Why hasn't Sony/MS just shifted their old MP offerings to Mobile?

Fahdis

Member
Would you say that Uncharted, Killzone, Factions, Warhawk, Halo, Gears and other Sony/Xbox MP 1st Person/3rd Person shooter games live on the Mobile with success? F2P and Mobile Engine, not ports.

They can keep the PS Vita graphics and give us something incredible and update games as needed.

I mean I see all this random stuff online and they probably make more money than anything. I'd say this goes for anything that can be viable.

Watched my GF play Free Fire and I'd never heard of it before and its really popular in South East Asia. Got me thinking about this seriously for once.
 
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Sony can't even get PS3 games running on PS4/PS5 and you want them on phones?

Come On What GIF by MOODMAN
 
Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
 
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That is a lot more work than this thread is making it seem to be.

You need people to do the work, first of all. That's at least a few muti hundred people studios because you also have to figure out how to monetize and continually update those games.

You also need to do it in a way that doesn't fuck up the brand on consoles.
 
So many reasons

1) it's way more work than a simple port. They would all need to be updated to work with touch screen, and many would struggle with that. Not to mention the optimization work for different hardware and screen aspect ratio

2) mobile gamers time and time again have shown that they reject upfront costs and full sized games. They would need to be free, and updated with monetization consistent with the ecosystem. Love it or hate it, the masses have spoken on this

3) many of those games are not designed with pick up and play in mind. Auto save isn't a thing on many of them, and playtime is supposed to be long


I could go on and on. I don't these older games would do well on phone, or more specifically, I don't think it's worth the porting costs
 
So many reasons

1) it's way more work than a simple port. They would all need to be updated to work with touch screen, and many would struggle with that. Not to mention the optimization work for different hardware and screen aspect ratio

2) mobile gamers time and time again have shown that they reject upfront costs and full sized games. They would need to be free, and updated with monetization consistent with the ecosystem. Love it or hate it, the masses have spoken on this

3) many of those games are not designed with pick up and play in mind. Auto save isn't a thing on many of them, and playtime is supposed to be long


I could go on and on. I don't these older games would do well on phone, or more specifically, I don't think it's worth the porting costs

I fixed the OP with F2P and its own mobile properietary engine. The other concerns are valid.
 
Making a successful multiplayer mobile game can be quite expensive since you need to market the shit out of it and have a dedicated team constantly updating and creating new content for it. There's a reason many devs making some of the most successful mobile games have hundreds and sometimes thousands of employees.
 
COD, Fortnight and others are already on Mobile and doing quite well.

Didn't Microsoft just fire a whole bunch of COD Warzone people? In fact, aren't they winding down COD Warzone or some mobile version altogether?

Anyway, mobile spinoffs of certain IP is something SIE should've done this gen (versus the PC port-a-thon they've been on), but it'd only work with select IP. MLB should've been an obvious go-to; in fact had they done that they probably could've convinced the league to retain non-mobile version exclusive to PS consoles because, who else has a baseball game worth a damn?

Two birds with one stone, but SIE weren't thinking clearly even back then, so no surprise it didn't happen.

PS3 graphics won't cut it in mobile gaming. Standards have changed drastically in the last 7 years.

Besides, the business model is completely different.

Nintendo's mobile offerings have done exceptionally well, and they weren't graphically anything beyond 7th gen outside of maybe (perceived) output resolution and cleaner IQ.

But that's also partly due to their art design on the whole.
 
Would you say that Uncharted, Killzone, Factions, Warhawk, Halo, Gears and other Sony/Xbox MP 1st Person/3rd Person shooter games live on the Mobile with success? F2P and Mobile Engine, not ports.
It's expensive and hard to do right. And neither Sony nor Xbox have proper expertise to do it.

I mean I see all this random stuff online and they probably make more money than anything. I'd say this goes for anything that can be viable.
Watched my GF play Free Fire and I'd never heard of it before and its really popular in South East Asia. Got me thinking about this seriously for once.
Those guys usually have many years of experience in MMO/Online/Mobile games.
Garena dated back to 2009 and published many big ones in online space so they know a thing or two how to manage this kind of games.

Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.
Genshin says Hi!

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
Mobile did kill consoles in Japan though.

Didn't Microsoft just fire a whole bunch of COD Warzone people? In fact, aren't they winding down COD Warzone or some mobile version altogether?
CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.

Anyway, mobile spinoffs of certain IP is something SIE should've done this gen (versus the PC port-a-thon they've been on), but it'd only work with select IP. MLB should've been an obvious go-to; in fact had they done that they probably could've convinced the league to retain non-mobile version exclusive to PS consoles because, who else has a baseball game worth a damn?
SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.

Nintendo's mobile offerings have done exceptionally well, and they weren't graphically anything beyond 7th gen outside of maybe (perceived) output resolution and cleaner IQ.
No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)
 
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CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.

Oh okay, I didn't know there were two mobile CODs. I thought Warzone had done better than it did, but guess not :/

SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.

Well, Aniplex (also Sony) do have mobile experience and they're successful in that space. If Sony Corp had the synergy among their gaming units that they should've had, they'd of had SIE and Aniplex work together so the latter could enable the former to get up to par with some mobile dev. Or even just expand Aniplex a bit to do mobile-specific adaptations of select SIE IP.

SIE could definitely be further along in that space than they are now, and I don't think surviving long-term in mobile space is really a necessary for primarily non-mobile game platforms. It's just a periodic cash flow for them, and if it stops working? Pull back, and continue as normal. But I think that only works if the company hasn't screwed up their main studio devs to juggle mobile dev internally.

No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)

But Pokemon GO! is still partly Nintendo, it was a mobile thing, and did very well in that space. Same with the current mobile card game. I was also under the impression the Mario Kart spinoff did somewhat decently as well.

What I like about Nintendo's approach is, they didn't bog down their 1P studios with mobile dev, and they didn't outright port their console games over to mobile, settling with spinoffs instead. So they never compromised their studios' dev pipeline nor the software value proposition of their hardware ecosystem. It doesn't really matter, then, if the mobile spinoffs did gangbusters or not: they either do well and bring in some extra money, or bomb and Nintendo shuts them down. Either way, their main pipeline and platform didn't have to compromise anything to engage in the venture.

I simply can't say the same for SIE when it comes to their PC support this gen, as they've compromised both things. 1P studios with no business doing GAAS had games cancelled & those studios have to start from square one on another game (delaying output from them this gen). And the rate in which they've been outright porting their console releases to Steam & even other platforms is making it harder for some to justify buying the console version Day 1 (or in some small instances, buying a console at all) plus making it harder for them to negotiate timed exclusives or especially true (i.e only on PS5) exclusives with 3P.

Is it causing some massive damage right now financially? Obviously not. But it could certainly cause some complications in the future, particularly with a new console gen launch, it's just a question of how big those complications end up actually being.
 
No one calls my bitch a slut, you filthy whore.

Look at this fucking thread. We're having a serious conversation about mobile gaming and 3 huge GAF whore sluts end up making it in this thread.

thicc_girls_are_teh_best thicc_girls_are_teh_best pretending to be normal in this thread as well. Like what's happening?

It's expensive and hard to do right. And neither Sony nor Xbox have proper expertise to do it.


Those guys usually have many years of experience in MMO/Online/Mobile games.
Garena dated back to 2009 and published many big ones in online space so they know a thing or two how to manage this kind of games.


Genshin says Hi!


Mobile did kill consoles in Japan though.


CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.


SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.


No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)

I think the spin off idea by thicc would be good and you have vast knowledge of the Mobile space. I mean how hard would it be to just kind of market your IP and really dedicate a team to your MP games that have already worked successfully and what worked in them well to be put on display? You have to start somewhere.
 
Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
It's not that they can't but 30% profits taken from sales and GAAS are way to much for majority of developers to risk
 
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