I know it is about Vampire 2, a game that's in service of the personal developer's politics first and foremost, which means they would gladly obey any politically-driven demands to compromise their work, in which case all power to them.
However, it's a neat specimen of what's to come in the slippery slope of censorship for games.
I name
horror as the next target.
We covered here one horror game that got impacted recently.
Horror games are frequently censored in Japan for instances of realistic body horror or gore, or sometimes upsetting scenes (Linda Cube's PS1 version versus its much less censored Saturn port, involved a tortured hostage as a prelude for attempted fratricide), and they get some significant cuts in the West over moral panics (Silent Hill 1's European release, and even all versions which had child monsters cut... or more recently Rule of Rose)... however they seem included in Sony's recent censorship drive.
There's also the issue of accessibility for motor, mental, auditory or visual disabilities, which got weaponised much further than its initial scope, and became mandated (meaning their omission is now
illegal) by federal law in the US for some situations, so far only online chats in games with online play (some 2019 AAA games already dropped chat because of this very reason).
Would you all please take a look at this list of demands:
Horror related content:
- The horror must be "for everyone", and "personal and political".
- In the name of "accessibility", "proper trigger warnings". Trigger warnings are a tumblr concept where visual content, and even pure text, can be very dangerous and considered an assault on the reader if the consent of the reader wasn't first requested with a list of "triggers" at the beginning of the text, that must spoil the content of the text, list in full all possible cases why this content could be upsetting (an image of a steak would have a trigger warning for vegans for examples). The concept of trigger warnings consider any and all jump scares to be offensive content.
- Also in the name of "accessibility", skippable terrible scenes. Aversion to violent content and its existence at all even when the game is clearly rated M for adults isn't a new thing. The same demand was done for the "No Russians" mission in Call of Duty, and after the developers obliged and made it entirely skippable, the current demand for its remaster is to purge it entirely. So a similar progression can be expected here.
- Point to the website "Does the Dog Die" as an example of what to avoid. This website has crowdsourced spoilers for TV shows and games. We can infer plot tension is also a negative that needs to be "corrected".
Political demands because "it's 2020":
- The obligation to hire a team of researchers, sociologists and "hate speech specialists" to detect unintentional problematic content as it is created and purge it. This is coming from a person who considers the trope of "secret organisation speaking different language" to be antisemitic and "thugs who conceal their face with hoodies" to be racist and the overall gameplay to be "neocon pandering" which is inherently problematic. Most AAA publishers nowadays have "hate speech specialists" who review every single asset from the game, so the assumption here is that their work already isn't enough.
- The obligation to "do good and show evil". This is in probable reference to the recent trends of including antagonists who adopt some views as part of a cautionary tale preaching to the player. This trend was notably seen among other works in Mighty No. 09 among others when the localization team 8-4 changed one boss dialog to be about "gamergate" and complaints about "ethics in journalism". The Japanese version, while still as shitty gameplay-wise, has a normal Saturday Morning cartoon plot (also with considerably less profanities).
Now, it's obvious this person doesn't get horror, really, really doesn't like horror, and that's fine. But the solution clearly adopted here is to demand all horrifying aspects in horror are purged... except "personal and political horror".
Political horror is probably that indie storytelling trope like in the walking simulator Sunset where the maid's horror is to find her employer's books that espouse very tame beliefs but unlike her own, which is a cause of constant dread and oppression to her... or so is the player supposed to think. As for how that storytelling philosophy would work for a mainstream audience, time will tell.