I believe it was shown on Ubi's millionseller list.Any source on that just out of interest?
And oh, Mighty Switchforce HD comes to Wii U according to Nintendo Power.
I believe it was shown on Ubi's millionseller list.Any source on that just out of interest?
2D Mario is much bigger.
It's a Nintendo game. Did I really have to explicitly exclude Nintendo ? And again there was much less competition and the console was a gigantic success, things that might be different this time.
YEEEEEEEEEEEEES!
Well it's nothing concrete that points to it not being SB, unless you want to over analyse. At this point the obvious assumption is that it's SB but I guess we'll find out pretty soon
That is obviously not Smash Bros. for those exact same reasons the guy quoted. It is really that easy.
It's probably jump super stars.
Well it's nothing concrete that points to it not being SB, unless you want to over analyse. At this point the obvious assumption is that it's SB but I guess we'll find out pretty soon
Mass Effect 3
Batman
NG3
These are games that were previously released and are now coming to the Wii-U with some modifications. Do you think more games will follow and if so which ones would you actually want to be released on the Wii-U? Not counting things like AC3 or Darksiders 2 that might be just a little later. I'm referring to games that are already out now.
My list would be:
1. Dragons Dogma
2. Diablo 3
3. Battlefield 3
4. The Elder Scrolls: Skyrim
5. Minecraft
6. The Witcher 2
I think all those points are pretty concrete evidence of the fact that it's not Smash Bros.
For example: did SEGA promote F-Zero GX? Did Capcom promote Zelda: Minish Cap? Did Tecmo or Team Ninja market Metroid Other M (obviously giving interviews doesn't apply here)
Why would Bandai Namco spend marketing $ for the website on a game that Nintendo owns and publishes?
Today series director Masahiro Sakurai tweeted the above pic, saying: “This is what our staff drew on the white board. It’s good!” Yes it is.
Don’t waste your time studying it intently for any new characters though, because there aren’t any. Well, unless you count Mr Saturn but we doubt he’ll be playable this time. And it looks like Mario needs to get some rest, the poor lad’s eyes are all bloodshot.
I wouldn't read that much into it, last years hardware was a target hardware/unfinished platform demonstration after all so they had some kind of control over it (nintendo could arrange to overclock it in order to match the final performance they were expecting, if the code was unoptimized/some last hour effect was dragging the performance down, for instance); the tech demo itself wasn't probably a system pusher at that point, just a "by the book" compilation of what was feasible in real world performance; also since it was rumored to be an off the shelf gpu at that point there's no reason to believe it had any of those effects hardcoded in, or running on a GC gpu variant merged in at that. (Did I misunderstood you? this was what you were suggesting, right? sorry, I'm not too sure)I think with how much they have invested in Gamecube's hardware tech, they will just include it on the GPU die, we've gotten hints to this in the past and looking at those demos last year, they clearly displayed advance lighting, and thanks to Nintendo's screw up with the on stage bird demo, we know that the lighting was a last minute inclusion, which really points to nearly free performance that a fixed function shader would offer.
Not atypical too, Hollywood on the wii had an ARM9 CPU attached to it, a 243MHz part (running at the same speed as the gpu) which kept the system running whilst off. The whole connect 24 thing, receiving mails and all that, I guess how fast it booted and how the OS never struggled to run can also be attributed to it (with hacks you can take the warning screens and the thing boots just like that); also a security measure, since crashing it would be harder if not only it was running as a separate process, but also elsewhere.We have been hearing that the CPU's performance is tied to how much data is being streamed to the tablet, it's not a matter of the GPU not being powerful enough, but the CPU being drain for performance based on whats being displayed on the controller. I believe you might be right about the arm CPU, I think BG told us that the I/O chip was surprisingly strong, which should be an ARM CPU.
Shame they didn't aim a little higher, still respectable though. Problem is not how it compares to current gen platforms, it's how it'll compare to "next gen" platforms from other manufacturers. I wish they had went with 75% of the minimum throughput expected from them (1.2 Gflops) not half (50%).Yeah, from what I hear, it's ~600GFLOPs, which definitely fits with the more powerful than current gen rumors even if we hear a lot of reports about the CPU being underwhelming. Still I like to think of what PS360 can do with ~250GFLOPs, personally that makes me feel a lot better about what Wii U is offering.
http://www.gamespot.com/red-steel/reviews/red-steel-review-6162018/ 5.5 game... out of 10, and it sold 1.3m ZombiU is a Zombie game and looks to be a hell of a lot better than 5.5, and AC3 should have no problem hitting 2m, now I said I think 2m or more, so if you think that's being optimistic, I only have to point to those ratings to show just how weird that comes off.
I think with how much they have invested in Gamecube's hardware tech, they will just include it on the GPU die, we've gotten hints to this in the past and looking at those demos last year, they clearly displayed advance lighting, and thanks to Nintendo's screw up with the on stage bird demo, we know that the lighting was a last minute inclusion, which really points to nearly free performance that a fixed function shader would offer.
We have been hearing that the CPU's performance is tied to how much data is being streamed to the tablet, it's not a matter of the GPU not being powerful enough, but the CPU being drain for performance based on whats being displayed on the controller. I believe you might be right about the arm CPU, I think BG told us that the I/O chip was surprisingly strong, which should be an ARM CPU.
Yeah, from what I hear, it's ~600GFLOPs, which definitely fits with the more powerful than current gen rumors even if we hear a lot of reports about the CPU being underwhelming. Still I like to think of what PS360 can do with ~250GFLOPs, personally that makes me feel a lot better about what Wii U is offering.
that sounds about right, I'm not sure which side of 600 it fell on, not that that would really mean much.Now, you have a source too, z0m3le? Sheesh, I'm starting to feel left out here!
But ~600 GFLOPS seems about right to me. If we take the 120 Mhz DSP as a base multiplier, 640 shader units (as in the dev kits) at 480 Mhz gets you about 618 GFLOPS. Considering that some of the SPUs will be used for compute functions as well as rendering to the Gamepad, it would make sense of what we've seen of the games so far.
I wonder why they didn't announce it during E3, hopefuly more games are announced in the future =)I know this is absolutely shocking, but Skylanders confirmed for Wii U in the latest Nintendo Power TOC.
The problem is that people will want new characters, and that means characters need to be cut, which makes a lot of people angry. People still haven't gotten over Mewtwo.
People also tend to cry a lot over things for far longer than they should.
I've cried for years that we haven't gotten a LttP style Zelda game on a console. *sniff*
$20. I'm not to excited at the moment but it'd be cool to play with the GamePad.Here's a question to stir conversation:
How much would you pay to "borrow" a Wii U and one of the Demo games until it launches this Holiday? Which game demo would you want to play over the Summer and Fall?
*Note: You would not be allowed to do a tear-down on the hardware and you have to give it all back on the day it launches.
Hi, you're insane.Hi everyone!!
Seems that there is nothing really new to speculate about.....
<snip>
So putting all that together, maybe Wii U will be way more powerful than some of us thought and maybe EPIC will release a UE4 game for WiiUs release - that would be IMO beside GTAV the only best way to convince core gamers about the console.
I'm sorry if I confuse some of you but there are so many things running through my head and since thats a speculation thread...
What is the biggest thing programmers/developers complained about this generation, outside of the Cell (and generally poor IPC of both HD consoles' CPUs)?
Rösti;39445249 said:While not directly related to Wii U, voting numbers from the most recent shareholder meeting show some disappointment:
For executives only
Satoru Iwata
Favor: 913,453
Opposite: 83,740
Approval rate: 90.60%
Yoshihiro Mori:
Favor: 947,434
Opposite: 49,758
Approval rate: 93.97%
Shinji Hatano
Favor: 947,366
Opposite: 49,826
Approval rate: 93.96%
Genyo Takeda
Favor: 947,419
Opposite: 49,773
Approval rate: 93.97%
Shigeru Miyamoto
Favor: 947,491
Opposite: 49,701
Approval rate: 93.97
Masaharu Matsumoto
Favor: 952,227
Opposite: 44,965
Approval rate: 94.44%
Eiichi Suzuki
Favor: 951,933
Opposite: 45,259
Approval rate: 94.41%
Tatsumi Kimishima
Favor: 951,859
Opposite: 45,333
Approval rate: 94.41%
Kaoru Takemura
Favor: 951,875
Opposite: 45,317
Approval rate: 94.41%
Source: http://www.nintendo.co.jp/ir/pdf/2012/voting_1206.pdf
Last year, Mr. Iwata saw the following numbers:
Favor: 932,379
Opposite: 48,339
Approval rate: 92.89%
His approval rate in 2009 was as high as 96.74%! The Nintendo 3DS issues are probably a huge factor to this decline, but perhaps shareholders weren't too pleased with E3 either.
Nonsense. To be a fan means to want certain things. If you no longer care, then you can't call yourself a fan. It's perfectly reasonable for fans to want more characters in the next Smash game.People also tend to cry a lot over things for far longer than they should.
I've cried for years that we haven't gotten a LttP style Zelda game on a console. *sniff*
Updated the list of "probably less known Wii U" titles.
+ Mighty Switch Force HD at launch
Shantae for Wii U | New game by Shin'en | Cloudberry Kingdom
Madden 13 for Wii U | Project CARS | NBA 2K13
Smash Bros. Wii U (w/ Bandai Namco) | Monolith Game for Wii U
Dead or Alive 5 (Rumour) | Black Ops 2 (Rumour)
Nonsense. To be a fan means to want certain things. If you no longer care, then you can't call yourself a fan. It's perfectly reasonable for fans to want more characters in the next Smash game.
Also, I post about getting a 2D Zelda in nearly every "What should Nintendo be doing?" thread that comes up. Nintendo's return to 2D Mario proved to be a good investment. They should continue that by going back to 2D Metroid and Zelda. I think they're better games.
Ideaman is probably a legit source, at least as much as me.
He's also just a shameless self-promoter that loves attention.
You take one with the other with him.
As explained, you have to take the Q&A of this thread in a really more light-hearted way man. For the headers, well, it's a presentation effort, that's all.
And for the rest, you have to study the list more thoroughly, and all is not here. But well, feel free to not believe
Now, if we could jump back to interesting speculations.
Man, still a very high rating for Iwata. I was hoping he'd get down to 20% and close to losing his job. I guess the voluntary paycut helped smooth things over.
http://www.neogaf.com/forum/showpost.php?p=27551077&postcount=7659
Are the rumors for Nintendo and the haptic technology dead? Or is it still feasible to believe that they could have that as ammunition for a later date? I'd love for them to have haptic, but again, I doubt it, mostly because it being a cost issue.
Up to now, in terms of third party support, Wi U to me is very similar to the dead on arrival-state of PSVita in its first year
For third-parties, I just keep going back to Assassin's Creed III at launch. Way better than anything at Wii's launch, and way better than anything at Vita's launch. If BlOps 2 comes out at launch for Wii U, too, then wow. Obviously not that amazing compared to PS360, but compared to Wii, its absolutely astounding. A lot of that comes just from the nature of the development environment nowadays (gotta multi-plat everything to try to get the most sales), but still astounding coming from Wii's third-party support. Everything else besides those two is like icing on a double-layer cake.
Well, we are missing a rather large part of the picture- Japanese 3rd party support. I suspect it will be pretty decent, but right now we can't really say much either way.
The silence of Capcom and Square-Enix is deafening. After Kojima's comments I suppose we can already write off Konami. Still even with decent Japanese 3rd party support it would at best look okay (though obviously much better than what Wii got).
I heard otherwise recently:I feel that Nintendo will need to push for amazing third party support, they have to listen to third party's and give them what they want, Iwata said in July 2011 that they will pay to make sure they get third party support, lets see if they do this.
Iwata said:I don’t think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights.
What did Kojima say about it?The silence of Capcom and Square-Enix is deafening. After Kojima's comments I suppose we can already write off Konami. Still even with decent Japanese 3rd party support it would at best look okay (though obviously much better than what Wii got).
If they won't pay for exclusives, how are they willing to pay for multiplatform support?
Wait, they confirmed DQX would be released outside of Japan ?
One example would be matching Wii U-specific marketing dollars for select Wii U launch game.
I think BG told us that the I/O chip was surprisingly strong, which should be an ARM CPU.
Yeah, from what I hear, it's ~600GFLOPs, which definitely fits with the more powerful than current gen rumors even if we hear a lot of reports about the CPU being underwhelming. Still I like to think of what PS360 can do with ~250GFLOPs, personally that makes me feel a lot better about what Wii U is offering.
Wait, they confirmed DQX would be released outside of Japan ?
fixed
If you read the rest of it he explains.I heard otherwise recently:
(last month)
If they won't pay for exclusives upfront, how are they willing to pay for multiplatform support? I'm sure they're pushing for it in their own way, but certainly not paying. Microsoft with the Xbox 1 would pay for enhanced ports (otherwise most ports would have been like the ones for gamecube without many enhancements, or like HD remasters albeit in SD, which they weren't) and they also paid extra for DLC, anything; I dunno if that continued with X360 guessing not as it wasn't a very good strategy (but they're still known to pay for exclusive DLC in certain cases).
Iwata said:However, now we have a totally new device, the Wii U GamePad. If a third-party developer or publisher has come up with an idea of a potentially very unique use of the Wii U functionality with such a device, there is a high possibility that Nintendo will be a partner with that third party in an unprecedented manner (thereby reducing their development risk significantly)."
If you read the rest of it he explains.
Not really, if nintendo partners with them it'll be like Dragon Quest, Monster Hunter, Epic Mickey sort of alliances.If you read the rest of it he explains.
I heard otherwise recently:
(last month)
If they won't pay for exclusives upfront, how are they willing to pay for multiplatform support? I'm sure they're pushing for it in their own way, but certainly not paying. Microsoft with the Xbox 1 would pay for enhanced ports (otherwise most ports would have been like the ones for gamecube without many enhancements, or like HD remasters albeit in SD, which they weren't) and they also paid extra for DLC, anything; I dunno if that continued with X360 guessing not as it wasn't a very good strategy (but they're still known to pay for exclusive DLC in certain cases).What did Kojima say about it?
He's holding his interactive films for betamax 2?
He doesn't feel that Project Ogre should be ported to Wii U, want's to do something unique yada yada.What did Kojima say about it?
He's holding his interactive films for betamax 2?
Man, still a very high rating for Iwata. I was hoping he'd get down to 20% and close to losing his job. I guess the voluntary paycut helped smooth things over.
want's to do something unique yada yada.
Yeah, I think he did use that word, so not all launch games, but probably the bigger ones.