jarrod said:
It's boring and tedious and illplanned. And the central reason for that are because the overworld at large is boring and tedious and illplanned.
Again. What does the Triforce quest have to do with the overworld?
Nothing.
The Triforce quest is a result of poor planning,
time-wise. Rushed game, is all. The overworld is fine, and also happens to be far more interesting than OH MY GOD ANOTHER GRASSY FIELD by virtue of being something DIFFERENT. Could it have been less empty? Sure. Obviously they didn't learn from their mistakes, though, because TP is a huge world with nothing in it. Only this time you're on a horse instead of a boat. WHOOPEE.
TP's overworld is actually a maze like series of interconnected paths and hubs.
There is
nothing maze-like about TP's overworld.
PS: I'm actually that MM fanboy. <3 <3
You'd think, being an MM fanboy, that you'd have good taste. But you pretty much fuck that theory up, don't you!
Pojo said:
The overworld in TP shits all over the "oversea" in TWW. It's as if they took all of the interesting parts in TWW and got rid of the mindless filler for TP.
WW's overworld is worlds above TP's in every way imaginable. No exceptions.
I'm the jerk? I guess you didn't notice that he started the whole insult fest?
Don't get yer panties in an uproar, now.
EDIT: Of course, Majora's Mask is the
only 3D Zelda with an overworld full of all that is good and right in this world, so this argument is all rather pointless anyway.
2D Zeldas usually have awesome overworlds, but as far as 3D goes, MM is really the only one worth talking about.