hunter game before. It just reminds me of souls like games that I can’t get into no matter how many times I try. I’d like to finally give it a try but I don’t want to buy it. I’m watching YouTube playthroughs of wilds and it just doesn’t look fun to me.
 

Codeblew

Member
I have played a couple of the more recent ones and never got past 10-12 hours played on either of them. I might try this one out in a couple of years if they ever fix performance issues.
 

Nydius

Member
I tried Monster Hunter when it first came out on PS2 and gave it a chance on PSP and 3DS but Monster Hunter didn't really click for me until MH: World. And then it really clicked. I don't even know how many hours I wasted on World, especially since I bought it for both Xbox and Playstation so I could play with friends on each platform.

I do really want Wilds but I can't help but feel that it's practically an early access title right now and I might as well wait 3-6 months for performance updates and content patches.
 

bbeach123

Member
Not just new players ,even learning a new weapon with experienced players can take up to 30 hours before you stop struggling ( still struggle , but less...) .

Picking a starting weapon is very important as well , I dropped mh3u ,mh4u after 30-40 hours because playing longsword/greatsword/bow/insect glave feel terrible for me . But charge blade/lance turn this series into my most favorite game of all time . Easily 1000+hours since .
 
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So if he is interested then I might give it a go.
Bit of a heads up, mp doesn't make things strictly easier because you share the limited deaths, so if someone on the team keeps dying, everyone fails.

Especially later on its highly recommended you have experience with the hunt so you're not a burden on the team.
 

Topher

Identifies as young
Bit of a heads up, mp doesn't make things strictly easier because you share the limited deaths, so if someone on the team keeps dying, everyone fails.

Especially later on its highly recommended you have experience with the hunt so you're not a burden on the team.

Thanks for that. Will keep it in mind if we decide to give it a go.
 
Probably gonna give Mon Hun World a shot whenever my gaming pc arrives. 4k 60fps easy. Tried the beta of Worlds back then, hated the time limit pressure. Never went back.
 
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