You know. Power isn't just about what's on the screen.
We need more power and memory for:-
* Much better A.I. Most A.I in games are pretty predictable and mechanical. More CPU and memory will help a lot here.
* Better physics and destructible objects and buildings. Trees that sway in the breeze. Actors who's limbs don't disappear through walls (better collision detection). Basically, more believable environments.
* Animation. Creatures and people that move like real people and creatures. That don't look like they are robots playing out pre canned movement sequences. Micro variations in posture and gate.
There aren't many instances outside of visual bombast where I feel like this generation's power has been put to good use...
The silky smooth procedural animation of Batman Arkham Asylum / City's fighting mechanics are one example I appreciate though. In gameplay, that just couldn't be done on the Wii or in the generation before... not with the same effectiveness.
Some games have fancier physics or more things on screen, and that's always nice and can add to the immersion, but I want more things to please and wow me in terms of how games 'feel' to play. The Arkham games don't just *LOOK* good, there aren't just some clever things going on under the hood -- it actually feels good too. When you're gliding through the air, hanging someone from a gargoyle, whacking bad guys over the head with their own weapons, blocking attacks from two guys at the same time and whipping off a shot of the batarang -- you FEEL like Batman.
I thought the Force Unleashed was going to be something similar, with its Euphoria engine -- but outside of the quite touching futility stormtroopers display, clinging to the environment and their friends, I wasn't much of a fan. I didn't feel like I was playing a Jedi, I felt like I was playing a toy Havok physics engine, with no real meanings or consequences. I don't feel like the same love for the feeling of gameplay was there. Give me Jedi Knight 2 over it any day of the week... power isn't everything.
Someone in another thread posted a 360/Wii MW3 comparison video yesterday, and while the Wii one is clearly inferior, its amazing how well Treyarch were able to distill the MW3 experience into a playable and satisfying form on the Wii. In terms of gameplay, they look remarkably close...
Developers will work with whatever power they have. If the idea is good, it will shine through despite the power of the machine, and if it's a good idea that can make use of added power - it will shine through BECAUSE of the power of the machine too. If the idea isn't that great, the power doesn't really matter. Sadly, more often than not, the latter case is more prevalant. The Arkham games are the exception, not the rule.
When I look at PC games, there are so many sims, FPS, (a)RPGs in FPS form, MMOs - everyones looking forward to their Diablos, Starcrafts, Prey, Dead State, Dishonoured, Borderlands 2 etc. Yeah, I know there's still innovation about -- we'll get more Portals of the world, etc. -- but my point is, while the power we have is always growing, I'm not sure our ideas are keeping pace. Even when it comes to thinks like AI -- which does improve with more resources, I'm not entirely sure the sky is the limit there or that the greatest minds in the field are particularly interested in videogames.
I think this is partly why the Wii was able to succeed... there were amazing games that couldn't be done on the Wii, but the Wii was still surprising people and giving them things they hadn't necessarily played before via the new controller... the graphical ability was deemed 'good enough', with deficiencies made up for by the new experience.
My hope is that at least for the first couple of years, Wii-U will have both aspects -- great graphics and surprising or interesting new gameplay mechanics. I'm also hoping Nintendo see the potential in added processing power and are able to wow us in the same way that Rocksteady wowed me. It doesn't have to have a bajillion effects and everything in a game destructible right down to the fictional planet's core, it just needs to be fun and engaging.