Gamer @ Heart
Member
JohnTinker said:
Already posted, already dismissed.
It would be awesome to have another bite to go on before tuesday
JohnTinker said:
PantherLotus said:Not at all. I'm saying that they don't build their systems to fit 3rd party needs or wishes, like Sony and Microsoft. They have little need for exclusives 3rd party titles, not that they won't try for them or that 3rd parties won't pursue them.I'm just saying that Nintendo isn't building Wii2 so they can finally get all that magical 3rd party support we've been waiting for.
If it comes, it will be because Nintendo makes a system which makes financial sense for 3rd parties to pursue, and by financial sense I mean focuses on and has a sizable version of their target segmented audiences, has hardware that makes for easier ports, and has a nice profit/licensing model that makes sense for their projected sales.
PantherLotus said:Well, the pointer thing is basically obsolete with touchscreen technology (save the wonky FPS implementations), I think. And maybe I'm wrong, but we've probably seen the peak of motion controls until we have a holodeck.
PantherLotus said:@John Tinker: posted, fake, no wires, nice render based on the IGN "leak"
But what you described is perfect for attracting third parties. How would none of that be catering to third parties? Eh, i guess i interpreted your post wrong, you are coming off as slightly aggressive so ill drop it.PantherLotus said:@John Tinker: posted, fake, no wires, nice render based on the IGN "leak"
Oh, ok. I was basing mine off of reality.
Freezie KO said:I couldn't disagree more. FPS are the best with pointer controls.
Not if tweeked right. Sadly, its annoying and slightly time consuming to do that in every game, if it even allows it.Pimpbaa said:Pointer controls are only good for on rails shooters. It's clumsy and slow in a real FPS.
Lupin the Wolf said:Pretty sure the earlier renders (fake "leaked document" photos that were posted a thousand times that showed off controllers) came out before IGN commented on the "SNES-looking hardware design." And I don't remember them coming from IGN, either.
Pimpbaa said:Pointer controls are only good for on rails shooters. It's clumsy and slow in a real FPS.
Not to say you're wrong, but I am not sure you've used it in a game that does it well.Pimpbaa said:Pointer controls are only good for on rails shooters. It's clumsy and slow in a real FPS.
Well I'd take a touchpad over a pointer for FPS's but yeah pointers definitely have the advantage when it comes to cursor control.Freezie KO said:I couldn't disagree more. FPS are the best with pointer controls. I'm still enjoying Blops on Wii. And we've only gotten a taste of solid pointer controls in other genres: star-slinging in Mario Galaxy, environmental platforming in Nyxquest, aiming for S&P2, and more.
There's a lot more you can do when you actually have buttons on your pointing device. Also, it's more comfortable than using your left hand to hit buttons and sticks while still holding the whole device steady, so your right hand can use the stylus on the touchscreen controller.
As for motion in general, I'm not as big a fan, but I wouldn't mind a game mixing Red Steel 2 controls and combat with an overall better game. And let's wait to see what Nintendo does with Skyward Sword.
Gamer @ Heart said:Not if tweeked right. Sadly, its annoying and slightly time consuming to do that in every game, if it even allows it.
It's in the first post...Lupin the Wolf said:Already posted?
From WarioWorld.com (via a couple Nintendo fansites):
https://www.warioworld.com/images/splash/cafe_high.jpg
Who's a cute lil Nintendo bunny?
Soulscribe said:How much will a controller cost then? Jesus.
Otherwise I'm game.
Its not a bunny, its a Boo.Lupin the Wolf said:Already posted?
From WarioWorld.com (via a couple Nintendo fansites):
https://www.warioworld.com/images/splash/cafe_high.jpg
Who's a cute lil Nintendo bunny?
This one is a bit different...still close enough though.GoldenEye 007 said:It's in the first post...
Well yes and no. This is just a different picture of the same cup.GoldenEye 007 said:It's in the first post...
TruePrime said:This idea is why I couldn't stand to listen to any more podcasts because I kept hearing people try to say this and I couldn't disagree more. Prime 3 would have been awful with dual analog compared to the pointer controls it had.
Pimpbaa said:Pointer controls are only good for on rails shooters. It's clumsy and slow in a real FPS (when trying to navigate, not aim).
Instro said:Hm Im not sure I agree with that. The Wii is really the only console they have developed that specifically ignored 3rd parties, looking at the more recent 3DS it seems like they are more inclined to go after 3rd party support in the coming generation. Hell they've practically moneyhatted Capcom on the 3DS, and have significant 3rd party support coming over the next year. They've also basically locked up the Dragon Quest franchise for their systems.
The revenue lost by not having major 3rd party titles, whether they be exclusives or multiplatform, is hardly something they can ignore. Whether or not they are consulting more with 3rd parties for their hardware design is up in the air, but I would certainly say that at the very least with the 3DS they have shown some initiative when it comes to getting developers on board.
Also if Nintendo does design a system that is easy to work on and easy to port to like you mentioned, wouldnt that be considered building a system to fit 3rd party wishes?
GoldenEye 007 said:It's in the first post...
The banner is. I don't see that pic though.GoldenEye 007 said:It's in the first post...
JohnTinker said:?
http://i.imgur.com/vCyqE.jpg[/img]
http://i.imgur.com/G7vpv.jpg[/img]
EDIT: see they've been posted. someone has a LOT of time
PantherLotus said:I'm sure they will be back -- on the touchscreen.
Pimpbaa said:I could never get MAG to feel right. And I really tried to get that tweaked right. Aiming was fine but moving around was terrible.
I didn't have to do that, you could avoid almost everything pretty easily, I just chose to.Krowley said:This is true, but if prime 3 hadn't been designed around pointer controlls at all, it would have been even better (and I say this as a moderate fan of the pointer)
The emphasis on shooting dozens of weak enemies and aiming at everything was a distraction, and one of the reasons it pales compared to the first and second games.
Lupin the Wolf said:Already posted?
From WarioWorld.com (via a couple Nintendo fansites):
https://www.warioworld.com/images/splash/cafe_high.jpg
Who's a cute lil Nintendo bunny?
TruePrime said:This idea is why I couldn't stand to listen to any more podcasts because I kept hearing people try to say this and I couldn't disagree more. Prime 3 would have been awful with dual analog compared to the pointer controls it had.
Odd. Looks like a bunny troll face...Lupin the Wolf said:Already posted?
From WarioWorld.com (via a couple Nintendo fansites):
https://www.warioworld.com/images/splash/cafe_high.jpg
Who's a cute lil Nintendo bunny?
No it's Drybones... But now I can't unsee the bunny.abstract alien said:Its not a bunny, its a Boo.
It's not a damned bunny! Its a Boo!Black-Wind said:The banner is. I don't see that pic though.
Looks like a bunny.
....I'm mad nowD-Pad said:No it's Drybones... But now I can't unsee the bunny.
Game-Biz said:Odd. Looks like a bunny troll face...
I think he means that specific image, which is slightly different hen the other Wario one. Being smaller and showing more of the cup. Though I suppose by the time I type this out someone would have already answered this...GoldenEye 007 said:It's in the first post...
abstract alien said:It's not a damned bunny! Its a Boo!
http://i.imgur.com/AOhsA.jpg[IMG][/QUOTE]
I can only see a bunny.
Black-Wind said:The banner is. I don't see that pic though.
Looks like a bunny.
ShockingAlberto said:Not to say you're wrong, but I am not sure you've used it in a game that does it well.
Like all things, it comes down to design. Dual-analogs and even mice can be terrible if the developer fucks things up enough and fails to provide options for fixing it. Sadly, this is what a lot of Wii FPSes did for the first few years.
Gamer @ Heart said:Do you feel the issue was speed or the bounding box size?
This is what I thought when Nintendo announced 3D screens w/o glasses but it was possible.Jarmel said:This sounds so implausible. Can anyone explain to me how a console could stream 3200x1600 pixels at once without the games looking like absolute garbage?