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Wii U Community Thread

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R

Rösti

Unconfirmed Member
Nice, thanks Rösti! But if something important is dropped today it will probably be news this week or something?
Most likely. Depends on if any attendee is publishing notes via Twitter etc. If anything, the Resolution Notice (which tells what executives were elected etc.) will be available almost immediately after the meeting concludes.
 
I think people are overestimating the performance gap Xbox3 and PS4 will have over Wii U.
At the same time, they are underestimating how much that gap closes(visually) by having an HD capable GPU with modern features.

Just compare current consoles to what's happening with mobile gaming recently, on platforms with roughly the same flops performance rating as Wii, but with more modern GPUs. The visual gap, while still massive, seems significantly smaller than the theoretical performace gap would lead one to conclude.

For all the hype and attention this matter has been receiving, we're talkig about a mere 3 - 3.6x Wii U performance gap(assuming Wii U's GPU @ ~500 GFLOPs, Xbox3 @ 1.5 TFLOPs, and PS4 @ 1.8 TFLOPs). That's not even in the same spectrum as the ~20x gap current consoles have over Wii - which still managed to wow me with certain games(SMG, MP3:C!)

As stated, that 3-3.6x gap(let's call it 3-4x) assume Wii U GPU performance is 500 GFLOPs. A lowballed figure, just to be safe. If it turns out to be a bit more powerful, that gap only gets smaller.

We would also have to consider how having an efficient & balanced system plays a part in closing this gap. Admittedly, its entirely possible that this could even widen the gap a bit more. I don't know how much effort MS or Sony devoted to this area, but they better to a much better job than what they did this gen. Only time will tell, but it's already known that this is an area Nintendo pays special attention to. If the other two makers drop the ball here, expect that gap to close even more, in realworld situations.

One other reason I described this 3-4x gap as something "mere", is the fact that targeting 1080p is going to eat up a significant portion of that performance margin alone. Yet, some people around here expect 1080p & 60fps out of next-gen games on those consoles. They are usually the sames suspects who believe the Wii U will be too vastly underpowered to compete at all. Imagine if every multiplaform game on Wii U target 720/30fps, but 1080p/60fps on the other consoles. Where's the perferformace gap then? Our 4x metric just got gobbled up the instant the game loads!

A barely noticeable resolution bump, and a slightly smoother gameplay isn't going to convince the masses that those consoles are so much more powerful than Wii U. Yet, that is exactly what you could technically do with 4x Wii U GPU raw performance. If processing power is going to be their sales pitch next gen, then I'm more concerned for Sony and MS than I am for Nintendo, because 3-4x only goes so far these days. Which leads to my next point.

I personally believe Microsoft and Sony will have a harder time, than people think, trying to demonstrate that their consoles are AS powerful as these target specs suggest. IMO, that job would be more effectively done if they target 720p, and push a ton of environmental detail, onscreen characters and animations all at once.

Things like that are WAY more noticeable than simply bumping the resoluton from 720 to 1080p. At that point, if devs want Wii U to approach parity with stuff like that, games may have to be rendered at sub HD resolution. They won't want to drop too many pixels, however, so they'll have no choice but to and scale back onscreen detail here and there as well. In cases like that, the gap will be noticeable, but even then.... bearable.

Given what has been discussed thus far, expecting Wii U's situation to be so much worse than this, or so much better than this... to me, doesn't seem like a realistic outlook. But we'll see...

(sh!t...sorry for the length. Since I don't post very often, it seems I always have a lot to say when I finally do)

Very good post.

So the PS360 were lets say 20 times more powerful than the Wii but PS4 / 720 will only be 3.5 - 4 times more powerful than Wii U.

I guess we have nothing to worry about then, altho did you include the CPU's and Ram in your calcuclation for the Wii U to PS4 / 720 comparison ?, also a built in HDD to install games might come into play aswell.

I think once we get the specs of PS4 / 720 the CPU and esp Ram will make a huge difference and they will end up being as much as 10 times more powerful than Wii U.
 
Apophis. I've been saying that the whole time. And the CPU and memory were always a part of what I've said at least.

Why is anybody assuming the Wii U's GPU is DX anything? Because it has compute programming and apparently tessellation support? Neither of these guaranty the chip as DX11 anything.

I've concluded that DX is the "Coke (Coca Cola)" of APIs. Just like some people call everything a Coke regardless of name, API features are classified as DX "insert number here" by most people regardless of what OpenGL version it may actually come from.

I thought I added this to my other post.

Where did this dx11 come from? Can something link me to these quotes.

http://kotaku.com/5920931/the-wii-us-power-problem

As Nintendo was showing that its new machine could run Unreal Engine 3, the buzz of the show was the futuristic graphics on display in games like Ubisoft's Watch Dogs and LucasArts' Star Wars 1313. The latter was, in fact, running on UE3, though on a PC and using a version of the engine that was modified in the same manner as Epic's own 2011 modified-UE3 demo called Samaritan. LucasArts has not specified which platforms will run 1313 other than the PC on which it was demoed and has offered no hint as to whether the game could run on Wii U. Our tech insiders are skeptical, at best, noting that the Samaritan and 1313 demos both run on computers that ran UE3 with Direct X 11, the newest version of Microsoft's suite of graphics and other gaming-centric protocols. One source encouraged us to think of Unreal Engine 3 as requiring the performance and capabilities of Direct X 9 but advised that demos running UE3 with enhanced specs, a la Samaritan and 1313, require DX9 performance but DX11 shader capabilities. They consider the Wii U close to that DX9-performance/DX11-capabilities combo but possibly hampered by its CPU, which they believe Nintendo is requiring to run at lower speeds in order to keep its chips from getting too hot and therefore allowing the machine to run as quietly as the Wii-and with relatively low power consumption.
 

Nibel

Member

Hakai

Member
I liked the glossy finish in the face plate, but I do hope the rest is not that glossy! And I really hope black will ba an option on launch, cuz White is plain boring.

And yes the game pad is looking gorgeous!
 
Apophis. I've been saying that the whole time. And the CPU and memory were always a part of what I've said at least.

Aren't you worried about the quality of cross platform games tho.

Look at the difference of early PS3 cross platform games compared to the 360's and those consoles are about on the same power level.

A console that is at worst 5 times weaker is really going to get poor looking versions and as time goes on in the generation and we reach the second half of it (2017 - 2020) i fear Wii U might get separate versions using different engines like the original Wii and eventually none at all.

I suppose it all depends on how the first batch of multi platform games sell on Wii U, esp the likes of AC3, Blops 2, Fifa 13, Madden 13, WWE 13.

The lack of Borderlands 2, Farcry 3, Resident Evil 6, GTA V, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist and Watch Dogs does not fill me with confidence tho regarding third party developers intentions regarding Wii U.

I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.
 

DrWong

Member
Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.>
The Wii U GamePad is the star of the second screen movement, but Microsoft SmartGlass and the PS3/Vita hook-up each have their own specific charms. It's all a question of take-up.

Xbox 360 has no Bluetooth functionality, suggesting that SmartGlass would need to interface with the console over WiFi - this suggests some degree of latency that could limit some of its gaming potential.

Sony's pursuit of CrossPlay titles and its excellent LittleBigPlanet 2 PS3/Vita upgrade offers an interesting, if somewhat resource-intensive, take on second screen gaming.

More in the article...
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
So, WUSTies, what do you think: how long before we get an indie game that uses two pads stuck on a hat as an improvised VR helmet?
 

LCGeek

formerly sane
The lack of Borderlands 2, Farcry 3, Resident Evil 6, GTA V, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist and Watch Dogs does not fill me with confidence tho regarding third party developers intentions regarding Wii U.

Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.

I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.
 

disap.ed

Member
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.

I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.

But isn't this exactly what Nintendo promised to change?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
But isn't this exactly what Nintendo promised to change?

Unless they literally let Epic design their system, I think it would be very hard for Nintendo to really change the minds of most Western 3rd parties. Their hope lies in Japan.
 

andthebeatgoeson

Junior Member
I agree, and I think people are overestimating how many current PS3/360 owners are interested in investing in a new console. Every year we are seeing improvements visually in games on these older systems. But Wii owners have a reason to upgrade to HD.

We might be overestimating how many people are willing to invest in any new console. We need great games to push new machines and anything above $300 will be in a difficult position, even Nintendo. The year head start will help but the games will be the deciding factor. Too big of a price (anything near $400) will cause a slow uptake. It took nearly 18 months for the Xbox to hit 10 million. It had the games but uptake was slow due to price and Japan.
 

Anth0ny

Member
You guys are really optimistic.

I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.

Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.

I agree, and I think people are overestimating how many current PS3/360 owners are interested in investing in a new console. Every year we are seeing improvements visually in games on these older systems. But Wii owners have a reason to upgrade to HD.

I doubt that.

Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.

360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
 
But isn't this exactly what Nintendo promised to change?

Exactly -

E3 2011 - "Wii was for the casual gamer, Wii U will be for both the casual and the core gamer".

E3 2012 - 12 month old Batman: Arkham City and 9 month old ME 3 (by the time Wii U launches) appear alongside Darksiders 2 and AC 3.

No Blops 2 from Activision, No MoH 2, Fifa or Madden from EA or the other ten massive third party games of late 2012 / 2013 (Borderlands 2, FarCry 3, Resident Evil 6, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist, GTA V, Watch Dogs, Bungie IP)

Like i said im looking forward to Wii U but i wouldn't buy one if i was at all interested in third party support unless i already had or was planning on buying a gaming PC or a PS360 / PS4 / 720.
 

Anth0ny

Member
Exactly -

E3 2011 - "Wii was for the casual gamer, Wii U will be for both the casual and the core gamer".

E3 2012 - 12 month old Batman: Arkham City and 9 month old ME 3 (by the time Wii U launches) appear alongside Darksiders 2 and AC 3.

No Blops 2 from Activision, No MoH 2, Fifa or Madden from EA or the other ten massive third party games of late 2012 / 2013 (Borderlands 2, FarCry 3, Resident Evil 6, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist, GTA V, Watch Dogs)

Like i said im looking forward to Wii U but i wouldn't buy one if i was at all interested in third party support.

Apparently it is getting those games... but they weren't announced at E3.

Gotta set aside 20 minutes to demo the year old game!
 

D-e-f-

Banned
I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.

It's not "the latest version of UE3", it's a heavily modified version of UE3! That's not a difference you should overlook, I think. Who knows what they did to the engine that might complicate their ability to bring it to a new platform they didn't know anything about at the time they did this.

Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.

I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.

FarCry was crap because it was a lazy/rush job cash-in port of an old game for the launch.

Why would they never be on the platform just because it's a Nintendo platform? All those kinds of games came to the GameCube back in the day.

The most likely reason we're not seeing most of the 2012/early 2013 games on Wii U (as far as we know according to what's been announced and said concerning ports), in my opinion, is that these devs have their hands full getting the games done as is and don't have the resources available to learn all the ins and outs of a completely new system that happens to go through all the typical pre-launch hardware/software changes while worrying about their primary versions running on established platforms.

I think that's why we're seeing the Arkham City's and Mass Effect 3's of the world coming over, because they aren't done by the main teams and have the benefit of being finished games already.

The Wii U is really in a weird spot, launch wise. There's so many high profile titles coming out still for the old systems and with development having become so ridiculously risky this generation, devs and publishers probably have to focus on what is already there and offers them millions of systems to sell their bazillion-dollar-game on.

I'm hopeful that the next wave of game announcements will include many more Wii U logos than we've seen until now.
 

10k

Banned
You guys are really optimistic.

I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.

Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.



I doubt that.

Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.

360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.
 

StevieP

Banned
I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.

Watch Dogs and 1313 are both likely going to end up on the PS360. What does that say to you?

I think the producers of the titles have confirmed at least one of them, but someone else can dig the links up since I'm at work.

Anth0ny said:
Wii owners put their Wii in the closet after a month of playing Wii Sports.

Then what does the attach rate of 8.5 tell you?
 
Apparently it is getting those games... but they weren't announced at E3.

Gotta set aside 20 minutes to demo the year old game!

As a few people have already said the best set up next gen would be a gaming PC and a Wii U for Nintendo exclusives / local multiplayer but i understand not everyone can afford that, those are the people i feel sorry for regarding multiplatform Wii U support.
 
Watch Dogs and 1313 are both likely going to end up on the PS360. What does that say to you?

I think the producers of the titles have confirmed at least one of them, but someone else can dig the links up since I'm at work.

Star Wars 1313 is a next gen game, prob PS4 / 720 launch title.

Watch Dogs is a PS360 game but the video footage shown at E3 was it running on a high end gaming PC.
 
Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.>

Xbox 360 has no Bluetooth functionality, suggesting that SmartGlass would need to interface with the console over WiFi - this suggests some degree of latency that could limit some of its gaming potential.

From what we've heard earlier on this board (lherre, was it?), the GamePad needs to interface with the Wii U over Wifi, as well. Obviously, that alone doesn't dictate latency.
 
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.

I'd also point out that if the game has a max resolution of 720p, then their legions of testers only need to test the game at two resolutions (that and 480p) instead of needing to test at three resolutions. So there's 33% less testing time involved, saving some degree of money (not a lot, I guess, but Nintendo).
 

Anth0ny

Member
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.

Well, that's what I'm saying. If it can't even run NSMB in 1080p/60 fps, I feel like next gen games are going to have to compromise quite a bit to be running at 720p/30 fps.

Third parties will probably port the 360/PS3 versions of multiplatform games over to Wii U, not the PS4/720 versions.

Then what does the attach rate of 8.5 tell you?

what does that even mean
 

D-e-f-

Banned
Star Wars 1313 is a next gen game, prob PS4 / 720 launch title.

Watch Dogs is a PS360 game but the video footage shown at E3 was it running on a high end gaming PC.

Nothing, I repeat, nothing was mentioned for 1313 other than that it is running on high end PCs. Nobody talked about anything like next gen consoles or launch. [edit: disclaimer! I'm not trying to sound like an ass, just trying to make it clear ^^]

Similar thing with Watch Dogs. That was demoed on PC with a 360 pad and announced for PC, PS3, 360 and the doors were left open for a Wii U version. Saying it's a PS3/360 game is sort of ignoring the fact that what was shown was a PC game first and foremost. They'll have to scale back a lot of the flashy stuff they showed off.

As for SW:1313, I think that game gets visually overhyped a bit. While it looks stunning (all those few seconds we've seen of it), I doubt many people would notice big difference if you made a similar scenario with the Uncharted engine. Make everything really dark, some fancy fire here and there, clean and simple metal textures and add-in some nice camera movements and you might see that the resolution is not as sharp and a few fuzzy particles are missing.

Your huge open world game on PS4 and the XXXbox (how's that for a dumb new pseudo-name? :D) done with a mid-tier budget without tons of Industrial Light & Magic specialists will not look like the SW:1313 snippet we saw anyway.

I find it weird that most people in the media and gamer community seem to imagine the next Sony and Microsoft console to be this huge revelation in terms of graphics again just because they made a big leap while Nintendo stayed in "looks-okay-I-guess"-land 6 years ago to focus on other things.
 
I remember wsippel saying it uses Ni-Fi technology, what's more reliable and stable than Wi-Fi.

My unfounded impression is that Ni-Fi is a layer on top of 802.11, not a replacement for it. Is this incorrect?

edit:

somehacker said:
NiFi is the name given to Nintendo's tweaked form of WiFi which is used for all local communications between either multiple DSes or one+ DS and a wii. Most wireless APs will not pick it up and the few that do require hacked drivers.

Well, that sucks for those who are hoping for porch gaming, unless that antennae on the Wii U and GamePad are amazingly strong.
 

StevieP

Banned
From what we've heard earlier on this board (lherre, was it?), the GamePad needs to interface with the Wii U over Wifi, as well. Obviously, that alone doesn't dictate latency.

Yes, the Gamepad transmits to the console via bluetooth PLUS ni-fi. What Nintendo's doing can't perfectly be replicated over standard 802.11 wi-fi.

Anth0ny said:
what does that even mean

It means that what you stated ('everyone bought the wii for wii sports and never played it again') is factually incorrect.
The attach rate of PS3 is around 9.1, the 360 8.5, the Wii 8.5. By volume, Wii has sold the most software this generation.
 

andthebeatgoeson

Junior Member
You guys are really optimistic.

I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.

Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.



I doubt that.

Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.

360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
There is at least 1.1 Gigawatts of power in these posts. Brings me right back to the future, 2006. Those players that brought 360 were so concerned with performance, they forgot to get into the game until much later. They can want the 720 as much as they like but a $400 price tag will leave them begging their momma for assistance. But I'll leave this here just in case: notsureifserious.jpg
 

IdeaMan

My source is my ass!
So, this isn't the final design it seems? We can assume that they'll probably fix the back of the console of course, but I wonder if they'll do something about the rest. If not, it's okay.

And I really, really like the hardware itself. The gamepad looks fantastic to me.

Yeah, the back of the retail unit won't be like the pictures of Wii U brought at E3 2012 (i suspect those systems being the "final form Wii U dev kit with built-in drive that arrived a few days before E3" that i talked about a month ago, or maybe some kind of QA/test machines).

And i'm not talking about the stickers, the DRC ports, the same as on the side of the dev kit, will surely disappear on the shelves version, the primary method of connexion for the gamepad will be wireless, and through USB.
 

IdeaMan

My source is my ass!
So, WUSTies, what do you think: how long before we get an indie game that uses two pads stuck on a hat as an improvised VR helmet?

I had a similar idea few months before. Really, it should be a nice possibility, with the right content, etc.
 
I had a similar idea few months before. Really, it should be a nice possibility, with the right content, etc.

I think it would be far more effective (if the 3D part of the VR is important to you) to design a helmet where one screen fits extremely snugly into a head-mounted dock that has a parallax barrier screen (or lenticular lens or even those bizarro Hasbro My3D thing that looks like a Viewmaster). With two screens, the size of the border means that you'd have to mount the screens pretty far away from the rotational center of your head, which means you'd get some pretty serious neck problems to deal with.

Mind, I'm not implying that any of this is a good idea.
 

IdeaMan

My source is my ass!
Wow at the pace of posting in this thread, i mean, i manage to free some time to write here, and there's only me appearing !

We'll need to bring back some oomph around this place ! Let the enthusiasm for Woui You embrace you ! Knock Knock Knock ? A new Nintendo system coming soon any ? HD ? With a lot of games ? A cool online mode ? An amazing eshop ? Enough titles through its lifespan to entertain you to the roof ? Allo ?
 
Welcome to all the juniors who arrived lately, it's cool to have some fresh blood :)

Newcomer from Italy here, thanks!
I've been lurking Gaf for months, my bedroom is filled with photos, avatars, gifs and wires connecting each other, forming a picture of Yamauchi sitting on a deckchair laghung at me. Still better than E3 2012 :p
 
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.

I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.

That is not true: RE Tomb Raider and Splinter Cell have all had multiple installments on GCN and/or on Wii.
 

IdeaMan

My source is my ass!
I think it would be far more effective (if the 3D part of the VR is important to you) to design a helmet where one screen fits extremely snugly into a head-mounted dock that has a parallax barrier screen (or lenticular lens or even those bizarro Hasbro My3D thing that looks like a Viewmaster). With two screens, the size of the border means that you'd have to mount the screens pretty far away from the rotational center of your head, which means you'd get some pretty serious neck problems to deal with.

Mind, I'm not implying that any of this is a good idea.

I was more talking about a head-mounted screen, a support that would hold the gamepad a few centimers away from your eyes, liberating your hands to control your avatar with wii-motes while the camera is literally your head moving and using the controller gyro.

Obviously, real VR goggles/setting, bathing your eyes in a 200ish° view to a virtual scene will be better.

Ahh, my fantasy of efficient, affordable, and gorgeous virtual reality in my living room :p
 

LCGeek

formerly sane
That is not true: RE Tomb Raider and Splinter Cell have all had multiple installments on GCN and/or on Wii.

Crap ports that come late. Exactly proving my point which is the effort of these companies suck. SC was always better on xbox or on the pc. Ports that come out sometimes 6 months well after the games are released and were in some cases clearly inferior in the technical aspects or performance aspects compared to the original aer suppose to help a nintendo or the publisher releasing them, Bullshit!

Calling them of the same effort that the original versions received is equally bullshit.

Also despite the games you mentioned my point still applies to GTA, borderlands, and other titles mentioned have not been on a nintendo console and didn't even exist.

lets not talk about Resident evil and capcom waffling on GC/Wii despite actually getting the sales they wanted or need.

You wanna talk about facts lets go.
 
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.

I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.

Yep.
Which tells me he's more interested in spewing bullshit than facts.

yeah I definitely see that. I have been dying to get into this thread to help combat some of this misinformation. I am sorry I could not chime in sooner. People have twisting facts around to suit whatever their arguments are. They have also been using the Wii time period as a template to define the entire history of Nintendo and it is really kind of disgusting. I think at least some of these posters are paid marketing trolls from MS and Sony. I am not going to name who I think they are because I am not entirely sure, but I think a few of them have been on here for a long time.
 

snesfreak

Banned
yeah I definitely see that. I have been dying to get into this thread to help combat some of this misinformation. I am sorry I could not chime in sooner. People have twisting facts around to suit whatever their arguments are. They have also been using the Wii time period as a template to define the entire history of Nintendo and it is really kind of disgusting. I think at least some of these posters are paid marketing trolls from MS and Sony. I am not going to name who I think they are because I am not entirely sure, but I think a few of them have been on here for a long time.
Just be careful, I know from experience how easy it is to get banned here.
Though my last one WAS all on me...
 

ASIS

Member
Well, that's what I'm saying. If it can't even run NSMB in 1080p/60 fps, I feel like next gen games are going to have to compromise quite a bit to be running at 720p/30 fps.

Third parties will probably port the 360/PS3 versions of multiplatform games over to Wii U, not the PS4/720 versions.

Doesn't rayman legends run on 60 FPS?
 

AzaK

Member
No worries.. it'll get closer and closer to its old craziness as we approach Launch Day. The allure of price/preorder/launch festivities is just too powerful, too intoxicating for many. There are, no doubt, good times ahead. E3 hangover may also be contributing to the more relaxed pace. Well, that and the last summer of a fading Nintendo console's lifespan is usually a fantastic time for folks to wrap-up any unfinished gaming/backlog/replay business.

And seeing so many new peeps is really encouraging - welcome aboard, ladies and gents! In some respects, one could say that the industry will be going through some "interesting times" soon, so it's good to see new faces for the approaching events.. :)
If E3 is anything to go by, 90% of the junior members won't be around after launch. The meltdowns are going to be insane.

So, this isn't the final design it seems? We can assume that they'll probably fix the back of the console of course, but I wonder if they'll do something about the rest. If not, it's okay.

And I really, really like the hardware itself. The gamepad looks fantastic to me.
It's strange they keep saying that. I mean thy would have to already me in manufacture. So wouldn't those units represent the foam, version, just with some debug stuff for the wired pad etc..

Unless they literally let Epic design their system, I think it would be very hard for Nintendo to really change the minds of most Western 3rd parties. Their hope lies in Japan.
Please don't bum me out.

You guys are really optimistic.

I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.

Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.



I doubt that.

Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.

360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
No, seriously, don't bum me out.

Exactly -

E3 2011 - "Wii was for the casual gamer, Wii U will be for both the casual and the core gamer".

E3 2012 - 12 month old Batman: Arkham City and 9 month old ME 3 (by the time Wii U launches) appear alongside Darksiders 2 and AC 3.

No Blops 2 from Activision, No MoH 2, Fifa or Madden from EA or the other ten massive third party games of late 2012 / 2013 (Borderlands 2, FarCry 3, Resident Evil 6, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist, GTA V, Watch Dogs, Bungie IP)

Like i said im looking forward to Wii U but i wouldn't buy one if i was at all interested in third party support unless i already had or was planning on buying a gaming PC or a PS360 / PS4 / 720.
Oh god, now I'm really bummed out.

Edit:Stealth Edit for replying while half asleep.
 
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