AceBandage
Banned
:S how can it be both ways, powerful yet affordable?
Smart and efficient planning.
IE: Nintendo.
:S how can it be both ways, powerful yet affordable?
Smart and efficient planning.
IE: Nintendo.
I don't know what/who to believe anymore. >_<
Same for me! The only think I believe is I'll play Nintendo games on HD on the new console. That's it. lol
So only x2 the power? Well hopefully MS/Sony doesn't leave them to far behind.
2x visually.
Not horsepower.
I don't mean to keep driving home this point, but you are justifying what he says, when it doesn't line up. People inferred from what he was saying that it was older, but he definitely first claimed it was recent. Maybe later on he said it was older, but if so, his story has holes. if not, then what he's saying about recent kits is different than what other people are saying about recent kits.
So SOMEONE is probably not being truthful. Who that is, who knows. Personally, I'm a fanboy, so I believe in the optimistic leaks. Are they true? Probably not, but it makes the hype more fun.![]()
Fair enough. Not sure what I can say that will back my claims up without getting my self in trouble. But I will try to clarify a bit without getting too specific.
The current Wii U dev kit i am talking about (not this supposed new one in the last few weeks) ...
Once you get used to GAF you won't bite on that.
That said I believe you and your description sounds a lot like the earlier kit which from there lherre was saying wasn't seeing any hardware changes, just what sounded like firmware tweaks. Considering normal hardware development I would say it sounds like you are unfairly writing it off too soon. So I would say wait till you know how the final looks like before being disappointed.![]()
You just made my night.
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I really don't think lherre's comments should be too worrisome unless you were expecting a radically more powerful console. Current gen consoles struggle to run current gen engines anywhere near as well as PCs. It's not too surprising, to be honest, but it does kind of depend on what engine it is too. If Wii U is currently having trouble running frostbite 2.0 with all the bells and whistles enabled at 1080p, I wouldn't be worried whatsoever, especially if performance can be improved via optimization.
lherre did bring up some really interesting points though.
- Nintendo is testing out the performance of 3rd party engines. This means performance of those engines is important to them. This is a very good sign.
- Nintendo is openly talking with 3rd parties about the performance of 3rd party engines.
- Nintendo is also updating 3rd party devs on increases in performance (apparently in this case in dev kit v4.0 vs. v5.0).
What this tells me is that they're not only continuing to have an open dialogue about dev kit performance but they're actively working to get the system capable of running the engines that 3rd parties specifically want to use on future games. Nintendo having such open dialogue with developers outside of their 1st and 2nd parties teams is a very good sign.
Wait, what? Isnt that standard? I have a difficult time believing the same wasnt true for the Wii. If it didnt happen for the Wii then Nintendo was even more incompetent in this area than I thought.
Wait, what? Isnt that standard? I have a difficult time believing the same wasnt true for the Wii. If it didnt happen for the Wii then Nintendo was even more incompetent in this area than I thought.
Actually, Nintendo has a history of keeping things from developers.
Particularly on the GC and N64.
The fact that this has obviously changed on the 3DS and Wii U is a very positive sign for how seriously Nintendo is taking third party support now.
Wow. That is pathetic. Micro was obviously talking with Epic and it paid off for us with 512 mb of ram.
Wow. That is pathetic. Micro was obviously talking with Epic and it paid off for us with 512 mb of ram.
What does "2x visually" even mean?
I understand these kind of numbers when we’re talking about pure horse power, but when we're talking about visuals...it makes no sense to me.
I mean, how many times better is Uncharted 3 than Enslaved, or Gears of War 3 than God of War 2?
Wow. That is pathetic. Micro was obviously talking with Epic and it paid off for us with 512 mb of ram.
Right.
We all know that.
And now Nintendo is taking that same approach, but even more aggressive.
The Nintendo of then is not the same Nintendo of now. They evolve far more than people give them credit.
Twice the effects, resolution, FPS, ect.
Cubehands. IdeaMan wasn't saying 2x the raw power. You don't realize it, but you're underselling what was said.
His other post.
He said it other times as well. And my response after that post.
Here's a recent post I made talking about it more in depth.
http://www.neogaf.com/forum/showpost.php?p=35338159&postcount=9583
His specs sound exactly like the Cafe leaked specs. His opinion is what didn't line up. As I said before the opinion doesn't discredit the info.
I won't deny that the Wii was underpowered compared to the others, but when I look at The Last Story:
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I said wow.
2x visually.
Not horsepower.
No, a 2X visual increase is actually fairly noticeable and significant.
That seems extremely subjective. What exactly would a 2X visual increase of this look like?
Seems unquantifiable.
You know that's not in-game, right?
Well, seeing as that's pre-rendered...
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How much more can Nintendo make the dev kits better if the console is coming out in 8 months? Also why didn't Nintendo just released the Wii U last year if it was on par with the 360 for the most of the time? I'm starting to feel that devs will support Nintendo a whole year before jumping on MS console :/
Wait. That first question is a good question. Or rather, how late is it before no more dev kit revisions.
For instance, assume a mid-August launch, when is the cutoff for the latest dev kit to reach developers?
Honest question.
Wait, what? Isnt that standard? I have a difficult time believing the same wasnt true for the Wii. If it didnt happen for the Wii then Nintendo was even more incompetent in this area than I thought.
If I'd asked customers what they wanted, they would have said "a faster horse"
If they're youtube vids, perhaps. You can't possibly hope to recreate the difference from 32-bit to 128 bit consoles; this gen didn't do it, and the next won't either. It will look good, but thing is you can make a pretty game on any console these days providing you invest enough time, talent and money.So visually it will look mostly the same but it has other power under there. Will that mean we will have people looking at gameplay vids and being all "bleh"?
Furthermore, but read that with a grain of salt, many graphical effects are applied near the “end” of the visual development of a game. I guess some parameters that cause what is rendered on the screen to be more or less clean, complex, for example the type of shadow, the AA applied, and new effects that the Wii U GPU is probably capable of fall into this category (the shiny stuff that developers adds at the end, once the engine is running well), and therefore the final result will feel more like a 3 or 4 or even the famous 5x than 2x Xbox360 to the eyes of my sources, I keep in touch with them to know if it will be the case.
I'm assuming a mid-November launch. But I'm a licensed, board-certified pessimist.For instance, assume a mid-August launch....
I'm assuming a mid-November launch. But I'm a licensed, board-certified pessimist.
I'd have to disagree about your Vita stance. It is by far the most conservative approach to console design I've seen Sony make since the original PS1.Nintendo can ask, but they never ever can listen to them too closely for they'll always ask for more until the console isn't viable. PS Vita in that sense is an example of "feature pimping" taken too far, probably because they listened too much.
Twice the effects, resolution, FPS, ect.
Also, here's a neat little tidbit.
Nintendo can now claim an Oscar!
Retro Employee Dominic Pallotta worked on the Oscar winning best Animated Short.
http://www.imdb.com/name/nm4202494/
http://www.linkedin.com/pub/dominic-pallotta/11/356/817
Link to said video (it's pretty fucking awesome):
http://www.youtube.com/watch?v=Adzywe9xeIU
What does "2x visually" even mean?
Look, you're one of the people I trust most on here (maybe just because you're so present) but you REALLY think that when he said "recent devkit" (from my quote) and "current devkit" (from your quote) he was talking about a devkit that dated clear back to the Cafe rumors before E3? All he said was that it wasn't the very most cutting-edge devkit (which he didn't believe existed.) But he definitely called it both "recent" and "current."
And like I said, if later on he DID go back and say it was really old, then he has holes in his story. I've been following this thread for a while, and I read all your other posts. But you're trying to reconcile info that just doesn't fit. He said "recent" and "current," even if it wasn't the newly released one at the turn of the year. He would not call a devkit from early last year "recent" or "current." He just wouldn't.
If you want to believe him, that's fine. But what he says (as fact, not opinion) doesn't fit with other stuff that's also come from "confirmed" devs, so someone's not being fully truthful, whether him or the others. Either that, or they've got totally different devkits. I suppose it's possible that Arkam's company got "recent" and "current" devkits that are actually hand-me-downs, without them knowing. Although, since EatMyChildren seemed to know definitively that his company had devkits, I'm guessing it's a bigger company that wouldn't likely get hand-me-downs.
I humbly disagree.I'd have to disagree about your Vita stance. It is by far the most conservative approach to console design I've seen Sony make since the original PS1.
Now if you're talking just "it does too much" I'd still have to disagree, but I could see where you're coming from.
You know that's not in-game, right?
Have to check around, but I saw a few videos of people zooming and turning around the camera in a similar cutscenes. The game has CG movies, but it also has a ton of real-time cutscenes on which you can move the camera...a little.AceBandage said:Well, seeing as that's pre-rendered...
*Avatar picture*
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I disagree.
I don't think it was an error to ditch the second joystick on the 3DS in order to encourage the developers to use the gyroscope; if they didn't do that the gyroscope would probably be forgotten by most games. And yes I realize they had to back down on their intention regarding that, but I think the risk of betting on something rather than something else is better than making no effort to select technology you want to get used in detriment of other stuff; and Vita for me is that console, unable to predict the next big thing (be it right or wrong) they opted to just drop it all in (minus the stereoscopic 3D thing).
Regarding Vita I don't think it does too much, but i do think it's a little aimless; I hope it finds it's way through.
That's always subjective.no second analogue on 3ds was a mistake. There is not a doubt about this.
look at the Circle pad pro.
the gyroscopes are incompatible with 3D!!!!!!
?
I don't think you read the post I linked to based your response. And he said it was second hand info so I doubt he would know exactly what kit the info was coming from anyway. Also I think we are taking "current" in different context.
no second analogue on 3ds was a mistake. There is not a doubt about this.
look at the Circle pad pro.
the gyroscopes are incompatible with 3D!!!!!!
I don't think it was necessarily an error to ditch the second joystick on the 3DS in order to encourage the developers to use the gyroscope; if they didn't do that the gyroscope would probably be forgotten by most games. And yes I realize they had to back down on their intention regarding that, but I think the risk of betting on something rather than something else is better than making no effort to select technology you want to get used in detriment of other stuff; and Vita for me is that console, unable to predict the next big thing (be it right or wrong) they opted to just drop it all in (minus the stereoscopic 3D thing).
I did read your post (both originally and again) and while it's a well-written post, I don't think it changes the fact that he said it was a recent and current devkit, not the Cafe devkit. And that would take some serious context to change the meaning of those two words. But anyway, you're right, he could have been mistaken about how recent the devkits were. I guess I should just let sleeping dogs lie; it's ultimately irrelevant whether what he or anyone posts is accurate or inaccurate.