Wii U Speculation Thread 2: Can't take anymore of this!!!

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It's not a lack of imagination, and I've already mentioned it's that "I consider it a gimmick" not "It's a gimmick, and a fact". I think the touch screen is a unneeded gimmick, I don't think the controller is.

It says in your profile that you like "MMORPGs". Wouldn't a touch screen help with those?
 
Circle pads are a downgrade from analog sticks. the 3DS one makes me sick, and I can't imagine the Wii U pads being much better.

During the short times I've managed to get my hands on a 3DS, it really felt awkward using the circle pad.
After seeing them using those for the WiiU, I was desperately hoping this was just a matter of familiarization. Oh well... :/ Hopefully, they scratch them.
 
I think you're missing the plot. Console games are, and have always been, in competition with TV, movies, socializing, books, girlfriends, sports, etc. It doesn't matter that playing a Nintendo game is different from playing a sport, they both require the same commodity - time. They obviously aren't in direct competition with each other, but it's competition nonetheless.

Now add to that list the iPad, iPhone, iPod Touch, Android, and all the other touchscreen devices in use today. These are things that either didn't exist or weren't as prevalent 7 years ago when this console generation started. Where in some ways Nintendo addressed competition with sports, socializing and girlfriends with the Wii, the Wii U is now addressing the competition with those new types of handheld devices. Again, it's not direct competition, but it is competition nonetheless. Also, I didn't mean it's only the iPad Nintendo is up against, that was just the one example I used.

I see what you're saying, but I think if we're taking it down to the time commodity then everything is in competition with everything else.

I don't think that Apple is that close of a competitor to Nintendo yet because, even with the Wii U having a touch screen, both companies are going for two completely different experiences with completely different markets. The Wii U will be a gaming/entertainment console anchored to the living-room, and the iPad is a personal touch-based computing device. Nintendo, barring some crazy-epic backroom deals, will never be able to compete with the full suite of non-gaming based services Apple brings to the iPad; and Apple will never be able to compete with Nintendo's console games with a buttonless tablet. Apple TV, until they do something game-changing with it, is a non-factor at this point.

Sony and Microsoft will continue to be Nintendo's major competitors next gen, and likely the gen after that. Especially now that they've wised up to the casual market and Nintendo's blue ocean isn't so blue anymore. Worrying about Apple at this point would be like worrying about the alligator you spot 100 yards away while there are two hungry hippos staring you down from 20 feet away.
 
I see what you're saying, but I think if we're taking it down to the time commodity then everything is in competition with everything else.

I don't think that Apple is that close of a competitor to Nintendo yet because, even with the Wii U having a touch screen, both companies are going for two completely different experiences with completely different markets. The Wii U will be a gaming/entertainment console anchored to the living-room, and the iPad is a personal touch-based computing device. Nintendo, barring some crazy epic backroom deals, will never be able to compete with the full suite of non-gaming based services Apple brings to the iPad; and Apple will never be able to compete with Nintendo's console games with a buttonless tablet. Apple TV, until they do something game-changing with it, is a non-factor at this point.

Sony and Microsoft will continue to be Nintendo's major competitors next gen, and likely the gen after that. Especially now that they've wised up to the casual market and Nintendo's blue ocean isn't so blue anymore. Worrying about Apple at this point would be like worry about the alligator you spot 100 yards away while there are two hungry hippos staring you down from 20 feet away.

It's closer than you think...
http://www.neogaf.com/forum/showthread.php?t=463428

And again, I'm not saying Nintendo is going to do the same thing as the App Store. However, many of the things the App Store has could be done on the Wii U just via the browser alone.
 
wiiuos2phwyw.png

To go along with this I'd think something similar to the "Live Areas" on the Vita displaying on the controller would be a nice fit. Like for instance when hovering over "My Games", the tablet controller would show things such as your most recently played games, a start button for the channel, etc. Or hovering over your mii would show the finer details of your profile, your friendslist, etc.
 
Wait, what's wrong with the Circle Pads?
They work just fine.

I absolutely loathe them. I cannot get used to them at all. I tried playing Pilotwings and SM3DL and did not have an enjoyable experience because of the circle pad. I really do hope they change to sticks in the final version.
 
I absolutely loathe them. I cannot get used to them at all. I trued playing Pilotwings and SM3DL and did not have an enjoyable experience because of the circle pad. I really do hope they change to sticks in the final version.

What is there to get use to?
Functionally, they operate just like analog sticks...
 
I hate the circle pad too. The Upad ones look different than the 3DS one so I can't say, but the 3DS one is pretty annoying. Ok for some games, terrible for some, doesn't matter for others. Hit or miss. I feel like the longer I use it the worse it is, but using it in games where it isn't so pad intensive it's a-ok.
 
Shout out to all of those old enough to remember when Nintendo was a 3rd party developer.

Colecovision was my introduction to Donkey Kong :)

http://www.youtube.com/watch?v=0yDWuhkHHpw

Started gaming with my cousin's 2600. Got a Colecovision of my own during the early 80's. Left the home gaming scene alone after the crash and discovered arcades around the same time. Came back to home gaming around the american launch of the Sega Master System (and I do love my SMS). Bought a NES around a year later (1988 I think). Grabbed a Genesis at launch, and then a SNES when it launched in 1991. A few years later I had my first home computer - an Amiga 500. From there, I grabbed an N64 (launch again) and much later on, a GCN. Fast forward to the Wii launch and I was 29 years old.

(wait, we're not doing this anymore? lol such a fast moving thread)
 

Ugh, an Apple attempt at invading the console gaming space is shudder-inducing...


And again, I'm not saying Nintendo is going to do the same thing as the App Store. However, many of the things the App Store has could be done on the Wii U just via the browser alone.

I smell you. I think it's a given that Nintendo is going to incorporate some app functionality to the uPad, but I think they'll be doing it because it's naturally a good idea when you're working with touch screens these days. I don't think it'll be a sign that they're "directly competing" with Apple, but we'll see.
 
I hate the circle pad too. The Upad ones look different than the 3DS one so I can't say, but the 3DS one is pretty annoying. Ok for some games, terrible for some, doesn't matter for others. Hit or miss. I feel like the longer I use it the worse it is, but using it in games where it isn't so pad intensive it's a-ok.

While I am afraid that I will destroy the circle pads when slamming it back and forth in something like SFIV, I have been really pleasantly surprised how much I like it in Pilotwings Resort, etc.

Not to say that it is better or worse, but it seems fine and if the slide pad profile is more comfortable on the uPad, then so be it.

I have definite trust in Nintendo to make comfortable controllers.
 
What is there to get use to?
Functionally, they operate just like analog sticks...

This, I don't get the hate. Sure when I play for long periods of time on the 3DS, my thumb gets sweaty and it makes it a little more difficult to use the circle pad..but other than that, it works perfectly fine for me, and I don't have any problems with it.
 
Imagine this...

You get stuck in a Zelda game... You press the "Ask friend for help" button in a menu on the subscreen. You can explain the problem to your friend via the mic while your friend sees YOUR tv image on his subscreen (and only there, so you only have to stream the sub hd image instead of 1080p) while his game is paused. Heck, he may could even take over controls and show you the way or something else.

That would be truly epic. And doable form a technical point of view!

Subscreen for the win :)
 
But Nintendo never hinted at that themselves. It could happen, but I'm not sold.

Also, the Wii U's circle pads are way ticker than the 3DS', so I think that will help.

No, but the way he talked about it in that article and in the podcasts, he's definitely heard things.
I mean, he already got this pretty much right on the 3DS.
But here's where things get potentially even cooler. Imagine seeing your friend's game in one of the screens. You click on it, and -- provided you have the game too -- you then seamlessly join his or her game. No waiting until the next match and no buffering to sync up consoles. Just a seamless online experience, exactly as Nintendo would want it. And the beauty of this is that the concept extends to not only new games, but potentially Nintendo's back catalog of classics. Got a friend racing the AI in Super Mario Kart? What if the game was retrofitted so that you could hop right in at any given moment? That, my friends, may well be the promise of Project Cafe.
 
I remember not paying too much attention to that article at first, but as soon as I saw video chat in Nintendo's presentation video I thought... Well, if they already have that in mind, what's stopping the console from streaming the AV output from the game instead? (Nothing, that's what.) It's been on my mind ever since. I would love to see that.

Even better if the controller could accept your console's stream over the internet from any hotspot, like your own personal OnLive, but THAT'S much more unlikely.
 
I remember not paying too much attention to that article at first, but as soon as I saw video chat in Nintendo's presentation video I thought... Well, if they already have that in mind, what's stopping the console from streaming the AV output from the game instead? (Nothing, that's what.) It's been on my mind ever since. I would love to see that.

Even better if the controller could accept your console's stream over the internet from any hotspot, like your own personal OnLive, but THAT'S much more unlikely.

Pretty much impossible, actually. The controller won't have an actual WiFi receiver in it.
Rather, it'll have whatever proprietary wireless solution Nintendo is using for high quality video streaming.
 
Pretty much impossible, actually. The controller won't have an actual WiFi receiver in it.
Rather, it'll have whatever proprietary wireless solution Nintendo is using for high quality video streaming.
Yeah, I just meant if Nintendo decided to design the controller to be able to function in such a way, but we can be 99% sure they didn't.
 
I'm not sure what's worse: the fact that developers seem to be over-complicating the Wii U controller, or the fact that Nintendo fans are over-complicating it.


The best feature of the controller is simply being able to play console games without needing a TV. This isn't the Wii Remote. It doesn't need to do anything revolutionary to prove itself. It's a giant GameBoy with extra triggers and analog pads that plays next-gen console games. Throwing gimmicky ideas onto it is missing the point. The most compelling feature of the controller requires no changes in game design to utilize.

The other most effective uses of the controller are equally unintrusive. As other people have mentioned, the option to remove a HUD from the screen is an easy addition that is worthwhile. The ability to replace menu scrolling with dynamic buttons on the touch screen is similarly uncomplicated. An only slightly more complicated use involves utilizing the controller's ability to avoid constant scrolling to bring popular PC genres to the console that have been difficult to translate without a mouse.

I guess it's because Nintendo debuted the controller with gimmicky examples like using it to throw ninja stars or placing it on the floor to play golf. But this idea that the tablet needs a specific gameplay gimmick to be worthwhile is a fallacy. And it's a shame to hear so many people echo the sentiment that such gimmicks are the direction that Wii U games should take. This goes for critics of the controller as well, who think that because the controller is only useful for gimmicks, it has nothing to add. It does, though. And just because they aren't ground breaking doesn't mean they aren't significant. The screen is an evolutionary step, not a revolutionary one.
 
I remember not paying too much attention to that article at first, but as soon as I saw video chat in Nintendo's presentation video I thought... Well, if they already have that in mind, what's stopping the console from streaming the AV output from the game instead? (Nothing, that's what.) It's been on my mind ever since. I would love to see that.

And with the MobiClip purchase recently, a codec that uses low system resources and produces low bandwidth output would fit right in.

I'm putting it in the "too awesome for Nintendo to do" category though.
 
Yeah, I'm actually mostly looking forward to simple HUD/map/menu/inventory management on the screen. Sometimes it's the little things that make a big difference.

In an MMORPG, having your 12 billion action icons laid out on the screen to be easily tapped would be bliss. I might actually enjoy an MMORPG then.

And with the MobiClip purchase recently, a codec that uses low system resources and produces low bandwidth output would fit right in.
Indeeeeed.

Well, there's really no reason to.
It would be an added cost and the controller isn't designed as a portable system.
It could be a worthwhile added cost to add a pretty significant bullet point to the system, but I could see most people complaining about having to hunt down hotspots to use the feature. Also video quality would suffer, input lag, etc.. Although as someone who has tried OnLive, the video quality was fine and the input lag didn't really bother me. It didn't take long for my brain to automatically compensate for it. I dunno, I think it would be a nice OPTION. But Nintendo doesn't cater to me of course. QQ, etc.
 
Yeah, I'm actually mostly looking forward to simple HUD/map/menu/inventory management on the screen. Sometimes it's the little things that make a big difference.


Indeeeeed.


It could be a worthwhile added cost to add a pretty significant bullet point to the system, but I could see most people complaining about having to hunt down hotspots to use the feature. Also video quality would suffer, input lag, etc.. Although as someone who has tried OnLive, the video quality was fine and the input lag didn't really bother me. It didn't take long for my brain to automatically compensate for it. I dunno, I think it would be a nice OPTION. But Nintendo doesn't cater to me of course. QQ, etc.

Well, it would be interesting, but it would also undermine Nintendo's purpose with the 3DS and it would more directly compete with the iPad and other tablets.
As is, it's just a console, and that's really all it needs to be.
 
Yeah, I'm actually mostly looking forward to simple HUD/map/menu/inventory management on the screen. Sometimes it's the little things that make a big difference.

This !!

MMO's and RTS could work pretty nicely on that set up.

I hope SE optimise DQX on Wii-U to use the pad effectively.
 
RTS would be perfect. Have a zoomed in version of the onscreen action (controllable via the gyroscope) and touch to plant buildings or circle units and direct them.
 
Thats what I loved about killer freaks. The person with the tablet contoller became like a game master sending freaks after the other player.
 
There's certainly a lot of things that could be done to make the RTS genre more functional on a console thanks to the WiiU screen. Keys for binding unit/building groups, using the stylus to create selection boxes, displaying excess data, etc etc.

MMOs seem like another genre that could benefit, or just complex action rpgs in general. The ability to have a skill bar, hotkeys, inventory, etc all on the small screen should alleviate some of issues with making these sorts of games for a console. Something like XenoBlade would be improved since you wouldn't have to cycle through skills during battle, a lot of the screen clutter could be alleviated in a game like that as well. I'd love to see that Guild Wars 2 port make it over to the WiiU for example, although I would still buy it for the PC. Particularly if Nintendo does indeed take a lax approach to what they allow developers and publishers do with their patches and DLC, the genre could work quite well on this console in theory. It'll be interesting to see how DQX does in this regard, although I'm not happy about the direction they are taking the series in. If that game finds success, maybe we will see some other WiiU MMOs.

This is all hopes and dreams though sadly.
 
Some people wanted to see more GUI designs, so I made one. This is for TV only.

Default screen, elements you can modify. Note: I borrowed the 3DS News banner from nintendo.co.jp.

4341.png


Presentation of a game.

4351.png


I didn't get the text I wanted it, the kerning is a bit off in some places and text doesn't align well with the boxes for "Current Game" etc.
 
You know, I keep forgetting that Nintendo did things before becoming a hardware company in the gaming space. Quite funny given the running joke of Nintendo going 3rd party. :lol

As for the latter, 4870 level of power would have me skipping about with not a single fuck of care for how it sits versus other consoles. That would be plenty powerful for not only an 8th generation console but for a leap from the current Wii.

On another note, what say you on my reasoning for what the final GPU could look like that I posted above?

I'd say it's in line with what we've been discussing. Although I don't think their was a running debate about GDDR3 vs 5 as much as it was me coming across that info and saying why I could see them going with GDDR3 if they're going to keep the clocks to a certain speed.
 
It will probably be 1GB + some strange other amount for Wii BC or something lol. Just be happy if we get GDDR5.
I would be fine with 1GB, those early rumors of 768 were making me worried though I really would have loved for Nintendo to swing for the fences and bring out a full generational leap (over the PS3/360) console.

I'm just hoping that it is dev-friendly enough that even with less sales then the other platforms, it still gets the majority of the 3rd party multi-plats next gen (i.e. Assassin's Creed, Bioshock, Batman, Bethesthda's WRPGs).
 
I would be fine with 1GB, those early rumors of 768 were making me worried though I really would have loved for Nintendo to swing for the fences and bring out a full generational leap (over the PS3/360) console.

I'm just hoping that it is dev-friendly enough that even with less sales then the other platforms, it still gets the majority of the 3rd party multi-plats next gen (i.e. Assassin's Creed, Bioshock, Batman, Bethesthda's WRPGs).

It's over 1GB and basically the same architecture as the 360, so it's pretty easy to develop for.
 
It'd be nice if the 3DS could take the place of the subscreen for some games. Say you have a game that can utilize two subscreens, but you only have 1. Bring in the 3DS!

If this ever does happen I expect it'll only be with first-party games.
 
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