Wii U Speculation Thread 2: Can't take anymore of this!!!

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Really? Please explain how its optimized because I've found it as shitty as the PSP browser.

It loads sites insanely faster than the PSP browser, and is easier to navigate.

The numbers you were referring to were for Samaritan. We don't know about UE4 yet other than it's scalable.

Ah, my mistake.
Still, if Samaritan only takes 4.4x 360 to run at 720p, then that's well within range of the Wii U.
 
I'm confused guys, is Unreal Engine 4 Samaritan or is Samaritan reflective of what UE4 could do while being of UE3 specification? Never mind how much I despise the mention of this thing in most next-gen conversations (it's awesome tech and I love seeing the future of graphics processing honestly, but it's all being degraded into fantarded propaganda to denote what is or isn't next-gen which is funny in an era of massively scalable engines), I just feel like I haven't been able to say much of anything because these issues get slept on by myself.

Besides, CryEngine3 is better. [/not entirely serious, but dat lighting]
 
Who's manufacturing the GPU for Nintendo? NEC still? Neither party announced anything last E3, which was odd as IBM and AMD both had press releases.
 
As far as I know, Samaritan was basically a "Here's what we want to be able to do with our next engine" tech demo.
How it'll translate into UE4 hasn't been seen yet.
 
And that's why Crytek is going to be showing off their new engine on the Wii U with a new Zelda game.
I'm not even joking (mostly). Any time this generation I've been bothered by how a game looks because of one thing or another, the answer invariably comes back to the unreal engine. There are exceptions but most of the games I think look best this generation have been from other engines made internally by studios and used for themselves, and not the unreal engine.

CryEngine looks good though, so I guess I'm pretty interested to see how that engine can apply to a completely different game (than a shooter).
 
I think the biggest problem is the lack of art production in a lot of games that use UE.
With internally made games, you would usually put a lot into the art of the game to get the most out of something.
 
Ah, my mistake.
Still, if Samaritan only takes 4.4x 360 to run at 720p, then that's well within range of the Wii U.

If Wii U were using an nVidia GPU that is. But in the end that's just what Epic wants for their next gen. Samaritan is going to be the exception instead of the rule.
 
I'm confused guys, is Unreal Engine 4 Samaritan or is Samaritan reflective of what UE4 could do while being of UE3 specification? Never mind how much I despise the mention of this thing in most next-gen conversations (it's awesome tech and I love seeing the future of graphics processing honestly, but it's all being degraded into fantarded propaganda to denote what is or isn't next-gen which is funny in an era of massively scalable engines), I just feel like I haven't been able to say much of anything because these issues get slept on by myself.

Besides, CryEngine3 is better. [/not entirely serious, but dat lighting]

There are only 2 engines to measure next-gen under, if you would even bother to at all: Luminous and Fox Engine.
 
So not only do all the Wii-U devs have iron clad ndas, Nintendo
also sent a killer ninja with each just in case. I'm also surprised
we haven't gotten any firm leaks on the most recent/final? dev kit
specs. Unless there are further revisions coming. What's the latest
best guess specs?
 
The UE3 can look really good when it's used properly. Gears/Mirror's Edge/Bioshock Infinite being the best examples. Like Ace said it comes down to a proper investment in art. Which in a lot of aspects would be remedied by a focus on baseline hardware/performance instead of trying to push the edge of visuals in every game. In almost all cases, the most hideous and annoying recurring issues in an engine are due to pushing the hardware too much as opposed to focusing development on art to sell the visuals. It creates an environment for third-parties to feel like they need to compete for most visually aggressive, vs competing for most artistically and creatively engaging visuals.

I'd personally love to see just one modern generation where most of the visual production centers on competing for best artistic vision, rather than technically aggressive. I feel like we've been there too often and we've gotten nowhere fast, we've seen it all before. Really, what can more realistic or technically advanced graphics do for us at this stage?
 
So not only do all the Wii-U devs have iron clad ndas, Nintendo
also sent a killer ninja with each just in case. I'm also surprised
we haven't gotten any firm leaks on the most recent/final? dev kit
specs. Unless there are further revisions coming. What's the latest
best guess specs?

Is this done deliberately? Am I supposed to read this as a poem?


And the answer is that no one knows anything. There are so many conflicting reports that the info we have is practically useless. I would say to watch the bird demo to get an idea of what the Wii U will produce. Afterall, the technical jargon is irrelevant in comparison to the final product.
 
What's the latest best guess specs?

Xbox 360 + potential for 50% - 100% performance gain with optimised software.

I really don't troll this thread as often as I should.
 
So not only do all the Wii-U devs have iron clad ndas, Nintendo
also sent a killer ninja with each just in case. I'm also surprised
we haven't gotten any firm leaks on the most recent/final? dev kit
specs. Unless there are further revisions coming. What's the latest
best guess specs?

E3 is slowly going closer, maybe the ninja pressure become too high for risquing a leak.
Not only for Nintendo, but developers/publishers have their games to show in a few month and people needs to be discrete about it too - not only regarding Nintendo's system.
Or, the words have spreds among developers that ninjas has taken action following UbiSoft latest leaks.
 
Beware, the Ninja.

1sBdF.jpg
 
XqQA4.jpg


Quick n' dirty minimalistic attempt. I always think boxes should be clean, simple, unobtrusive with the placement of their logos and thin...

Looks great. As I wrote earlier in this (or the former) thread, the WiiU logo has to be embossed on the console itself too (looks so much classier than printed)
 
Thanks for the feedback y'all.

And on the subject of Pikmin, I can't wait to see what Nintendo pul out of their hats visuals wise.
It's one of those games that I feel could really benefit from more power - having the environments looking as real as possible in contrast to some plasticine like Pikmin would be wonderful.
 
Thanks for the feedback y'all.

And on the subject of Pikmin, I can't wait to see what Nintendo pul out of their hats visuals wise.
It's one of those games that I feel could really benefit from more power - having the environments looking as real as possible in contrast to some plasticine like Pikmin would be wonderful.

The unlockable Pikmin diorama on StreetPass Plaza on the 3DS looks amazing, I imagine a Wii-U pikmin would look like that but even better, bigger in scale and complexity.

3NGvs.jpg
 
I have nearly every pre-late 2011 update panel (fuck. living. in. a regional area).

haven't seen Pikmin though.
Metroid looks amazing, and TP Link is awesome too.
 
Hm, haven't been bothered to use Streetpass religiously yet... how do you unlock this, so I can see for myself?

In PuzzleSwap (part of Streetpass Quest) you will recieve puzzle pieces from people who you've passed by. You start off with a peice from one of a number of puzzles, it might not be the Pikmin one you start with... when you fill each puzzle they transform into 3D animated dioramas that you can pan around. The Pikmin one is particularly impressive in 3D.
 
Pikmin 3 need a special green case
Yeah, I know that there are people who are going to think that this is a 360 game, but can a man dream?!

l3Je8.jpg
 
I wonder if they'll go with a subtitle for Pikmin instead of 3, so new customers won't think they need to have played the other 2 games to know what's going on.
Awesome boxart, btw. The Wii U name on the binding should maybe be in another color so it's more noticeable though.
 
I want a game in the vein of LttP, not a remake and definitely not a 3D version that would ruin it.

New 2D Zelda and Metroid games (with amazing HD sprites, fluid animations and 60 fps) on Nintendo's XBLA-like service.

It'd be awesome.
 
I wonder if they'll go with a subtitle for Pikmin instead of 3, so new customers won't think they need to have played the other 2 games to know what's going on.
Awesome boxart, btw. The Wii U name on the binding should maybe be in another color so it's more noticeable though.

Pikmin Universe
Ultimate Pikmin
Pikmin the Unyielding
 
The UE3 can look really good when it's used properly. Gears/Mirror's Edge/Bioshock Infinite being the best examples. Like Ace said it comes down to a proper investment in art. Which in a lot of aspects would be remedied by a focus on baseline hardware/performance instead of trying to push the edge of visuals in every game. In almost all cases, the most hideous and annoying recurring issues in an engine are due to pushing the hardware too much as opposed to focusing development on art to sell the visuals. It creates an environment for third-parties to feel like they need to compete for most visually aggressive, vs competing for most artistically and creatively engaging visuals.

I'd personally love to see just one modern generation where most of the visual production centers on competing for best artistic vision, rather than technically aggressive. I feel like we've been there too often and we've gotten nowhere fast, we've seen it all before. Really, what can more realistic or technically advanced graphics do for us at this stage?

In the case of BioShock Infinite, it's equally if not more a case of Irrational gutting and replacing the vast majority of the engine.
 
The unlockable Pikmin diorama on StreetPass Plaza on the 3DS looks amazing, I imagine a Wii-U pikmin would look like that but even better, bigger in scale and complexity.

3NGvs.jpg

When I first saw that I may have squealed a little when I realized how good it looked and how likely it was to be from the Wii version. In fact, a lot of the puzzles look pretty good - only got 11 pieces missing out of 305 (still need to complete the DKCR, Rhythm Heaven, Pilotwings and SM3D ones, though).
 
The UE3 can look really good when it's used properly. Gears/Mirror's Edge/Bioshock Infinite being the best examples. Like Ace said it comes down to a proper investment in art. Which in a lot of aspects would be remedied by a focus on baseline hardware/performance instead of trying to push the edge of visuals in every game. In almost all cases, the most hideous and annoying recurring issues in an engine are due to pushing the hardware too much as opposed to focusing development on art to sell the visuals. It creates an environment for third-parties to feel like they need to compete for most visually aggressive, vs competing for most artistically and creatively engaging visuals.

I'd personally love to see just one modern generation where most of the visual production centers on competing for best artistic vision, rather than technically aggressive. I feel like we've been there too often and we've gotten nowhere fast, we've seen it all before. Really, what can more realistic or technically advanced graphics do for us at this stage?

This, like, times a billion.

The gaming industry has the same problem that the film and music industries have, namely, Western society and its vanishing appreciation for artists. Unfortunately, it would take a massive effort to reverse this trend, and I just don't see how or why that would happen. As long as content publishers are making money hand over fist, they won't care or ever try to cater to anyone above the lowest common denominator - those who can only equate "good art" with "looks the most real".
 
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