Why do PC game minimum specs get so inflated from what’s actually needed

I'll just use silksong as an example since it releases tomorrow but it says the minimum specs required is a gtx 560 ti, this is a really old gpu now but is still probably 5X more than what this game needs, if the switch 1 can play it there's no way the 560 ti is needed for the minimum
 
Because the developers list the oldest hardware they actually test on, and they are not going to be scrounging for Geforce 256 DDR to test on just to be 100% accurate, when they know that most people do not actually play on decade + old hardware.
 
This used to be worse. Like, 15 years ago, when you saw the minimum requirements of a game, you knew the game will run like shit or barely at all with those. Basically, they were posting what you need for the game to successfully load without giving you an error. Anything less than those and the game simply refuses to run.

Nowadays the minimum requirements they post indicate what you need to actually enjoy the game at a decent frame rate and settings. I have played games will much lesser hardware than what they post and can still run somewhat decently. This is especially true when it comes to the CPUs they post. They are always inflated, you can always play games with older, lesser CPUs without much issues.
 
I guess they cover their asses by putting slightly higher requisites.

I would do the same and not risk a class action just because i wanted to be super precise.
 
Maybe it should say tested on instead of minimum then or something
I doubt they're sweating this too much when the minimum is 13 years old.

Also over time features get added to GPUs that even seemingly simple games use that old cards dont support. Switch 1 was weak but it had a modern feature set, which is why UE was ported to it.
 
I'm near the bottom of that Neogaf PC Benchmark thread and I think every single game available today runs on my PC.
The target must be even lower than my lowball PC.
 
Aside from being the hardware they test on, it's very common for newer games to have certain software dependencies that don't work on older hardware.

For example, Vulkan doesn't work properly on i5/7 from 4th gen downwards, even if technically some of these CPUs are powerful enough to run modern low-spec games.
 
There's multiple factors, one of them is not having to deal with a million complaints because the game doesn't run as the client would like on a super outdated hardware, or have incompatibilies. Another one for big AAA is partnership with gpu and cpu manufacturers, and in some games as they add content the demands can rise and performance get worse (right wilds, right helldivers?)
 
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