Yeah as Neku89 said, PPI is more important than resolution itself, i think a 5-inch or lower display with the resolution of the WiiU gamepad is good enough to be both decent in pixel density and not super-demanding on power.
Everyone else who makes hardware loses billions of dollars.Oh, please. This fucking argument again.
2008: "Why do we need HD?! Why are graphics so important?! Gameplay means everything!!"
2014: Mario Kart 8 graphics circlejerk thread
Why can't we just have both, eh? Everyone else manages it, just not Nintendo.
Everyone else who makes hardware loses billions of dollars.
The PS3 lost Sony something like $5 billion dollars net, and the 360 lost Microsoft $3 billion dollars net over their lifetimes.
So yeah you can have both, if someone else is paying for it in some misguided attempt to become the entertainment centrepiece of your living room.
Everyone else who makes hardware loses billions of dollars.
The PS3 lost Sony something like $5 billion dollars net, and the 360 lost Microsoft $3 billion dollars net over their lifetimes.
So yeah you can have both, if someone else is paying for it in some misguided attempt to become the entertainment centrepiece of your living room.
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Vita drives a "540p" screen and has perfectly fine battery life, while keeping a really nice, slim form factor. The device is 4 years old.
At the end of the day, with progress in energy-efficienct APUs as well as smaller and smaller manufacturing processes, it should be possible for Nintendo to release a console that has 6-8 hour battery life with a 720p scree and a generational leap in handheld IQ.
Now, that's not to say I think they will do it. It does not really fall in line with Nintendo's recent business philosophy to release devices that are even close to the edge of tech. So, yah, if I had to guess I think we'll get a 480p or 540p device.
The PS3 and Xboxes financial woes were caused by many factors but their power wasn't one of them.
The Vita doesn't lose money and it costs the same as a 3DS XL.
Although I'd agree about Nintendo's approach to tech, I wonder if their need to compete with mobiles and tablets may force their hand? They might need to have a large, ok resolution capacitive screen or risk being entirely ignored by the tablet generation.
I think they might go 5-6" 540p because they will also want some differentiation with their home console. A handheld pushing 720p could be too close to a home console and discourage buying both.
One alternative would be a 1080p screen just so they can call it 1080p or retina or whatever, so you can watch your 'full HD' movies blah blah, but run all games at 540p upscaled.
The PS3 and Xboxes financial woes were caused by many factors but their power wasn't one of them.
The Vita doesn't lose money and it costs the same as a 3DS XL.
On what do you base this? What other costs are there apart from hardware and marketing?The PS3 and Xboxes financial woes were caused by many factors but their power wasn't one of them.
On what do you base this? What other costs are there apart from hardware and marketing?
I think ~$150 would be the best price point for a handheld from a sales perspective.
The PS3 and Xboxes financial woes were caused by many factors but their power wasn't one of them.
The Vita doesn't lose money and it costs the same as a 3DS XL.
The Vita real cost was hidden by mandatory memory card. Of course you dont lose money when your handheld has to be bought with overpriced memory cards.
On what do you base this? What other costs are there apart from hardware and marketing?
So 'built on ND's Uncharted engine' == 'a downport' now? That's some interesting logic.I have no idea about Ys but Uncharted was built on ND's Uncharted engine.
Then why the most demanding titles run below native res ?
Killzone Mercenary runs at native resolution, by far the most demanding game on the system. We're a long way from Vita's launch year and dev teams targeting lower resolutions perhaps due to some hardware stuff not being locked down. Lot of ignorance about the system but, no surprise why.
Oh, the irony..Killzone Mercenary runs at native resolution, by far the most demanding game on the system. We're a long way from Vita's launch year and dev teams targeting lower resolutions perhaps due to some hardware stuff not being locked down. Lot of ignorance about the system but, no surprise why.
Oh, the irony..
this is why:
$$$$$$$$$
no one cares about high res, expensive screens for game devices, or else the vita would be killing it.
I predict 4DS will have a higher res screen than the 3DS, but not as good as the Vita.
480p seems very possible for their next handheld.
One 1600x480 screen above for 3D on top and one 800x480 on the bottom, it would be slightly above 720p in terms of total pixels pushed, .
I cannot begin to imagine how good its guts will be performing at 1024x600. Assuming its mali400 MP2, that'd be rated at ~1GPix/s - that's less than the current 3DS. I'll leave the rest to your imagination.Non-native resolution games are a huge issue on Vita, but that's mostly because of stupid developer decisions (just like on any other platform I'd argue). For example, you simply shouldn't use deferred shading on Vita.
Anyway, regarding the cost talk earlier in this thread, I agree with not trusting breakdowns much. What I do trust is the actual prices you can pick up complete, unsubsidized devices for. For example, this bottom of the barrel tablet with a 1024x600 screen is being sold for $35. So somehow, it has to be possible to source that panel (likely shitty, but that has never stopped Nintendo!), a SoC, a battery and other assorted parts, and manufacture it, for less than $35.
Research? Hah!I guess it's easier to call the others ignorant and even with suspicious motives than doing actual researches.
I'd prefer to pay $199 and have a device that's more capable and feature-complete than the Vita. The $99 price point does not make the device more attractive to me at all.
Nintendo will release substandard, overpriced hardware. There's no historical reason to believe otherwise, unfortunately.
Nintendo will release substandard, overpriced hardware. There's no historical reason to believe otherwise, unfortunately.
540p to 720p or Nintendo should just go software only. Anything less in 2016/17 would make them the laughing stock of the electronics world and worse still, they'd be finding it harder to find people still producing lower res screens in bulk to get those production savings.
No the Vita does not "struggle to run games at native res". Christ.
What features and capabilities are missing in PS Vita?
Not with either God of War 3 or Ascension in which they run in Native 720p (& if you count the games inside both of the God of War collections for PS3, save for the cutscenes).
Lol my iPhone 6 Plus battery says otherwise. And it's resolution increased over the previous gen.
What's your point? Mine certainly wasn't that it's a well-rounded device.I cannot begin to imagine how good its guts will be performing at 1024x600. Assuming its mali400 MP2, that'd be rated at ~1GPix/s - that's less than the current 3DS. I'll leave the rest to your imagination.
What's your point? Mine certainly wasn't that it's a well-rounded device.
It was that a 1024x600 display, shitty SoC, battery and all the other parts are less than $35 in total. Including manufacturing.
Would it be worth it if that is what we end up having in the race to drive down costs for our handheld consoles?