Why Maple Story is the best MMORPG of ALL (MapleStory >>>> WoW)

Gattsu25

Banned
http://www.mapleglobal.com/

Maple Story is yet another in a recent series of free MMORPGs. Now, this game differenciates itself rather quickly by boasting that it is the first side-scrolling 2D (not sure how true this is, though the idea had crossed my mind when I first played Aria of Sorrow and thought of a SOTN MMORPG) The game, which indeed is played from a side scrolling viewpoint, is fairl simple and reminds me of Ragnarok Online in it's visual theme and music.

The visuals are bright and cutesy and the UI is fairy simple, though it lacks customibility. You start the game out as a beginner, a class that lacks any particular skills, and when you reach level 10 you are allowed to become either a Warrior, Thief, Bowman, or Magician (Actually, you can become a Magician at level 8). In order to become whatever class you choose, you must travel to the city that contains that class’s headmaster. Doing this requires a small monetary fee or a dangerous travel,

Now, maybe I'm getting ahead of myself--let's go to the character generation process. You choose to create a new character and are allowed to customize your appearance (including your complexion!). You are also allowed to roll dice on your characters starting statistics. Combat is relatively simple--you can attack as you would in any side scroller. The lack of the auto-combat 'feature' that is prevailent in so many other MMOs is a welcome sight, though if you wish, you can hold the attack button and continue to attack (you loose all mobility when you do this, however). This creates a tactical battle system that has fights that range from standing still and holding the attack button to attacking-taking a step back-attacking-taking a step back-attacking-etc.

Leveling up is a simple process: simply fight enemys for experience. The enemies I have encountered so far cover a wide variety of fun and quircky designs. Green snails, blue snails, red snails, small shrooms, large shrooms, pigs, pigs with red ribbons, tree stumps, grey tree stumps, tree stumps with axes in them, green blobs, and grey shrooms have wandered the lands that I have encontered. Initially, combat is slightly ackward, as the timing takes some getting used to, but you will quickly see your character advance in levels. This game's leveling is fast paced and rewarding!

Until you hit level 6. At around level 6, your character's progression will slow to a near halt as challenging enemies yeild a net gain of 1% experience. At level 10, enemies that can take off 30% of your health in a single hit still net only around 1%. This creates an ackwardly slow progression that is in stark contrast to the brisque initial levels.

This isnt't helped by the fact that if you wish to become a Magician, you must first survive up till level 8 in the melee-only Beginner class. In order to do this without wasting extra time or making things extra hard on yourself, you must level stats that have far less importance to your character than your magicpower-enhancing INT stat. This, I assume, is the reason why the player can advance to the Magician class 2 levels ahead of the others.

Currency, in the game, is in Mesos. All enemies have a chance to 'drop' Mesos along with other items that you can then sell toward a shop for more Mesos (or in some cases-items that you can use--though these are extremely rare). Items that enemies drop are of insignificant monetary value (as of level 10, no dropped non-equipable has been worth more than 10 Mesos), and the mesos that they leave behind is as well. This creates a monetary system where the only way to procure wealth is to combat hundreds of foes. Couple this with the high equipment prices (that seem to start at 300 and jump to 2,000) and you have a game that ensures countless hours of fun! Selling price to Buying Price also follows a almost 1::2 ratio.

Quests in this game are gained by double clicking on NPCs that stand around the map saying "Click Me" or similar phrases. These quests range from collecting 10 of one item and 30 of another--to collecting 40 of one item and 60 of another--to collecting 70 of one item and 100 of another. The rewards for these quests range from poorly outdated by the time you finish the quest to already affordable if you were to sell all the items and combine that money with the earnings from the enemies the quests had you defeat.

It should be easy to see just how this game pales World of Warcraft in comparison. Why someone would want to pay for a game like WoW when they can play Maple Story for FREE is beyond me. I hope everyone enjoys my impressions and is able to lend me constructive criticism and offer me corrections. I believe I have shown that Maple Story is one of the most fun-filled and addictive MMOs ever made and would love to see more of you guys online!

-Gattsu25
 
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Riiiiiiiiiiiiiiiigggggggggggghhhhhhhhhhhhhhhhhhhhhhhht.

Have fun with the game. Methinks about sticking with WoW for now...! :D
 
I am intrigued by your idea of a side scrolling free mmorpg, but dissapointed in the craptacular game I see before me.
 
slayn said:
I am intrigued by your idea of a side scrolling free mmorpg, but dissapointed in the craptacular game I see before me.

Ditto. The first thing that came to mind was a free, multiplayer Wonder Boy game.

Hell, one of those screenies looks like it takes place in a Myconid town.

*sob*
 
Looks pretty cool to me...

of course. No mac version. ;_;
 
Maple Story has literally the WORST LEVEL GRIND IN ANY MMO, EVER. It's truly astonishing. I can't stress this enough.
 
That better all be sarcasm, Gattsu, or I'll have to e-punch you in the face through the computer.

Seriously, though, this is the kind of game all those little nerdy kids who have their laptop with them all day (for no other purpose than gaming, of course). The kind of people who still think Gunbound is the hot new thing and will pick up on aby bullshit Korean MMORPG hoping that they're ahead of the curve. I could not stomach more than TEN MINUTES of this game. Besides what is obviously wrong with it, the "area design" is nonsensical and absolutely horrid. The combat sucks and anybody can attack anything at anytime. Kill-stealing anybody? And side-scrolling just does not work for an MMORPG with lots of people running around, even if it sounds like it would be cool. Its a complete, shite game.
 
I don't think you're allowed to make an online game in Korea anymore if you can't pay to accessorize your character. There might be a law.
 
Gattsu25 said:
Sooo...

I'm assuming that SpeedRazor, Mrbob, Tre, slayn(?), and Belfast didn't read my post :b

Hey, hey, I put a disclaimer. :P

But I still think its worth throwing in some real impressions of the game just to warn other people to stay away from this immense pile of excrement.
 
Yeah, I figured from the name it'd be some shitty looking Super-Deformed cutesy anime bullshit.

The gameplay might be fun, but I'm just saying... I hate this SD bullshit.
 
I've been so bored I've given this a go whilst i wait for the WOW european beta. Damn the grind is insane, Got to lvl12 don't think I can go on any longer
 
Belfast, I *did* include real impressions...they were just sandwiched by a bunch of BS praise for this piece of shit MMO

Gattsu25 said:
[...]

At around level 6, your character's progression will slow to a near halt as challenging enemies yeild a net gain of 1% experience. At level 10, enemies that can take off 30% of your health in a single hit still net only around 1%. This creates an ackwardly slow progression that is in stark contrast to the brisque initial levels.

This isnt't helped by the fact that if you wish to become a Magician, you must first survive up till level 8 in the melee-only Beginner class. In order to do this without wasting extra time or making things extra hard on yourself, you must level stats that have far less importance to your character than your magicpower-enhancing INT stat. This, I assume, is the reason why the player can advance to the Magician class 2 levels ahead of the others.

Currency, in the game, is in Mesos. All enemies have a chance to 'drop' Mesos along with other items that you can then sell toward a shop for more Mesos (or in some cases-items that you can use--though these are extremely rare). Items that enemies drop are of insignificant monetary value (as of level 10, no dropped non-equipable has been worth more than 10 Mesos), and the mesos that they leave behind is as well. This creates a monetary system where the only way to procure wealth is to combat hundreds of foes. Couple this with the high equipment prices (that seem to start at 300 and jump to 2,000) and you have a game that ensures countless hours of fun! Selling price to Buying Price also follows a almost 1::2 ratio.

Quests in this game are gained by double clicking on NPCs that stand around the map saying "Click Me" or similar phrases. These quests range from collecting 10 of one item and 30 of another--to collecting 40 of one item and 60 of another--to collecting 70 of one item and 100 of another. The rewards for these quests range from poorly outdated by the time you finish the quest to already affordable if you were to sell all the items and combine that money with the earnings from the enemies the quests had you defeat.
[...]
-Gattsu25
 
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