ShockingAlberto
Member
Discussion of gimmickry, whether it be pro or con, seems needlessly premature being that no in-production retail games have actually been shown yet.
It's not a lack of imagination, and I've already mentioned it's that "I consider it a gimmick" not "It's a gimmick, and a fact". I think the touch screen is a unneeded gimmick, I don't think the controller is.
Circle pads are a downgrade from analog sticks. the 3DS one makes me sick, and I can't imagine the Wii U pads being much better.
It says in your profile that you like "MMORPGs". Wouldn't a touch screen help with those?
I think you're missing the plot. Console games are, and have always been, in competition with TV, movies, socializing, books, girlfriends, sports, etc. It doesn't matter that playing a Nintendo game is different from playing a sport, they both require the same commodity - time. They obviously aren't in direct competition with each other, but it's competition nonetheless.
Now add to that list the iPad, iPhone, iPod Touch, Android, and all the other touchscreen devices in use today. These are things that either didn't exist or weren't as prevalent 7 years ago when this console generation started. Where in some ways Nintendo addressed competition with sports, socializing and girlfriends with the Wii, the Wii U is now addressing the competition with those new types of handheld devices. Again, it's not direct competition, but it is competition nonetheless. Also, I didn't mean it's only the iPad Nintendo is up against, that was just the one example I used.
I see what you're saying, but I think if we're taking it down to the time commodity then everything is in competition with everything else.
I don't think that Apple is that close of a competitor to Nintendo yet because, even with the Wii U having a touch screen, both companies are going for two completely different experiences with completely different markets. The Wii U will be a gaming/entertainment console anchored to the living-room, and the iPad is a personal touch-based computing device. Nintendo, barring some crazy epic backroom deals, will never be able to compete with the full suite of non-gaming based services Apple brings to the iPad; and Apple will never be able to compete with Nintendo's console games with a buttonless tablet. Apple TV, until they do something game-changing with it, is a non-factor at this point.
Sony and Microsoft will continue to be Nintendo's major competitors next gen, and likely the gen after that. Especially now that they've wised up to the casual market and Nintendo's blue ocean isn't so blue anymore. Worrying about Apple at this point would be like worry about the alligator you spot 100 yards away while there are two hungry hippos staring you down from 20 feet away.
Wait, what's wrong with the Circle Pads?
They work just fine.
I absolutely loathe them. I cannot get used to them at all. I trued playing Pilotwings and SM3DL and did not have an enjoyable experience because of the circle pad. I really do hope they change to sticks in the final version.
Shout out to all of those old enough to remember when Nintendo was a 3rd party developer.
It's closer than you think...
http://www.neogaf.com/forum/showthread.php?t=463428
And again, I'm not saying Nintendo is going to do the same thing as the App Store. However, many of the things the App Store has could be done on the Wii U just via the browser alone.
Where do you will connect GCN controllers? =PI'll be using the classic controller/third party gamecube controller.
I hate the circle pad too. The Upad ones look different than the 3DS one so I can't say, but the 3DS one is pretty annoying. Ok for some games, terrible for some, doesn't matter for others. Hit or miss. I feel like the longer I use it the worse it is, but using it in games where it isn't so pad intensive it's a-ok.
What is there to get use to?
Functionally, they operate just like analog sticks...
Imagine this...
You get stuck in a Zelda game... You press the "Ask friend for help" button in a menu on the subscreen. You can explain the problem to your friend via the mic while your friend sees YOUR tv image on his subscreen (and only there, so you only have to stream the sub hd image instead of 1080p) while his game is paused. Heck, he may could even take over controls and show you the way or something else.
That would be truly epic. And doable form a technical point of view!
Subscreen for the win![]()
But Nintendo never hinted at that themselves. It could happen, but I'm not sold.
Also, the Wii U's circle pads are way ticker than the 3DS', so I think that will help.
But here's where things get potentially even cooler. Imagine seeing your friend's game in one of the screens. You click on it, and -- provided you have the game too -- you then seamlessly join his or her game. No waiting until the next match and no buffering to sync up consoles. Just a seamless online experience, exactly as Nintendo would want it. And the beauty of this is that the concept extends to not only new games, but potentially Nintendo's back catalog of classics. Got a friend racing the AI in Super Mario Kart? What if the game was retrofitted so that you could hop right in at any given moment? That, my friends, may well be the promise of Project Cafe.
I remember not paying too much attention to that article at first, but as soon as I saw video chat in Nintendo's presentation video I thought... Well, if they already have that in mind, what's stopping the console from streaming the AV output from the game instead? (Nothing, that's what.) It's been on my mind ever since. I would love to see that.
Even better if the controller could accept your console's stream over the internet from any hotspot, like your own personal OnLive, but THAT'S much more unlikely.
Yeah, I just meant if Nintendo decided to design the controller to be able to function in such a way, but we can be 99% sure they didn't.Pretty much impossible, actually. The controller won't have an actual WiFi receiver in it.
Rather, it'll have whatever proprietary wireless solution Nintendo is using for high quality video streaming.
I remember not paying too much attention to that article at first, but as soon as I saw video chat in Nintendo's presentation video I thought... Well, if they already have that in mind, what's stopping the console from streaming the AV output from the game instead? (Nothing, that's what.) It's been on my mind ever since. I would love to see that.
Indeeeeed.And with the MobiClip purchase recently, a codec that uses low system resources and produces low bandwidth output would fit right in.
It could be a worthwhile added cost to add a pretty significant bullet point to the system, but I could see most people complaining about having to hunt down hotspots to use the feature. Also video quality would suffer, input lag, etc.. Although as someone who has tried OnLive, the video quality was fine and the input lag didn't really bother me. It didn't take long for my brain to automatically compensate for it. I dunno, I think it would be a nice OPTION. But Nintendo doesn't cater to me of course. QQ, etc.Well, there's really no reason to.
It would be an added cost and the controller isn't designed as a portable system.
Yeah, I'm actually mostly looking forward to simple HUD/map/menu/inventory management on the screen. Sometimes it's the little things that make a big difference.
Indeeeeed.
It could be a worthwhile added cost to add a pretty significant bullet point to the system, but I could see most people complaining about having to hunt down hotspots to use the feature. Also video quality would suffer, input lag, etc.. Although as someone who has tried OnLive, the video quality was fine and the input lag didn't really bother me. It didn't take long for my brain to automatically compensate for it. I dunno, I think it would be a nice OPTION. But Nintendo doesn't cater to me of course. QQ, etc.
Yeah, I'm actually mostly looking forward to simple HUD/map/menu/inventory management on the screen. Sometimes it's the little things that make a big difference.
RTS would be perfect. Have a zoomed in version of the onscreen action (controllable via the gyroscope) and touch to plant buildings or circle units and direct them.
The best feature of the controller is simply being able to play console games without needing a TV.
umm does the vita let you play ps3 games in the bathroom.I hope you're wrong about that. I'm hoping for something a bit more innovative than a super sized Vita.
umm does the vita let you play ps3 games in the bathroom.
yeah but not as wellWith a certain homebrew app... yeah it does!
You know, I keep forgetting that Nintendo did things before becoming a hardware company in the gaming space. Quite funny given the running joke of Nintendo going 3rd party. :lol
As for the latter, 4870 level of power would have me skipping about with not a single fuck of care for how it sits versus other consoles. That would be plenty powerful for not only an 8th generation console but for a leap from the current Wii.
On another note, what say you on my reasoning for what the final GPU could look like that I posted above?
I would be fine with 1GB, those early rumors of 768 were making me worried though I really would have loved for Nintendo to swing for the fences and bring out a full generational leap (over the PS3/360) console.It will probably be 1GB + some strange other amount for Wii BC or something lol. Just be happy if we get GDDR5.
I would be fine with 1GB, those early rumors of 768 were making me worried though I really would have loved for Nintendo to swing for the fences and bring out a full generational leap (over the PS3/360) console.
I'm just hoping that it is dev-friendly enough that even with less sales then the other platforms, it still gets the majority of the 3rd party multi-plats next gen (i.e. Assassin's Creed, Bioshock, Batman, Bethesthda's WRPGs).
source?It's over 1GB and basically the same architecture as the 360, so it's pretty easy to develop for.
http://wii.ign.com/articles/121/1218922p1.html
This is a neat little article, and something that hasn't been discussed much here - in what ways do you guys expect 3DS and Wii U to connect?
Cross-platform online multiplayer for the SSB titles should be a given.