Why are there not more Zelda clones?

seat said:
I don't want more "Zelda clones", but I do want more action-RPGs. The more, the better, both 3D and 2D. Rocket Slime was fantastic.
Rocket Slime was a "Zelda clone", not an action-RPG. :lol


I dunno, I'd like more Ys clones myself. Hell, I'd like more Ys period... Origin Wii plz.
 
I've really been hankering for something like this for my PSP, buuuuut developers apparently have other ideas. Cloning gears sounds about right.
 
Seiken said:
Best Zelda "clone" ever:

alundra_screen002.jpg

Sony, remake it for PSP please...
 
Himuro said:
Beyond Oasis and Alundra are the only really good Zelda clones I've played. Everything else (Okami) is average or shit.

That said, I haven't played Crusader of Centy. Some Genesis fanboy I am! :(
O: Genesis fanboy indeed!

I've been playing Beyond Oasis lately, and while it's certainly not bad, Okami is just way better. Graphics aside!

You silly.
 
Himuro said:
But Okami holds your hand and Beyond Oasis rocks.
I will give you that.

Maybe it's just retro-clunkiness that makes me not like BO as much as you, I dunno! I'd love to see a game like BO with modern-day production values and polish, that's for sure.

(LOL BODY ODOR???)
Himuro said:
Link's Awakening is better than Okami. The worst Zelda, Zelda II, is better than Okami.
Okay, LA, I'll give you, because it's one of the best.

But Zelda II?

This is where I declare war.
 
Himuro said:
;)

Actually, I'm just joking with Drohne. I hate Zelda 2 with a passion. Okami is pretty good but I don't see how it's a good Zelda clone either. It takes a lot of Zelda principles but doesn't deliver them nearly as well. The one thing I think Okami has over Zelda is story. But where as Zelda is starting to feel stale, Okami actually felt kinda fresh despite its lack of depth.
Touché. I fell for it. ):

/me runs off to play Beyond Oasis.
 
Himuro said:
;)

Actually, I'm just joking with Drohne. I hate Zelda 2 with a passion. Okami is pretty good but I don't see how it's a good Zelda clone either. It takes a lot of Zelda principles but doesn't deliver them nearly as well. The one thing I think Okami has over Zelda is story. But where as Zelda is starting to feel stale, Okami actually felt kinda fresh despite its lack of depth.

While I haven't played Okami yet, thus rendering myself unable to make a judgment, the bolded is where I protest. Forget a Zelda II clone, I want the real thing again.
 
Star Fox Adventures = Best 3D Zelda clone. Why couldn't Rare give us more awesome games like that, instead of turdfests like the Banjo-Kazooie games?
 
sammy said:
yes, rocket slime was the shit

dqhrs_02.jpg

Actually, this kind of reminds me of the Skies of Arcadia battles, except that you actually have to LOAD the cannons with a bunch of different ammo, and can even shoot yourself over to blow up the other guy's tank.
 
if i had to replay a zelda game to completion right now, i wouldn't hesitate to choose 2. i'm not saying its the best in the series, but it's fun and uptempo in a way that zelda generally isn't

...though battle of olympus is better. the clones win again
 
drohne said:
if i had to replay a zelda game to completion right now, i wouldn't hesitate to choose 2. i'm not saying its the best in the series, but it's fun and uptempo in a way that zelda generally isn't

True. Only ones I prefer are the GB/C games.

...though battle of olympus is better. the clones win again

Sure, if you like even more difficulty, though arguably in this case due to not as tight controls.
 
Himuro said:
Beyond Oasis and Alundra are the only really good Zelda clones I've played. Everything else (Okami) is average or shit.

That said, I haven't played Crusader of Centy. Some Genesis fanboy I am! :(
Crusader of Centy rocks. So does Willow (NES) actually.

3D Zelda clones just haven't come as far as 2D... I mean, for decent stuff there like Okami and... uh... Dual Hearts? Anything else? :/
 
1. zelda is not that popular in japan anymore
2. western developers don't really closely rip off japanese games that frequently, particularly recently

http://en.wikipedia.org/wiki/Darksiders

that game is clearly a wannabe zelda game in a lot of ways, actually, based on what the developers said at one or more of the presentations i've seen on it. of course, stylistically, it's all hyper xtreme scribblings-on-back-of-algebra II-notebook testosteriffic but what can you do?
 
So much talk about BG&E and Okami, but I prefered Soul Reaver over both of them. It's probably my favorite Zelda clone. I've got the PS1 and dreamcast versions. (or i did... they're probably laying around here somewhere.)
 
Would Dark Mist be considered a Zelda clone as the dungeons in the game are stylistically similar to those in the NES Zelda, or is that just erroneous thinking?
 
Galactic Fork said:
So much talk about BG&E and Okami, but I prefered Soul Reaver over both of them. It's probably my favorite Zelda clone. I've got the PS1 and dreamcast versions. (or i did... they're probably laying around here somewhere.)
Ah yes. I had Soul Reaver on Dreamcast. That was a badass game, and it really does resemble Zelda in lots of ways.
 
nincompoop said:
Star Fox Adventures = Best 3D Zelda clone. Why couldn't Rare give us more awesome games like that, instead of turdfests like the Banjo-Kazooie games?

No. Just no.

Where OCD collectathons kind of work in 3D platformers (kind of... DK64 and Super Mario Sunshine took that shit to retarded levels and were poorer games for it) it completely ruins the game flow in a zelda clone.
 
Well, most games focus on one or two kinds of gameplay, like shooting or fighting, sometimes mixed with exploration. Zelda has fighting, exploration and puzzles, very well mixed together, usually in a nonlinear fasion. There's also time-based gameplay in some installments. It's not an easy kind of game to copy. Though I do feel that sandbox games are a distant relative to the Zelda formula.
 
Mr. Dragmire, I fail to see how sandbox games are related to Zelda.

For one, I have to force myself to want to play a sandbox game. Zelda games and its clones (Okami) I scramble for. ;)

For two, sandbox games are massively open-ended, right? Zelda games are pretty open, too....BUT, the problem is you can't actually go to the places you want until you acquire an item or something....isn't that unlike a sandbox game?

I guess, with my previous statement, I could understand what you're saying. It kinda makes sense, but at the same time seems crazy to compare the two (puzzles in GTA???)
 
beelzebozo said:
expensive and much more difficult to design than we imagine, i would wager.
This has to be it. I just started playing Twilight Princess a few days ago and something that has shocked me after hearing that this game is one of Nintendo's most expensive is all the low res textures and the bad quality of some of the audio. I'm not sure how designing a game would eat up costs(maybe having to redo things more often to get things right in games like this? Also having to program more mechanics into the game engine with all the stuff Link uses).

Although the low res textures and low quality audio could also have been due to the GCN disc's storage limitation. From what I checked TP's data is 1.4GB out of a maximum 1.5GB GCN disc. Although we don't know if they used redundant data for faster loading.

electric pony said:
Surely Webzen's Wiki is the greatest Zelda clone ever?

[IMG*]http://games.tom.com/images/2005/wlgame/0218/002/010.jpg[/IMG]

:lol :lol :lol
I have been waiting for that game forever.
 
I know Alundra is GAF's favourite, but I couldn't stand it. It felt tedious and boring. Story and characters had none of the charm of those in the Zelda series. The game seemed like an endless series of boring dungeons with the same enemies in every room.

Okami's pretty good, but it lacks the dungeon and puzzle design of a Zelda game. Fantastic and very vibrant art style though.


I feel like both games represent a different side of Zelda games. Alundra focuses on the dungeons, but, IMO, neglects the parts between them. The combat is also not as fun, and the characters are just boring. Okami on the other hand has great combat, charming characters, lots of things to do, but the dungeons are incredibly lineair, short and easy. The real Zelda series offers the best balance between the dungeon, combat and exploration aspects.
 
Does anyone know "Story of Thor" for the Mega Drive? I downloaded it on Virtual Console, but it was awful, just as a warning.

The%20Story%20of%20Thor.JPG
 
iidesuyo said:
Does anyone know "Story of Thor" for the Mega Drive? I downloaded it on Virtual Console, but it was awful, just as a warning.

The%20Story%20of%20Thor.JPG
It's called Beyond Oasis in NA. And thanks for the warning but that game is generally seen by most as a good Zelda clone.
 
neight said:
It's called Beyond Oasis in NA. And thanks for the warning but that game is generally seen by most as a good Zelda clone.

Maybe things are different if one played it back then, as it is often the case. Nostalgia can be a false friend.
 
I'm only 5 hours into Okami and it's starting to drag. I couldn't get into BG&E. Never played Sphinx or Alundra.

I want Rocket Slime 3 goddammit! Maybe a little longer, maybe a little more difficult. Preferably on the DS, maybe on the Wii.

Also, Shadow of the Colossus.
 
Because it's a pretty hard formula to copy.
Because it really isn't a hot genre right now.

And because your game would be instantly compared to Zelda, thus very likely making it look like crap.
 
ZealousD said:
I don't see why people say Okami is too long.

It took me 40 hours, which is only 5 more hours than Twilight Princess took me.
Bad pacing. It will always be Okami's greatest flaw and one that makes the long 40 hours seem an eternity longer than another game's 35.
 
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