None of those games use frame generation in performance mode, RT modes or any mode, so I don't know what the hell you're talking about. The only game to use framegen on a PS5 is Wukong in performance mode and that was constantly called out as 'running bad'. To now turn around and say framegen is great based on Wukong using it would be strange.A good chunk of PS5 games use it like Ratchet and Clank Rift apart, Spider Man 2, Black myth wukong etc. it’s usually used in the performance/rt modes or performance modes. I mean if the game runs smoother what’s the big deal using the technology. I would rather have so called fake frames then it running trash.
Go watch DF's video on the new DLSS. They show what DLSS4 has fixed when compared to DLSS3.x using cyberpunk as an example. The artifacts are very easy to see so the fact that you don't see it probably means you don't know what to look out for.
There's a few more games that use it like the first descendant and immortals of something. It's actually not too bad in these two because the base framerate targets 60 which they try to double. Wukong's issue is not frame generation itself, but the choices made by developers. A tool is only as good as the person wielding it.Gotta admit I didn't think frame gen was taking place on consoles at all, and that it was just an Nvidia thing. But yeah, Wukong does use it but see how that turned out.
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Black Myth: Wukong with framerate is causing input lag issue on PS5
https://www.pushsquare.com/news/2024/08/black-myth-wukong-is-eating-your-inputs-on-ps5-and-its-a-problem-with-performance-mode As it turns out, though, Digital Foundry has identified an additional performance mode problem that we never quite picked up on. According to their analysis, Wukong...www.neogaf.com
Because it isn't fucking real and I'm a purist
Not for console it doesn’t it’s built in.I think you need to actually get educated. If you think that, you have it dead wrong. Frame gen and FSR/DLSS are two different things and have to be separately toggled in the game menu.
wrong again.Not for console it doesn’t it’s built in.
Because it isn’t a good as regular frames. Until it’s exactly as good it will always be worst.
What? How would turning down settings reduce artifacts? How is it even related?Not in all cases you can always turn the settings down a bit to improve the artifacts.
I'd be shocked if your 4090 doesn't run almost everything at 60fps minimum! At what resolution are you playing?I've been using it on my 4090 since it's been introduced. With a good starting framerate (50-60 fps) it doesn't cause any issue. Lower than that, you're gonna run into a lot of input lag and visual artifacts.
Believe me, the 4090 can struggle at max details on some titles. One example: Cyberpunk with some visual mods that add extra detail. I have an OLED 3440x1440p monitor. On CP, I use DLSSTweaks to increase the internal scaling resolution of the DLSS. In some cases the game can do around 45 real fps and the input lag is definitely noticeable as you move the mouse with FG enabled.I'd be shocked if your 4090 doesn't run almost everything at 60fps minimum! At what resolution are you playing?