Why hasn't Sony/MS just shifted their old MP offerings to Mobile?

Fahdis

Member
Would you say that Uncharted, Killzone, Factions, Warhawk, Halo, Gears and other Sony/Xbox MP 1st Person/3rd Person shooter games live on the Mobile with success? F2P and Mobile Engine, not ports.

They can keep the PS Vita graphics and give us something incredible and update games as needed.

I mean I see all this random stuff online and they probably make more money than anything. I'd say this goes for anything that can be viable.

Watched my GF play Free Fire and I'd never heard of it before and its really popular in South East Asia. Got me thinking about this seriously for once.
 
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Sony can't even get PS3 games running on PS4/PS5 and you want them on phones?

Come On What GIF by MOODMAN
 
Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
 
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That is a lot more work than this thread is making it seem to be.

You need people to do the work, first of all. That's at least a few muti hundred people studios because you also have to figure out how to monetize and continually update those games.

You also need to do it in a way that doesn't fuck up the brand on consoles.
 
So many reasons

1) it's way more work than a simple port. They would all need to be updated to work with touch screen, and many would struggle with that. Not to mention the optimization work for different hardware and screen aspect ratio

2) mobile gamers time and time again have shown that they reject upfront costs and full sized games. They would need to be free, and updated with monetization consistent with the ecosystem. Love it or hate it, the masses have spoken on this

3) many of those games are not designed with pick up and play in mind. Auto save isn't a thing on many of them, and playtime is supposed to be long


I could go on and on. I don't these older games would do well on phone, or more specifically, I don't think it's worth the porting costs
 
So many reasons

1) it's way more work than a simple port. They would all need to be updated to work with touch screen, and many would struggle with that. Not to mention the optimization work for different hardware and screen aspect ratio

2) mobile gamers time and time again have shown that they reject upfront costs and full sized games. They would need to be free, and updated with monetization consistent with the ecosystem. Love it or hate it, the masses have spoken on this

3) many of those games are not designed with pick up and play in mind. Auto save isn't a thing on many of them, and playtime is supposed to be long


I could go on and on. I don't these older games would do well on phone, or more specifically, I don't think it's worth the porting costs

I fixed the OP with F2P and its own mobile properietary engine. The other concerns are valid.
 
Making a successful multiplayer mobile game can be quite expensive since you need to market the shit out of it and have a dedicated team constantly updating and creating new content for it. There's a reason many devs making some of the most successful mobile games have hundreds and sometimes thousands of employees.
 
PS3 graphics won't cut it in mobile gaming. Standards have changed drastically in the last 7 years.

Besides, the business model is completely different.
 
COD, Fortnight and others are already on Mobile and doing quite well.

Didn't Microsoft just fire a whole bunch of COD Warzone people? In fact, aren't they winding down COD Warzone or some mobile version altogether?

Anyway, mobile spinoffs of certain IP is something SIE should've done this gen (versus the PC port-a-thon they've been on), but it'd only work with select IP. MLB should've been an obvious go-to; in fact had they done that they probably could've convinced the league to retain non-mobile version exclusive to PS consoles because, who else has a baseball game worth a damn?

Two birds with one stone, but SIE weren't thinking clearly even back then, so no surprise it didn't happen.

PS3 graphics won't cut it in mobile gaming. Standards have changed drastically in the last 7 years.

Besides, the business model is completely different.

Nintendo's mobile offerings have done exceptionally well, and they weren't graphically anything beyond 7th gen outside of maybe (perceived) output resolution and cleaner IQ.

But that's also partly due to their art design on the whole.
 
Would you say that Uncharted, Killzone, Factions, Warhawk, Halo, Gears and other Sony/Xbox MP 1st Person/3rd Person shooter games live on the Mobile with success? F2P and Mobile Engine, not ports.
It's expensive and hard to do right. And neither Sony nor Xbox have proper expertise to do it.

I mean I see all this random stuff online and they probably make more money than anything. I'd say this goes for anything that can be viable.
Watched my GF play Free Fire and I'd never heard of it before and its really popular in South East Asia. Got me thinking about this seriously for once.
Those guys usually have many years of experience in MMO/Online/Mobile games.
Garena dated back to 2009 and published many big ones in online space so they know a thing or two how to manage this kind of games.

Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.
Genshin says Hi!

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
Mobile did kill consoles in Japan though.

Didn't Microsoft just fire a whole bunch of COD Warzone people? In fact, aren't they winding down COD Warzone or some mobile version altogether?
CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.

Anyway, mobile spinoffs of certain IP is something SIE should've done this gen (versus the PC port-a-thon they've been on), but it'd only work with select IP. MLB should've been an obvious go-to; in fact had they done that they probably could've convinced the league to retain non-mobile version exclusive to PS consoles because, who else has a baseball game worth a damn?
SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.

Nintendo's mobile offerings have done exceptionally well, and they weren't graphically anything beyond 7th gen outside of maybe (perceived) output resolution and cleaner IQ.
No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)
 
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CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.

Oh okay, I didn't know there were two mobile CODs. I thought Warzone had done better than it did, but guess not :/

SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.

Well, Aniplex (also Sony) do have mobile experience and they're successful in that space. If Sony Corp had the synergy among their gaming units that they should've had, they'd of had SIE and Aniplex work together so the latter could enable the former to get up to par with some mobile dev. Or even just expand Aniplex a bit to do mobile-specific adaptations of select SIE IP.

SIE could definitely be further along in that space than they are now, and I don't think surviving long-term in mobile space is really a necessary for primarily non-mobile game platforms. It's just a periodic cash flow for them, and if it stops working? Pull back, and continue as normal. But I think that only works if the company hasn't screwed up their main studio devs to juggle mobile dev internally.

No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)

But Pokemon GO! is still partly Nintendo, it was a mobile thing, and did very well in that space. Same with the current mobile card game. I was also under the impression the Mario Kart spinoff did somewhat decently as well.

What I like about Nintendo's approach is, they didn't bog down their 1P studios with mobile dev, and they didn't outright port their console games over to mobile, settling with spinoffs instead. So they never compromised their studios' dev pipeline nor the software value proposition of their hardware ecosystem. It doesn't really matter, then, if the mobile spinoffs did gangbusters or not: they either do well and bring in some extra money, or bomb and Nintendo shuts them down. Either way, their main pipeline and platform didn't have to compromise anything to engage in the venture.

I simply can't say the same for SIE when it comes to their PC support this gen, as they've compromised both things. 1P studios with no business doing GAAS had games cancelled & those studios have to start from square one on another game (delaying output from them this gen). And the rate in which they've been outright porting their console releases to Steam & even other platforms is making it harder for some to justify buying the console version Day 1 (or in some small instances, buying a console at all) plus making it harder for them to negotiate timed exclusives or especially true (i.e only on PS5) exclusives with 3P.

Is it causing some massive damage right now financially? Obviously not. But it could certainly cause some complications in the future, particularly with a new console gen launch, it's just a question of how big those complications end up actually being.
 
No one calls my bitch a slut, you filthy whore.

Look at this fucking thread. We're having a serious conversation about mobile gaming and 3 huge GAF whore sluts end up making it in this thread.

thicc_girls_are_teh_best thicc_girls_are_teh_best pretending to be normal in this thread as well. Like what's happening?

It's expensive and hard to do right. And neither Sony nor Xbox have proper expertise to do it.


Those guys usually have many years of experience in MMO/Online/Mobile games.
Garena dated back to 2009 and published many big ones in online space so they know a thing or two how to manage this kind of games.


Genshin says Hi!


Mobile did kill consoles in Japan though.


CoD Warzone was a shitty try to do it themselves. It failed.
Main mobile Cod is Cod Mobile (made by Tencent), not Warzone and it's doing just fine.


SIE has literally zero expertise in mobile games. As a result - they would be even more "successful than Concord".
Mobile market is competitive and those who has no clue how to do games there don't survive for long.


No. They performed from poorly to very poorly so Nintendo pulled out of mobile market. The only reasonable success was Pokemon Go in which Nintendo had a not that much share (they have to share revenue with Pokemon company and Niantic)

I think the spin off idea by thicc would be good and you have vast knowledge of the Mobile space. I mean how hard would it be to just kind of market your IP and really dedicate a team to your MP games that have already worked successfully and what worked in them well to be put on display? You have to start somewhere.
 
Mobile has the hardware, but no one gives a fuck about AAA gaming there and probably never will.

Remember the early 2010s when "experts" said consoles were dead and mobile would kill them?
It's not that they can't but 30% profits taken from sales and GAAS are way to much for majority of developers to risk
 
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Well, Aniplex (also Sony) do have mobile experience and they're successful in that space. If Sony Corp had the synergy among their gaming units that they should've had, they'd of had SIE and Aniplex work together so the latter could enable the former to get up to par with some mobile dev. Or even just expand Aniplex a bit to do mobile-specific adaptations of select SIE IP.
Aniplex is basically King.
Oldtimers - Aniplex, Gungho, MIXI, King, Supercell - they all stuck in the same situation. They have a very successful but very old game, that still brings a lot of money. And they can't produce something of relevance to today era - market moved a lot and their offering only interesting to legacy players.
Like ATVI didn't bothered with King as it's situation well known and instead outsourced their franchises (Diablo, CoD).
I doubt it's cheap to outsource as only a few can actually do it and that outsource unlikely to take smaller franchises like mentioned in OP, it's still a lot of work and risks for them. Taking name of CoD, Diablo, Pokemon or Mario is no-brainer, Killzone or Warhawk - not so much.

SIE could definitely be further along in that space than they are now, and I don't think surviving long-term in mobile space is really a necessary for primarily non-mobile game platforms. It's just a periodic cash flow for them, and if it stops working? Pull back, and continue as normal. But I think that only works if the company hasn't screwed up their main studio devs to juggle mobile dev internally.
It still a huge investment.
And require a lot of specific expertise - infrastructure, monetization, community management, content delivery etc. to make things work and be remotely successful. You can't just make slop of a game, name it Killzone mobile and hope for the better - it'll fail 2 days later and you'll lose all money invested. Competition is fierce in mobile and there is no place for half-assed attempts.

I simply can't say the same for SIE when it comes to their PC support this gen, as they've compromised both things.
You mean GaaS. PC support this gen has no problems - it's cheap, it's highly profitable, it's has little to no impact on console business.

Is it causing some massive damage right now financially? Obviously not. But it could certainly cause some complications in the future, particularly with a new console gen launch, it's just a question of how big those complications end up actually being.
They win current gen and actually secured their place in live service market (even though their first party initiative is kinda rough). Sony will be fine even on the launch of next gen.
The place to go to play Fortnite and Genshin is much bigger impact going forward that any dissatisfaction to 1st party lineup. It's comparable in scope and impact to "building digital library" thing Phil lamented about.
 
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Fahdis Fahdis Uh, pretending, good sir? Well, I try.

Aniplex is basically King.
Oldtimers - Aniplex, Gungho, MIXI, King, Supercell - they all stuck in the same situation. They have a very successful but very old game, that still brings a lot of money. And they can't produce something of relevance to today era - market moved a lot and their offering only interesting to legacy players.
Like ATVI didn't bothered with King as it's situation well known and instead outsourced their franchises (Diablo, CoD).
I doubt it's cheap to outsource as only a few can actually do it and that outsource unlikely to take smaller franchises like mentioned in OP, it's still a lot of work and risks for them. Taking name of CoD, Diablo, Pokemon or Mario is no-brainer, Killzone or Warhawk - not so much.

But SIE have other IP besides those two you just mentioned, that could still work for outsourcing of a mobile spinoff. There's a rumor ATM they've spinning up a MLB spinoff for mobile, that's why I was using MLB as an example earlier, and it's something which could naturally work especially if they integrated some fantasy baseball features into it. Sports fans really like that type of thing (for whatever reason; I'm not a sports guy so I don't do fantasy bets).

I guess you're bringing up KZ & Warhawk in relation to the general thread topic, which on that front, I kind of agree those don't work in a mobile setting the way OP was describing. I think from core gaming-oriented companies with successful mobile offerings, it's always been with IPs that are still very commercially relevant on core gaming platforms like console & PC, because you get an influx of console players familiar with the IP playing the mobile version first, and that then draws appeal from mobile-centric players who might only casually know of the IP. It's like with consoles, you have the diehards who act as early adopters, and their early adoption helps build momentum to eventually draw in casuals and mainstream down the line.

It still a huge investment.
And require a lot of specific expertise - infrastructure, monetization, community management, content delivery etc. to make things work and be remotely successful. You can't just make slop of a game, name it Killzone mobile and hope for the better - it'll fail 2 days later and you'll lose all money invested. Competition is fierce in mobile and there is no place for half-assed attempts.

I agree and, under prior SIE management, I'd blindly say they'd ensure a mobile spinoff offering would've been top quality. But in a post-Concord world, I can't quite say the same thing.

You mean GaaS. PC support this gen has no problems - it's cheap, it's highly profitable, it's has little to no impact on console business.

No, actually I mean both, because they're intertwined to a degree. One of the motivators for SIE having that GAAS output was to have more games to push Day 1 on PC, as a way of having their cake and eating it, too. They didn't want to upset diehards with suddenly putting non-GAAS Day 1 on PC, so GAAS titles seemed like a good compromise plus that also fulfilled the desire to have constant revenue generators in as many places as possible.

So it's kind of ironic that the few successful GAAS they've had this gen (GT7, MLB, Helldivers 2) were not from the original big "12 GAAS" pitch they made at the start of the gen to shareholders, and all of the actual games in that initiative either having dev troubles (like Marathon and I'd venture to say Fairgames), bombed spectacularly (Concord), or were outright cancelled. And in a lot of cases, that's now caused console owners to have less games this gen; perfect examples of that being with Bend and Bluepoint.

People will try telling me that Bend's situation is their own choice, and that's ultimately true, but why didn't SIE step in and guide them towards something more sensible to develop after Days Gone? And the Bluepoint situation makes NO sense whatsoever; IMO they were heavily coaxed into doing a GAAS because otherwise they have no pedigree in that space and that's not where their talents lay.

They win current gen and actually secured their place in live service market (even though their first party initiative is kinda rough). Sony will be fine even on the launch of next gen.

They've "won" current gen in large part because Xbox self-destructed. IMHO, had they not bought ABK and didn't engage in Project Latitude, the console would be in a better state today. Still trailing PS5 in sales, yes, but at least at 40-45 million by now, instead of the barely 30 or so million they're currently at today. They wouldn't have been distracted by ABK, so maybe would've been more on top of Perfect Dark (so it didn't get cancelled), Forza Motorsport (so Turn 10 didn't become a support studio for Playground), Rare (so Everwild didn't get cancelled), Ninja Theory (so Hellblade 2 had some actual evolution over the original), Compulsion (so South of Mid had a gameplay loop worth playing), and reformed 343i earlier.

MS could've kept up with better output of releases and maybe try having some be timed console exclusives before going to PC, and change the Game Pass model into something less self-destructive to B2P on their own platform. But that path would've required patience and a creative vision from people who still cared about the console, neither of which are qualities at Microsoft anymore. So, that timeline didn't happen. A shame of sorts, as they could've had a PS3-style gradual comeback that'd had paid off for the successive console, and that'd of made for more interesting developments in the market for SIE & PlayStation to contend with.

Had Xbox gone that way instead, SIE doesn't waste $3.6 billion on Bungie, and they don't push 12 GAAS as a way to appeal to shareholders. They don't sideline studios like Bend & Bluepoint, and they have a more reserved approach to supporting PC. They actually put in some damn effort to save PSVR2 from an early death and work on a cost-reduced version, and find a way to implement PSVR1 BC support. They take some of that $3.6 billion that would've gone to Bungie, and make investments & buy shares in various 3P publishers with prolific GAAS & non-GAAS titles.

MS buying ABK actively made the whole industry worst and in ways I don't think some even fathom.

The place to go to play Fortnite and Genshin is much bigger impact going forward that any dissatisfaction to 1st party lineup. It's comparable in scope and impact to "building digital library" thing Phil lamented about.

Well just from my POV I don't care about Fortnite and Geshin, so if that's what SIE focus on in lieu of compelling 1P non-GAAS titles next gen of strong variety, that makes a PS6 a stupidly easy skip for me.
 
But SIE have other IP besides those two you just mentioned, that could still work for outsourcing of a mobile spinoff. There's a rumor ATM they've spinning up a MLB spinoff for mobile, that's why I was using MLB as an example earlier, and it's something which could naturally work especially if they integrated some fantasy baseball features into it. Sports fans really like that type of thing (for whatever reason; I'm not a sports guy so I don't do fantasy bets).
They might outsource some or develop some in-house but it still be a limited exercise - Sony doesn't really have a lot of franchises that are a) big enough, b) suitable to be converted to gaas

I think from core gaming-oriented companies with successful mobile offerings, it's always been with IPs that are still very commercially relevant on core gaming platforms like console & PC, because you get an influx of console players familiar with the IP playing the mobile version first, and that then draws appeal from mobile-centric players who might only casually know of the IP. It's like with consoles, you have the diehards who act as early adopters, and their early adoption helps build momentum to eventually draw in casuals and mainstream down the line.
Gaas and SP markets are like 98% separate. Using a big name for live service name is a good way to attract attention, helping a lot with marketing. If game already heavy into multiplayer it might bring some people to mobile, those who already played franchise as semi-gaas. But SP players will not migrate in substantial numbers. They avoided reality for years and will continue to do so.
Like people here really like to live in a bubble in relation to live service games, half of them still think that "live service is a trend chasing" even though that factual reality is grim for them.
The truth is that live service "trend" is already 30+ years old, it's first big win was over 20 years ago with WoW, and over this period this trend ate the whole regions (Asia) and platforms (PC and later mobile). And when this "trend" decide to invade the remaining part which is western console space, people start panicking and delude themselves "it's temporary, it'll go away". Where it will go away if it's already 80% of the whole market and it attack where it hurts the most - by converting future generations. In 20 years this last bastion will collapse itself as there will be no people left in it.

I agree and, under prior SIE management, I'd blindly say they'd ensure a mobile spinoff offering would've been top quality. But in a post-Concord world, I can't quite say the same thing.
Lol. They literally have nothing to guarantee top quality. Like NOTHING.
If we look who is a big names in live service games now - they are either big names in online-only/heavy games or mmo companies - Epic, Blizzard, Respawn, Krafton, Nexon, Netease. Or, for newer generation, guys who grew on MMO - Mihoyo, Hyperglyph & co.
Current "mobile" games are mmo-lite, single mode of mmo or parts of mmo spun-off into separate genres. You should have a deep understanding what is what and how mmo plays and operate to make them.
Do SIE have expertise on this topic? No. SOE left long ago and it never was a part of SIE culture.

And outsourcing stuff guarantee nothing as you can't really control quality.

No, actually I mean both, because they're intertwined to a degree. One of the motivators for SIE having that GAAS output was to have more games to push Day 1 on PC, as a way of having their cake and eating it, too. They didn't want to upset diehards with suddenly putting non-GAAS Day 1 on PC, so GAAS titles seemed like a good compromise plus that also fulfilled the desire to have constant revenue generators in as many places as possible.
It's some hard stretching and fantasies
These are two completely separated issues. PC strategy is just maximizing profit by doing late penny ports that have close to zero impact on platform and have rate-of-return of hundreds of percents. Easy money with almost zero risks.
Live service initiative are much more complex stuff, it's not even constant revenue, Sony is in no position to actually need it, and based on scale and efforts required to obtain necessary expertise it'll take them many years to recuperate money invested into initiative. But Sony doesn't seem to care about this initiative not being profitable, same as they never cared about their SP games being profitable on stand-alone basis. Because both main objective is being a face of a platform, raising attractiveness of it and getting people into ecosystem.
Sony business is not selling 1st party SP games, their business is their ecosystem where they got 30% of any sales. And spending 500 mil over 5 years is nothing for them when they earn billions a year.

They've "won" current gen in large part because Xbox self-destructed. IMHO, had they not bought ABK and didn't engage in Project Latitude, the console would be in a better state today. Still trailing PS5 in sales, yes, but at least at 40-45 million by now, instead of the barely 30 or so million they're currently at today. They wouldn't have been distracted by ABK, so maybe would've been more on top of Perfect Dark (so it didn't get cancelled), Forza Motorsport (so Turn 10 didn't become a support studio for Playground), Rare (so Everwild didn't get cancelled), Ninja Theory (so Hellblade 2 had some actual evolution over the original), Compulsion (so South of Mid had a gameplay loop worth playing), and reformed 343i earlier.
They won last gen and MS was in a very tough spot. Continue to bleed, losing more people as time goes forward, that will lead to nowhere. Or try to change things and try some other approaches. They tried and failed, but if they didn't - they would still lose. Dying in slow agony is for sure much worse than try something where you either survive or die quickly.

MS could've kept up with better output of releases and maybe try having some be timed console exclusives before going to PC, and change the Game Pass model into something less self-destructive to B2P on their own platform. But that path would've required patience and a creative vision from people who still cared about the console, neither of which are qualities at Microsoft anymore. So, that timeline didn't happen. A shame of sorts, as they could've had a PS3-style gradual comeback that'd had paid off for the successive console, and that'd of made for more interesting developments in the market for SIE & PlayStation to contend with.
No they wouldn't have PS3 comeback. Market shifted heavily since than. You only care about your own small segment of market and there MS could have some comeback in it, but it would still be a disaster because in other segments that constitute like 80% of console market MS had little chances to win.

Had Xbox gone that way instead, SIE doesn't waste $3.6 billion on Bungie, and they don't push 12 GAAS as a way to appeal to shareholders. They don't sideline studios like Bend & Bluepoint, and they have a more reserved approach to supporting PC. They actually put in some damn effort to save PSVR2 from an early death and work on a cost-reduced version, and find a way to implement PSVR1 BC support. They take some of that $3.6 billion that would've gone to Bungie, and make investments & buy shares in various 3P publishers with prolific GAAS & non-GAAS titles.
As if you can buy prolific GAAS for such penny change. Sony actually bought the most reasonable offer in that situation that gave them access to some expertise and know-how. Will it pay out - we will see, as Herman said at last business segment meeting - live service initiative still in place. And some readjustments are expected.

Well just from my POV I don't care about Fortnite and Geshin, so if that's what SIE focus on in lieu of compelling 1P non-GAAS titles next gen of strong variety, that makes a PS6 a stupidly easy skip for me.
You and some other getting frustrated will have zero effect on PS6
Half of their playerbase and this ratio is on the rise are gaas players and Sony have to cater to them. Another ~shrinking~ half is already locked-in for most part by digital library. The only one who left are highly mobile enthusiasts those really don't have much sense to chase for - they are moody, go for the best offer and not really a market where a lot of money is. They are most vocal on forums though.
Will you go to PC? Okay, not a big loss. Sony will get many more who will flock back for value-for-money as FSR4+ will swing heavily IQ for money ratio back to consoles. PS5 does suffer somewhat as it can't utilize DLSS and FSR is significantly inferior.
 
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