Wii U Speculation Thread 2: Can't take anymore of this!!!

Status
Not open for further replies.
Did I miss the Q&A from the investors meeting?

I haven't seen anything anywhere on it, and Nintendo usually publishes the English version too for my reading pleasure.

I think the Wii U is a fine name, but they are stuck straddling the line of continuing the Wii design and making something that will be identifiable as different.
 
Did I miss the Q&A from the investors meeting?

I haven't seen anything anywhere on it, and Nintendo usually publishes the English version too for my reading pleasure.

I think the Wii U is a fine name, but they are stuck straddling the line of continuing the Wii design and making something that will be identifiable as different.

Those usually hit a couple days after. Maybe on Monday? Even the Japanese one hasn't been published.
 
Did I miss the Q&A from the investors meeting?

I haven't seen anything anywhere on it, and Nintendo usually publishes the English version too for my reading pleasure.

I think the Wii U is a fine name, but they are stuck straddling the line of continuing the Wii design and making something that will be identifiable as different.

i don't think there's an English version of it, but we have threads detailing what was announced in great detail.

Those usually hit a couple days after. Maybe on Monday? Even the Japanese one hasn't been published.

Looking for this?

EDIT: Oh the Q&A. Nevermind. :p

Should be available here when they decide to put it up.
 
It would make sense for the Wii U to not have a hard drive. Nintendo wants the console to be priced as low as possible.

---

On another note.... I think read somewhere that the reason Wiiware doesn't have Star Fox and Yoshi's Island is because the Wii has issues emulating FX chipped games. I hope they resolve that issue for Wii U. I'm interested in playing Star Fox 2 and Yoshi's Island.
 
After the briefing my interest in the wii u has really shot up. I really want to know what other undisclosed features the wii u will have, especially any quirky oddball stuff that later turns out to be genius.
 
On another note.... I think read somewhere that the reason Wiiware doesn't have Star Fox and Yoshi's Island is because the Wii has issues emulating FX chipped games. I hope they resolve that issue for Wii U. I'm interested in playing Star Fox 2 and Yoshi's Island.

There are no issues other than Nintendo being lazy to do so.
 
It would make sense for the Wii U to not have a hard drive. Nintendo wants the console to be priced as low as possible.

---

On another note.... I think read somewhere that the reason Wiiware doesn't have Star Fox and Yoshi's Island is because the Wii has issues emulating FX chipped games. I hope they resolve that issue for Wii U. I'm interested in playing Star Fox 2 and Yoshi's Island.

External Hard Drive also allows them to keep the machine smaller. No HDD inside and the ditching of the Gamecube stuff opens up lots of extra room for cooling etc
 
Any news on CPU and GPU been used yet?

Also what are the chases of playing my current Wii titles on the U with 720P & AA, any news on this?
 
IGN leaked the Wii specs 9 months before its release. It's time they got on with it :-)

I would guess by E3 we will know whats in it. Production will have to start by then for a fall release and of course sooner if its earlier than November. Chinese will leak it eventually
 
Guys this morning I had an epiphany whilst playing Revelaitons, what if Wii U has a parallax barrier screen too? Perhaps the camera will be used for face tracking, just like that new glassesless 3D tv from LG (to increase viewing angles)?

This could be a megaton
 
So given that Nintendo is planning on releasing Full Retail games over Nintendo Network, does anyone think that the current estimates for the internal flash memory are way too low. I mean 16 GB wouldn't even be enough for more than a single game, asuming it would come at around 9GB.

32 or higher would make more sense, and I could see Nintendo doing two SKUs, one with lots of internal storage and more pack ins (premium version if you will) and one for the general audience who are more into small app and VC/WiiWare downloads with 32 GB or lower.

Guys this morning I had an epiphany whilst playing Revelaitons, what if Wii U has a parallax barrier screen too? Perhaps the camera will be used for face tracking, just like that new glassesless 3D tv from LG (to increase viewing angles)?

This could be a megaton

And a megaton on my wallet as well. It would be neat for sure, but it would be amazingly expensive, and I'd rather have a great videocamera lense in the controller than a 3D tablet.
 
So given that Nintendo is planning on releasing Full Retail games over Nintendo Network, does anyone think that the current estimates for the internal flash memory are way too low. I mean 16 GB wouldn't even be enough for more than a single game, asuming it would come at around 9GB.

32 or higher would make more sense, and I could see Nintendo doing two SKUs, one with lots of internal storage and more pack ins (premium version if you will) and one for the general audience who are more into small app and VC/WiiWare downloads with 32 GB or lower.

External hard-drive?
 
Guys this morning I had an epiphany whilst playing Revelaitons, what if Wii U has a parallax barrier screen too? Perhaps the camera will be used for face tracking, just like that new glassesless 3D tv from LG (to increase viewing angles)?

This could be a megaton

I wish I had even the slightest idea what any of this post meant, cause it sounds cool.
 
If they want any of these downloadable services to be successful, they need to make userbase-wide commitments for memory. Splitting the Wii U base from the get-go would be dumb (not that I don't expect them to overlook this fact).

External hard-drive?

This is exactly what I mean. 16GB internal is simply not enough to push any downloadable service in a considerable way.

I can see them having two SKUs, but honestly less than 16 GB internal storage would be rather counterproductive. If they really want to take a foothold in the DD market, they need at least one SKU that can download full retail games (at least 3 of them) from the get go.
External drives can compliment that, but there really needs to be a sizeable internal memory pool for people to instantly use.
 
I wish I had even the slightest idea what any of this post meant, cause it sounds cool.

Parallax barrier screen like the 3DS. By using the front camera the system knows where you head is and adjusts the viewing angle accordingly.

Some new 3DTV's announced at CES use this, eliminating the need for 3d glasses.
 
As wsippel said, they were outdated target specs. Useful for a general ballpark, sure, but not accurate and not detailed enough.
If the WiiU really received a boost in power with the final devkit as rumored (how reliable is that rumor anyway?), I'm not sure how useful older target specs would be.
I think it's reliable, but it's also very vague. We don't know in which areas it exceeds the initial targets, nor do we know those initial targets to begin with.
 
This is exactly what I mean. 16GB internal is simply not enough to push any downloadable service in a considerable way.

I can see them having two SKUs, but honestly less than 16 GB internal storage would be rather counterproductive. If they really want to take a foothold in the DD market, they need at least one SKU that can download full retail games (at least 3 of them) from the get go.
External drives can compliment that, but there really needs to be a sizeable internal memory pool for people to instantly use.

That’s true, but external hard-drives are pretty common nowadays. The hardcore demographic is the one that needs them the most and, probably, most of us have at least one these days. Just give us a USB 3.0 port and I’ll be a happy man.
 
That’s true, but external hard-drives are pretty common nowadays. The hardcore demographic is the one that needs them the most and, probably, most of us have at least one these days. Just give us a USB 3.0 port and I’ll be a happy man.

That's why I said, it needs a sizeable internal storage space and once that one is full you simply get an external HDD.
But anything below 16 GB is just not enough, even for people who don't intend on installing full games on the system. Given that they want this to become a much more versatile box (Netflix, browser, video functionality, social apps and DD games akin to XBLA, 16 GB really is the minimum. If they go lower, they might just as well scratch it alltogether.

Personally, I'm going to hook up a Terabyte Drive and be done for the rest of the WiiUs lifecycle.
 
I think it's reliable, but it's also very vague. We don't know in which areas it exceeds the initial targets, nor do we know those initial targets to begin with.
I think it all could be (speculatively) explained with a late tape-out of the GPU at the targeted fab node.
 
I think it's reliable, but it's also very vague. We don't know in which areas it exceeds the initial targets, nor do we know those initial targets to begin with.
Most late 3DS improvements were obviously made to facilitate the 3D (frame buffer increase, double GPU clock). With Nintendo not having announced such major things for the Wii U, as well as that people have said that the current devkits are the final ones, a leak at this point would probably contain a lot more certainties.
 
Here is what I like speculation for:

As you know, Nintendo does not plan to enhance their Wii games for HD displays.
This means, they will look much better being played on the controller.

So how are Nintendo and other developers going to allow Wii games, particular games exclusively motion controlled, to play on the Tablet? For example, how will Skyward Sword be handled?

Will we be able to get a patch for traditional controls? Will they use touch controls to replace motion controls?
 
Here is what I like speculation for:

As you know, Nintendo does not plan to enhance their Wii games for HD displays.
This means, they will look much better being played on the controller.

So how are Nintendo and other developers going to allow Wii games, particular games exclusively motion controlled, to play on the Tablet? For example, how will Skyward Sword be handled?

Will we be able to get a patch for traditional controls? Will they use touch controls to replace motion controls?

Probably Wii U goes into Wii-mode and you won't be able to play those games on the controller. Like 3DS goes into DS-mode for DS-games. Stuff like Street Pass doesn't work when playing a DS-game.
 
Here is what I like speculation for:

As you know, Nintendo does not plan to enhance their Wii games for HD displays.
This means, they will look much better being played on the controller.

So how are Nintendo and other developers going to allow Wii games, particular games exclusively motion controlled, to play on the Tablet? For example, how will Skyward Sword be handled?

Will we be able to get a patch for traditional controls? Will they use touch controls to replace motion controls?

There's a sensor bar built in the uPad.
 
Here is what I like speculation for:

As you know, Nintendo does not plan to enhance their Wii games for HD displays.
This means, they will look much better being played on the controller.

So how are Nintendo and other developers going to allow Wii games, particular games exclusively motion controlled, to play on the Tablet? For example, how will Skyward Sword be handled?

Will we be able to get a patch for traditional controls? Will they use touch controls to replace motion controls?
I wouldn't mind patching for some games.

A game like Skyward Sword could be patched to allow for traditional controls, but I don't think such a thing would happen unless they re-release the game in HD.

It'd be nice if the next Zelda allowed us to use both control schemes.
 
IGN did correctly state that the 3DS would have modern shader tech.

Unfortunately, they expressed this as "graphics comparable to HD systems."

Completely out of context, seeing screens of Revelaitons and SSF4 would give one that impression.

Guys this morning I had an epiphany whilst playing Revelaitons, what if Wii U has a parallax barrier screen too? Perhaps the camera will be used for face tracking, just like that new glassesless 3D tv from LG (to increase viewing angles)?

This could be a megaton

Won't happen, and Nintendo has already stated this several times.
The system will be capable of 3D, but they will not use that feature, and certainly not like that.
 
Did I miss the Q&A from the investors meeting?

I haven't seen anything anywhere on it, and Nintendo usually publishes the English version too for my reading pleasure.

I think the Wii U is a fine name, but they are stuck straddling the line of continuing the Wii design and making something that will be identifiable as different.

Not yet as it is normally 5-7 days after the Q&A before the English translation is put up on the Nintendo Investor Relations site.
 
So you think they will come out with some kind of motion controller finger attachment?

Because it makes no sense to make sweeping moves like in bowling, tennis, swordplay for a small screen.

The size of the screen shouldn't affect the size of the action, I don't think. The characters would still be performing the same relative motions.
 
Motions isn't the problem.
It's how close you'd have to be to the screen for the Pointer to work that's the problem.
You wouldn't be able to use it at all that close.
 
Motions isn't the problem.
It's how close you'd have to be to the screen for the Pointer to work that's the problem.
You wouldn't be able to use it at all that close.

The sensor lights are much closer together, so if 4ft/1,2m is the minimum distance for the standard sensor bar you could probably use a Wii Remote with the uPad from a 12in/30cm distance. I’m guessing there will be a stand for it and holding the Wii Remote about 15in from the screen would be well within reading distance. I don’t have the exact measurements, but it looks like the uPad sensor lights are about 4x closer together, meaning that you can play 4x closer to the uPad than the TV screen.
 
This is exactly what I mean. 16GB internal is simply not enough to push any downloadable service in a considerable way.

I can see them having two SKUs, but honestly less than 16 GB internal storage would be rather counterproductive. If they really want to take a foothold in the DD market, they need at least one SKU that can download full retail games (at least 3 of them) from the get go.
You are thinking too hard. Nintendo wants the cheapest internal storage, I guess 8 GB is already stretching. Everything else is up to the user, be it SD cards or external HDD. Retail games by DD is mainly to keep the publishers and the hardcore happy, I doubt they even want competitive prices.
 
Status
Not open for further replies.
Top Bottom