Why isn't there a MMORPG based strictly on the D&D ruleset (3.5?)

The aim of MMORPG's is to get as much people "hooked" as possible. The D&D rules, while deep, are nothing new or fresh and wouldn't really draw that much people aside for the oldschool soldiers from back in the days. (0.02$)
 
I'd like to see stuff like darkvision, size modifiers ect actually take effect. Character customization would be a helluva a lot deeper.
 
Hell, i don't even think the D&D MMO that Turbine is working on will feature strict adherence to the rule set.

D&D doesn't exactly translate well into an MMO (when you think about what what people expect from MMOS...)
 
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