Mr. Pointy said:I'm only 5 hours into Okami and it's starting to drag. I couldn't get into BG&E. Never played Sphinx or Alundra.
I want Rocket Slime 3 goddammit! Maybe a little longer, maybe a little more difficult. Preferably on the DS, maybe on the Wii.
Also, Shadow of the Colossus.
If Okami was competently marketed as "the PS2 version of Zelda" it would have sold bucketloads. You would be surprised at the amount of people who've played and loved Zelda games outside of the standard hardcore crowd.Vorador said:Because it's a niche genre and only Zelda sells well. Even Okami who was pretty good bombed hard.
I own a copy of it and was never very impressed by it... perhaps I should go back and try it again.beelzebozo said:sphinx and the cursed mummy was awesome. if it had the art chops of okami, people would be swooning over it instead. it's a much stronger game, and a much better "zelda clone."
No. Okami's a great game, but, as I posted before, it doesn't come close to certain aspects in the Zelda series.soldat7 said:Okami? Zelda is 'meh' by comparison.
Dascu said:No. Okami's a great game, but, as I posted before, it doesn't come close to certain aspects in the Zelda series.
Oh yes, the setting is lovely, but the dungeon design in Zelda TP, for example, is far better.soldat7 said:I've been playing Zelda games for over a decade and a couple of hours with Twilight Princess on the GC and I was done. Okami is a much needed breath of fresh air. I think the Japanese mythology versus fantasy mythology (in addition to looking at the game through Miyamoto lenses in some cases) turns a lot of people off.
You picked the wrong game to compare Okami to.Dascu said:Oh yes, the setting is lovely, but the dungeon design in Zelda TP, for example, is far better.
Hmm? TP's dungeon design isn't the best in the series, but it's still better than Okami's linear "dungeons". The only interesting ones are the Moon Cave, Oni Island and the Wawku Shrine. The Ghost Ship is neat, but waaay too short.TheOneGuy said:You picked the wrong game to compare Okami to.
TP is not a good game in comparison.
Had you said Majora's Mask, or Wind Waker, you might have a case.
DavidDayton said:I own a copy of it and was never very impressed by it... perhaps I should go back and try it again.
TP is just not a very good game, when all is said and done.Dascu said:Hmm? TP's dungeon design isn't the best in the series, but it's still better than Okami's linear "dungeons". The only interesting ones are the Moon Cave, Oni Island and the Wawku Shrine. The Ghost Ship is neat, but waaay too short.
In total, yes. TP is fairly uninspired whereas Okami is very charming and original. It wins on the dungeon design aspect though.TheOneGuy said:TP is just not a very good game, when all is said and done.
Fair enough. Can't argue with that.Dascu said:In total, yes. TP is fairly uninspired whereas Okami is very charming and original. It wins on the dungeon design aspect though.
Regardless, both are good games. Okami is superb "Zelda clone".
.fartblast said:I'm a not funny troll. Please read my post history for epic lulz.
Riskbreaker23 said:i might be in the minority but i thought okami was a much better game than TP.
TP while a good game was much more of the same old stuff from the franchise. WW tried to be a little different and that's why i enjoyed it more than TP too.
hopefully wiith the next zelda game they are willing to take more risks.
Most of the dungeons are.Himuro said:TP's dungeons are amazing. GAF is insane.
Riskbreaker23 said:only bad thing about okami was having to fight orochi and other bosses multiple times instead of having new ones.
Riskbreaker23 said:okami had better combat, better overworld, and celestial brush techs > tools we've used a million times before.
Uhhhhhhhhhhhhhhhhhhhhhhhh.jarrod said:TP is insanely polished and flows almost effortlessly (in and out of dungeons)... seriously, you people are insane. It's easily better than OOT, TWW or Okami imo.
Okami's near RARE levels of fetch quest collectathoning and it's mindnumbingly easy. And it's dungeons suck, which sort of negates the point of Zelda-cloning. It's not only inferior to any middle road Zeldae, it's pretty easily Kamiya's worst game overall too imo.TheOneGuy said:Uhhhhhhhhhhhhhhhhhhhhhhhh.
No.
It's better than OoT because it IS OoT without the ugly N64-era "qualities" holding it down. WW and Okami are both vastly superior in every way imaginable (except a few of the dungeons).
jarrod said:TP is insanely polished and flows almost effortlessly (in and out of dungeons)... seriously, you people are insane. It's easily better than OOT, TWW or Okami imo.
I'd say they're at least comparable... neither really drags, unlike Okami or TWW.Oblivion said:OoT had far better pacing, yo.
Best Zelda ever. :bow
Looks and fun.jarrod said:TP pimphands Okami and rapemurders TWW. Period. The only area either supercedes it is in looks (both are gorgeous).
TP doesn't drag? Hahahaha! That's a good one!I'd say they're at least comparable... neither really drags, unlike Okami or TWW.
Because only one is a legend.Why are there not more Zelda clones?
Dr.Hadji said:Yes drawing a bomb on the cracked wall is totally different than just using one. Alot of Ami's brush techs were things previously seen a "million times before" in a Zelda game (change wind direction, summon the sun, connecting a fire source to something else, getting small ect.)
jarrod said:I'd say they're at least comparable... neither really drags, unlike Okami or TWW.
Sorry to get all Amir0x on you but... you're wrong. The end.TheOneGuy said:Looks and fun.
If I wanted to play OoT again, I'd go play OoT. Both OoT and TP suffer for being not-fun. Boring. A chore.
TP doesn't drag? Hahahaha! That's a good one!
Yeah, TP's opening is a bit too extended for it's own good... TWW and Okami have that over it too I guess actually.Won said:I wasn't even able to get to the first dungeon in TP in my second playthrough....the introduction part goes on and on and on.....OoT more or less just drops you into the Deku Tree right in the beginning.
Your opinions suck and so do you.jarrod said:Sorry to get all Amir0x on you but... you're wrong. The end.
The Tri-Force Quest just exemplified the basic design disconnect in TWW's overworld, it's almost as conceptully abortive as the halfbreed travesty of a game it's contained in. I have to wonder, do you experience physical pain being so hopelessly wrong all the time? :lolTheOneGuy said:Your opinions suck and so do you.
Also, anyone who complains about the overworld in WW but then praises the overworld in TP is a moron.
I think the Forest Dungeon was TWW's best, though I totally agree on loving the Leaf. One of my favorite new items in any 3D Zeldae honestly, though (like most good aspects of TWW) I'd have liked to see it pushed more.kruskev said:I really liked the smell tracking side game in castle town and really wished the twilight princess had more of that, also the castle town felt absolutely empty and soulless like the majority of towns in that game. I still think wind waker is my favorite 3d zelda just because of the charm and the memorable little moments like the leaf flying to the dungeon ( which was just awesome and the way it seamlessly connected made the game feel more emergent), also side games that occurred in town like the picture taking of the townspeople were really well done and was a magical gaming moment for me personally. Also people talk on and on about TP's great dungeon design but I feel like the mirror dungeon in the wind waker trumps them all.