Wii U Speculation thread IV: Photoshop rumors and image memes

Status
Not open for further replies.
We haven't been told yet. Presumably, it'll work well with line of sight distance at any reasonable point in a living room. Figure at least fifteen feet, twenty feet if they want to cover their bases. After that, or if a wall's involved, all bets are off and you'll likely see massive artifacting or tearing.

Just a WAG.

Anyway, we need it to be extended so we can go to the bathroom without needing to ask our moms to bring the bucket.

Makes sense to have it the range of the entire room. Having it to be playable on its own outside of the living room would be quite a puls, aka bathroom mode.
 
depending on the tech i'm thinking ~30' range similar to bluetooth.

for my house, the console will be almost centered in the house-first floor, depending on interferance, i could play it my any of the bedrooms on the 2nd floor any room on first floor
etc.

it all depends on range and if it works thru walls.
 
n-Space wants to re-start their dark project, Winter, at some point. They mention the Wii U and Kickstarter possibilities.

I left the info on the old Winter thread, just in case you don't know about it.

So, Winter is coming? for the Wii U? :P I'd love to see n-Space taking advantage of the hardware ala Heroes of Ruin.
 
Epic Mickey 3 was planned alongside the first and second installments, it has been revealed.

So maybe if the second opus really doesn't come to Wii U, we may expect the third one will.

Here's the statement from Mister Spector to digitalspy:

"I assume every game developer has a process they go through when they start a new project, and mine involves a couple of things," he told Digital Spy.

"One is [that] there are seven questions I ask myself and if I can't answer them I don't do it, and that's posted on my blog if you're curious. But the other is, I always plan out at least three games.

"I plan out a three-game story arc, and I plan out a three-game, sort of, gameplay arc, what am I going to introduce in each game. I don't do that because I actually expect to do those games, I do it because my games take about three years to make and I need to make sure I'm willing to put in as many as ten years of my life on something."

He continued: "It's got to be a compelling enough world and compelling enough characters that I can do that. And so before we started with the first one I had four stories actually. At the high level, sort of thought out, I did this for Deus Ex too. I knew what the first three games were going to be before we started the first one."

Spector added that songs and co-op multiplayer for the second game were planned from the start, while an "idea" for the third has already been established.

"For example, I knew we were going to do some songs in the second game and I knew we were going to do two player co-op multiplayer, I just knew that before we started the first game. And have an idea that if we're lucky enough to do a third one what we're going to do.

"So I already had an idea of what's the next step, you know, before we started, so I'm always incentivised to do it."
 
n-Space wants to re-start their dark project, Winter, at some point. They mention the Wii U and Kickstarter possibilities.

I left the info on the old Winter thread, just in case you don't know about it.

So, Winter is coming? for the Wii U? :P I'd love to see n-Space taking advantage of the hardware ala Heroes of Ruin.

I want to make a remake of Carl Douglas Kung Fu Fighting, and it will be "Everybody is kick, kick, startiiiiiiiiing !"

sorry
 
artwalknoon said:
...and now Miyamoto and Nintendo PR confirming that a new 2d mario game based on NSMBmii will be shown at E3?

Actually he simply said "Mario for Wii U," nothing about it being 2D or based on the NSMB Mii demo (unless I'm out of the loop and missed another article) so it could be a new SMG game or other fully 3D Mario adventure from EAD Tokyo for all we know.
 
Actually he simply said "Mario for Wii U," nothing about it being 2D or based on the NSMB Mii demo (unless I'm out of the loop and missed another article) so it could be a new SMG game or other fully 3D Mario adventure from EAD Tokyo for all we know.

He said it's based on the Mario experience from last E3, which was NSMB Mii.
 
n-Space wants to re-start their dark project, Winter, at some point. They mention the Wii U and Kickstarter possibilities.

I left the info on the old Winter thread, just in case you don't know about it.

So, Winter is coming? for the Wii U? :P I'd love to see n-Space taking advantage of the hardware ala Heroes of Ruin.

To be honest, this game never seemed very interesting to me. But that may just be because its not my cup of tea.

Nice Game of Thrones reference though ;)
 
If that's true, that's disappointing. I like the idea of having the console in the living room and being able to play the Wii pad in the bedroom, for example, and around the house. Maybe that's unrealistic, do we really know much about the technology limitations yet? It would really suck if you go out of range and the game crashes.

Yeah, I'm thinking with the console in the family room, playing on the tablet upstairs in bed to end the day would be pretty cool (provided you could power off the console from there as well.)
 


I've thought of a similar idea, a Mirror Edge 2, with a 3rd person large view on the main screen, and Mirror Edge classic first person view on the padlet.
 
Maybe there will be a third party dongle that will boost the signal? Assuming A) the range is very low or B) that's even possible.

I think we won't know the range until the system is released. Nintendo will surely be very conservative with what it says publicly about the range.

I'd pay a lot for an Amplification Dongle. Being able to play out in the back yard or on the front porch would rock!
 
nlb3sl.jpg
[/URL][/IMG]

I thought of that, a Mirror Edge 2, with a 3rd person large view on the main screen, and Mirror Edge classic first person view on the padlet.

That looks like a neat idea actually.
 
n-Space wants to re-start their dark project, Winter, at some point. They mention the Wii U and Kickstarter possibilities.

I left the info on the old Winter thread, just in case you don't know about it.

So, Winter is coming? for the Wii U? :P I'd love to see n-Space taking advantage of the hardware ala Heroes of Ruin.

I'd be all over that game. But I hope it's Wiimote compatible, as I love pointer flashlight controls (see: Fragile Dreams). If they can get it to play like classic survival horror games - limited ammo, puzzle-solving, etc - that'd be fantastic.


I'd hook a goddamn satellite dish into the Wii U if that would work.
Ha ha! Amen!
 
It will be the RUIN of completionists. I already witness some people going crazy with the Kid Icarus cards, with pre-orders from every shops, physical or online, acquisition of gaming magazines, spending of the totality of their nintendo stars, etc, to have 150 blisters and maximizing their chances to get all the set.

I'm picturing very well a living room full of Nintendo figurines, with 16x units of Pikachu, 25x of Mario, etc, invading the place, infuriating the housewife, generating a storm of conjugal disputes resulting in tv-like dramas, luxury dishes broken, divorces, and whatever. This, my friends, is an overlooked danger that Big N will bring to our universes, our every day lives. We MUST be careful !!!!

You're talking about me, but I've been hesitant to delve too deeply into Icarus collecting for this reason. I have boxes, a treasure chest, a pile of poster tubes, etc etc.. all ready for their own dedicated room.

If Nintendo goes the crazy with collectables, it'd definitely be a love-hate affair here. My wallet would certainly weep! :)
 
Maybe there will be a third party dongle that will boost the signal? Assuming A) the range is very low or B) that's even possible.

I think we won't know the range until the system is released. Nintendo will surely be very conservative with what it says publicly about the range.

I was conjecturing about a week ago an idea where somebody could examine the wireless protocol then build and sell a U-Fi to Ethernet bridge. You could buy a bridge and connect it at home, then buy another one and take it to work with you, then power it up and get incredibly slowly streaming Wii U play from fifty miles away. It'd be neat for turn-based games like a Civilization entry, though even then it would update like crap, I imagine.
 
If that's true, that's disappointing. I like the idea of having the console in the living room and being able to play the Wii pad in the bedroom, for example, and around the house. Maybe that's unrealistic, do we really know much about the technology limitations yet? It would really suck if you go out of range and the game crashes.

Well, thing is, WiFi has pretty long range, but the signal slows down pretty quickly when you start leaving the room. I don't mean losing the signal, I mean getting less than all five bars. With the Wii U, the system has to guarantee that it can fully receive camera and control input data then fully transmit roughly half a million pixels of image data, all in under one-sixtieth of a second.

Physics may very well come into play here as a limiting factor.
 
Oh your reactions are welcomed :) Actually i edited my post because i don't want it to appear as a promotion for this product, i just wished to talk about its shape, a borderline copy of Wii U padlet. Don't wanna risk anything, i'm still a junior. Oh no, i'm not complaining, like the famous philosophers Kool & The Gang said: "juniors are FRESH, FRESH, EXCITIIIIIING, lalalalalalaaaaa !". Members are overhyped !

It would have been pretty epic (in a bad way) if you presented it as an actual, licensed third party controller with Android capabilities, just to mess with us. You could even have weasel worded it to sound like that's what you're saying while not actually saying it ("This new Wii U tablet form factor device plays Nintendo's games but also upgrades it to capacitive multitouch!").
 
He said it's based on the Mario experience from last E3, which was NSMB Mii.

I thought it was some random Nintendo PR rep that Kotaku contacted that said it was based on the demo from E3. That's why I don't put too much stock in it. Not because the source is Kotaku, but because I'm not sure a rep would know specifics about the game?
 
Well, thing is, WiFi has pretty long range, but the signal slows down pretty quickly when you start leaving the room. I don't mean losing the signal, I mean getting less than all five bars. With the Wii U, the system has to guarantee that it can fully receive camera and control input data then fully transmit roughly half a million pixels of image data, all in under one-sixtieth of a second.

Physics may very well come into play here as a limiting factor.
All true, but Onlive works over wifi doesn't it? They recommend ethernet for PC, but it works on Android devices pretty well
 
Have there been any hints about the interface? Nintendo keeps talking about how online has to be different to be successful. So I'm thinking about Xbox live, what works, and what Nintendo could do to apply their touch.

My pipe dream is that your account is tied to a Mii and there's a virtual living room / game room / house. Buying a game from the virtual console makes the console appear on the entertainment center for the first time and adds virtual game box for your bookshelf -- an exact replica box that you can view from any angle. Arcade games purchased actually would show in your room for your Mii to walk up to.

In-game achievements unlock play coins which can be used for a variety of things - to upgrade your place with a better couch, better clothes, more furniture, different wallpaper etc. Buy a virtual working pool table, maybe. A virtual coffee table book on the history of Nintendo. Additions / ideas would be limitless. I'm guessing my idea is basically incorporating what Animal Crossing does (though I've never played the series).

Certain achievements in games (beating, 100%-ing, etc) would earn you a trophy for your trophy case - A virtual figurine of the main character of the game and/or the final boss. So that would be almost exactly like the Smash Bros. series. Find the first warp zone in Mario 1, get the 3d 8-bit Mario trophy. Beat 8-4, get the Bowser trophy. And/or stickers, cards, posters to put on the wall, etc.

Achievements for each VC game would be, say, 100 coins, and total achievements possible for real games would be 500. Again, similar to Xbox live. VC achievements wouldn't have to be complex. Say 5 achievements with the option of up to 5 hidden achievements (example: find the minus world in Mario 1 for 20 coins).

Leaderboards (high scores) for VC games would be local by default (your friend list) in addition to traditional worldwide options.

Anyway that's my thoughts. Give the actual OS software something meaty and fun to hang out in, unlike the gimmicky and forgettable AR Cards / Face Invaders stuff they relied on for 3DS.
 
Have there been any hints about the interface? Nintendo keeps talking about how online has to be different to be successful. So I'm thinking about Xbox live, what works, and what Nintendo could do to apply their touch.

My pipe dream is that your account is tied to a Mii and there's a virtual living room / game room / house. Buying a game from the virtual console makes the console appear on the entertainment center (unlocks) and adds virtual game box for your bookshelf -- a box that you can view from any angle. Arcade games purchased actually would show in your room for your Mii to walk up to.

In-game achievements unlock play coins which can be used for a variety of things - to upgrade your place with a better couch, better clothes, more furniture, different wallpaper etc. Buy a virtual working pool table, maybe. A virtual coffee table book on the history of Nintendo. Additions / ideas would be limitless. I'm guessing my idea is basically incorporating what Animal Crossing does (though I've never played the series).

Certain achievements in games (beating, 100%-ing, etc) would earn you a trophy for your trophy case - A virtual figurine of the main character of the game and/or the final boss. So that would be almost exactly like the Smash Bros. series. Find the first warp zone in Mario 1, get the 3d 8-bit Mario trophy. Beat 8-4, get the Bowser trophy. And/or stickers, cards, posters to put on the wall, etc.

Achievements for each VC game would be, say, 100 coins, and total achievements possible for real games would be 500. Again, similar to Xbox live. VC achievements wouldn't have to be complex. Say 5 achievements with the option of up to 5 hidden achievements (example: find the minus world in Mario 1 for 20 coins).

Anyway that's my thoughts. Give the actual OS software something meaty and fun to hang out in, unlike the gimmicky and forgettable AR Cards / Face Invaders stuff they relied on for 3DS.

Not a peep, from what I recall. Yet another secret to be unveiled..
 

I am a fan of this page because I love fan mockups. :D

Edit: Hey my little Nibel, it's your: http://www.gamefob.com/2012/04/18/user-created-wii-u-ideas/uknownviajcnews/
Email him because he said "unknown creator" ><

loooool, looks like they found the copy I had saved to my server! Probably popped up in a google search when they started hunting around.

I like his "mash the keyboard" comment regarding that particular picture. :)
 
Looks like we're going to be doomed to having nothing but a Hud on the screen then. I really don't see what's bad about this idea. You could even swap the views if you want.

Even if the best we get is a cleaner interface on the TV screen, I'd call that an improvement. Especially for ports, where standards are even lower. I'd just be happy to have the port, to be honest..

Expectations are low.. anything above is a pleasant surprise.
 
All true, but Onlive works over wifi doesn't it? They recommend ethernet for PC, but it works on Android devices pretty well

That's true. I haven't used Onlive, so I don't know how well it really works. Does it stream at 60fps? Is there less than a one-frame lag between controls and visual feedback? That's the kind of performance window Nintendo is looking to stay within. Granted, I won't complain if a drop-down to 30fps with a two-frame lag enables four Display Remote Controllers to be used in four separate bathrooms of one house at the same time. :D
 
My pipe dream is that your account is tied to a Mii and there's a virtual living room / game room / house. Buying a game from the virtual console makes the console appear on the entertainment center for the first time and adds virtual game box for your bookshelf -- an exact replica box that you can view from any angle. Arcade games purchased actually would show in your room for your Mii to walk up to.

You called AR games and Face Raiders gimmicky, and meant it in a bad way. I am disappoint.

I also don't think I'm too keen on a PS Home type deal with Miis. Accounts linked to Miis, and achievements or Play Coins -- yeah, that sounds good... and if they want to make something like StreetPass plaza with loads of fun things to do in it, then that's cool too...

...but I don't think they should make their online system reliant on a cutesy lobby or that they should tie their store to something like that. If they're going to make a new Mii Plaza (PS Home style) then it should be a completely optional app.

Whatever they do (OS wise) should be quick, painless and nice to navigate. This is something Nintendo really suck at (outside of the basic Wii / 3DS channel / game selection menus)... they seem to have this horrible penchant for using redundant dialog boxes. The last few Zelda and Mario games have suffered from it as well. Their over-riding thought when creating a new UI should be - how can I communicate something as clearly as possible and mitigate the need for the user to press the A button a million times.

I've no doubt they'll come up with something fun. On the online side, I just hope they have outside help with various conventions and UIs...
 
I'd volunteer to throw my brother-in-law's PS3 down the stairs as well!
(but don't touch my PC!)

Don't worry. We won't go for your PC.

Even if the best we get is a cleaner interface on the TV screen, I'd call that an improvement. Especially for ports, where standards are even lower. I'd just be happy to have the port, to be honest..

Expectations are low.. anything above is a pleasant surprise.

This. I'm not expecting much above a map, hud, or item selection screen.
 
Even if the best we get is a cleaner interface on the TV screen, I'd call that an improvement. Especially for ports, where standards are even lower. I'd just be happy to have the port, to be honest..

If that's all we get, I'll be extremely disappointed. There's no point in designing a controller with a 6 inch screen in it only so that people can put HUD information on it. That would be a huge waste of resources. Hopefully Nintendo has thought this through well enough.

If no one but first party developers use the screen for something substantial, then this was probably a big mistake.

Edit: I'm not against some games making minimal use of it, but if the majority does, I don't see the point.
 
If n-space does a kickstarter for Winter on Wii U, I will throw my support and money funds behind it.

I am always up for a good horror game, and the Wii U could use every exclusive it can get.
 
Man, I hope that we will see anything from Kojima on this. Remember the "First-Person-View function" in MGS3's cutscenes? Now imagine him using two screens for a cutscene to show different point of views for example - on the TV screen the "important" POV and on the controller a POV which shows some nice details.. or which is always in first person.

Again, this is such a great device for creative minds.
 
You called AR games and Face Raiders gimmicky, and meant it in a bad way. I am disappoint.

I also don't think I'm too keen on a PS Home type deal with Miis. Accounts linked to Miis, and achievements or Play Coins -- yeah, that sounds good... and if they want to make something like StreetPass plaza with loads of fun things to do in it, then that's cool too...

...but I don't think they should make their online system reliant on a cutesy lobby or that they should tie their store to something like that. If they're going to make a new Mii Plaza (PS Home style) then it should be a completely optional app.

Whatever they do (OS wise) should be quick, painless and nice to navigate. This is something Nintendo really suck at (outside of the basic Wii / 3DS channel / game selection menus)... they seem to have this horrible penchant for using redundant dialog boxes. The last few Zelda and Mario games have suffered from it as well. Their over-riding thought when creating a new UI should be - how can I communicate something as clearly as possible and mitigate the need for the user to press the A button a million times.

I've no doubt they'll come up with something fun. On the online side, I just hope they have outside help with various conventions and UIs...

Is it bad to admit that I know nothing really about the PS3 lobby? Heh, sorry if I coincidentally swiped some ideas. But it could start with the traditional (but hopefully cleaner) Wii / 3DS style menu. Just I think this would flesh out the Mii concept quite a bit and if they put the work into it, it could work as their bundled app, sort of an Animal Crossing reworking that could keep people turning their systems on during droughts or just fun to mess around with.
 
That feels rightish.

Aha, I did some more hunting. Life to date Hardware sales in the US based on NPD data as of the end of November 2011. A quick check of December 2011 NPD numbers should give a solid total LTD to end of 2011. So somebody do that.

Anyway, through 2011 November:
DS – 50,530,001
Wii – 37,624,494
Xbox 360 – 30,934,373
PlayStation 3 – 19,041,921
3DS – 2,462,000

http://vgsales.wikia.com/wiki/NPD_December_2011 (we still trust vgsales wikia, right?)
Wii - 1,060,000
Xbox 360 - 1,700,000
PS3 - 936,000

So totals would be:

Wii=51,590,001
Xbox 360=32,634,373
PS3=19,977,921

So software totals from the aforementioned legit looking source:

Wii=289,708,604
Xbox 360=296,972,794
PS3=165,816,744

I forgot… why were we playing current-gen sales age on this next-gen spec thread again?

Edit: I accidentally used DS hardware numbers for Wii's calculation, and now it's fixed. Thanks idwl!

Do these numbers include pack in games? I know when i was buying a wii i got 3 pack in games with system, extra controller and wii plus. I didnt own one third party game for the wii.
 
If that's all we get, I'll be extremely disappointed. There's no point in designing a controller with a 6 inch screen in it only so that people can put HUD information on it. That would be a huge waste of resources. Hopefully Nintendo has thought this through well enough.

If no one but first party developers use the screen for something substantial, then this was probably a big mistake.

Edit: I'm not against some games making minimal use of it, but if the majority does, I don't see the point.

I can see more third party exclusives games using the controller more extensively. I think most multiplats will stick to hud or map on the controller.
 
If that's all we get, I'll be extremely disappointed. There's no point in designing a controller with a 6 inch screen in it only so that people can put HUD information on it. That would be a huge waste of resources. Hopefully Nintendo has thought this through well enough.

If no one but first party developers use the screen for something substantial, then this was probably a big mistake.

Edit: I'm not against some games making minimal use of it, but if the majority does, I don't see the point.

I think it'll have a good variety of uses really...

general utility:
- use Wii-U as handheld for old Wii games or new Wii-U games
- playing touchscreen apps and games, drawing etc.
- use of the camera in apps and games (hopefully they add an outer facing cam too), video chat etc
- web browsing, using the screen as a zoomed scrolling window to the page that's on the TV.
- browsing media on the tablet and flicking them to the TV screen to share with a wider audience (this was shown in the unveil video)
- maybe something surprising like DS emulation
- possibly Universal Remote functionality

in games:
- asymmetric gameplay and alternate viewpoints, examples: first person display on DRC when held up, aliens scanner, detective-mode in Batman, gameplay view on DRC / cinematic view / replays on TV, etc.
- use of gun shaped remote holster to turn it into a gun with scope, think new gen Super Scope / Silent Scope.
- inventory / map / HUD
- persistent OS messages and notifications
- drawing gestures, think Kirby Canvas Curse, LostWinds, Yoshi Touch & Go, Osu! Tatakae! Ouendan / Elite Beat Agents, Mario Paint, Colors 3D, Brain Age, Swapnote etc.
 
Status
Not open for further replies.
Top Bottom