bgassassin
Member
My crappy laptop can't handle it.
My crappy laptop can't handle it.
Stephen Totilo points it out. (starts taking about it around 1:50)
He does mention Nintendo reps have said they're still working on it, but that could just mean they're doing something on the software side to try to combat it better but it won't actually solve the issue outright.
Okay, so my system-wide calibration idea is kind of unnecessary if the games themselves prompt you to calibrate when you start playing anyway (although it would still be a nice option for advanced users who'd like to get rid of the prompts completely). Still, needing to press a button to recenter is an added hassle ON TOP of that. It got pretty annoying in Skyward Sword.
Playstation Move has a magnetometer and it still suffers from drift as well. Maybe they just chose faulty chips? I don't know.
It just seems like the magnetometer doesn't guarantee that it will give the device a totally reliable point of reference, which is confusing to me because you'd think "NORTH IS THAT WAY" should always be constant.
Anyway, I really hope the core issue can be fixed. Pressing a button to manually recenter needs to go away. You should only need to tell the system once where the TV is relative to where you're sitting and then forget about it.
It would be cool if they went a step further and when you first turned on the system it asked you to hold the controller right up against your TV screen to calibrate. From then on, the system would always know where the TV was in physical space relative to the controller. Even if the controller was facing away from the TV it would know where the TV was -- something the regular sensor bar can't provide. You'd only ever have to recalibrate if you moved the TV, repositioned the console or sensor bar 2.0 (whichever is transmitting signals to be used for positional data), or hooked the system up to a different TV.
Can't see that happening though!
Sorry, I meant it would be cool if they went a step further and added the positional capability to the hardware (which they won't).The gamepad has no idea where you actually are in 3D space, just the direction north was when you last calibrated as well as the up/down (pitch) angle you were pointing.
It might be your browser, try it on Chrome.
Sorry, I meant it would be cool if they went a step further and added the positional capability to the hardware (which they won't).
Unrelated, the Nintendoland main hub area kinda reminded me of Banjo Kazooie: Nuts & Bolts in its visuals, which is very much a good thing since that's one of the 360's most beautiful games IMO. There's even the robot-like host character!
Unrelated, the Nintendoland main hub area kinda reminded me of Banjo Kazooie: Nuts & Bolts in its visuals, which is very much a good thing since that's one of the 360's most beautiful games IMO. There's even the robot-like host character!
Yeah it's crazy how similar they look!
Unrelated, the Nintendoland main hub area kinda reminded me of Banjo Kazooie: Nuts & Bolts in its visuals, which is very much a good thing since that's one of the 360's most beautiful games IMO. There's even the robot-like host character!
I was thinking more along the lines of multilateration or something similar.They'd have to put a 3D camera in the Sensor Bar for that to work, which, yeah, ain't happening.
Hey guys, whats new?
Welcome home.
And not much, the recovery has begun though.
Shit, it has? Gimme some of the drugs you guys are using!
Que? You must have planned to say something different to me.
Ahh, that's what I've been doing wrong. I will remedy it tonight.
Amazon.fr has Fifa 13 and Need for Speed: Most Wanted listed for Wii U. With the Criterion guy listing the Wii U on his linkedin profile I linked yesterday it's the second hint pointing to a NfS MW Wii U version >
http://www.amazon.fr/dp/B0088XLFQE/
http://www.amazon.fr/dp/B0088XLFJG/
Amazon.fr has Fifa 13 and Need for Speed: Most Wanted listed for Wii U. With the Criterion guy listing the Wii U on his linkedin profile I linked yesterday it's the second hint pointing to a NfS MW Wii U version >
http://www.amazon.fr/dp/B0088XLFQE/
http://www.amazon.fr/dp/B0088XLFJG/
WOW! That looks amazing! :O
Mine sounded like an old man sitting for hours trying to stand.I did. I think I heard my laptop let out a little grunt.
WOW! That looks amazing! :O
Upon seeing the videos coming out of E3, the one thing that impressed me most about ZombiU's visuals was the lighting. Odd that I didn't really see anyone talking about it.
Upon seeing the videos coming out of E3, the one thing that impressed me most about ZombiU's visuals was the lighting. Odd that I didn't really see anyone talking about it.
Mine sounded like an old man sitting for hours trying to stand.
Kinda like "Hyeaahhgrrrr."
A bit OT, but apparently the CEO of Crytek/UK put up a facebook page to save Timesplitters 4, it was going to be on Wii in addition to PS360 obviously, so certainly there's hope of a Wii U version if it happens:
http://www.facebook.com/Timesplitters4PLZ/
They're aiming at minimum 100,000 likes, right now they're just over 2000. I did my part.
A bit OT, but apparently the CEO of Crytek/UK put up a facebook page to save Timesplitters 4, it was going to be on Wii in addition to PS360 obviously, so certainly there's hope of a Wii U version if it happens:
http://www.facebook.com/Timesplitters4PLZ/
They're aiming at minimum 100,000 likes, right now they're just over 2000. I did my part.
ZombiU
I know right? :O
Does this have its own thread?
The way GAF talks, I would imagine more would want in.
what about this light is impressive and cannot be done on current gen?
is it the fence's shadows?
Have we discussed Iwata's confirmation that you can buy DD games from other devices and have them finish downloading before you get home? I thought that it was an obvious inclusion but still totally awesome.
To be honest, I really don't know if it's possible on PS3/360. I was just impressed by things like the numerous light sources and the way they cast realistic shadows, the way the lightning flashes cast proper shadows, the shadows of objects cast from the player's flashlight, the reflections of light off of objects creating highlights on walls (visible in nursery), etc.
http://www.youtube.com/watch?v=ukalSSHAfa8
That video isn't something to be forming a basis off of.To be honest, I really don't know if it's possible on PS3/360. I was just impressed by things like the numerous light sources and the way they cast realistic shadows, the way the lightning flashes cast proper shadows, the shadows of objects cast from the player's flashlight, the reflections of light off of objects creating highlights on walls (visible in nursery), etc.
http://www.youtube.com/watch?v=ukalSSHAfa8
Didn't he indicate that at one of the Investor's meetings?
Yes, the most recent one that was held after E3. And he didn't "indicate" anything, he confirmed it.
http://www.nintendoworldreport.com/news/30737
That was about the web store though, right? I don't think he confirmed they wanted to also do remote downloads of purchases via SpotPass until now.I meant like a few months ago.
I meant like a few months ago.
Is the Wii U going to upscale games like Super Mario Galaxy?
I'm not really planning on getting a Wii U, but if it upscales then there's no way I'll be able to pick up a Wii for SMG knowing that I could play it in HD. I'd rather wait another several years and soak it up real good on Wii U.
This seems like a silly question but I know people are already playing this stuff in HD on PC so I thought it might be likely. If so, I'm surprised more people aren't talking about and excited for the opportunity to play SMG 1/2 in HD.
That video isn't something to be forming a basis off of.
Are there any direct-feed play-throughs of this demo?
That was about the web store though, right? I don't think he confirmed they wanted to also do remote downloads of purchases via SpotPass until now.
I don't recall any discussion directly from Iwata about this specific feature, I think it was us filling in the blanks from previous investor meetings. Because before E3, we had no indication that Nintendo was going to provide accessibility to any direct interaction with Nintendo Network outside of their own devices.
Welcome home.
And not much, the recovery has begun though.
Upon seeing the videos coming out of E3, the one thing that impressed me most about ZombiU's visuals was the lighting. Odd that I didn't really see anyone talking about it.