Why are there not more Zelda clones?

Mr. Pointy said:
I'm only 5 hours into Okami and it's starting to drag. I couldn't get into BG&E. Never played Sphinx or Alundra.

I want Rocket Slime 3 goddammit! Maybe a little longer, maybe a little more difficult. Preferably on the DS, maybe on the Wii.

Also, Shadow of the Colossus.

Fucking Rocket Slime was really good. I was pleasantly surprised.

Oh and I don't think anyone besides Team ICO can make a SotC type game. I've yet to see any other dev have that much attention to detail (MGS) and use so much restraint (Not MGS). MGS is my favorite series of all time, but it certainly isn't SotC.
 
Vorador said:
Because it's a niche genre and only Zelda sells well. Even Okami who was pretty good bombed hard.
If Okami was competently marketed as "the PS2 version of Zelda" it would have sold bucketloads. You would be surprised at the amount of people who've played and loved Zelda games outside of the standard hardcore crowd.
 
beelzebozo said:
sphinx and the cursed mummy was awesome. if it had the art chops of okami, people would be swooning over it instead. it's a much stronger game, and a much better "zelda clone."
I own a copy of it and was never very impressed by it... perhaps I should go back and try it again.
 
Dascu said:
No. Okami's a great game, but, as I posted before, it doesn't come close to certain aspects in the Zelda series.

I've been playing Zelda games for over a decade and a couple of hours with Twilight Princess on the GC and I was done. Okami is a much needed breath of fresh air. I think the Japanese mythology versus fantasy mythology (in addition to looking at the game through Miyamoto lenses in some cases) turns a lot of people off.
 
Is it fair to compare Okami to an entire series instead of one game out of that series?
 
soldat7 said:
I've been playing Zelda games for over a decade and a couple of hours with Twilight Princess on the GC and I was done. Okami is a much needed breath of fresh air. I think the Japanese mythology versus fantasy mythology (in addition to looking at the game through Miyamoto lenses in some cases) turns a lot of people off.
Oh yes, the setting is lovely, but the dungeon design in Zelda TP, for example, is far better.
 
For me, every Zelda clone I've played, even the better stuff like Okami and BG&E, are rubbish compared to the main Zelda games, even Wind Waker, which I didn't particularly like.

Also, I think people are overestimating the potential sales of games like Okami with a big marketing budget. I doubt they would sell much more because it, and all the clones, just get more wrong than right. When they try and copy Zelda they don't really get what makes the Zelda games so popular, imo. The worlds just aren't fun to inhabit, and that's without going into how they don't come close to matching the level design.
 
Dascu said:
Oh yes, the setting is lovely, but the dungeon design in Zelda TP, for example, is far better.
You picked the wrong game to compare Okami to.

TP is not a good game in comparison.

Had you said Majora's Mask, or Wind Waker, you might have a case.
 
TheOneGuy said:
You picked the wrong game to compare Okami to.

TP is not a good game in comparison.

Had you said Majora's Mask, or Wind Waker, you might have a case.
Hmm? TP's dungeon design isn't the best in the series, but it's still better than Okami's linear "dungeons". The only interesting ones are the Moon Cave, Oni Island and the Wawku Shrine. The Ghost Ship is neat, but waaay too short.
 
DavidDayton said:
I own a copy of it and was never very impressed by it... perhaps I should go back and try it again.

the problem of sphinx and te cursed mummy is that in the first 1 or 2 hours , it has the feeling, style and looks of a typical, poor licensed THQ game.

only after you get to the main land were everything takes place and you are running across dunes with purple skies and blue oceans in the landscape you say " wow, awesome "

I'd say give it another chance and at least finish a couple of temples. The game isn't very long. my first try was like 15 hours, my 2nd less than 8.
 
Dascu said:
Hmm? TP's dungeon design isn't the best in the series, but it's still better than Okami's linear "dungeons". The only interesting ones are the Moon Cave, Oni Island and the Wawku Shrine. The Ghost Ship is neat, but waaay too short.
TP is just not a very good game, when all is said and done.
 
i might be in the minority but i thought okami was a much better game than TP.

okami had better combat, better overworld, and celestial brush techs > tools we've used a million times before.

only bad thing about okami was having to fight orochi and other bosses multiple times instead of having new ones.

TP while a good game was much more of the same old stuff from the franchise. WW tried to be a little different and that's why i enjoyed it more than TP too.

hopefully with the next zelda game they are willing to take more risks.
 
TheOneGuy said:
TP is just not a very good game, when all is said and done.
In total, yes. TP is fairly uninspired whereas Okami is very charming and original. It wins on the dungeon design aspect though.

Regardless, both are good games. Okami is superb "Zelda clone".
 
Dascu said:
In total, yes. TP is fairly uninspired whereas Okami is very charming and original. It wins on the dungeon design aspect though.

Regardless, both are good games. Okami is superb "Zelda clone".
Fair enough. Can't argue with that.
 
It would be way too easy. link doesn't talk at all so not making any sentences for link would be way too easy. make NPCs say things like "hi how are you today" and "I think I saw a strange villain here earlier" and you pretty much got the formula down. but the only thing that would be difficult is making an absurdly long game but boss battles would be really easy as all it would require is programming it to have maybe one or two attacks and all the player has to do is lock on and strafe around figuring out which weapon works best. oh wow a bow and arrow, wait jeff dont you think one arrow type is too easy for the puzzles. okay dude your right, we'll go with yellow and orange arrows and make them lightning and fire arrows that only work on fire or lightning arrow switches great idea. its so easy its laughable.
 
I think it's time...


Twilight Princess >> Okami >>>> The Wind Waker


Link's Awakening >> Alundra >>>> A Link to the Past


Majora's Mask > *
 
Riskbreaker23 said:
i might be in the minority but i thought okami was a much better game than TP.

No, you are not alone.



TP while a good game was much more of the same old stuff from the franchise. WW tried to be a little different and that's why i enjoyed it more than TP too.

TP was a uninspired because it was made under fan pressure. All this "mature" requests leaded to a pretty generic game. It seems there was much more "envy" in Zelda PH.

hopefully wiith the next zelda game they are willing to take more risks.

Next Zelda will made from the ground up for the Wii. I expect much more ambition and ideas coming.
 
TP is insanely polished and flows almost effortlessly (in and out of dungeons)... seriously, you people are insane. It's easily better than OOT, TWW or Okami imo.
 
I had a lot of fun with Sphinx and the Cursed Mummy when it came out. Granted I haven't looked at it since then, so I have no idea what it plays like today. It had great atmosphere and some fairly interesting puzzles. Switching characters worked fairly well in the game.
 
Alright, you guys made me decide to start Alundra tonight. It's been sitting in my closet for months now ever since I got it off Ebay. It's gonna be a nice change of pace from NG2 on Mentor that's for damn sure.
 
Riskbreaker23 said:
only bad thing about okami was having to fight orochi and other bosses multiple times instead of having new ones.

What's with Capcom's "boss rush" obsession? It seems like in the penultimate level of most of their games, you have to beat every boss you've faced before.

It happens in Okami, it happens in VJ, it happens in DMC4. Why so often?
 
Riskbreaker23 said:
okami had better combat, better overworld, and celestial brush techs > tools we've used a million times before.

Yes drawing a bomb on the cracked wall is totally different than just using one. Alot of Ami's brush techs were things previously seen a "million times before" in a Zelda game (change wind direction, summon the sun, connecting a fire source to something else, getting small ect.)
 
Grand Theft Auto is a Zelda clone.

Seriously. Think about it.

Zelda is the original sandbox game. Too bad other games on the same vein don't do item that add new skills, besides Crackdown and maybe Godfather.
 
jarrod said:
TP is insanely polished and flows almost effortlessly (in and out of dungeons)... seriously, you people are insane. It's easily better than OOT, TWW or Okami imo.
Uhhhhhhhhhhhhhhhhhhhhhhhh.

No.

It's better than OoT because it IS OoT without the ugly N64-era "qualities" holding it down. WW and Okami are both vastly superior in every way imaginable (except a few of the dungeons).
 
TheOneGuy said:
Uhhhhhhhhhhhhhhhhhhhhhhhh.

No.

It's better than OoT because it IS OoT without the ugly N64-era "qualities" holding it down. WW and Okami are both vastly superior in every way imaginable (except a few of the dungeons).
Okami's near RARE levels of fetch quest collectathoning and it's mindnumbingly easy. And it's dungeons suck, which sort of negates the point of Zelda-cloning. It's not only inferior to any middle road Zeldae, it's pretty easily Kamiya's worst game overall too imo.

TWW has the worst overworld, game flow and consistency of any Zelda ever. Plus it's only half finished and embarrassingly unpolished (you want to open with a stealth dungeon... really?)... it's literally a partial birth abortion. :lol

TP pimphands Okami and rapemurders TWW. Period. The only area either supercedes it is in looks (both are gorgeous).
 
No mention of Golden Axe Warrior? One of the most blatant Zelda ripoffs ever :D

I could use more overhead action RPGs though, especially Ys clones. This genre's been pretty dead in the water as of late, but Away: Shuffle Dungeon looks like it could be really good.
 
jarrod said:
TP is insanely polished and flows almost effortlessly (in and out of dungeons)... seriously, you people are insane. It's easily better than OOT, TWW or Okami imo.

OoT had far better pacing, yo.

Best Zelda ever. :bow
 
The Zelda formula is very design-intensive, with the need for lots of puzzles, items that introduce new mechanics, and variety in general. That sort of design requires a lot of talent to pull off well, which is why so many Zelda clones (and Zeldas) haven't been very good.

The thing is, for designers with that sort of talent, why would they bother with a Zelda-style framework (or even bother with making "clones" in the first place)? There are many better styles to go with that would better leverage good design. That's why I'm not surprised that there are relatively few Zelda clones.
 
Oblivion said:
OoT had far better pacing, yo.

Best Zelda ever. :bow
I'd say they're at least comparable... neither really drags, unlike Okami or TWW.

I give TP the edge though thanks to more unique item implementation, much improved aiming/horseback bits and being just generally smoother in terms of mechanics, nevermind the visual upgrade. It's far, far less progressive though, which is why it's difficult comparing games that are nearly a decade apart in age.

Still, for a game as massive and sprawling as TP to play so tightly and easily is an achievement in itself. It really was the polar opposite of TWW.
 
jarrod said:
TP pimphands Okami and rapemurders TWW. Period. The only area either supercedes it is in looks (both are gorgeous).
Looks and fun.

If I wanted to play OoT again, I'd go play OoT. Both OoT and TP suffer for being not-fun. Boring. A chore.
I'd say they're at least comparable... neither really drags, unlike Okami or TWW.
TP doesn't drag? Hahahaha! That's a good one!
 
Dr.Hadji said:
Yes drawing a bomb on the cracked wall is totally different than just using one. Alot of Ami's brush techs were things previously seen a "million times before" in a Zelda game (change wind direction, summon the sun, connecting a fire source to something else, getting small ect.)

yeah but its done in a way that hasnt been done before.

all games copy styles and systems from other games, however, how you implement those ideas is what makes a game feel fresh.

TP felt stale to me because it was the same as almost every other 3D zelda.

a new Wii zelda can breath new life into the series if they change up the basic gameplay (add new tools, make combat more interesting) and stop telling the same story over and over.
 
jarrod said:
I'd say they're at least comparable... neither really drags, unlike Okami or TWW.

I wasn't even able to get to the first dungeon in TP in my second playthrough....the introduction part goes on and on and on.....OoT more or less just drops you into the Deku Tree right in the beginning.

And imo this threads lacks a serious amount of Soul Reaver.
 
I'd say there are tons of Zelda clones, in a way. NES Zelda, to me, feels like the original "sandbox" game, with GTA et cetera being a natural progression of sorts.

Though yeah, Zelda as it is now is so insular and designed to please a very specific group of fans - the sort of people who wear 40" khaki shorts with an NES controller belt buckle, that it's very much in its own space.
 
TheOneGuy said:
Looks and fun.

If I wanted to play OoT again, I'd go play OoT. Both OoT and TP suffer for being not-fun. Boring. A chore.

TP doesn't drag? Hahahaha! That's a good one!
Sorry to get all Amir0x on you but... you're wrong. The end.


Won said:
I wasn't even able to get to the first dungeon in TP in my second playthrough....the introduction part goes on and on and on.....OoT more or less just drops you into the Deku Tree right in the beginning.
Yeah, TP's opening is a bit too extended for it's own good... TWW and Okami have that over it too I guess actually.

After that though, the game flows like butter. Seriously, it's effortlessly engaging and playable.
 
Might have something to do with the bland and boring zelda gameplay only working for people who are blinded by nostalgia.

Make the same game but call it something else and it would score a few points lower.
 
jarrod said:
Sorry to get all Amir0x on you but... you're wrong. The end.
Your opinions suck and so do you.

Also, anyone who complains about the overworld in WW but then praises the overworld in TP is a moron.
 
I really liked the smell tracking side game in castle town and really wished the twilight princess had more of that, also the castle town felt absolutely empty and soulless like the majority of towns in that game. I still think wind waker is my favorite 3d zelda just because of the charm and the memorable little moments like the leaf flying to the dungeon ( which was just awesome and the way it seamlessly connected made the game feel more emergent), also side games that occurred in town like the picture taking of the townspeople were really well done and was a magical gaming moment for me personally. Also people talk on and on about TP's great dungeon design but I feel like the mirror dungeon in the wind waker trumps them all.
 
TheOneGuy said:
Your opinions suck and so do you.

Also, anyone who complains about the overworld in WW but then praises the overworld in TP is a moron.
The Tri-Force Quest just exemplified the basic design disconnect in TWW's overworld, it's almost as conceptully abortive as the halfbreed travesty of a game it's contained in. I have to wonder, do you experience physical pain being so hopelessly wrong all the time? :lol
 
kruskev said:
I really liked the smell tracking side game in castle town and really wished the twilight princess had more of that, also the castle town felt absolutely empty and soulless like the majority of towns in that game. I still think wind waker is my favorite 3d zelda just because of the charm and the memorable little moments like the leaf flying to the dungeon ( which was just awesome and the way it seamlessly connected made the game feel more emergent), also side games that occurred in town like the picture taking of the townspeople were really well done and was a magical gaming moment for me personally. Also people talk on and on about TP's great dungeon design but I feel like the mirror dungeon in the wind waker trumps them all.
I think the Forest Dungeon was TWW's best, though I totally agree on loving the Leaf. One of my favorite new items in any 3D Zeldae honestly, though (like most good aspects of TWW) I'd have liked to see it pushed more.

The Mirror Dungeon was like Yorda done right. <3 <3
 
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