Most likely. Depends on if any attendee is publishing notes via Twitter etc. If anything, the Resolution Notice (which tells what executives were elected etc.) will be available almost immediately after the meeting concludes.Nice, thanks Rösti! But if something important is dropped today it will probably be news this week or something?
I think people are overestimating the performance gap Xbox3 and PS4 will have over Wii U.
At the same time, they are underestimating how much that gap closes(visually) by having an HD capable GPU with modern features.
Just compare current consoles to what's happening with mobile gaming recently, on platforms with roughly the same flops performance rating as Wii, but with more modern GPUs. The visual gap, while still massive, seems significantly smaller than the theoretical performace gap would lead one to conclude.
For all the hype and attention this matter has been receiving, we're talkig about a mere 3 - 3.6x Wii U performance gap(assuming Wii U's GPU @ ~500 GFLOPs, Xbox3 @ 1.5 TFLOPs, and PS4 @ 1.8 TFLOPs). That's not even in the same spectrum as the ~20x gap current consoles have over Wii - which still managed to wow me with certain games(SMG, MP3:C!)
As stated, that 3-3.6x gap(let's call it 3-4x) assume Wii U GPU performance is 500 GFLOPs. A lowballed figure, just to be safe. If it turns out to be a bit more powerful, that gap only gets smaller.
We would also have to consider how having an efficient & balanced system plays a part in closing this gap. Admittedly, its entirely possible that this could even widen the gap a bit more. I don't know how much effort MS or Sony devoted to this area, but they better to a much better job than what they did this gen. Only time will tell, but it's already known that this is an area Nintendo pays special attention to. If the other two makers drop the ball here, expect that gap to close even more, in realworld situations.
One other reason I described this 3-4x gap as something "mere", is the fact that targeting 1080p is going to eat up a significant portion of that performance margin alone. Yet, some people around here expect 1080p & 60fps out of next-gen games on those consoles. They are usually the sames suspects who believe the Wii U will be too vastly underpowered to compete at all. Imagine if every multiplaform game on Wii U target 720/30fps, but 1080p/60fps on the other consoles. Where's the perferformace gap then? Our 4x metric just got gobbled up the instant the game loads!
A barely noticeable resolution bump, and a slightly smoother gameplay isn't going to convince the masses that those consoles are so much more powerful than Wii U. Yet, that is exactly what you could technically do with 4x Wii U GPU raw performance. If processing power is going to be their sales pitch next gen, then I'm more concerned for Sony and MS than I am for Nintendo, because 3-4x only goes so far these days. Which leads to my next point.
I personally believe Microsoft and Sony will have a harder time, than people think, trying to demonstrate that their consoles are AS powerful as these target specs suggest. IMO, that job would be more effectively done if they target 720p, and push a ton of environmental detail, onscreen characters and animations all at once.
Things like that are WAY more noticeable than simply bumping the resoluton from 720 to 1080p. At that point, if devs want Wii U to approach parity with stuff like that, games may have to be rendered at sub HD resolution. They won't want to drop too many pixels, however, so they'll have no choice but to and scale back onscreen detail here and there as well. In cases like that, the gap will be noticeable, but even then.... bearable.
Given what has been discussed thus far, expecting Wii U's situation to be so much worse than this, or so much better than this... to me, doesn't seem like a realistic outlook. But we'll see...
(sh!t...sorry for the length. Since I don't post very often, it seems I always have a lot to say when I finally do)
Why is anybody assuming the Wii U's GPU is DX anything? Because it has compute programming and apparently tessellation support? Neither of these guaranty the chip as DX11 anything.
Where did this dx11 come from? Can something link me to these quotes.
As Nintendo was showing that its new machine could run Unreal Engine 3, the buzz of the show was the futuristic graphics on display in games like Ubisoft's Watch Dogs and LucasArts' Star Wars 1313. The latter was, in fact, running on UE3, though on a PC and using a version of the engine that was modified in the same manner as Epic's own 2011 modified-UE3 demo called Samaritan. LucasArts has not specified which platforms will run 1313 other than the PC on which it was demoed and has offered no hint as to whether the game could run on Wii U. Our tech insiders are skeptical, at best, noting that the Samaritan and 1313 demos both run on computers that ran UE3 with Direct X 11, the newest version of Microsoft's suite of graphics and other gaming-centric protocols. One source encouraged us to think of Unreal Engine 3 as requiring the performance and capabilities of Direct X 9 but advised that demos running UE3 with enhanced specs, a la Samaritan and 1313, require DX9 performance but DX11 shader capabilities. They consider the Wii U close to that DX9-performance/DX11-capabilities combo but possibly hampered by its CPU, which they believe Nintendo is requiring to run at lower speeds in order to keep its chips from getting too hot and therefore allowing the machine to run as quietly as the Wii-and with relatively low power consumption.
Just to let you know: Smash Bros creator Sakurai to headline Japanese Game Developers Conference
Nintendo's Krysta gives Joystiq a detailed look at the Wii U controller and console: http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/
Nintendo's Krysta gives Joystiq a detailed look at the Wii U controller and console: http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/
Apophis. I've been saying that the whole time. And the CPU and memory were always a part of what I've said at least.
The Wii U GamePad is the star of the second screen movement, but Microsoft SmartGlass and the PS3/Vita hook-up each have their own specific charms. It's all a question of take-up.
Xbox 360 has no Bluetooth functionality, suggesting that SmartGlass would need to interface with the console over WiFi - this suggests some degree of latency that could limit some of its gaming potential.
Sony's pursuit of CrossPlay titles and its excellent LittleBigPlanet 2 PS3/Vita upgrade offers an interesting, if somewhat resource-intensive, take on second screen gaming.
The lack of Borderlands 2, Farcry 3, Resident Evil 6, GTA V, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist and Watch Dogs does not fill me with confidence tho regarding third party developers intentions regarding Wii U.
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.
I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.
But isn't this exactly what Nintendo promised to change?
I agree, and I think people are overestimating how many current PS3/360 owners are interested in investing in a new console. Every year we are seeing improvements visually in games on these older systems. But Wii owners have a reason to upgrade to HD.
I agree, and I think people are overestimating how many current PS3/360 owners are interested in investing in a new console. Every year we are seeing improvements visually in games on these older systems. But Wii owners have a reason to upgrade to HD.
But isn't this exactly what Nintendo promised to change?
Exactly -
E3 2011 - "Wii was for the casual gamer, Wii U will be for both the casual and the core gamer".
E3 2012 - 12 month old Batman: Arkham City and 9 month old ME 3 (by the time Wii U launches) appear alongside Darksiders 2 and AC 3.
No Blops 2 from Activision, No MoH 2, Fifa or Madden from EA or the other ten massive third party games of late 2012 / 2013 (Borderlands 2, FarCry 3, Resident Evil 6, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist, GTA V, Watch Dogs)
Like i said im looking forward to Wii U but i wouldn't buy one if i was at all interested in third party support.
I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.
I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.You guys are really optimistic.
I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.
Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.
I doubt that.
Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.
360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.
Anth0ny said:Wii owners put their Wii in the closet after a month of playing Wii Sports.
Apparently it is getting those games... but they weren't announced at E3.
Gotta set aside 20 minutes to demo the year old game!
Watch Dogs and 1313 are both likely going to end up on the PS360. What does that say to you?
I think the producers of the titles have confirmed at least one of them, but someone else can dig the links up since I'm at work.
Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.>
Xbox 360 has no Bluetooth functionality, suggesting that SmartGlass would need to interface with the console over WiFi - this suggests some degree of latency that could limit some of its gaming potential.
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.
Super Mario bros is a game of precision, so the framerate matters. My guess is after using MSAA at 1080p, the performance of the wii u falters and causes a framerate drop below 60 fps. Nintendo preferred the fps to be at 60 so they dropped the game down to 720p.
Then what does the attach rate of 8.5 tell you?
From what we've heard earlier on this board (lherre, was it?), the GamePad needs to interface with the Wii U over Wifi, as well. Obviously, that alone doesn't dictate latency.
Star Wars 1313 is a next gen game, prob PS4 / 720 launch title.
Watch Dogs is a PS360 game but the video footage shown at E3 was it running on a high end gaming PC.
I remember wsippel saying it uses Ni-Fi technology, what's more reliable and stable than Wi-Fi.
somehacker said:NiFi is the name given to Nintendo's tweaked form of WiFi which is used for all local communications between either multiple DSes or one+ DS and a wii. Most wireless APs will not pick it up and the few that do require hacked drivers.
From what we've heard earlier on this board (lherre, was it?), the GamePad needs to interface with the Wii U over Wifi, as well. Obviously, that alone doesn't dictate latency.
Anth0ny said:what does that even mean
There is at least 1.1 Gigawatts of power in these posts. Brings me right back to the future, 2006. Those players that brought 360 were so concerned with performance, they forgot to get into the game until much later. They can want the 720 as much as they like but a $400 price tag will leave them begging their momma for assistance. But I'll leave this here just in case: notsureifserious.jpgYou guys are really optimistic.
I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.
Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.
I doubt that.
Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.
360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
So, this isn't the final design it seems? We can assume that they'll probably fix the back of the console of course, but I wonder if they'll do something about the rest. If not, it's okay.
And I really, really like the hardware itself. The gamepad looks fantastic to me.
Welcome to all the juniors who arrived lately, it's cool to have some fresh blood
So, WUSTies, what do you think: how long before we get an indie game that uses two pads stuck on a hat as an improvised VR helmet?
thanks!
those diapers aren't comfy but at least they're practical
btw, did you get any hands-on time with a Wii U at one of the events in France?
I had a similar idea few months before. Really, it should be a nice possibility, with the right content, etc.
Welcome to all the juniors who arrived lately, it's cool to have some fresh blood
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.
I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.
I think it would be far more effective (if the 3D part of the VR is important to you) to design a helmet where one screen fits extremely snugly into a head-mounted dock that has a parallax barrier screen (or lenticular lens or even those bizarro Hasbro My3D thing that looks like a Viewmaster). With two screens, the size of the border means that you'd have to mount the screens pretty far away from the rotational center of your head, which means you'd get some pretty serious neck problems to deal with.
Mind, I'm not implying that any of this is a good idea.
Yep.That is not true: RE Tomb Raider and Splinter Cell have all had multiple installments on GCN and/or on Wii.
That is not true: RE Tomb Raider and Splinter Cell have all had multiple installments on GCN and/or on Wii.
Welcome to all the juniors who arrived lately, it's cool to have some fresh blood
Why have confidence when history says you shouldn't. Far cry was shit on a nintendo platforms Everything else you mentioned hasn't shown up ever in console form for nintendo. Expectations are good not when they are misplaced.
I would love 3rd parties that do those titles to be in to a nintendo platform but they aren't and will most likely never be.
Yep.
Which tells me he's more interested in spewing bullshit than facts.
Just be careful, I know from experience how easy it is to get banned here.yeah I definitely see that. I have been dying to get into this thread to help combat some of this misinformation. I am sorry I could not chime in sooner. People have twisting facts around to suit whatever their arguments are. They have also been using the Wii time period as a template to define the entire history of Nintendo and it is really kind of disgusting. I think at least some of these posters are paid marketing trolls from MS and Sony. I am not going to name who I think they are because I am not entirely sure, but I think a few of them have been on here for a long time.
Well, that's what I'm saying. If it can't even run NSMB in 1080p/60 fps, I feel like next gen games are going to have to compromise quite a bit to be running at 720p/30 fps.
Third parties will probably port the 360/PS3 versions of multiplatform games over to Wii U, not the PS4/720 versions.
If E3 is anything to go by, 90% of the junior members won't be around after launch. The meltdowns are going to be insane.No worries.. it'll get closer and closer to its old craziness as we approach Launch Day. The allure of price/preorder/launch festivities is just too powerful, too intoxicating for many. There are, no doubt, good times ahead. E3 hangover may also be contributing to the more relaxed pace. Well, that and the last summer of a fading Nintendo console's lifespan is usually a fantastic time for folks to wrap-up any unfinished gaming/backlog/replay business.
And seeing so many new peeps is really encouraging - welcome aboard, ladies and gents! In some respects, one could say that the industry will be going through some "interesting times" soon, so it's good to see new faces for the approaching events..
It's strange they keep saying that. I mean thy would have to already me in manufacture. So wouldn't those units represent the foam, version, just with some debug stuff for the wired pad etc..So, this isn't the final design it seems? We can assume that they'll probably fix the back of the console of course, but I wonder if they'll do something about the rest. If not, it's okay.
And I really, really like the hardware itself. The gamepad looks fantastic to me.
Please don't bum me out.Unless they literally let Epic design their system, I think it would be very hard for Nintendo to really change the minds of most Western 3rd parties. Their hope lies in Japan.
No, seriously, don't bum me out.You guys are really optimistic.
I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.
Yes, there's a million rumors flying around, but from what I've actually seen at E3, it really does look on par with 360/PS3. That's not a bad thing. Well, it is if you want to play third party games, but if that's the case, you shouldn't be buying Nintendo consoles exclusively.
I doubt that.
Wii owners put their Wii in the closet after a month of playing Wii Sports. Pretty sure all the grandmas and middle aged parents who picked it up aren't planning on picking up another video games console ever again.
360/PS3 players, on the other hand, probably care about performance far more than Wii players. When they see the new COD running on PS4/720 next holiday, a good chunk of the install base are going to want to upgrade.
Oh god, now I'm really bummed out.Exactly -
E3 2011 - "Wii was for the casual gamer, Wii U will be for both the casual and the core gamer".
E3 2012 - 12 month old Batman: Arkham City and 9 month old ME 3 (by the time Wii U launches) appear alongside Darksiders 2 and AC 3.
No Blops 2 from Activision, No MoH 2, Fifa or Madden from EA or the other ten massive third party games of late 2012 / 2013 (Borderlands 2, FarCry 3, Resident Evil 6, Crysis 3, Tomb Raider, Bioshock: Infinite, Splinter Cell: Blacklist, GTA V, Watch Dogs, Bungie IP)
Like i said im looking forward to Wii U but i wouldn't buy one if i was at all interested in third party support unless i already had or was planning on buying a gaming PC or a PS360 / PS4 / 720.