CreateNowSleepLater
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I have been following the war against used games here and I thought to myself, why is it that Devs think they are entitled to anything beyond 1st day sales? From the consumers perspective, this is one of the only industries that behaves this way. I can sell a Blu-ray movie, I can sell my stereo. I can even sell my car if I want too.
Imagine if cars had some kind of code you needed to enter to pay for the new owner to use it?
It's their hard earned work, their artistic vision. Ok, I get that. Imagine I paint a picture and sell it at an art gallery. The new owner puts it on Ebay, do I deserve a piece of that?
I know I am not a Dev and if I am being insulting it is not with intent. Are Devs not paid employees working on projects? They are also paid once the game sells new. Are they not? A game cannot be sold used if it did not already sell new first.
If I am right, the publisher really sticks it to everyone anyway in the end, no?
Devs think of this generation alone what they (Publisher+MS/Sony) have forced on us:
1) Forced MP
2) A commitment to annual rehashes with new paints of coats and passing them off as AAA games
3) Paid subscriptions with advertising pushed down our throats
4) Outrageous DLC prices, season passes
5) Unfinished and rushed games relying of fixing the problem after release
Now I am not talking about piracy. I am saying that cementing the above points by forcing consumers to buy new is pretty much as bad as it gets. Not allowing me to sell is an equal sin. The prices of new games has gone through the roof.
Does EA give me a break every year when I buy a rehash of Madden?
The CoD people are rewarded with the most expensive season pass in gaming.
How about when Ubisoft pushes a new Assassins Creed which could have been DLC?
I guess I was curious about why the Dev feels the way they do. As an Artist you just want people to see your work, that point of view I have a hard time with. You are already paid to work on the project and in some cases rewarded for success. Neither side has shown any tendency to give the consumer a break. When was the last time Madden or CoD debuted less than $59.99. Never...
Imagine if cars had some kind of code you needed to enter to pay for the new owner to use it?
It's their hard earned work, their artistic vision. Ok, I get that. Imagine I paint a picture and sell it at an art gallery. The new owner puts it on Ebay, do I deserve a piece of that?
I know I am not a Dev and if I am being insulting it is not with intent. Are Devs not paid employees working on projects? They are also paid once the game sells new. Are they not? A game cannot be sold used if it did not already sell new first.
If I am right, the publisher really sticks it to everyone anyway in the end, no?
Devs think of this generation alone what they (Publisher+MS/Sony) have forced on us:
1) Forced MP
2) A commitment to annual rehashes with new paints of coats and passing them off as AAA games
3) Paid subscriptions with advertising pushed down our throats
4) Outrageous DLC prices, season passes
5) Unfinished and rushed games relying of fixing the problem after release
Now I am not talking about piracy. I am saying that cementing the above points by forcing consumers to buy new is pretty much as bad as it gets. Not allowing me to sell is an equal sin. The prices of new games has gone through the roof.
Does EA give me a break every year when I buy a rehash of Madden?
The CoD people are rewarded with the most expensive season pass in gaming.
How about when Ubisoft pushes a new Assassins Creed which could have been DLC?
I guess I was curious about why the Dev feels the way they do. As an Artist you just want people to see your work, that point of view I have a hard time with. You are already paid to work on the project and in some cases rewarded for success. Neither side has shown any tendency to give the consumer a break. When was the last time Madden or CoD debuted less than $59.99. Never...