Wii U Speculation thread IV: Photoshop rumors and image memes

Status
Not open for further replies.
2 years in development and you have nothing to show? That would be troublesome. Combine that with some of their recent comments and I could see them showing it. Whether it comes out for launch is another story. I'll say launch window-ish, probably summer 2013.

I don't think that it would be troublesome. They're going to have to build a new engine from scratch for the Wii U. HD engines, especially the higher end engines, take quite a bit of time to build. So it's possible that they don't have much to show as far as the actual game goes.

With that said, I expect them to show it just because I think Nintendo is going to come out guns blazing. They're Nintendo's premiere Western studio, so it makes sense for them to show something at E3.
 
I dunno, Nintendo has a habit of keeping some things close to the vest until just a few months before release. We didn't find out that they were even working on a New Super Mario Bros. 2 for 3DS until a mere 4 months before its release.

True, but this is the grand re-unveiling of their new platform. Even a conservative company like Nintendo will show a sizzle reel of "TBD release" titles.

Just look at the Wii reveal. They showed a lot of games that were months/years away, and games that never even made it out.

I think they'd be crazy not to show a game from one of their premiere development studios.
 
My computer isn't beefy enough to handle Dolphin much at all, but my understanding is that even higher end computers have trouble with many games. That doesn't mean that Nintendo themselves couldn't jump into the ROMs themselves, though, and make necessary adjustments to the rom and emulator to get a perfect result on a per-game basis.

My prediction? We'll see certain core games like Galaxy 1 and 2 come out as $30 disc games in HD, much like the "New Play Control" series or whatever it was called (where they shoehorned Wii controls on Pikmin, Donkey Kong Jungle Beat, etc.). Mario's star pointer would have to be either touch screen or analog stick (though tilting the tablet I guess is possible), hopefully achievements are added (or at least the console recognizes a complete game).

My hope would be to see some other, older Gamecube classics like Prime 1, Wind Waker, Sunshine, and F Zero get the same 720p+ widescreen treatment. I'm guessing they'll do discs to help software droughts but they might try discs & digital. The difference this time is that unlike "new play control," people are actually gonna be excited to buy the same thing this time.
I think digital HD rereleases are realistic, like if they're still nervous about full retail games for download it'd be a relatively safe way of testing it out. Could brand it along the lines of the 3DS NES remakes like "HD Classics" or whatever...well something better sounding than that, "Nintendo Classics"?
 
Given the recent rumors about Nintendo courting iOS developers for eShop titles, I think it's pretty obvious what at least one of their strategies for the 'casual' audience will be.

I still don't see an open sdk for Nintendo 3ds, unlike for vita.

For christ nintendo, If you have to make it so that Nintendo 3ds open sdk titles run in an sandboxed enviroment.
 
2 years in development and you have nothing to show? That would be troublesome. Combine that with some of their recent comments and I could see them showing it. Whether it comes out for launch is another story. I'll say launch window-ish, probably summer 2013.

Pretty sure it's more than 2 years of development. What were they doing between Metroid Prime 3 and DKCR? I don't think it would have taken them 2 years to make Metroid Prime Trilogy since they games were complete and all they had to worry about was working on the controls.
 
Don't kid yourself, folks. Motion controls are here to stay and Wii U will continue to support them. If you think that they'll abandon the HUGE casual audience they built around motion gaming on Wii...

Just no way.

Do this: go through the list of playable demos they had at E3 last year. Count how many had Wii remotes in use in some fashion. I'll give you a hint. It was ALL OF THEM.

Granted, that doesn't mean the uPad isn't the primary method of control or that there won't be plenty of games that make good use of it that are more "traditional games."

It does mean that they really need to get their act together on third party support though. Otherwise they'll be spread way too thin trying to support 3 different gaming types.
 
They should really push their old NES and SNES titles in the Eshop too. By now a lot of people are too young to have played them :/ And I'm patiently waiting to replay them on the Wii U.

I'm counting on my brother to get a Wii-U this year for himself and his four-year-old, partly for this reason.
 
Don't kid yourself, folks. Motion controls are here to stay and Wii U will continue to support them. If you think that they'll abandon the HUGE casual audience they built around motion gaming on Wii...

Just no way.

Do this: go through the list of playable demos they had at E3 last year. Count how many had Wii remotes in use in some fashion. I'll give you a hint. It was ALL OF THEM.

Granted, that doesn't mean the uPad isn't the primary method of control or that there won't be plenty of games that make good use of it that are more "traditional games."

It does mean that they really need to get their act together on third party support though. Otherwise they'll be spread way too thin trying to support 3 different gaming types.
a lot of 3rd party devs won't support motion control, for one, and 2, the uPad is the obvious main focus, and 3, motion controls will likely be relegated to optional methods of control in games that choose to implement them (likely only nintendo games, and not even all of them at that I bet). That and games that require local multiplayer of some sort. Party games will support it for sheezy though.
 
Don't kid yourself, folks. Motion controls are here to stay and Wii U will continue to support them. If you think that they'll abandon the HUGE casual audience they built around motion gaming on Wii...

Just no way.

Do this: go through the list of playable demos they had at E3 last year. Count how many had Wii remotes in use in some fashion. I'll give you a hint. It was ALL OF THEM.

Granted, that doesn't mean the uPad isn't the primary method of control or that there won't be plenty of games that make good use of it that are more "traditional games."

It does mean that they really need to get their act together on third party support though. Otherwise they'll be spread way too thin trying to support 3 different gaming types.

What bothers me is the lack of Japanese dev support, then again it could be NDAs. E3 is going to be interesting. I really hope with the Wii U, Nintendo can break the cycle of weak third party support for the last 3 gens.
 
Hey somelese here before wrote about the GPU being weaker then the PS3/XBOX360, but this may change, due to complaints?

Also you said that someone should delete his post to not get in trouble with the NDA.

Please explain to me what happened :-)
 
a lot of 3rd party devs won't support motion control, for one, and 2, the uPad is the obvious main focus, and 3, motion controls will likely be relegated to optional methods of control in games that choose to implement them (likely only nintendo games, and not even all of them at that I bet). That and games that require local multiplayer of some sort.

If Nintendo wants to pack in such items as Chase Mii and Find Mii, then they'll have to pack in a Wiimote+ as well, and possibly a nunchuck, because they're cheap. If they do that, then they are basically guaranteed to have penetration with Wiimotes. So it wouldn't be prudent to write off motion controls, especially as we go into a generation that can actually do more with them than ever before.

Given that the Upad has two circle pads, unless they've done the smart thing and changed them back to sticks, does anyone expect shooters to utilize DS-like touchscreen aiming? Have any developers mentioned allowing that kind of control?

No they haven't. I suppose they could if they wanted to, but I wouldn't hold my breath.
 
Given that the Upad has two circle pads,
unless they've done the smart thing and changed them back to sticks,
does anyone expect shooters to utilize DS-like touchscreen aiming? Have any developers mentioned allowing that kind of control?
 
Hey somelese here before wrote about the GPU being weaker then the PS3/XBOX360, but this may change, due to complaints?

Also you said that someone should delete his post to not get in trouble with the NDA.

Please explain to me what happened :-)
The GPU was never weaker. It was just different and middle ware didn't run the exact same.
 
If Nintendo wants to pack in such items as Chase Mii and Find Mii, then they'll have to pack in a Wiimote+ as well, and possibly a nunchuck, because they're cheap. If they do that, then they are basically guaranteed to have penetration with Wiimotes. So it wouldn't be prudent to write off motion controls, especially as we go into a generation that can actually do more with them than ever before.
foolish to think they'll be much more than relegated to the casual oriented games though. I fully expect it to only be used in the Wii _____ games and local multiplayer stuff like those minigame things they showed, chase mii and all that.

3rd party devs either WON'T implement at all (likely), or will make it a secondary form of control as an option. Whether the wiimote is packed or not, the wiiU IS the uPad. That's the experience they are pushing.
 
But you have no way of knowing what the Wii U launch will be. How can you be so certain? There are going to be extremely high expectations for the launch- you and me know that it will be nearly impossible to replicate the Wii launch, but investor's are going to be comparing the two. Nintendo is not going to be able to get away with a modest launch, and what you described sounds like a modest launch.

It will be higher priced than the Wii

It will not have the immediate appeal of the motion controller.

And, by your list, it will not have anything approaching Zelda.

While I agree with Ace about the lack of Mario at launch, I also agree with this. They do need a huge game at launch, but I think it will be something that isn't Mario. Maybe a new IP, Retro's project (Please, God), or a major 3rd party exclusive (even if it's timed).

Unless New Super Mario Bros. 2 will have a Wii U version, like Super Smash Bros. 4, I don't see why Nintendo would do it. It's economics 101. Why release two Mario games at once and divide the market of Mario buyers? Only the die-hard fans will buy both. Releasing two major Mario games in one quarter is idiotic.
 
Given that the Upad has two circle pads,
unless they've done the smart thing and changed them back to sticks,
does anyone expect shooters to utilize DS-like touchscreen aiming? Have any developers mentioned allowing that kind of control?
Why bother? If the circle pads are like the 3DS one, shooters would be fine with them, though the ideal (outside of kb&m) would be wiimote+ controls.
 
I find it funny how it takes Nintendo games to generate sales on the 3DS which in turn improves conditions for third parties to make more games for the handheld.

I guess you need healthy sales first before relying on third party support. Nintendo should not hold back on the launch window for WiiU.
 
Why? If the circle pads are like the 3DS one, shooters would be fine with them, though the ideal would be wiimote+ controls.

Because some players still dislike "fumble" stick aiming, preferring more precision from using a mouse/Wiimote/touchscreen. I'm just curious whether developers will allow for multiple control options to suit different preferences.
 
Why bother? If the circle pads are like the 3DS one, shooters would be fine with them, though the ideal would be wiimote+ controls.

Multiple sources have said that the Circle Pads on the Wii U look very similar to the 3DS one, but feel more natural. I'd reserve judgements until you've tried it.

I find it funny how it takes Nintendo games to generate sales on the 3DS which in turn improves conditions for third parties to make more games for the handheld.

I guess you need healthy sales first before relying on third party support. Nintendo should not hold back on the launch window for WiiU.

In Japan, I think Monster Hunter was the turning point, which is a 3rd party game. So no, Nintendo doesn't NEED strong 1st party titles to create an environment for 3rd party support.
 
If they allow people to use diffrent control schemes online could you imagine what would happen?
The people using dual anologs would be ripped by motion controllers; which would be ripped by the people who are using the stylus to aim.

----

Theres also one more control scheme I though of, move by left anolog (also turns camera around also ala Metroid prime or Doom) aim up and down with slight motion control, and touch to shoot, where you touch thats where you aim.
 
What bothers me is the lack of Japanese dev support, then again it could be NDAs. E3 is going to be interesting. I really hope with the Wii U, Nintendo can break the cycle of weak third party support for the last 3 gens.

Yeah, it's the main thing I'm worried about too. They really need to fix that this time out, this platform is aiming for way too broad of an audience for them to be able to go it alone.

With JP devs, we'll see. I figure it's mostly NDAs right now and we're just hearing less due to cultural differences. Won't know for sure until E3 though.

Only one I'm not too sure about is Konami, Kojima seems to have a stick screwed really far up his ass WRT Ninendo, never really understood what the deal was with that.
 
HD is nice, but I think I could've handled a world where I played Pikmin 3 on Wii and was now waiting for a 2012 Pikmin 4.

I'm pretty floored by the fact that, in essence, real-time strategy games (of which Pikmin is an out of the way example) are pointer-controlled games, and we got how many on the Wii? I think the count was something like one, and that game didn't actually use the pointer!
I'm hoping I'm terribly wrong and just missed a bunch of great RTS games on the Wii


Given that the Upad has two circle pads, does anyone expect shooters to utilize DS-like touchscreen aiming? Have any developers mentioned allowing that kind of control?

The screen may be a bit big for aiming with it, though I guess they could just use part of the screen or something.

But in truth, it looks (edit: to me) like the options will be, in order of prevalence:
A) dual analog
B) submarine-style
C) IR pointer

I'm hoping that 'C' is actually swapped with 'B', though and ends up being pretty close to 'A' in frequency.


One thing I look forward to is the first big online shooter that has both Pointer and Dual Analog controls and the accusations of cheating that will inevitably come from it.

It blows me away that there was basically one local multiplayer capable game that allowed for both options. Heck, there weren't even that many that didn't have local multi but supported both!
 
If they allow people to use diffrent control schemes online could you imagine what would happen?
The people using dual anologs would be ripped by motion controllers; which would be ripped by the people who are using the stylus to aim.

Would this happen if "auto-aim" was still in every game? That kind of
arguably unfairly
levels the playing field by making dual analog far less of an accuracy liability.
 
I'm not worried about Japanese third-party support for Wii U. Nintendo has better relationships with them compared to western devs. Besides, with the exception of Ubisoft, pretty much the rest of the Wii U's currently announced titles are mostly ports. They're playing it safe.
 
I'm not worried about Japanese third-party support for Wii U. Nintendo has better relationships with them compared to western devs. Besides, with the exception of Ubisoft, pretty much the rest of the Wii U's currently announced titles are mostly ports. They're playing it safe.

See I think it's too soon to say that they are playing it safe. At E3 we should know more.
 
Not sure, but Walmart would be the last place I go. It's such a mess for these sort of events. If you have a Target nearby you're better off. I don't think Walmart or Target do preorders for consoles.

Your best bet would be Gamestop or Bestbuy (if it's still alive lol) at this point.

Yeah, good point, thanks. And not going to Walmart = not supporting an evil corporation and less chance of me getting robbed of my system in the parking lot. :p Best Buy lines are awful too. So do both Target and Gamestop make an exception and do midnight launches? Sorry if this sounds ignorant but one of the few times I've bought something game related at midnight was SMG 2.
 
I'm not worried about Japanese third-party support for Wii U. Nintendo has better relationships with them compared to western devs. Besides, with the exception of Ubisoft, pretty much the rest of the Wii U's currently announced titles are mostly ports. They're playing it safe.

Those are the key words. It's been a full year and we've had only 2 new games announced (AC3, DQX) which heavily implies that publishers and developers are under NDA. Or no one is making anything for Wii U. I'll take the former. For now.


It's time to bring back Project H.A.M.M.E.R., Nintendo. The time is right.

I do wish they'd make an action game with the sci-fi campiness Project HAMMER seemed to deliver. Too bad the actual game looked pretty boring.
 
Yeah, good point, thanks. And not going to Walmart = not supporting an evil corporation and less chance of me getting robbed of my system in the parking lot. :p Best Buy lines are awful too. So do both Target and Gamestop make an exception and do midnight launches? Sorry if this sounds ignorant but one of the few times I've bought something game related at midnight was SMG 2.

Best Buy's line was perfect for me. Seven days after Wii release, came in an hour, maybe an hour and a half before store opened, everybody was cordial, everybody let my friend cut in front of them so he could wait in line with me, everything pleasant and organized once we got inside.
 
Best Buy's line was perfect for me. Seven days after Wii release, came in an hour, maybe an hour and a half before store opened, everybody was cordial, everybody let my friend cut in front of them so he could wait in line with me, everything pleasant and organized once we got inside.

I camped out for Wii (never again) but I had similar experience at Best Buy. It was a cordial as a large group of strangers qued together can be.
 
See I think it's too soon to say that they are playing it safe. At E3 we should know more.

We should definitely reserve judgement until E3, but the western videogame market isn't really one where you can afford to play risky right now. I hope I'm wrong, but I'm expecting mostly ports unless Nintendo is helping them out, a la Lego City Stories.

I camped out for Wii (never again) but I had similar experience at Best Buy. It was a cordial as a large group of strangers qued together can be.

Somebody pooped on the side of my Best Buy when people were camping out. They even got arrested, it was glorious.
 
3rd party devs either WON'T implement wiimote controls at all (likely), or will make it a secondary form of control as an option. Whether the wiimote is packed or not, the wiiU IS the uPad. That's the experience they are pushing.


Well, if the wiimote+ and nunchuck is included (and both should) then it provides a legit way for developers to not use horsepower on the upad and just go with Wii controls instead. I think that would be great. Not all games would be better with a tablet
 
Given the recent rumors about Nintendo courting iOS developers for eShop titles, I think it's pretty obvious what at least one of their strategies for the 'casual' audience will be.
Agreed but unfortunately Nintendo will be missing the one important ingredient of this casual success - and open development environment. If they don't open it up them a lot of those gems will be missed. I fully believe Nintendo should do something similar to iOS and have cheap development for all. That brings its own problems for sure (diluting importance of some titles, harder to find the good ones etc) but man would it be a boon to them if any of us could make a game for a Wii U Indy channel.
 
Well, if the wiimote+ and nunchuck is included (and both should) then it provides a legit way for developers to not use horsepower on the upad and just go with Wii controls instead. I think that would be great. Not all games would be better with a tablet
yeah but devs don't have to use the tablet in intensive ways if they don't want to. They could put a logo on it for all anyone cares, lol.
 
foolish to think they'll be much more than relegated to the casual oriented games though. I fully expect it to only be used in the Wii _____ games and local multiplayer stuff like those minigame things they showed, chase mii and all that.

3rd party devs either WON'T implement at all (likely), or will make it a secondary form of control as an option. Whether the wiimote is packed or not, the wiiU IS the uPad. That's the experience they are pushing.

I could see a game where 90% of the game is controlled "traditionally" using circle pads, face buttons, etc on the DRC, but the other 10% is controlled using the Wii Remote. For example, a third person Harry Potter game where you explore Hogwarts with a more traditional controls, but pull out the Wii Remote for spells and wand battles.
 
You meant to say other than the two already announced, right?

Yes. And I don't want any exclusive ones. I just want the same titles that are on the ps3, 360, 720 and ps3. I can live without sony and micro exclusives. What I can't live without are the plethora of great third party software that the Wii didn't get.
 
Monster Games better be ready with ExciteBoats. We need some EXCITE! at launch, and a even more over the top Hydro Thunder than Hydro Thunder would be great.
 
Agreed but unfortunately Nintendo will be missing the one important ingredient of this casual success - and open development environment. If they don't open it up them a lot of those gems will be missed. I fully believe Nintendo should do something similar to iOS and have cheap development for all. That brings its own problems for sure (diluting importance of some titles, harder to find the good ones etc) but man would it be a boon to them if any of us could make a game for a Wii U Indy channel.

There is a sort of chick-or-the-egg type of argument with iOS games though. Is anyone buying iPhone to play iOS games? Or do they buy iOS games because they are available on the iPhone?

I am 100% with you that Nintendo should go the extra mile to court the iOS "indie" development scene (I advocated earlier in the thread for a new division based in the states to nurture indie game makers), but I don't know if an iOS-style ecosystem on Wii U is absolutely necessary. On 3DS? Absolutely. On Wii U they need to find a happier balance for digital platform.
 
I hope they sort their NES/SNES/N64 shop out from the get go. What are the odds the entire Wii shop catalogue is available from the start?

Seems pretty likely. After all, you'll still be able to access the entire catalogue from an old Wii, and they don't want the U eshop to be worse than Wii's.
 
Monster Games better be ready with ExciteBoats. We need some EXCITE! at launch, and a even more over the top Hydro Thunder than Hydro Thunder would be great.

I'm ready for Excite Racer. Cars, trucks, bikes, robots, boats, planes, whatever!
 
Status
Not open for further replies.
Top Bottom