A ActionMan Member Dec 20, 2004 #2 The aim of MMORPG's is to get as much people "hooked" as possible. The D&D rules, while deep, are nothing new or fresh and wouldn't really draw that much people aside for the oldschool soldiers from back in the days. (0.02$)
The aim of MMORPG's is to get as much people "hooked" as possible. The D&D rules, while deep, are nothing new or fresh and wouldn't really draw that much people aside for the oldschool soldiers from back in the days. (0.02$)
G Gattsu25 Banned Dec 20, 2004 #3 A better question would be: Why should there be a MMORPG based strictly on the D&D ruleset (3.5?)
T Teknopathetic Member Dec 20, 2004 #4 Dungeons and Dragons online isn't strictly based on it, but it is heavily based on 3.5 (supposedly).
F Ferrio Banned Dec 20, 2004 #5 I'd like to see stuff like darkvision, size modifiers ect actually take effect. Character customization would be a helluva a lot deeper.
I'd like to see stuff like darkvision, size modifiers ect actually take effect. Character customization would be a helluva a lot deeper.
J Jack Random Member Dec 20, 2004 #7 Hell, i don't even think the D&D MMO that Turbine is working on will feature strict adherence to the rule set. D&D doesn't exactly translate well into an MMO (when you think about what what people expect from MMOS...)
Hell, i don't even think the D&D MMO that Turbine is working on will feature strict adherence to the rule set. D&D doesn't exactly translate well into an MMO (when you think about what what people expect from MMOS...)
D Do The Mario Unconfirmed Member Dec 20, 2004 #8 Yeah darkvision being useful for once would be cool, why did they even have it in the infinity engine games?
Yeah darkvision being useful for once would be cool, why did they even have it in the infinity engine games?