Desprado123
Member
Why all AAA game developer are using DX12 instead of DX11, because DX11 is automatic, high level, less responsibility.
Well i do not see any benefit of DX12 as of yet, where from DX9 to DX11 it was a game changer. Coming to Ray Tracing, nearly 0.1 PC gamer use this feature as of now.
DX12 requires more work, more responsibility, more man power, and more learning, which is why most of port you see in 2023 are garbage at launch and after 3 to 4 months it is average.
DX11 Port's did not had these issues because Nvidia and AMD driver solved most of the issues due to high level API, however, in DX12 or Vulkan, it is all about porting and how it is manage.
To me Only Nixxes and MS Game Developers knows how to port DX12 games.
Well i do not see any benefit of DX12 as of yet, where from DX9 to DX11 it was a game changer. Coming to Ray Tracing, nearly 0.1 PC gamer use this feature as of now.
DX12 requires more work, more responsibility, more man power, and more learning, which is why most of port you see in 2023 are garbage at launch and after 3 to 4 months it is average.
DX11 Port's did not had these issues because Nvidia and AMD driver solved most of the issues due to high level API, however, in DX12 or Vulkan, it is all about porting and how it is manage.
To me Only Nixxes and MS Game Developers knows how to port DX12 games.