bgassassin
Member
You know juniors don't get temp bans, right?
They'll find out soon enough.
You know juniors don't get temp bans, right?
You know juniors don't get temp bans, right?
Some troll that went around to every Nintendo thread posting things like that, he got banned (finally) though.The fuck is Luckyman?
Ah, that's what you were referring to.I'm merely stating a perfectly acceptable opinion. Sure, I'm a big fan of Nintendo, check my post history for all I care, but to say Sony steal from them is just a tad delusional I think. That's all.
I'm merely stating a perfectly acceptable opinion. Sure, I'm a big fan of Nintendo, check my post history for all I care, but to say Sony steal from them is just a tad delusional I think. That's all.
Some troll that went around to every Nintendo thread posting things like that, he got banned (finally) though.
Well make no mistake, I'm not this guy. I just think a few of those comments I read up the page were a tad fanboyish and outright asinine compared to the generally level headed and pleasant to read posts I've read over my past day or so of being a member. So I decided to comment on it.
I played the Move once at the mall in 2010, and I've always wondered what the ball really was for. It just glows and is...squishy.
I played the Move once at the mall in 2010, and I've always wondered what the ball really was for. It just glows and is...squishy.
Which is a perfectly valid opinion. But the way you expressed it is not particularly popular around here. Looking forward to your more thought-out contributions. Enjoy gaf.I'm merely stating a perfectly acceptable opinion. Sure, I'm a big fan of Nintendo, check my post history for all I care, but to say Sony steal from them is just a tad delusional I think. That's all.
In a nutshell, yes. Copying, or stealing, an idea and then optimize it and make it better. That's what they do. If you think about it their whole existence in the gaming industry is built on that. They had nothing before working with Nintendo on that CD based SNES console. A few years later they launched PlayStation and dominated the industry like nothing before them, with a CD based console with a SNES controller with handles. Bold move. And very very successful.Copying ?
I've argued my case and would rather just talk about the topic at hand.
I played the Move once at the mall in 2010, and I've always wondered what the ball really was for. It just glows and is...squishy.
Nintendo should copy Microsoft, but that's not Nintendo-like.
Nintendo doing a Nintendoesque online structure that rivals, if not better than, the other 2 systems is what I see in the future.
I see. 90s art styles are what's in the next generation.I speculate that the Wii U will be an experience on par with or above this
Oh alright thanks. It's a question I really wanted to know but I'm just not motivated enough to look for the answer.It helps the camera see and identify it more easily.
I've always really liked the idea of nintendo using coins like they do in the 3DS on their next console as their gamerscore points that can be cashed in for things like mii accessories, backgrounds, in-game swag, etc. I know it might be a better idea to monetarily speaking to charge for such things, but it seems right up nintendo's alley to make real incentives for unlocking achievements other than for a worthless point tally.
Well popping into a thread with "Circle Jerk" is probably not the best way to enter a discussion.Well make no mistake, I'm not this guy. I just think a few of those comments I read up the page were a tad fanboyish and outright asinine compared to the generally level headed and pleasant to read posts I've read over my past day or so of being a member. So I decided to comment on it.
Sony had to bite the bullet and work to make PSN even so much as comparable to XBL, even if it meant 'copying' things like achievements, and quite frankly, if Nintendo want to regain their lost audience, so must they. People like me and you and the others in this thread will flock to the Wii U be it on the premise that it's a HD Nintendo console. But we're a few men among millions of potential consumers who don't have that brand loyalty unfortunately.
Well popping into a thread with "Circle Jerk" is probably not the best way to enter a discussion.
They have already started as far as the 3DS goes. However I'm not really sure the typical "You have done X Y's" type of achievement that everyone seems to do is particularly interesting unless they can turn that into something other than just improving a score. I realise that a segment of the audience loves collect-a-thons, which is what achievements basically are, but there has to be a more elegant way than just thinking up 50 different "activities" to make someone do.
I quite like how Metroid Prime 3 awarded you with tokens as you played that you used to unlock little features like screenshots, music etc. You could also exchange them with friends.
Posts I've seen in the past on B3D seem to prefer having the eDRAM be flexible like that as opposed to what you're suggesting.
Maybe so, but considering the organization of the cache I'd assume that is also important for devs to know for their code.
Well there's been no indications of the cache being shared. Only that each core has it's own, one core has more than the other two, and the total amount is 3MB.
And to take a page from that poster from B3D from awhile back, 3MB is a lot of eDRAM when considering there was none in the previous consoles. Unless the way the article wrote that comment throws that comment out of context and in reality means the CPU can access that 32MB also.
If I could, I'd gamble everything I own on the Wii U being weaker than the next Microsoft and Sony systems.
you can turn off notifications, I'm semi-sure of thatI know I'm probably alone on this, but achievements almost ruin the experience for. Nothing like seeing one pop up in the middle of a cutscene, and I absolutely cannot stand seeing a list of incomplete games on my PS3 trophies list. Im one of those gamers who needs everything to be organized the way I want, and uniform.
I'd rather Nintendo put their time into getting online right.
I played the Move once at the mall in 2010, and I've always wondered what the ball really was for. It just glows and is...squishy.
Nintendo should copy Microsoft, but that's not Nintendo-like.
Nintendo doing a Nintendoesque online structure that rivals, if not better than, the other 2 systems is what I see in the future.
If I could, I'd gamble everything I own on the Wii U being weaker than the next Microsoft and Sony systems.
I hadn't used Club Nintendo until I got my 3DS, and I haven't redeemed anything yet so I don't know a lot about it. However integrating it into the console so you could redeem rewards from their would be nice.I think the Club Nintendo system is a starting point. Achievements get you coins which you can then trade for some kind of physical or even digital reward. I think that'd be a nice USP for Nintendo's network. I'm an avid user of Club Nintendo and I think there's so much potential in there on the networking front that isn't being realised.
I know I'm probably alone on this, but achievements almost ruin the experience for. Nothing like seeing one pop up in the middle of a cutscene, and I absolutely cannot stand seeing a list of incomplete games on my PS3 trophies list. Im one of those gamers who needs everything to be organized the way I want, and uniform.
I'd rather Nintendo put their time into getting online right.
Ban bet with Thraktor?
I see this is a circle jerk of Nintendo fans. Wowzer.
God no!
I don't actually expect it to happen, I was just saying that it's not completely impossible.
You'd probably have to see the entire line of discussion to get the full context (IIRC it was more a hypothetical question, not necessarily saying it should be that way), but you do raise some fair points.the idea of sharing a pool of eDRAM between the CPU and GPU doesn't make one bit of sense to me.
Mmm, all these rumors lately.
It really is new console time.
Can't you smell it?
I don't want to question to bonafides of the fine people of B3D, but the idea of sharing a pool of eDRAM between the CPU and GPU doesn't make one bit of sense to me. First of all, they'd have to be on a SoC, which we haven't heard even the slightest rumour about. Second of all, even if they did decide to go that route, you'd basically be telling graphics coders "Good news, you've got a 32MB framebuffer, only you have to share it with the CPU, so a good chunk of it's going to be allocated to multithreaded AI flags, and there's going to be a varying amount of CPU traffic using up the bandwidth in a way you can't predict!" while at the same time telling CPU coders "Good news, there's 32MB of eDRAM the CPU can use, but it's not a cache, so you have to manage it yourself, and it's technically on the GPU so the the latency's going to be huge, and it's also being used for the framebuffer, so the GPU's going to be using up the bandwidth in a way you can't predict, slowing down all those multi-threaded AI routines you were working on!".
The advantage of a large eDRAM framebuffer like on Xenos is that the GPU has a pool of dedicated, extremely high-bandwidth, low latency memory on which to perform MSAA, Z-buffering, etc. By forcing the GPU to share it with the CPU you limit the ability to tightly optimise, as the CPU's bandwidth usage will be effectively unpredictable, even if you do specifically designate a fixed partition between the GPU and CPU in terms of eDRAM use.
On the CPU front, a coder wants to be given a single pool of memory to deal with. You just create the object in C++, the compiler defines how much memory is required, the OS allocates it and the cache pre-fetches it from memory as it's about to be needed. Having to effectively manually manage a cache-like pool of memory is almost always more hassle than it's worth. Look at the Cell. One of the issues with the Cell design is that the SPEs don't have any cache, but instead have 256kB of "local storage" which has to be actively managed by whoever's coding it, and messages and flags between SPEs have to be manually sent back and forth via the chip's internal bus. This can be a huge amount of work which, unless you're Naughty Dog, doesn't provide much in the way of gain over a simple symmetric multi-core design where you can effectively just dump decently multithreaded code and the cache handles all the memory management.
On the subject of the cache in the CPU, the way the eDRAM on the Power7 works is that each core has "it's own" 4MB of cache, and can also access the other cores' cache. I don't see any reason for the same kind of thing not to be the case in the Wii U's CPU, although obviously with lower amounts.
3MB may be more eDRAM than any other console's CPU, but it still does the exact same job as SRAM does in a cache, albeit at a higher density and with higher minimum latencies. I would simply have expected more, given the density and previous comments that were made about it.
Again, why do you think a rv730 is in the wii u? Come on, give a reason.
Wii U Final Dev Kits More Powerful Than Expected
Apparently, third parties have received the final dev kits of the Wii U and are reporting that they differ a bit from earlier kits and are more powerful to boot. The architecture in the final dev kits was changed to improve the problem of overheating that was found int he original alpha kits that were sent out.
What To Believe: Our source commented on the recent rumors but kept decidedly more quiet due to the tight-lipped clamp Nintendo tries to keep on such topics. He said, of course the dev kits now perform somewhat better than previous dev kits, and thats to be expected each time a dev kit gets updated. From his tone it seemed to me that people are taking it to be much more radical than what is to be expected from each updated dev kit. He also said that the dev kits are not absolutely final and there may still be some tweaks to the controller.
Lastly, he commented on the Nintendo Network, once more, saying that the real details will be saved for E3, because Nintendo is still taking steps from now until E3 to make sure the Nintendo Network is as fully functional as possible. They want to avoid repeating the same mistakes they made with the Wii and 3DS where functionality was slow in coming through separate updates. So, while the Nintendo Network may exist, the full plan of Nintendo wont be revealed until E3 when launch details of the Wii U are more in place.
Well, one reason you might not see a high end GPU is simply due to the size of the case. The thing is less than half the size of 360 slim (~40%), and will more than likely use the same process technologies (40/45nm). There really isn't a whole lot of room even considering that they'll be using a slim optical drive.
You can talk about cutting the clocks of rv770 or rv740, but then at what point do you consider that still the same class of hardware?
Was this posted already?
http://www.nintendoenthusiast.com/2...kits-retro-star-fox-rocksteady-tmnt-and-more/
A mobile variant of the RV740, the HD4860, which is equivalent to what we're talking about here, had a 35W TDP back in 2009 on a 40nm process. Which is around the power usage we're talking about (I'm expecting max 40W for the GPU). Consider furthermore that Nintendo's GPUs have been made by NEC for 10 years, and NEC is already capable of producing 32nm chips and possibly even 28nm at this point.Well, one reason you might not see a high end GPU is simply due to the size of the case.
Well, one reason you might not see a high end GPU is simply due to the size of the case. The thing is less than half the size of 360 slim (~40%), and will more than likely use the same process technologies (40/45nm). There really isn't a whole lot of room even considering that they'll be using a slim optical drive.
You can talk about cutting the clocks of rv770 or rv740, but then at what point do you consider that still the same class of hardware?
Free Ice Cream every time you go online!
Was he banned again?