Wii U Speculation Thread 2: Can't take anymore of this!!!

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If it launches at 400$ it better be a really powerful console. I'm not paying anything more than 200$ for something that's going to be heavily outclassed by the time Xbox 720 or PS4 is released.

350-400 is the range im thinking would be ideal. Dont remember how expensive N64 or SNES were and how it compared to their rivals
 
I guess America includes more than North America...

then again theres NOC....
The regional distributor for Mexico, Central/South America, and the Caribbean is the Panamanian company JVL. How Reggie works with them I have no idea of.
 
So I switched 50ppp just to figure this out, and thus you're saying that they were trying to run the game TWICE on both the TV and Upad, unoptimized? Hence poor performance?

damn typing with your finger on the 3DS is hard...

Damn Uber, that in itself is ambiguous :). Are you trying to say that the main screen had the game on it twice, and the tablet had the game screen rendered on it twice. i.e. 4 renders? I assume you mean rendered once on the tablet and once on the main screen like I was suggesting as well, no?



Subscreen is going to be the Swiss Army Knife of controllers.
 
I guess America includes more than North America...

then again theres NOC....

NoC is more or less just an import/export center that handles French language matters for the Quebecois and a place for meetings between NoA and Canadian developers, most of which are highly concentrated in the Vancouver region.

Nothing special.

for those talking about Nintendo holding back on a major feature to thwart competitors, I highly doubt there are many secrets between the three companies.

despite the infamous nintendo ninjas and NDAs, for the most part I think they have a good idea what is coming from each other. corporate espionage is a very real thing, though it doesn't have to be via illegal/elaborate measures. Could be as simple as being friends with someone at EA who you go out to drinks with. Or hiring someone from a rival and bringing them on board.

Hiring someone from rivals for info doesn't happen as often as you'd think. Mostly because they have non-compete clauses in their contracts as soon as they go anywhere near what could be considered an industry secret.

And yeah, if 3rd-parties sign NDAs and their employment contracts require that said NDAs be upheld, such "friendly chats over drinks" are grounds for termination if they can be traced back. Most people wouldn't be willing to accept such a risk, especially in this shit economy.
 
I much prefer reggie when he's not reading form a script. He seems like a decent guy when he's just shooting the shit, but for the past few years, he's just come across as a mouthpiece. I know he does a lot more for nintendo than just act as a spokesperson. He's not their equivalent of kevin butler. I just wish he was down to earth more often.
 
I much prefer reggie when he's not reading form a script. He seems like a decent guy when he's just shooting the shit, but for the past few years, he's just come across as a mouthpiece. I know he does a lot more for nintendo than just act as a spokesperson. He's not their equivalent of kevin butler. I just wish he was down to earth more often.

The problem is, at events and such, he has to be on script.
They have to choose their words VERY carefully.
 
Yeah, I think that's the general consensus on the matter.

It makes the variations on what devs are saying about the console make sense.

Right now, if you wanted the subscreen to provide a panoramic view of the action on the main screen, you would basically NEED to render the entire 180 degrees of the landscape, as predicting what to render would be next to impossible. Take that out of the equation for games that don't use the subscreen that way, and all of a sudden you have all this extra power to play with.

...



WiiU has tits CONFIRMED.
But if the player's attention is on the tablet than cant you get away with locking the view on the TV set? Which, I'd think, would free up resources.
 
So is this haptic feedback rumor really making a comeback? I know developers are under NDA's but if Wii U really was using haptic feedback, I think more talk about this feature would leak out instead of just rumors about specs every month.

I'll be very happy if it happens though.
 
So is this haptic feedback rumor really making a comeback? I know developers are under NDA's but if Wii U really was using haptic feedback, I think more talk about this feature would leak out.

Unless it's not in dev kits yet.
Wouldn't be unprecedented for Nintendo.

That said, I don't expect it to happen.
It would be a cost issue, plus the tech isn't matured yet.
 
Rösti;35565907 said:
Perhaps you can answer a question about CAT-DEV-V42. Here's info from IDA Singapore:

Equipment Description/SRD/LPD Usage: Development Kit
Brand/Trade Name: NIntendo
Model Name/No.: CAT-DEV-V42
Frequency Band:
2.4000 - 2.4835 GHz,
5.150 - 5.350 GHz,
5.725 - 5.850 GHz
Radiated Power/Field Strength:
<= 100 mW
<= 100 mW (e.i.r.p.),
<= 100 mW (e.i.r.p.),
(e.i.r.p.)
Supplier: PROXUS COMMUNICATIONS PTE. LTD.

Source: https://tls.ida.gov.sg/tls/TlsEquipmentSearchFormAction.do

Do you know what these numbers mean? I can of course see to what they relate, but can you perhaps put this in context to render a feasible scenario?

Those numbers look just like info that could be applied to a wifi card. The frequency band looks just like that.

Like PSP & PS3, Vita indicates to me that Sony hasn't abandoned the pursuit of cutting edge graphics.

How does Vita indicate this? Vita is using off the shelf parts from 2008/2009(2010 at the latest). Not exactly cutting edge. Yeah they're more powerful chips than what's in the 3DS but that doesn't exactly make them cutting edge.
 
So I switched 50ppp just to figure this out, and thus you're saying that they were trying to run the game TWICE on both the TV and Upad, unoptimized? Hence poor performance?

damn typing with your finger on the 3DS is hard...

Doing that seems like it would rob a lot of your performance, and really hurt things. Seems like the bad way to go about things, but maybe Blu, or another programmer can comment. I don't know jack shit about programming.
 
But if the player's attention is on the tablet than cant you get away with locking the view on the TV set? Which, I'd think, would free up resources.

You likely could, yes. What's being said is that's not currently happening and leading to a lot of disparity in info on the system's capabilities because there's no optimizing being done on subscreen use.
 
How does Vita indicate this? Vita is using off the shelf parts from 2008/2009(2010 at the latest). Not exactly cutting edge. Yeah they're more powerful chips than what's in the 3DS but that doesn't exactly make them cutting edge.
It'll be getting smoked by smartphones and maybe the ipad3 within months. They likely won't have the same development resources poured into games, but I'd agree with you. They were actually reasonable in their design this time... Nothing like the ps3.

The 3DS launched nearly a year before Vita and the USP is 3d, it has two screens to power and its £70+ cheaper. The comparison doesn't really mean much when you factor certain realities in...

Neither of them are going to be cutting edge by summer this year.
 
I much prefer reggie when he's not reading form a script. He seems like a decent guy when he's just shooting the shit, but for the past few years, he's just come across as a mouthpiece. I know he does a lot more for nintendo than just act as a spokesperson. He's not their equivalent of kevin butler. I just wish he was down to earth more often.

Likewise.

The problem is, at events and such, he has to be on script.
They have to choose their words VERY carefully.

Agreed, but being on script doesn't mean you need to sound like you're a robot reading from said script. He needs some acting or relaxation training so he can just chill, be himself but still deliver it well. He's the worst speaker I've ever seen at that level.

Reggie mentioned Battlefield 3 and 1080p, I'm gonna gamble on him not understanding the technical details :P
Or he does but he's not scared of the "Yeah but at 720p it'd look better" comments :)
 
That's what I tried to find out for months, but I really can't figure it out. At least not on the GPU side of things. But we've heard very little from AMD so far. It's extremely unlikely, but maybe the GPU is an AMD/ DMP joint project. As in: The mysterious PICA Extreme GPU for consoles that appeared on DMPs roadmap a while ago might actually be a heavily modified Radeon chip or something (with DMP providing the geometry setup stage and TMUs or whatever). AMD and DMP aren't really competing in the same space anyway, and maybe AMD already inked a deal behind closed doors to take over DMP, just like they took over ArtX back in the day. And I believe the company that did the very weird DS GPU (Alchemy?) was also bought out right before the DS launched.

PICA Extreme? Huh, I've never heard of that one. Could be, I s'pose. Thanks again for digging, even if it is still shroud in mystery. Hopefully, there's a nice in-depth interview w/ one of the engineers around E3 like they did when the Gamecube was new - perhaps they'll do an Iwata Asks on the hardware. I am very interested in how they are customizing the GPU. For instance, I was recently reading up on the GPU known as Barts and the optimizations it made to the VLIW5 architecture. I read that they were able to reduce SPUs by 34% while keeping 95% of the performance. I had no idea a little tinkering could go that far, but I was quite impressed. Here's hoping whoever is cooking up the Wii U GPU can pull out some similar tweaks and squeeze the absolute most out of the design.
 
I tend to think that $325-350 is going to be the sweet spot this time around. It would tell me that they've made a powerful-enough console. It'd also tell me that they're more likely to make money on the sale of each Nintendo Juicy™, which is fantastic in my book.

It may seem like an odd priority for a fan to have, but I really don't want them to take too many stupid financial risks. I want them to be around for a long, long time. *sniff*
 
That's what I see. MS will have Kinect 2.0 and Sony will have something up their sleeve as well.



Here's a thought that should guarantee they'll explode. Imagine Super Mario Galaxy on Wii. Now imagine Super Mario Galaxy on Wii U where the jump from Wii is on par with the PS2 to PS3 jump and possibly bigger.

Since I don't want to ejaculate into my pantaloons, I shall decline from imagining Super Mario Galaxy Wii U edition.

I wonder what they can do with the second screen in a Mario game. Would would be the most fun thing...hmm. Swipe to jump! Haha, noooooo.
 
Since I don't want to ejaculate into my pantaloons, I shall decline from imagining Super Mario Galaxy Wii U edition.

I wonder what they can do with the second screen in a Mario game. Would would be the most fun thing...hmm. Swipe to jump! Haha, noooooo.

Multi Dimensional platforming where you jump to the screen and back.
 
I am concerned about RAM bandwidth. If Nintendo opt for GDDR3, that is not much more than 1x (since we're gettin crazy here) this generation. And what is the point of having an RV770 if the RAM is holding it back. Those cards feature 256 bit buses. Would the eDRAM really alleviate all issues? Are Nintendo perhaps overestimating it?
 
I am concerned about RAM bandwidth. If Nintendo opt for GDDR3, that is not much more than 1x (since we're gettin crazy here) this generation. And what is the point of having an RV770 if the RAM is holding it back. Those cards feature 256 bit buses. Would the eDRAM really alleviate all issues? Are Nintendo perhaps overestimating it?

If Nintendo is checking performance levels of engines, then they'll notice any hicups the RAM causes.
But then, when has Nintendo ever really skimped on RAM?
 
I'm still holding out some hope for Skyrim + DLC all at retail for Wii U. Would love to see it running at 1080p 60fps with alot of work fixing the problems that the current versions have.
Wouldn't that be sweet?
 
I'm still holding out some hope for Skyrim + DLC all at retail for Wii U. Would love to see it running at 1080p 60fps with alot of work fixing the problems that the current versions have.
Wouldn't that be sweet?

It'll never happen, though.
Not that the game isn't likely to hit the Wii U.
It's them fixing it that's the problem.
:P
 
I'm still holding out some hope for Skyrim + DLC all at retail for Wii U. Would love to see it running at 1080p 60fps with alot of work fixing the problems that the current versions have.
Wouldn't that be sweet?

A GOTY edition would be cool but it's Bethesda so I would temper expectations on how well it would run
 
I am concerned about RAM bandwidth. If Nintendo opt for GDDR3, that is not much more than 1x (since we're gettin crazy here) this generation. And what is the point of having an RV770 if the RAM is holding it back. Those cards feature 256 bit buses. Would the eDRAM really alleviate all issues? Are Nintendo perhaps overestimating it?

I wouldn't worry too much about the memory, Nintendo have always used fast RAM in the past and I can't see them creating any sort of major bottlenecks. A 96 or 128 bit bus with GDDR5 will do fine, might even be cheaper than using GDDR3 these days, although I will stand to be corrected.
 
I'm still holding out some hope for Skyrim + DLC all at retail for Wii U. Would love to see it running at 1080p 60fps with alot of work fixing the problems that the current versions have.
Wouldn't that be sweet?

If Skyrim came out for the Wii U with IR support, then I would be all over that. Wouldn't blink an eye. I was holding out for the Game of the Year Edition, so if there was a version on the Wii U with all of the patches and such, I would consider getting it.
 
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