Wii U Speculation thread IV: Photoshop rumors and image memes

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I assume it interacts with the sensor bar on top of the tv like the Wii remotes do? I know the sensor bar is still there to ensure wii-mote compatibility, but I think it's still needed for the Wii Motion Plus (tech that I assume is in the tablet) at the very least for calibration reasons.
Could be but the window is only half the size of the one on the wiimote.
 
I'm not quite up to date on the rumblings, though I've glanced here and there. Without significantly more power, what the hell would Sony be able to do? Aren't they already rumored to launch last? I guess I did hear that Sony's looking more toward profits and efficiency, but they're not going to be coming off the rousing successes of PS1 and 2. They've lost major momentum and need a reason for people to choose their console. If Xbox has the best graphics and Nintendo has the best innovations, what will Sony's angle be? They were in last place this gen.

I don't think sony is going to launch last. At the very latest, it'll be roughly the same launch window as the XB3.

Sony is in a pretty awful situation at the moment. Imo, what they need are more 3rd party exclusives, but I think that era of game development is fading fast. Nintendo is poised to take over Japan entirely, and honestly that's probably nintendo's #1 goal for the first year or two of the wii u, just like it was with the 3DS in the portable sector. I think the best Sony can do next gen is play it somewhat safe, try their best to be somewhere in between Wii U and XB3 specs, and hope MS completely botches their next console.
 
I don't think sony is going to launch last. At the very latest, it'll be roughly the same launch window as the XB3.

Sony is in a pretty awful situation at the moment. Imo, what they need are more 3rd party exclusives, but I think that era of game development is fading fast. Nintendo is poised to take over Japan entirely, and honestly that's probably nintendo's #1 goal for the first year or two of the wii u, just like it was with the 3DS in the portable sector. I think the best Sony can do next gen is play it somewhat safe, try their best to be somewhere in between Wii U and XB3 specs, and hope MS completely botches their next console.
Well the wii is winning in Japan this generation in console sales yet Sony has been getting most of the support. It'll be quite a feat to get most console sales and most dev support in Japan for Nintendo. But hey I'm all for it.
 
Well the wii is winning in Japan this generation in console sales yet Sony has been getting most of the support. It'll be quite a feat to get most console sales and most dev support in Japan for Nintendo. But hey I'm all for it.

I have a very limited understanding of the japanese market so take everything I say with some skepticism, but from my short time asking around the media-create threads and other forums I get the impression that japanese devs are chiefly concerned with the japanese market over markets in other territories. Not that worldwide success isn't important, of course it is, but if their software is successful in Japan, they'll keep developing for that platform. PS3 is selling alright in japan at the moment, but it's never ever been a strong software platform, and I get the impression that japanese devs are supporting it almost begrudgingly because they have to in order to sell enough software globally across two platforms.

Nintendo was able to convince a lot of japanese devs move their focus from the PSP/Vita to the 3DS, even though 3DS is not that big of a leap over the PSP. I believe that this is because japanese devs don't care as much about making graphically intensive games. A lot of that has to do with the dramatic shift to handhelds over consoles where graphical capabilities are always going to be inferior to console counterparts. I think comparatively it'll take a lot less for nintendo to convince japanese devs to support the Wii U than it will for them to court western devs because japanese devs will be happier with the moderate spec boost over the current gen as well as for cultural reasons.

Now, all of that is a bit confusing because there's practically zero software announced for Wii U by japanese devs...but it's been suggested that they're simply following nintendo's lead and keeping their mouths shut. I really think (and hope) the floodgates will open at E3.
 
Now, all of that is a bit confusing because there's practically zero software announced for Wii U by japanese devs...but it's been suggested that they're simply following nintendo's lead and keeping their mouths shut. I really think (and hope) the floodgates will open at E3.

from what i've heard, japanese devs are scared by the controller and waiting to see what nintendo will do with it/waiting for a mario game to hit the machine.
 
Rumored to launch ahead of Microsoft. Their strategy seems to be the same as Nintendo. Affordable console with lots of 1st party support. Instead of aligning with Microsoft to box out Nintendo they could go for more profits and maybe box out Microsoft if ps4 and wiiU are successful.

This could work out terribly for Sony if Japanese developers throw their chips in with Nintendo like they did with the PS2. Like, gaming division underperforming disastrously.

Well the wii is winning in Japan this generation in console sales yet Sony has been getting most of the support. It'll be quite a feat to get most console sales and most dev support in Japan for Nintendo. But hey I'm all for it.

Sony got the support because, due to the Wii's great power and input method differential, development investment was an all-or-nothing proposal. In the past, investing in one platform wasn't a big deal, as they were all close enough to the same that your investment wasn't lost. This gen, you either invested time and money into HD or motion controls, and I think you see which one Japan picked. And why shouldn't they have? PS3 was coming off the heels of one of the most mass-market consoles in history. Had Sony not fucked it up, things would have looked really bad for Nintendo.

But now the power differential is closing fast, and Nintendo is hitting the scene FIRST, backed by the market success of the Wii. The risk ratio is MUCH smaller, and the rewards of being first to the next generation instead of waiting for Sony to get there are too big to ignore.
 
Now, all of that is a bit confusing because there's practically zero software announced for Wii U by japanese devs...but it's been suggested that they're simply following nintendo's lead and keeping their mouths shut. I really think (and hope) the floodgates will open at E3.

They know that Nintendo doesn't have to worry about shipping costs when sending ninjas to them. And we all know Nintendo loves to save money.
 
from what i've heard, japanese devs are scared by the controller and waiting to see what nintendo will do with it/waiting for a mario game to hit the machine.

Would be terrible if true...and incredibly stupid. They missed the Wii boat, bet on PS3, and had a huge fall from grace this gen. Dummies.
 
Would be terrible if true...and incredibly stupid. They missed the Wii boat, bet on PS3, and had a huge fall from grace this gen. Dummies.

It doesn't make any sense. It's has the traditional Dual Shock set up unlike the wiimote. Lazy implementation of motion control was annoying, but lazy implementation of streaming?

"Oh, no, the ability to stream the game to the upad takes away from the game experience..."
 
Would be terrible if true...and incredibly stupid. They missed the Wii boat, bet on PS3, and had a huge fall from grace this gen. Dummies.

the timing of when i heard this information is important, and i can't remember when exactly it was, but it's also possible this was in reference to american/western developers. of course, that would make a lot more sense given past history, but the conversation came about when talking about japanese games so it's possible there was some miscommunication going on.
 
You know what would be extremely cool? If you could somehow watch TV on the upad as well. But I don't think there's any feasible way they could make that happen.

Apps. Nintendo better have apps.

That's actually very encouraging to me. I thought the worst case would be much worse.

And really with a PC, console exclusives should be all that matter anyway. But sadly those are becoming fewer.
 
Man, I spent a large portion of today watching indie movie trailers and...

fuck, I wish something like that was possible for games. I know we have indie games that are more compact, lower budget, and smaller in nature, but that's not what I'm talking about. I'm talking about games that have smaller scope and budgets but the same production values you see in a high budget blockbuster. The camera work, lighting, and editing don't suddenly get worse in indie films (in some, sure, but not most). I'd love it if I could buy an intimate 5hr game for relatively cheap so I don't feel ripped off but still have presentation that is comparable to any big expensive game out there on the market.

That's one of the things that worries me so much about constantly pushing the developmental budget envelope. Say goodbye to mid tier devs...blech.


/endrant
 
Man, I spent a large portion of today watching indie movie trailers and...

fuck, I wish something like that was possible for games. I know we have indie games that are more compact, lower budget, and smaller in nature, but that's not what I'm talking about. I'm talking about games that have smaller scope and budgets but the same production values you see in a high budget blockbuster. The camera work, lighting, and editing don't suddenly get worse in indie films (in some, sure, but not most). I'd love it if I could buy an intimate 5hr game for relatively cheap so I don't feel ripped off but still have presentation that is comparable to any big expensive game out there on the market.

That's one of the things that worries me so much about constantly pushing the developmental budget envelope. Say goodbye to mid tier devs...blech.

Funnily enough, ever growing hardware power and better middleware increases the likelihood of this happening. Ease of development, and hardware that can handle the kind of production values we're talking about without requiring months of optimisation and fine tuning = better looking games for everyone.

Look at something like Dear Esther, Trine 2, Serious Sam 3, Renegade Ops, Magicka, and Hard Reset. Plenty of other gorgeous looking indy games.

Problem is mostly the industry surrounding these games. People still need to make money, which usually involves going through a publisher. And that causes a host of problems. So even though it's getting easier and easier to make incredible looking games on a low budget, it's getting harder to sell them.

Or, it was getting harder. Digital distribution is a huge boom to the indy community. It's the future of entertainment distribution and completely changes how the industry works. Kickstarter stuff is also promising.
 
Funnily enough, ever growing hardware power and better middleware increases the likelihood of this happening. Ease of development, and hardware that can handle the kind of production values we're talking about without requiring months of optimisation and fine tuning = better looking games for everyone.

Look at something like Dear Esther, Trine 2, Serious Sam 3, Renegade Ops, Magicka, and Hard Reset. Plenty of other gorgeous looking indy games.

Problem is mostly the industry surrounding these games. People still need to make money, which usually involves going through a publisher. And that causes a host of problems. So even though it's getting easier and easier to make incredible looking games on a low budget, it's getting harder to sell them.

Or, it was getting harder. Digital distribution is a huge boom to the indy community. It's the future of entertainment distribution and completely changes how the industry works. Kickstarter stuff is also promising.

Yeah, I was thinking about that too. I understand that things are changing, and more power can certainly help as well, but I guess I was more referring to that publisher mindset you mentioned. You're right though, digital distribution on the PC is probably the answer.
 
But now the power differential is closing fast, and Nintendo is hitting the scene FIRST, backed by the market success of the Wii. The risk ratio is MUCH smaller, and the rewards of being first to the next generation instead of waiting for Sony to get there are too big to ignore.

Really, looking at the latest Media Create thread, console gaming has been a bit of a bust in Japan this generation. You basically have to combine Wii, PS3, and 360 sales to even match PS2's LTD.

I don't want to doom-and-gloom on Sony, but I see potential for PS3 projects getting converted or even totally shifted to Wii U. 8 million PS3s compared to 21 million PS2s shows that the gamble hasn't paid off... and having the chance at an early success on a new console must be enticing. I'm sure we'll see some interesting support come from Japan, just everyone's under NDA's right now. What currently shocks me is no plans for Resident Evil 6 from Capcom.

As for Vita's struggles, I don't want to go too far off-topic but it's telling that it's getting outsold by the PSP year to date. Maybe even some Vita projects will move to U as it doesn't seem to be paying off to make high budget portable games.
 
Really, looking at the latest Media Create thread, console gaming has been a bit of a bust in Japan this generation. You basically have to combine Wii, PS3, and 360 sales to even match PS2's LTD.

It's because of how shit got mishandled in Japan this generation.

To the Japanese, the casual/enthusiast divide that we talk up in the West is so paper-thin there that it almost doesn't even exist. So dividing content in such a way, either by accident or design, basically made a lot of people throw up their hands and say "fuck it, I can wait 5 years for one console that has EVERYTHING I want, until then, I've got a handheld that does that for me."

The console market isn't dead there, the combination of Nintendo's gambit and developers/publishers betting on the wrong horse caused a content divide that many in Japan simply found unacceptable for the industry. That sort of content divide didn't happen with handhelds and, as such, outsold the console market by gigantic margins.
 
It's because of how shit got mishandled in Japan this generation.

To the Japanese, the casual/enthusiast divide that we talk up in the West is so paper-thin there that it almost doesn't even exist. So dividing content in such a way, either by accident or design, basically made a lot of people throw up their hands and say "fuck it, I can wait 5 years for one console that has EVERYTHING I want, until then, I've got a handheld that does that for me."

The console market isn't dead there, the combination of Nintendo's gambit and developers/publishers betting on the wrong horse caused a content divide that many in Japan simply found unacceptable for the industry. That sort of content divide didn't happen with handhelds and, as such, outsold the console market by gigantic margins.
I'm with you on this one.
 
I don't want to doom-and-gloom on Sony, but I see potential for PS3 projects getting converted or even totally shifted to Wii U. 8 million PS3s compared to 21 million PS2s shows that the gamble hasn't paid off... and having the chance at an early success on a new console must be enticing. I'm sure we'll see some interesting support come from Japan, just everyone's under NDA's right now. What currently shocks me is no plans for Resident Evil 6 from Capcom.

I could definitely see some PS3-only projects ported to the Wii U, but why would anyone can a project on the PS3 to move it to the Wii U? Even if the Wii U takes off fast out the gate you can never guarantee which games will sell well. Did anyone think Kingdom Hearts 3DS would be struggling like it is? The 3DS is on fire in Japan and KH is a major series, but it's underperforming pretty heavily.
 
I could definitely see some PS3-only projects ported to the Wii U, but why would anyone can a project on the PS3 to move it to the Wii U? Even if the Wii U takes off fast out the gate you can never guarantee which games will sell well. Did anyone think Kingdom Hearts 3DS would be struggling like it is? The 3DS is on fire in Japan and KH is a major series, but it's underperforming pretty heavily.
I think KH performance is a message from KH fans to SQEX where they are reflecting their feeling toward the spinoffs.
 
I think KH performance is a message from KH fans to SQEX where they are reflecting their feeling toward the spinoffs.

exactly, they are branching that series off into too many spin offs, I mean there was a trailer in KH2 which everyone assumed was for KH3 at the time, and that hasn't happened yet last I checked, that was a PS2 game and the fans don't understand why they are given a dozen spin offs instead of the main series that they are actually fans of. You can only cash in so hard, and I think this is why Final Fantasy as a whole is in a huge decline, it's the bastardizing of the franchise... not everything can be Mario.

http://en.wikipedia.org/wiki/Kingdom_Hearts_III there is some interesting tidbits in here, including that the 3DS game is suppose to connect KH3 to it by story, and that the movie at the end of KH2 wasn't suppose to be KH3, here is that: http://www.youtube.com/watch?v=AnLgJN3VhXc&feature=related which also includes the extended video from final remix or whatever.

Square needs to really look at what they are doing, because I'm a bit afraid for their future, please give us more games that are like Lost Odyssey rather than FF13 (and yes I know LO isn't a square game, but it is connected to their past pretty heavily)
 
Funnily enough, ever growing hardware power and better middleware increases the likelihood of this happening. Ease of development, and hardware that can handle the kind of production values we're talking about without requiring months of optimisation and fine tuning = better looking games for everyone.

Look at something like Dear Esther, Trine 2, Serious Sam 3, Renegade Ops, Magicka, and Hard Reset. Plenty of other gorgeous looking indy games.

Problem is mostly the industry surrounding these games. People still need to make money, which usually involves going through a publisher. And that causes a host of problems. So even though it's getting easier and easier to make incredible looking games on a low budget, it's getting harder to sell them.

Or, it was getting harder. Digital distribution is a huge boom to the indy community. It's the future of entertainment distribution and completely changes how the industry works. Kickstarter stuff is also promising.

The biggest problem to high quality Indie efforts is, like you said the current publisher model that really only allows huge publishers to have any real reach on the market.
Kickstarter could really be a neat model for a renewed venue of mid tier games, but it's simply not enough to sustain all of the potential products.

DD is a double edged sword, as it simultaneously gives you the option to release a product without the cost and associated risk of physical releases, but it also means that you have a very hard time to advertise your product. There isn't a proven method of promoting a DD game yet. Even the XBLA trials aren't enough yet. Social Media integration also wasn't enough to provide a real marketing avenue. And with all the barely working, poorly designed garbage that constitutes most of the DD channels baseline, consumers are very reluctant to just give a product the benefit of the doubt.

IOS tries to work against that by devaluating Apps to ridiculously low prices, but that also backfires most of the time, as barely anyone is making bank on Apps, with the exception of a few lucky ones.

When services like XBLA, PSN or the e-shop are called out for price gouging, when in fact the prices are still ridiculously low for some of the offered contents, and still are barely able to provide a healthy marketplace for smaller developers and publishers, then you know that DD has quite a way to go before it becomes the mesianic solution for smaller companies.

It's because of how shit got mishandled in Japan this generation.

To the Japanese, the casual/enthusiast divide that we talk up in the West is so paper-thin there that it almost doesn't even exist. So dividing content in such a way, either by accident or design, basically made a lot of people throw up their hands and say "fuck it, I can wait 5 years for one console that has EVERYTHING I want, until then, I've got a handheld that does that for me."

The console market isn't dead there, the combination of Nintendo's gambit and developers/publishers betting on the wrong horse caused a content divide that many in Japan simply found unacceptable for the industry. That sort of content divide didn't happen with handhelds and, as such, outsold the console market by gigantic margins.

So they are waiting for a new PS2? Understandable really. The aim of any console should allways be: Reasonably powered, widest market appeal, best average game sortiment.

The last console that can really claim this is the PS2. The Wii had the potential, but given the power difference and the rise of middleware providers, it was never able to get to that point.

As for this idiotic article, True Next Gen will be decided not by specs, but by market appeal.
PS2 was the weakest console last generation, and yet it still defined the generation in a way, the Xbox and GC could never even dream to achieve.
Same goes for Wii. The Wii was the definitory console of this generation. When both competitors try to emulate the gameplay experience of the Wii mid term through their own consoles lifecycle, you know how dominant the whole Motion Control, Non Gamers, Blue Ocean approach was to this gen.

HD is merely a small fart in a hurricane, especially when PC gaming underwent a downgrade in average Monitor resolutions when HD was introduced. Even from a marketing standpoint, HD never even came close to the behemoths that are motion controls, social gaming and Apps.
 
Hi everyone I wasnt here for the WE has something good happened?
Some good news about the WiiU?

I read something about SEGA confirming that the WiiU is stronger than PS360...
 
Hi everyone I wasnt here for the WE has something good happened?
Some good news about the WiiU?

I read something about SEGA confirming that the WiiU is stronger than PS360...

After months of speculation and crazy articles, the Wii U console itself raised its hand and gave us the following statement

Dear Nintendo fans, gamers, haters

Don't judge me. I'll be fine and stronger than any device before me. I'll even try to appeal to third parties, altough it's pretty tough to get them on board since a speciel "someone" had to fart in the elevator with developers inside.

Always bet on awesome.

Yours sincerely, Wii u

Source: IGN
 
played some COD last night after a long time away and I have to say that if don't bring the pointer/remote controls back, it would be the end of the series for me.

i think fps titles are the only genres where tablet controllers don't bring a lot of benefit.
 
played some COD last night after a long time away and I have to say that if don't bring the pointer/remote controls back, it would be the end of the series for me.

i think fps titles are the only genres where tablet controllers don't bring a lot of benefit.

I agree. In a perfect world, FPS games on the WiiU give you every control option you like: Wiimote/Nunchuck combo, Wiimote/Nunchuck/Tablet combo, New Zapper Combo, Tablet only, Touchscreen aiming, Classic Controller.

What I expect is Tablet and Classic Controller only, with similar "customization" features that the 360 and PS3 is getting (read no worthwhile customizations at all.

It allways boggles my mind when developers are so enamored with their controller setups, that they don't allow advanced customizations. Custom Button mapping should be the bare minimum, acceleration and maximum turn speed for sticks options should be a demanded feature on all games.
Worried about Casuals being overwhelmed by the options? Hide them behind an advanced Option, and make a pop up that clearly says: Only for experienced players.

Wii U is bringing back the shit that is analog aiming, and 3rd parties will be more than happy to forego the extra effort to use IR aiming. At least Ubisoft is implementing gyro aiming in Killer Freaks, but honestly, as cool and precise as that is, it's no IR aiming.
 
After months of speculation and crazy articles, the Wii U console itself raised its hand and gave us the following statement



Source: IGN

Why does half of this sound like a script from a Japanese schoolgirl anime? All it is missing is a kawaii suffix to top it off. "wiiuuu~" Well I guess I can expect some WiiU fanart to add to my console-tan collection.
 
You know what would be extremely cool? If you could somehow watch TV on the upad as well. But I don't think there's any feasible way they could make that happen.

Over here, the two major TV (and internet) providers both have set up a way to watch TV on your portable device (iPhone, iPad, Android phone/pad, laptop...). You have to install an account based app and they stream the TV channels over wifi. Because it's an account based thing, it's even possible to watch tv on your phone when you're not at home. If Nintendo let providers make an app for it as well... it's not very likely but possible.
 
After months of speculation and crazy articles, the Wii U console itself raised its hand and gave us the following statement

Dear Nintendo fans, gamers, haters

Don't judge me. I'll be fine and stronger than any device before me. I'll even try to appeal to third parties, altough it's pretty tough to get them on board since a speciel "someone" had to fart in the elevator with developers inside.

Always bet on awesome.

Yours sincerely, Wii u


Source: IGN
Yes! Hahaha!

I rarely tip my hat to IGN, but this morning.. umm, I tip my hat to IGN!
 
I agree. In a perfect world, FPS games on the WiiU give you every control option you like: Wiimote/Nunchuck combo, Wiimote/Nunchuck/Tablet combo, New Zapper Combo, Tablet only, Touchscreen aiming, Classic Controller.

What I expect is Tablet and Classic Controller only, with similar "customization" features that the 360 and PS3 is getting (read no worthwhile customizations at all.

It allways boggles my mind when developers are so enamored with their controller setups, that they don't allow advanced customizations. Custom Button mapping should be the bare minimum, acceleration and maximum turn speed for sticks options should be a demanded feature on all games.
Worried about Casuals being overwhelmed by the options? Hide them behind an advanced Option, and make a pop up that clearly says: Only for experienced players.

Wii U is bringing back the shit that is analog aiming, and 3rd parties will be more than happy to forego the extra effort to use IR aiming. At least Ubisoft is implementing gyro aiming in Killer Freaks, but honestly, as cool and precise as that is, it's no IR aiming.

To be fair I'd assume most devs will give you the option of gyro aiming in an FPS. It wouldn't take much effort to include it. I'd expect a bunch of them to work with the Wii U Zapper as well ala "game gun".
 
To be fair I'd assume most devs will give you the option of gyro aiming in an FPS. It wouldn't take much effort to include it. I'd expect a bunch of them to work with the Wii U Zapper as well ala "game gun".

I could live with that compromise. Hell even a Hybrid of Analog Aiming with Gyro fine tuning (like with Uncharted Golden Abyss) would allready blow standard analog aiming out of the water by far. But after having experienced great IR FPS games like RS2, Cod MW3, Goldeneye it's going to be depressing nonetheless.
 
It allways boggles my mind when developers are so enamored with their controller setups, that they don't allow advanced customizations. Custom Button mapping should be the bare minimum, acceleration and maximum turn speed for sticks options should be a demanded feature on all games.
Worried about Casuals being overwhelmed by the options? Hide them behind an advanced Option, and make a pop up that clearly says: Only for experienced players.
Precisely. At this late point in time, one would think that being able to customize (a) controller setup and (b) on-screen interface. It shouldn't be too difficult..
 
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