Wii U Speculation thread IV: Photoshop rumors and image memes

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Actually we saw it continue on PSP.

Yes, but even then, those games weren't on both systems. Wii ports of PSP titles would have been great, but we didn't get them.

I get what you're saying I just don't think it's likely. It's possible PS3/360 development will continue. It's possible Wii U and Vita could have a symbiosis. I just don't think it's likely.
 
The question is, who will buy such multiplatform versions for Wii U when people can play them on a console they already own?

And what can they do about this if the third party exclusive is, in fact, dying?

Actually, now that I think about this, you didn't even need to own a 360 or a PS3 to play the majority of their third party games if you had a good PC. Why would anybody buy a 360 version of a game when it already exists on PC?
 
Is it confirmed that it won't run UE4? Because even if it doesn't, I don't think the Wii U would even be remotely in the same position Wii was this gen.
Nothing was confirmed but, someone leaked about Nintendo optimizing its devkits for UE4.

edit: beaten <_<
 
Kind of like how Wii was cheaper to develop for than PS3/360?

Imagine you were a developer/publisher for a moment.

Gamecube sold LTD 21 million units. PS2 sold 150 million.

The PS2 successor was to be in HD, as was the Xbox successor. Nintendo bet the farm on motion controls, something that no one has any prior experience and would cost a fair chunk of R&D dollars to get right.

Your time to decide where you pour all your resources into which next-gen platform was just prior to the DS launch.

With no indication of a Nintendo turn-around whatsoever, where would you have put all your cash?


Having poured all their money into what are essentially the 2 runners-up, how were they going to afford to invest in motion control development on top of that?
 
Multiple sources have said that the Circle Pads on the Wii U look very similar to the 3DS one, but feel more natural. I'd reserve judgements until you've tried it.



In Japan, I think Monster Hunter was the turning point, which is a 3rd party game. So no, Nintendo doesn't NEED strong 1st party titles to create an environment for 3rd party support.

Even if the Circle Pads are the best thing since sliced bread they won't be anywhere near as fast, smooth or accurate as pointer controls. Here's a prime example that was made by Indy83, one of the IGN forum members that has since left the boards:

Tooeasy.gif


9 targets hit (8 of which smaller than a headshot) in 1.8 seconds. There's a little aim assist when shooting chests but that sort of speed and accuracy is impossible to reproduce with dual analog sticks. Obviously this is an extreme example, there's no way in hell that I'd personally be able to replicate that but it does demonstrate how much better suited to FPS and TPS games pointer controls are. Those of you that have played Resident Evil Wii Edition and Resident Evil 5 with Move will know how much easier pointer controls make a game.

The first thing I notice when playing FPS games in particular on my PS3 and 360 is aim assist because it simply isn't needed when playing any FPS game on the Wii released from 2008 onwards.

If developers don't implement pointer controls using the remote and nunchuck for U FPS games I'm going to be very disappointed.
 
Is it confirmed that it won't run UE4? Because even if it doesn't, I don't think the Wii U would even be remotely in the same position Wii was this gen.

No one knows outside of a select group of employees of Nintendo and Epic.

Mark Rein was very complimentary about the Wii U at GDC and made some comments about UE3/4 that could be taken any number of ways depending on your mood towards Wii U. That's about all we know.
 
The question is, who will buy such multiplatform versions for Wii U when people can play them on a console they already own?

Easy. The Wii U is more modern hardware and it has a more flexible controller. If you happen to pick the hardware up this Fall, you'll want to focus on titles that release for it the first few months.

I fully expect my PS3 to gather dust for at least the first 2-3 months the Wii U is out. If third parties miss that window with their software hat isn't my problem.
 
Imagine you were a developer/publisher for a moment.

Gamecube sold LTD 21 million units. PS2 sold 150 million.

The PS2 successor was to be in HD, as was the Xbox successor. Nintendo bet the farm on motion controls, something that no one has any prior experience and would cost a fair chunk of R&D dollars to get right.

Your time to decide where you pour all your resources into which next-gen platform was just prior to the DS launch.

With no indication of a Nintendo turn-around whatsoever, where would you have put all your cash?


Having poured all their money into what are essentially the 2 runners-up, how were they going to afford to invest in motion control development on top of that?

I agree that things are different now. It's just disheartening to hear so many games aren't coming to Wii U though. Time will tell and E3 can't come soon enough. I realize Nintendo wants to make a big bang at E3, but there are so many games getting announced. There's going to be a lot of games at E3 that will be on PS3/360 that won't be on Wii U unless things have changed. That won't leave a good impression to a lot of people.

As far as UE4 goes, no one knows - that can talk at least. All I'm saying is that if it doesn't support it, I will be concerned. We may not even find out until next year anyway. There have been rumors that it will support it and rumors that Wii U is less powerful than PS3/360. All we can do is wait for E3 at this point.
 
I agree that things are different now. It's just disheartening to hear so many games aren't coming to Wii U though. Time will tell and E3 can't come soon enough. I realize Nintendo wants to make a big bang at E3, but there are so many games getting announced. There's going to be a lot of games at E3 that will be on PS3/360 that won't be on Wii U unless things have changed. That won't leave a good impression to a lot of people.
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I said this before, but I really do not believe you can tell anything about 3rd party support right now. Nintendo has clearly made a decision to hold back ANY previously unannounced software until E3. So taking conclusions from any announcements right now is premature.
 
Obviously this is an extreme example, there's no way in hell that I'd personally be able to replicate that but it does demonstrate how much better suited to FPS and TPS games pointer controls are. Those of you that have played Resident Evil Wii Edition and Resident Evil 5 with Move will know how much easier pointer controls make a game.

Don't forget rail shooters. Had a friend play S&P:SS with both the CCPro and Gamecube controller and he was slaughtered within minutes (stage one on normal). He tried it again with the Wii remote and at least managed to make it to the half-way boss.

If developers don't implement pointer controls using the remote and nunchuck for U FPS games I'm going to be very disappointed.

Same. No way in hell am I going back to dual-analogue bullshit.
 
Well, if the wiimote+ and nunchuck is included (and both should) then it provides a legit way for developers to not use horsepower on the upad and just go with Wii controls instead. I think that would be great. Not all games would be better with a tablet

Apologies if I've double posted but I've been saying right from the start that I'd like to see hybrid controls using the remote, nunchuck and DRC. Quite easily done as long as you don't have anything mapped to a shake of the nunchuck...just have the DRC on your lap or table and press the touchscreen with your hand holding the nunchuck. Easily done imo.

I'm still playing catch up but am only one page behind now lol.
 
I said this before, but I really do not believe you can tell anything about 3rd party support right now. Nintendo has clearly made a decision to hold back ANY previously unannounced software until E3. So taking conclusions from any announcements right now is premature.

Except when devs say their games aren't coming out for it. It's likely most third party games that have been announced for release this year won't make it for Wii U. There just isn't enough dev time. They could always release a late port like Batman, but I saw this before on GC. That turned out to be one of my favorite consoles, but it was anguishing at times.
 
kind of...balance is a big deal in any kind of competitive game. there would have to be at least some sort of restrictions implemented if the option was given.

I guess it could be "regulated" under competitive conditions, if necessary.

I don't see it as a major issue for "casual" multiplayer sessions.
 
Except when devs say their games aren't coming out for it. It's likely most third party games that have been announced for release this year won't make it for Wii U. There just isn't enough dev time. They could always release a late port like Batman, but I saw this before on GC. That turned out to be one of my favorite consoles, but it was anguishing at times.

I think you're worrying too early. Yeah currently announced games might not be on the Wii U's schedule list, but the problems will only arise come next year if 3rd parties announce that Wii U isn't getting their game after it's already out.
 
Except when devs say their games aren't coming out for it. It's likely most third party games that have been announced for release this year won't make it for Wii U. There just isn't enough dev time. They could always release a late port like Batman, but I saw this before on GC. That turned out to be one of my favorite consoles, but it was anguishing at times.

With E3 right around the corner there's no point in worry about this now. If we don't see the support at E3 then we can start to worry.
 
The question is, who will buy such multiplatform versions for Wii U when people can play them on a console they already own?

I never bought this line of thought. It seems to be asking the wrong question entirely. Of course PS360 multiplats are not going to be the main draw of the Wii U. But nintendo showed everyone this generation that there is a massive market for their products, one that is considerably larger than the individual market for either rival platform. And though nintendo has waned considerably these last few years in casual appeal, the mainstream mass market has continued to grow considerably as other competing products began to target those consumers directly. That market still exists and it's larger than ever, and nothing is stopping nintendo from releasing a product that once again grabs their attention.

The primary reason to purchase a Wii U is going to be software unique to that system. This should be painfully obvious, and phrasing the question strictly in the context of multiplat software is nothing but a thinly veiled attempt to downplay the console's appeal. However, nothing is ultimately going to stop Wii U owners from buying those cross platform games on their new console. People aren't going to buy Wii Us for CoD. That's obvious. But why wouldn't Wii U owners buy CoD for their brand new Wii U? Nintendo is going to end up selling 100 million Wiis. And while they may or may not ever reach that same figure with the upcoming successor, what should be clear is that there is an enormous market out there for nintendo consoles. Even if a lot of hardcore gamers were left disgruntled over the lack of certain types of content on the Wii, there were tens of millions of consumers who had a great time with Wii Sports and Mario Kart and plenty of other wii specific titles. Nintendo is trying to market to both demographics this time around. Some games will definitely have longer staying power on PS360 because of XBL/PSN communities, but that is not going to be the end all be all determinant of which platform consumers decide to buy the latest release for. In such a scenario, we're already assuming people have bought a Wii U for console specific software. People are going to want to buy software that justifies the purchase of their brand new console. Add to the fact that the Upad offers an easy way to distinguish between Wii U and PS360 versions of games and you should realize the question should be "Why wouldn't WiiU/PS360 owners buy multiplat games for their new and unique system?"
 
<Bunch of good stuff>

Those were my thoughts exactly. Nintendo having the strongest first-party line-up means that being at least competent in bringing third-party titles to the library will be a huge plus for most people. Great post.

Also that RS2 shooting gif is insane. Really hope we get some more good FPS's using pointer control.
 
Thanks for the Best Buy info, GPW.

...he's spoken with a verified dev on here who has actually worked with the console and that poster believes his legitimacy so that should count for something

Is this Dreamwriter you're referring to or another poster?

Man, Investor Meeting can't come soon enough but I'm not gonna overhype myself either.
 
On the subject of pointer controls, does anyone know how does the WiiMote IR camera's resolution relates to onscreen coordinates?

If:
"The resolution of the camera in Wii remote is actually only 128x96 pixels. The image is then interpolated 8x to make final 1024x768 resolution."

Would that affect pointer accuracy in higher resolutions (e.g 720p) or is it all a matter of further -software(?)- interpolation?

I can guess the answer since Nintendo is not re-designing the WiiMotes but it would be nice to have an educated answer.
 
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