AceBandage
Banned
Starchasing said:What other games has had a HUD made just for a demo??? it makes no sense...
What other game has so many motion controls and completely redesigns a franchises layout at the same time?
Starchasing said:What other games has had a HUD made just for a demo??? it makes no sense...
AceBandage said:What other game has so many motion controls and completely redesigns a franchises layout at the same time?
I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.Starchasing said:What other games has had a HUD made just for a demo??? it makes no sense...
7:03: In Zelda, is the HUD a work in progress, with the on-screen controller? It was designed and implemented for E3. Will it change? Yes. At E3 we're throwing a lot of things at you at once, and we made something for people to quickly understand. We've had HUD in past Zelda games, and you've always had the option to turn it off with a button.
Starchasing said:You are assuming that Nintendo is ditching motion controls for Project Cafe...
Im assuming they dont and somehow integrate a screen in that setup
It all depends on what kind of R700 Nintendo uses. Performance per Watt mostly changed due to die shrinking, not because current chips are inherently more efficient. While it is true that current top of the line PC GPUs are a few times more powerful than even the biggest R700, they also draw a lot more power - way too much for consoles. To achieve twice the performance of RV740 with the latest generation AMD GPU, Northern Islands, you'd end up with roughly twice the TDP, and that GPU alone would draw almost as much power as a whole Xbox360 manufactured in 2007. And the feature sets hardly changed, too.VisanidethDM said:Did we get updated stats for the SuperWii? I'm stuck at the R700-based GPU design, and you don't really need new technology to leave such a thing in a cloud of dust the size of Texas.
CaptainDa said:Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?
"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."
This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.
CaptainDa said:Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?
"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."
This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.
Spiegel said:Nah, Iwata later said that the console will not be released this fiscal year
CaptainDa said:Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?
"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."
This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.
NoooooooooooooOOOOOOOOOOOOOO!!! LMAO!Mr_Appleby said:
They are in a good position now. The Wii was the leader this whole generation (Is still number 2 monthly) and that was with early knowledge that the graphics were no where near PS3 or 360. They had a ton of 1st party to help them and if they put that same level out, they will have no problems maintaing the lead and being profitable even if the other guys have more powerful product.VisanidethDM said:It's to the very least extremely unlikely that the PS4 and X720 won't be more powerful, tho. The stats we have right now are an upgrade over the X360 architecture, but not the kind of generational leap that would justify a new Sony or MS machine. So when they do come out, and Nintendo is running around with a PS360.5, they'll have painted themselves in a corner again.
I think it all boils down to the third party support strategy. If Nintendo can't persuade 3rd parties to use the Cafè at least as the lead platform in the time between its release and the new MS console release, then they got nothing to win gamers away from console that are getting (possibly inferior) versions of the same games with an extabilished online community.
A.KU.MU said:Source?
In its announcement earlier today, Nintendo stated that it had not included sales of the Wii successor in its earnings forecasts for the current fiscal year, which ends on March 31, 2012. You might have guessed that this means a release for the system after that date. This is the case, Iwata confirmed during the press conference. The Wii 2 will not arrive until after April 2012.
orioto said:_No inventory cause no touch screen reachable while using the pad.
_No status on tablet cause you need to look at it quick, meaning on the main game screen.
It was never confirmed anywhere, and the same HUD was in the video reel shown at GDC. So, until it's gone, it's reasonable to assume it could stay.Strive said:
IGN was the only site to report it could be turned off, and we have evidence of the same HUD after last year's E3.Strive said:I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.
I'll check for a source.
Edit:
http://wii.ign.com/articles/109/1098500p1.html
Please read the comments before posting.Jocchan said:It was never confirmed anywhere, and the same HUD was in the video reel shown at GDC. So, until it's gone, it's reasonable to assume it could stay.
Strive said:I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.
I'll check for a source.
Edit:
http://wii.ign.com/articles/109/1098500p1.html
Spiegel said:
Yeah, forgot to refresh before hitting replyStrive said:Please read the comments before posting.
Edit: Oh, you edited. When I looked for a source I saw multiple sites reporting on it. It can't be denied that Miyamoto said it live during a conference, anyway.
Thankfully I am not typically being shot at while driving my car.KevinCow said:The sides should be easily reachable with your thumbs. If you have to touch a part you can't reach with your thumbs, removing one hand from the controller to tap something on the screen takes a fraction of a second.
Out of curiosity, do you crash your car every time you take your eyes off the road to have a quick glance at your speedometer or GPS or whatever?
It could be worse. He could be a drummer.wsippel said:And that's why you're an artist, not a game designer.
Have you used a dual monitor display before?orioto said:Having two small screen among each other and a tv far away and a screen in your hands isn't the same thing.
CaptainDa said:This is going to be a long month.
Anyway, it was confirmed that you could disable the HUD in the settings.Starchasing said:What other games has had a HUD made just for a demo??? it makes no sense...
The controller outline on the HUD was designed for the E3 demo. Nintendo is still working on the final HUD, although players may be able to turn it off completely.
VisanidethDM said:Dammit Retro, you could sue me :lol.
Dunno how I missed that post.
See? Somebody else thinks it's a good idea.Sammy Samusu said:A playing card game for Cafe would be nice!
Retro said:... and I'm tapped out at the moment and need to get some breakfast... but yeah, there's a couple things a touch-screen controller can do. A lot of that is stuff the DS could do, but would be pretty ground breaking when applied to a big-screen console.
If the screen on the controller does not come true then I will truly be disappointRetro said:some awesome stuff
Retro said:Kinda did a mockup of the same thing last week;
http://www.neogaf.com/forum/showpost.php?p=27234297&postcount=11573
The Luigi's Mansion thing would need a screen-facing camera, but the Sniper thing still works.
izakq said:Tapped out?!? I couldn't even think of 90% of the ideas you brought up. Good job.
Retro said:That said, I don't really want an all-in-one device because I feel one of the best reasons console gaming is superior to PC gaming (Yes yes, master race and all that typical PC GAF BS, bugger off) is that the experience is a closed system; Couch > Player > Controller > Game. There aren't MP3 players, web browsers, chat programs, etc. intruding on the experience. It's just you and the game.
Well, nothing I suppose. But competition is good, right?M74 said:So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
M74 said:So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
M74 said:So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
M74 said:So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
VisanidethDM said:Yeah, the potential applications are almost endless.
Another example:
Adventure games:
The Blade Runner investigation tool:
The screen is streamed to the pad, and the player moves the cursor around with his fingers. He can zoom in and out as he would on an iPhone/iPad screen and so on.
It's definitely not a worthless technology, but it's not priceless. The pad has some serious issues in terms of versatility, and I'm honestly thinking that a detachable screen could be the way to go right now.
Interfectum said:Perhaps the fact that the NGP will then be a $3-400 controller? Who's going to develop games for PS3<->NGP functionality with that kind of price barrier?
Retro said:- Off-screen subtitles You can't read subtitles on one screen and watch the cinematic on another.
- What weapon you're carrying in a FPS.
- How close to empty your clip is in a FPS.
- Your radar in a FPS.
Most FPSs you aren't going to want to look away from the main screen.
- How full your Super meter is in a fighting game (so your opponent can't predict when you're about to use it). I guarantee you no one is going to look away from a fight to check their meter, even for an instant. For that matter, knowing the other guy's meter is often a big part of strategy
- What backup characters you've selected in a fighting game.
- What if there was a fighting game where you couldn't see how much life the other guy had? You'd have to judge based on their character's visible damage. Not sure what this has to do with the controller screen
- Dice rolls in an RPG. No reason this needs to be on a separate screen.
- Hide and go seek. Come on...
beelzebozo said:but if anything that will give it the air of something very valuable, something to be not only attained but as a symbol of achievement. people seek to gain entrance to the upper middle class, to have the symbols of upper middle class, and sony is cultivating a product which gives that impression. i find this hypothetical strategy by them to have a keen insight into the desires of consumers. i would wager the average person would take up a second job in order to acquire this setup.
VisanidethDM said:+1.
Or 10.
One could call in arguments about personal responsability or restraint, but PC gaming (while absurdely awesome in ten thousand millions way) just isn't as immersive. It's probably a very subjective outlook, but I agree 200%.
orioto said:VisanidethDM you have lot of good ideas. Thx at least to try to argue and not just act as i was some sort of troll.
The problem is that yeah, you'll find great original concepts based on the screen, like people found with ds and wii. That's what Nintendo innovation does. It allow for some kind of game to be great and basically, are useless for other games.
Anyway i have to go (to work on some game design oh my, what a shame, and i'm an artist !!) but what i wanted to say is just that i'm pissed with Nintendo strategy. I like Nintendo when they are releasing great games, as Mario Galaxy, and not acting like a bunch of lost guys trying to find a way out. You don't need new controllers and such to make good games and original games. You need a fucking piece of paper and ideas..
Retro said:The example I always come back to is this; it's like browsing the web and listening to an MP3 player while you're in a theater. It's not just about attention either; In the same way a director uses subtle audio cues, sometimes a game designer wants you to be in silence, to build tension or slowly build up audio subtly. You can't appreciate those if you've got other crap running at the same time.
That's kind of why I'm against ripping/downloading music to a console too; it just writes over the experience you're supposed to be having (obvious exception being radio stations in GTA, of course).
Maybe I just notice it more since I have dual monitors so I've always got stuff pulled up to the side, but I felt this way before I had them.
Just my two cents. I happen to agree with Nintendo's philosophy that game consoles should be all about the games. /shrug